locating the subject: teens online @ ninemsn
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Locating the Subject: Teens online @ninemsnStephen Atkinson a & Helen Nixon aa University of South AustraliaPublished online: 20 Aug 2006.
To cite this article: Stephen Atkinson & Helen Nixon (2005) Locating the Subject: Teensonline @ ninemsn, Discourse: Studies in the Cultural Politics of Education, 26:3, 387-409, DOI:10.1080/01596300500200276
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Locating the Subject: Teens online @
ninemsn
Stephen Atkinson and Helen Nixon*University of South Australia
In this paper we examine how the figure of the teenager is positioned within the discourses and
practices of commercial online media. In particular, we explore how the popular, Australia-based
web portal ‘‘ninemsn’’ works discursively to shape the identities of young people. Ninemsn not only
constructs and circulates selected representations of teenage media users, but also makes available
to them particular kinds of texts and communication practices. At the same time it pursues its own
commercial agenda, which aims to attract and expand particular audience segments and niche
markets and sell them on to advertisers for a range of media forms and products. Ninemsn’s
development of ‘‘personas’’ to aid the processes of site design and marketing is especially notable as
an attempt to more precisely outline particular subject positions for users and offer detailed
representations of imagined consumers to advertisers.
Introduction
Growing up in a working-class neighbourhood in Providence, Rhode Island,
provided me with a particular orientation to the relationship between popular
culture and schooling. Popular culture was where the action was*/it marked out a
territory where pleasure, knowledge, and desire circulated in close proximity to the
life of the streets. There was always something forbidden about this culture, with its
comics, pinball machines, restricted codes, visual excesses, and overly masculine
orientation.
My friends and I collected and traded comic books, learned about desire through
the rock and roll of Little Richard and Bill Haley and the Comets, and drank to the
blues of Fats Domino. We hated Pat Boone and didn’t know the suburbs even
existed. We felt rather than knew what was really useful knowledge. And we talked,
danced, and lost ourselves in a street culture that never stopped moving. Then we
went to school. (Giroux, 1994, p. ix)
It’s difficult, on first reading these opening paragraphs to Henry Giroux’s (1994)
Disturbing pleasures: Learning popular culture , not to be reminded of Blackboard jungle
(Books, 1955) and its hard-boiled evocation of rock ’n’ roll, urban grittiness,
testosterone, and the thrill of violence and transgression. On closer examination what
stand out are the metaphors and descriptors of movement, traffic, and trade, the
*Correspondence author. University of South Australia, St Bernards Road, Magill, SA 5072,
Australia. Email: [email protected]
ISSN 0159-6306 (print)/ISSN 1469-3739 (online)/05/030387-23
# 2005 Taylor & Francis
DOI: 10.1080/01596300500200276
Discourse: studies in the cultural politics of education
Vol. 26, No. 3, September 2005, pp. 387�/409
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symbolic and spatial mobility inherent to the street. In the interstices of Giroux’s
ensuing discussion of the chasm between popular ‘‘youth’’ culture and the language
and concerns of formal education it appears that it is not so much the content of
popular culture per se that he finds missing from the ‘‘middle class’’ curriculum as the
dynamism through which popular culture evolves and is circulated or, more
correctly, evolves by means of its circulation. In contrast to the transience,
experimentation, irreverence, and stylized ‘‘illiteracy’’ of popular culture, for the
young Giroux school was stasis, stricture, and containment, an artificial environment
divorced from the concerns of young people, especially ‘‘working class’’ young
people, outside its gates.
In connection with this, another distinction that can be noted is that school in
Giroux’s experience was separate from the marketplace and its commercial
imperatives, from the agora of daily life and everyday exchange. Although he never
mentions money changing hands, the coin in the slot, or the venal reality that Bill
Haley and the Comets, as well as signifying teenage rebellion, was a successful
product of the then burgeoning popular music industry, Giroux’s elemental vision of
the ‘‘pleasure, knowledge and desire’’ of life outside school is underpinned by brands,
labels, cash, and commerce. Over a decade later today’s children live in an era in
which not only has the marketization of education become firmly established, but
commercially produced media culture has become ever present in everyday life.
Educational researchers have long been interested in how young people engage
with the media and popular culture and to explore how this is bound up with
affiliations, identities, and pleasures (Buckingham, 2000; Howard, 1998; Kenway &
Bullen, 2001; Sefton-Green, 1998). The continuation and development of those
concerns into the appraisal of how young people use new media, however, has been
complicated by the acknowledgement that ICT is now central to both formal
education and popular culture, making the divisions between school, leisure, work,
commercial, and domestic spaces more permeable. This has in turn arguably made
the idea of ‘‘informal learning’’ (and the elevated view of popular cultural texts and
technologies it implies) more compelling and contributed to a more extended view of
literacies. Internationally, the advent of multimedia and internet-connected personal
computers has forced the field of literacy education to grapple with an expanded
concept of literacy that includes notions of ‘‘new’’, ‘‘multiple’’, and ‘‘multimodal’’
literacies (see, for example, Alvermann, 2002; Cope & Kalantzis, 2000; Gee, 2003;
Hawisher & Selfe, 2000; Kress, 2003; Lankshear, Gee, Knobel, & Searle, 1997;
Lankshear & Knobel, 2003; Snyder, 1997). A key issue has been how to research and
theorize changing forms of text, meaning-making and communication associated
with online environments in which people are literate in a variety of semiotic domains
(Hagood, Leander, Luke, Mackey & Nixon, 2003).
Within the field of education more generally, whether informal learning is seen
as something irreconcilably distinct from the formal curriculum and productive
either of conflict or creative tension or as part of an undiscriminating continuum,
one sector of a sphere incorporating school, home, and leisure spaces and activities,
it is readily accepted that popular culture and the media are central to it
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(Buckingham, 2000; Sefton-Green, 2003). Informal learning as it takes place
through television, the popular press, or new media has consequently become the
topic of increasing academic research, books, and journal articles (Sefton-Green,
2004). For the most part these have prioritized the user’s perspective to gain a better
understanding of how the media is experienced, how social and cultural meanings are
made through engagement with texts and practices, and then to see how these feed
into ideas of informal learning and its associated literacies (see Sefton-Green, 2004).
What this emphasis has tended to sideline, however, is an examination of the evolving
context in which new media culture is being produced and the ways in which this
context in turn constructs children and youth as social subjects who engage with that
culture. In this paper we hope to contribute to the educational research literature
which foregrounds the values and power relations embedded in what is made
available to young users of digital media. We do this by considering some of the ways
the economic imperatives, power relations, and promotional and business practices
associated with commercial media online shape the informal learning experiences of
young, school-aged people.
A major difficulty in researching these questions in theory and practice is that new
media are rapidly changing and difficult to fix for the purposes of close study. In a
sense their newness has remained a constant, a condition characterized by the
accelerating speed with which hardware and software are superseded, and they
continue to be bound up in discussions of future potential rather than just analysis of
established use patterns and effects, even while some of their uses bear similarities to
those of other, older media. Likewise, the World Wide Web is neither easily defined
nor researched. It is a social space, a place in which a good deal of ‘‘information
trading’’ is conducted (Jones, 1999), and a volatile territory of discursive struggle
between those who want cultural participation, access and code to be free and open
and those corporate interests that seek legal protection for their property rights (see
Lessig, 2004; Poster, 2004). At the same time, since the mid 1990s the web has
become an increasingly commercially saturated context for content, communication
practices, meaning-making, and identity and community formation. This is not just a
matter of commercial and corporate interests seeking to exploit the medium for
profit. Rather, the development of ICT and the web is by now thoroughly associated
with the market and the creation and supply of consumer demand. The rapid
supersedence of computer and web technology, for example, is itself a relation of the
strategic market value of obsolescence and the business projections that help
determine the shape of things to come. In the current climate ICT and the web
are both becoming more mobile and more concerned with the delivery, via
broadband, of content to subscribers. This emphasis on content and the consequent
allocation of a greater bandwidth to downstreaming at the expense of users’ access to
upstream capacity has led to the claim that the web is on the way to becoming
another broadcast medium dominated by the relationship between producer and
audience (Roscoe, 1999; Tseng & Eischen, 2003).
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Locating the Subject
Our starting point is derived from a seemingly straightforward but easily overlooked
premise: that informal learning sites, technologies, texts, and literacies in consumer
economies are significantly shaped in response to market forces and the discourses
that support them. Further to this, the paper pays particular attention to the media
and popular cultural enterprises’ own research and development agendas and the
discursive construction of the cultural spaces, texts, products, consumers, and
audiences that result from them. In our view these forces and discourses deserve
close attention within education because of the regular engagement that many
school-aged children have with them.
Like academic research, market research goes well beyond the empiricism of polls
and questionnaires to deal in identities, aspirations, and cultural and generational
affinities. New media corporations have been particularly active in their application
of ethnographic research methods to the fundamental problem, that experienced by
all broadcast media (see Ang, 1991; Scannell, 2000), of accumulating knowledge
about their audiences. In the case of commercial media this is ultimately used to
package users, or consumers, as commodities for advertisers. One of the ways
commercial web portals set out to make the needs, desires, and motivations of
visitors to the site more tangible is to produce fictional representations of what are
deemed to be ‘‘typical’’ members of each targeted market sector. These ideal
subjects, or ‘‘personas’’, help website designers, content producers, and online
advertisers to better imagine their target audience and therefore determine the
appropriate mode of address. Personas, in Althusserian terms, facilitate the process
of ‘‘interpellation’’, thereby allowing otherwise unknown and invisible visitors to a
site to be ‘‘hailed’’ and positioned as ‘‘concrete subjects’’ (Althusser, 1971). As a
consequence, the subject positions available to the young users of commercial
websites are also, in part, determined by the discourses that contribute to the
creation of those sites. In the case of ninemsn, the particular commercial web portal
that will be looked at here, the preferred position and orientation established for
users is that of the ‘‘‘subject of consumption’, the individual who is imagined and
acted upon by the imperative to consume’’ (Miller & Rose, 1997, p. 144). It cannot
be assumed that young people will automatically take up these subject positions or
imagined that the possibilities for agency are weak in the face of such elaborately
conceived structures. Yet, by placing limits on what is offered and by basing these
limits on the knowledge claims of market research, commercial websites construct
parameters that constitute the micro-contexts and preconditions of the web user’s
engagement with the site.
There are notable parallels between educational research that seeks to establish
knowledge about young people as the subjects of learning in studies of their
engagement with new media and that carried out by media companies which
‘‘interpellates’’ teenage web users as subjects of consumption. As we have noted,
some of the research methods used, for example, are alike, even if their agendas are
often in opposition. In addition, both are equally complicated by uncertainties about
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the coherence of their particular categorizations of ‘‘teenagers’’ or ‘‘young people’’;
both hail the young web user/consumer and therefore to some extent predetermine
findings by fixing their respondents as concrete subjects. To adapt Raymond
Williams’ (1961, p. 289) caution about the reification of ‘‘the masses’’, however,
there are no such things as teenagers, only ways of thinking about people as
teenagers. As heuristically useful as such constructions may be, extrapolating
generalities from closely examined samples or identifying specific characteristics
from a field too cursorily observed risks obfuscating both diversity (and therefore the
particularities of contexts, groups, and individuals within broad categories) and any
shared commonalities across categories. This paper does not attempt to assess the
relative truth or otherwise of ninemsn’s constructions of the ‘‘young ninemsn user’’,
nor does it presume to suggest that young web users accept ninemsn’s invitation to
occupy the subject positions offered to them; research shows that children engage
with and appropriate media culture in different and often unpredictable ways (see,
for example, Buckingham, 1993, 2000; Marsh, 2005; Mitchell & Reid-Walsh, 2002).
Rather, we focus on the ways in which a popular and financially successful
commercial web site discursively animates an image of the teenage subject of
consumption and consider how those representations and the impetus for them, i.e.
the site’s quest for advertising revenue, might work alongside other factors to shape
the experiences of its young users.
ninemsn.com
ninemsn is a 50/50 joint venture between the ‘‘new media’’ arm of the Australia-
based Publishing and Broadcasting Ltd (PBL), the company headed by media baron
Kerry Packer, and the international software giant Microsoft, whose MSN
messenger and Hotmail are among Australia’s, and the world’s, most widely used
communication software programs. It is also an amalgam of old and new media
forms and their audiences, readerships, and communities of users. Since its official
launch in March 1998 ninemsn has become, according to the media and market
research organization ACNielsen/NetRatings, Australia’s most popular web portal,
with an estimated 704,000 visitors to the site daily, a figure that constitutes 74%
of Australians using the web each day and 77% of those aged between 14 and
17 years. As an integrated media portal ninemsn has proven successful on all
counts. Despite a slow start in terms of revenue from advertising, in 2004 it returned
its first significant profit.
Like PBL, Microsoft, which first made its fortune with desktop operating software,
is also a relative newcomer to the online world. Until the late 1990s the Internet
browser market, for example, was dominated by Netscape, and Microsoft’s
Explorer struggled for market share until Version 4 was launched with Windows
98. The key to Explorer’s eventual market dominance was that from Windows 98
onwards Explorer was thoroughly integrated into the operating software, making it
extremely difficult, if not impossible, for users to run other browsers. It also
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meant that people wishing to upgrade to new versions of Explorer as they became
available could not do so without purchasing new operating software. These issues
led to complaints and law suits against the anti-competitive practices of the
company. Both Microsoft and PBL have in their own ways vigorously defended
their proprietary market dominance against incursions by smaller competitors. Their
corporatist urge to monopolize has also placed them in opposition to alternative
views of the web that emphasize openness and diversity whether valorized in the
form of open source operating software and peer-to-peer file sharing programs or
through the ethos and aesthetic of anti-hierarchical participation in cultural
production and distribution.
It is significant in this light that ninemsn’s launch roughly coincided with the
Australian Federal government’s announcement of its digital broadcasting policy,
which gave incumbent television networks, of which PBL’s Channel 9 is the largest
and most profitable, a 10 year monopoly on digital television broadcasting and
allocated the bulk of available bandwidth to the development and transmission of
widescreen high definition TV (HDTV). This was seen by many as further evidence
of Kerry Packer’s political influence and as a victory for the nexus of political
conservativism and established media corporations over the more radical and
pluralist promise of the interactive digital age. Since then the continuing expansion
in bandwidth and downstreaming capacity and consequent improvements in the
quality of audio-visual streaming has even begun to outpace developments in
computer processing speed. This, in connection with the escalating consumer uptake
of broadband services, places ninemsn in an enviable position to capitalize on the
imminent boom in Internet broadcasting and to more thoroughly integrate its
television, publishing, and web services.
While the aim of ninemsn may have been to take commercial advantage of this
long awaited ‘‘convergence’’ between the media and new digital communications
technologies*/the ‘‘superhighway’’ named in the 1990s but conceived in the early
1970s*/in its current state the site seems largely geared to complement television
programs broadcast on Channel 9 and to act as an adjunct to Australian
Consolidated Press (ACP, a subsidiary of PBL) magazine titles, rather than as an
overarching web presence. This suggests that ninemsn also evolved in response to
Channel 9’s perceived need to compete with the Internet for the audience’s
attention. In many ways ninemsn presents an example of the ‘‘remediation’’ (Bolter
& Grusin, 1999) or ‘‘webification’’ of ‘‘old’’ media values and the transfer of an
established corporate style and commercial attitude towards the audience from old
mass media to new digital media. ninemsn thus epitomizes one view of commercial
web portals as the free-to-air television networks of the future, one-stop-shops
fostering consumer loyalty and gathering mainstream audience communities around
its content and services to sell on to advertisers. It also confirms that the dichotomy
between old and new media has become far less distinct than was once frequently
asserted, something that is particularly noticeable in TV websites’ conceptualization
of the audience and the persistence online ‘‘of offline modes of audience address’’
(Siapera, 2004, p. 156). As Eugenia Siapera noted, the web presence of television
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networks is engaged ‘‘in an attempt to rewrite the digital under its own terms, to
impose its own televisual mode onto the as-yet undecided internet mode, to shape it
after its own image’’ (p. 168).
In keeping with this, it is telling that Microsoft programs accessed through the site
are also promoted to advertisers as vehicles, or literally ‘‘programmes’’ in the
broadcast television sense of the word, for their messages. Thus, in the literature
addressed to potential advertisers an application like MSN Messenger is described as
being analogous to a high rating television programme like Neighbours or Friends ; a
gathering point for considerable numbers of people, an audience who although
diverse, have this thing in common, they all gravitate to the one interface, the one
venue for the messages of sponsors.
Furthermore, although MSN and other communication programs are available for
use at any time of the day or week, the idea of ‘‘prime time’’ or peak hours is also as
much as possible translated to traffic on the web, evincing a similar range of
advertising premiums, with the added advantage for prospective advertisers that the
total group of users can be more precisely subdivided according to age and gender
Figure 1. Taj: 14�/17 year old boy. From ninemsn media centre (http://mediacentre.ninemsn.
com.au/mediacentre/why_buy/persona2.aspx) Reproduced with the permission of ninemsn
Pty Limited
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through the determination of particular use patterns for each category. This suggests
the potential to schedule advertisers’ messages and synchronize them in accordance
with the habits of their target market. Information available on the site makes it clear
that where users go within the site is potentially only as important as when they go
there. For example, with regard to school-aged young people, prospective advertisers
who visit the ‘‘Personas’’ page on the ‘‘Media Centre’’ site attached to ninemsn are
invited to ‘‘click here to see when teenager Taj is online and what he is doing’’ (Media
Centre, 2004a). There they find out that he logs on to MSN at 5.00 pm to advise a
friend with a technical problem (see Figure 1). ‘‘Georgia’’, on the other hand,
representative of the ‘‘tween’’ audience, chats at 7.30 am ‘‘with a couple of girlfriends
from school on MSN Messenger about a school project that is due today’’ and at
4.00 pm is ‘‘back on MSN Messenger to chat with her friends and hang out on
Dolly’’ (see Figure 2).
Figure 2. Georgia: 8�/13 year old girl. From ninemsn media centre (http://mediacentre.ninemsn.
com.au/mediacentre/why_buy/persona1.aspx) Reproduced with the permission of ninemsn
Pty Limited
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Fixing the Subject
In marketing and design, especially of ICT and software interfaces, it has become
common in the earliest stages of the design process to create ‘‘personas’’ or ‘‘user
archetypes’’,1 such as Taj and Georgia, as a way of more precisely identifying and
categorizing target users, their tastes and habits. Personas are detailed representa-
tions of ideal consumers derived from quantitative and ethnographic market research
that are initially used to provide a central focus for what are often very large teams of
workers charged with the accomplishment of disparate tasks. However, far from
simply functioning as common anchor points and ‘‘a shared basis for communica-
tion’’ (Pruitt & Grudin, 2003, p. 3), once created personas begin to assume a
tangible presence of their own as active consumers-to-be of the product or web site
on the drawing board: they are given names, faces, goals, and behaviours to put flesh
on data and to encourage workers engaged in IT design and programming to think
more carefully about how to best satisfy the needs and desires of particular market or
audience sectors.
Dominant paradigms for thinking about the web that emphasize the fragmentation
of the audience or market and the potential for interactivity between groups and
individuals have been the cause of equal measures of anxiety and hope among those
seeking to exploit its commercial potential. Promoters of e-commerce, for example,
stress that success in the field pivots on responsiveness to the suggestions,
complaints, and requests of consumers and the willingness to personalize services
offered through the development of individual customer profiles. In line with this,
advocates of persona use argue that it is always better to design for a specific user
than for everyone and anyone in general: while once managers of traditional
broadcast networks might have advised their producers to remain aware of the
diversity in unity that comprised the television audience (see Ang, 1991) or the
‘‘constellation of individuals’’ out there listening to their radios in an array of
locations (Scannell, 2000, p. 10), the atomized web demands an even more
multifaceted approach: dispersal amongst a cornucopia of choices and the often
seemingly solitary practices of individual users alone in front of computer screens
make any kind of generalization far more difficult to sustain. At the same time market
and academic research into media use has attempted to deal with the notion that not
only are audience members ‘‘active’’ consumers, they now have the potential to be
‘‘interactive’’ consumers.
The invention of personas takes ‘‘imagining the audience’’ to another level that is
at once more acutely focused and more elaborately fictional. For some the fictive
element is precisely the point: well-wrought personas emerge from the fertile
confluence of objective social research and the creative imagination. Their successful
use is claimed as an indication of the effectiveness of well-researched fiction to
generate insights and assist designers to think more empathetically about how people
use products and media in the ‘‘real world’’ (see Pruitt & Grudin, 2003). Alan
Cooper (1999), the designer widely acknowledged as the first to promote the use of
personas as design tools, sees them as a pathway to ‘‘sanity’’, as a way of designing
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technologies and interfaces that facilitate the realization of people’s goals rather than
frustrating them. They are also claimed to democratize the process of design because
they are based on the creation of a virtual feedback loop between user and designer
that ensures technology is more accountable, accessible, enjoyable, and rewarding.
Technology is not ‘‘dehumanizing’’, he says, IT designers are. Personas are
proclaimed as a way of reminding designers that the users of their designs are
people. He described them, and their unearthing, as follows:
Personas are not real people, but they represent them throughout the design
process. They are hypothetical archetypes of actual users. Although they are
imaginary, they are defined with significant rigor and precision. Actually, we
don’t so much ‘‘make up’’ our personas as discover them as a by-product of the
investigation process. . . . Personas are defined by their goals. Goals, of course, are
defined by their personas. (Cooper, 1999, p. 124; original emphasis)
Goals, Cooper claimed, are pivotal to a designer’s ability to think personas into
being, just as the motivations of characters are the key to an actor’s entry into their
roles. Indeed, the way designers animate personas by incorporating them into
elaborate scenarios in which they are followed through their use of the software or
product being designed was likened by Cooper and others to ‘‘method acting’’.
Designers get inside and ‘‘inhabit’’ their personas, temporarily becoming them,
thereby allowing ‘‘them’’, after a self-fulfilling, circuitous logic, to determine their
own goals: ‘‘. . . knowing what he [sic] knows and feeling his feelings. We try to think
the way our persona thinks. We forget our own education, ability, training and tools,
and imagine ourselves as having his background instead’’ (Cooper, 1999, p. 179).
Personas then are imagined into being, after which their creators ‘‘adopt’’ them,
wearing them like masks and speaking through them. When designers have become
sufficiently well acquainted with their personas they feel confident enough to
intuitively know how they will behave in almost any given scenario. John Pruitt and
Jonathon Grudin, who oversaw the design of the MSN personas, put it this way:
‘‘Well-crafted personas are generative: once fully engaged with them, you can almost
effortlessly project them into new situations . . . we do this kind of extrapolation all
the time, we are skilled at it*/not perfect, but very skilled’’ (Pruitt & Grudin, 2003,
p. 12). In contrast to recent reassessments of academic research methods and
theoretical approaches in the humanities and social sciences, correct persona use in
marketing and design is expressly about the complete erasure of the researcher from
the process and the total reification of the subject. Properly following the steps
outlined in the Persona creation and usage toolkit (Olsen, 2004), for example, claims to
‘‘Allow you and your team to live and breathe your users’ world as if they were a close
friend or part of the family’’ and to:
Allow you as a designer to filter out your own personal quirks (or those of real users
that you interviewed) and focus instead on behaviours and motivations that are
typical of a broader range of users, while still being able to relate to users as
individuals. (Olsen, 2004, p. 1)
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There are striking parallels here with critical anthropologist Michael Taussig’s (1993)
exploration of the mimetic faculty and his discussion of the ‘‘magic of mimesis’’
employed by ethnography to construct knowledge of its subjects: ‘‘granting the copy
the character and power of the original, the representation the power of the
represented’’ (p. xviii). He asked:
Can’t we say that to give an example, to instantiate, to be concrete , are all examples of
the magic of mimesis wherein the replication, the copy, acquires the power of the
represented? . . . If I am correct in making this analogy with what I take to be the
magician’s art of reproduction, then the model, if it works, gains through its
sensuous fidelity something of the power and personality of that of which it is a
model. (1993, p.16; original emphasis)
The channelling, medium- or shaman-like, of personas then casts design as a dialogic
process whereby designers make decisions based on imagined interactions with
archetypes assembled from the results of ethnographic market research. In so doing
the ethereal, elusive user is made certain and concrete and becomes, in effect,
embedded in the final design. In the words of one advocate of their benefits,
‘‘personas help define the product by replacing the abstract, elastic user with the
vibrant presence of a specific user who becomes part of the design process’’ (Sinha,
2003, p. 1).
The shaping of personas, Cooper noted, is a precise and rigorous art. It is also
somewhat idolatrous. Persona designers insist that although hypothetical (not
withstanding that they may often be based directly on people actually encountered
during forays into the field), personas should be spoken of or written about as if they
are real, addressed on a first name basis, described as if they are familiars
(Freydenson, 2002). In this way, harking back to Taussig, a persona acquires a
‘‘sensuous fidelity [and] something of the power and personality of that of which it is
a model’’. Or, in the words of a spokesperson for ninemsn:
We try to understand an audience through numbers, charts and graphs, but often
times we lose sight of the people who are represented by these statistics. The
ninemsn audience is comprised of a broad range of users at different stages of their
lives, who use ninemsn in their own unique way. To help better define the people
behind the numbers, ninemsn has created personas for some key audience
segments.
It is through this process of reconstitution, from ‘‘numbers, charts, and graphs’’, that
tween Georgia (8�/13 years), teenager Taj (14�/17 years), single professional
Sonia (20�/29 years), married mum Kath (35�/44 years), married businessman Mike
(35�/49 years), and retiree Ron (55�/ years) all came into being. Their goals have
subsequently played a part in determining how the ninemsn site looks and functions.
But, importantly, these personas, as with those of other enterprises, outlive the
design process to serve a second function as representatives of the audience in
promotional literature directed at advertisers. Personas thus serve a dual but related
purpose: to assist with the design of content and interfaces by standing as
representatives of the target audience and to act as representatives of consumers to
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attract advertisers and their revenue. At the same time they shape the kinds of texts
and discourses made available to teen web users and promote and legitimate certain
cultural practices and not others. However, it should be remembered that the
assertion of particular characteristics and demands inherent to the categories
teenager and tween is largely for the benefit of discourses and practices positioned
outside those categories and they may not constitute the primary source of
identification for people actually falling within those age groups. Rebekah Willett
(2003), for example, in her study of the construction of the ‘‘digital tween’’,
noted that not only did the 11�/12 year old girls participating in her research not
self-identify as tweens, although they recognized that they occupied a cultural
position between children and teenagers, they actively rejected the tastes and
behaviours regularly attributed to the category. Other researchers agree that even
when young users do take up what the media offer them, it is often deployed in ways
that are unpredictable and transgressive (see, for example, Buckingham, 1993, 2000;
Mitchell & Reid-Walsh, 2002).
Teens Online
‘‘Taj’’ is presented to prospective advertisers as a typical teenage ninemsn user, a
representative standing for the many, ‘‘one of the 700,000 kids aged 14�/17’’
(333,000 of them boys) who ‘‘visit the ninemsn network each month’’ and whose
practices, attitudes, habits, and preferences suggest features and a trajectory that can
be targeted now. Indeed, to hesitate, the tone of the call to advertisers infers, would
risk missing out on a ‘‘pivotal’’ opportunity. Taj is an online advertiser’s dream and
confirmation of rapid changes to the media marketplace.
Taj is at the pivotal point in his life where he is beginning to define his brand
affinities. He is savvy, and sees the Internet as an advanced communication and
entertainment medium. He is a light user of traditional media sources. (Media
Centre, 2004b)
Just as the changing nature of traditional media sources and their uses, through
convergence with digital networks was the impetus behind ninemsn’s creation, Taj is
the product of attempts to come to terms with a shifting conceptualization of the
audience. While the ‘‘mass audience’’ for the ‘‘mass media’’ may have always been a
convenient fiction, it has become still less plausible in light of the post-Fordist
marketing paradigms of segmentation and audience niches and the amplification of
media choices. The turn to personas is indicative of the recognition that audiences
and consumers are diverse, gathering, at best, as segments and affinity groups.
Market research undertaken in relation to ninemsn’s ‘‘youth’’ audience covers people
aged 14�/24 years. However, the 14�/17 year olds in that group are constructed as
being very significant for online advertisers because market research shows that
significant numbers in that age range do not regularly read newspapers, listen to
commercial radio, or watch more than 2 hours television a day. In contrast, ‘‘72% of
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all 14�/17 year olds access the Internet weekly or more’’ and, therefore, ‘‘youth hard
to reach on traditional media may be accessible on ninemsn’’ (ninemsn, 2004b).
Research for ninemsn is precisely an attempt to track and predict the increasingly
uncertain habits of particular sectors of the audience in order to present advertisers
with new market intelligence and new, more precisely defined consumer targets,
defining them, ideally, as precisely as Taj and his peers define their own ‘‘brand
affinities’’. In connection with this, the role of forecasting future trends has become
huge business with massive databases, finances, and computer programs dedicated to
projecting where Taj and those like him will be next so that media, communications,
and marketing companies can be there to greet them. In contrast, tween Georgia is a
younger consumer who is beginning to define and fix her own media interests and
brand affinities; ‘‘she has grown up with the Internet and is just beginning to
experiment for herself ’’ (see Figure 2). As ‘‘over 440,000 tweens visit the ninemsn
network, [and] over 225,000 of these girls are like Georgia’’, advertisers targeting this
demographic are keen to pay for exposure to the 8�/13-year-old audience.
Taj, typical of many models of young people’s engagement with the media, is
described as ‘‘savvy’’ (see Figure 1). This renders him a knowable but ‘‘knowing’’ and
challenging target. At the same time it paints him in more idealized shades that draw
attention to his willing and ‘‘active’’ participation in the consumer market and the
way he has incorporated online media into his everyday life. As David Buckingham
(2000, p. 105) noted, the ‘‘sentimentalisation’’ of young media users as savvy and
‘‘active’’ is favoured by media companies; perhaps because it is the antidote to the
other, opposed sentimental construction which sees children as innocent and
therefore vulnerable to, and requiring protection from, the predations of the market
and the media that drive it. ninemsn is, along a similar tangent, also keen to establish
that it is part of a daily routine which, importantly, contributes to, rather than
detracts from, young people’s school attendance and homework. Taj uses ninemsn
sensibly and responsibly, for leisure pursuits like playing games and chatting to
friends, but never at the expense of the demands of his formal education. This is
made more explicit in the case of Georgia, whose ninemsn use works in concert with
a responsible attitude to school. In the morning she chats to friends on MSN in order
to exchange information about a school project, while in the evening she ‘‘uses
ninemsn Search to research her latest school project’’. Despite these explicit
references, in Taj and Georgia’s daily schedules school features predominantly as a
blank space between the hours of 7.30 am and 3 pm. Whether this is deemed to be by
choice or as a result of adult supervision is not made clear, but it nevertheless
functions as an assurance of ninemsn’s benign objectives.
The attribution of savviness also suggests Taj is worldly wise and difficult to dupe,
the diametric opposite of the passive consumer, the disavowed dream of advertisers
and bane of media theory. To capture the attention of a savvy youth, advertisers
are called upon to address consumers in a more direct and involving manner, to
produce self-reflexive campaigns that acknowledge Taj’s knowingness and scepticism
of the familiar tropes and strategies of advertising and to thereby construct
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‘‘more meaningful connections between brands and their customers’’ (ninemsn,
2004a, p. 19).
The tension between an acknowledged uncertainty about the knowing subject and
the desperate need to claim knowledge of him or her can be considered a strength
and weakness of the use of personas. While for designers personas may offer the
secure fiction of a stationary target, this sits uneasily with the recognition that people,
especially ‘‘savvy’’ young people, use online media in a fluid, ‘‘elastic’’ way that is
always subject to change (see ninemsn, 2004b). ‘‘Mass media’’, the ninemsn
document Creating consumer connections claimed, ‘‘is linear . . . whereas online is
elastic’’ (p. 25). This use of the metaphor of elasticity is at odds with the one
employed by persona designers to describe a too ‘‘rubbery’’, poorly realized image of
the projected consumer, one that can, they suggest, be stabilized by the use of a
persona. The contradiction is that by diminishing the elasticity of the subject, by
making it concrete, a major, perhaps the major, rhetorical feature of the subject’s
assumed behaviour from another perspective is ignored. At the same time then, there
is the risk of an over-determination and a deformation of the subject deriving from
the designers’ agendas and goals and those of the corporate enterprise.
Hailing the Interactive Consumer
Any attempt to fix the image of the web user, especially the savvy young web user,
remains somewhat anathema to other common descriptions in which he or she, far
from ever being concrete, stable, or predictable, resembles nothing so much as a
disembodied blur in a state of almost constant motion. Motion and links, as Shields
noted, are fundamental to the ‘‘ontology of the web’’ (Shields, 2000, p. 145; cited in
Bell, 2001, p. 190) and, we might add, of its users. Early attempts to map web use
and interconnections between sites and networks of users and online communities
were an acknowledgement of this. Communication between Internet users through
e-mail, Instant Relay Chat (IRC), listserves, and bulletin boards and movement
through cyberspace (‘‘surfing’’), utilizing such features as hyperlinks, demands a new
way of visualizing communities of affinity and practice and their release from the
physical anchorage of shared geographical space.
In thinking about digital, computer-based media such practices are frequently
collapsed into the concept of interactivity, with its potential to erase distinctions
between text and practice, audience and producer, and to render each coordinate
on the network equal to others in a non-hierarchical web of relationships. Yet
‘‘interactivity’’, as a number of commentators have noted, always poorly defined and
under-theorized (Bucy, 2004), has come to stand for a whole range of processes,
many of which are far removed from the democratizing, emancipatory potential
sometimes claimed for it. For Lev Manovich (1996), for example, much interactivity
in the new media, whether between users and software interfaces or users and
networks like that constructed by ninemsn, is ‘‘totalitarian’’ because it seeks to
absorb users and their practices into its system while at the same time objectifying
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and delimiting thought processes and creativity by equating them with hyperlinks or
reducing them to a series of pre-programmed point-and-click options in a menu. For
Manovich what is presented as open access and participation more closely resembles
co-option and the ‘‘externalisation of mental life’’. For many others discussion of
interactivity has necessitated the development of a typology of degree that locates it
along a sliding scale with mediated person-to-person exchanges at one end and such
things as responding to an online poll at the other.
This continuum, however, is unhelpful when it comes to assessing forms of
interactivity intended to accumulate data and produce commercially or politically
useful knowledge of ‘‘interactees’’. In conjunction with this, for Stromer-Galley
(2004) the term interactivity has come to essentially describe two distinct but often
conflated phenomena. The first, more politically (writ large) potent, position
pertains to mediated communication between people. Interactivity between people
presumes a level of mutuality and responsiveness, factors that are missing from
the second type of interactivity, which relates more specifically to communication
between people and computers or networks. In this form of interactivity commu-
nicative relations are never entirely reciprocal and the level and range of
opportunities for interaction afforded by a web site’s design, for example, is
taken as a measure of its functionality. In some cases, through web sites’ use of
‘‘cookies’’ for example, users’ interactions with networks are performed entirely
automatically, without their conscious intention or knowledge. Stromer-Galley
categorized these two phenomena as ‘‘interactivity-as-process’’ and ‘‘interactivity-
as-product’’, respectively. While there has been some criticism of the usefulness of
these categories for the purposes of a growing field of interactivity studies (see Bucy,
2004), they resonate well with the sorts of tensions at work in the subject positions
we are describing here.
Conflation between the two main types of interactivity identified by Stromer-
Galley is perpetuated in ninemsn literature, which claims that ‘‘interactive digital
campaigns . . . enable a two-way dialogue between brands and consumers’’, as if to
propose the participation of consumers in advertising campaigns and product design.
Whether this is something to celebrate or something to be suspicious of is dependent
on one’s view of the agenda behind such an endeavour: whether it is primarily seen to
benefit the consumer by contributing to the identification of specific areas for change
or improvement, perhaps even to the satisfaction of individualized demands and
needs, for example, or whether such information is seen to primarily aid the
corporation initiating the ‘‘dialogue’’ by increasing market or political control at
the expense of that of the consumer or citizen. This may constitute the dialectic of
this form of interactivity and of its subject, between the user’s (or consumer’s or
citizen’s) ability to choose and the provider’s determination of the choices available
wherein the user is simultaneously ‘‘subject’’ and ‘‘subject-to’’.
These tensions exist similarly in the commercially motivated advocacy of
interactivity and the information gathering it facilitates. The opportunities for
interactivity promoted to ninemsn users as a way for them to make a personal
contribution to the site are simultaneously, in the site’s ‘‘Media Centre’’ section,
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presented to advertisers as a way of accumulating information about individual
consumers and audience sectors. Interactivity has a particular commercial utility for
the company or organization behind a web site, because it enables the site, via the
download, the competition, the online poll, or the feedback form, to be an effective
central point for amassing and tallying the data received with each interaction.
Interactivity is thus promoted by ninemsn on both sides of the portal screen,
‘‘as-process’’ to users and ‘‘as-product’’ to clients. In the site’s FAQ to advertisers, for
example, we find the following question and answer:
Q: Do you sell e-mail databases?A: We do not sell databases. However, we can implement one for you through
competitions where entrants opt in for further information. We also havesubscribers who opt in to receive a wide range of newsletters that coveranything from travel to finance who you can target. (Media Centre, 2004c)2
For market and media analysts the web represents both a challenge and a promise,
because although it is representative of multimodality, transience, and the atomiza-
tion of the audience and the market, it is simultaneously a converged, centralized
point for a wide variety of media use and consumer activity. It therefore functions as
the perfect apparatus for tracking movements, purchases, interests, and trends.
Nielsen/NetRatings collects data on over 70% of all global Internet activity, a figure
unimaginable for any other discrete media use. Global companies such as The
Netherlands based VNU, which since 1999 has claimed AC Nielsen as one of its
subsidiaries, are poised at the pinnacle of a triumvirate between advertising agencies
and media enterprises, because they provide market research and ratings intelligence
to bolster confidence in the gambles of both. A major motivation for this has been the
need to track advertising expenditure and measure its efficacy. In order to do this on
the web it is the interactive consumer who is tracked and his or her habits and
proclivities logged. As related ninemsn literature notes:
At a time when marketing budgets are under close scrutiny, online has provenattractive to advertisers because it can be highly targeted and is measurable. A clickfrom an ad to an online travel agent to a Melbourne hotel and flight booking can allbe tracked. (ninemsn 2004a, p. 17)
The language and practices of surveillance that corporations apparently share with
the security state is another feature of the web that from one perspective seems to sit
uncomfortably with the freedom, participation, access, and community once more
typically offered to web users.
The Internet is the vehicle that typifies the range of choices now offered to media
users and the fluidity and unpredictability with which users can shift between
mediums, modes, platforms, and virtual destinations, clicking on links, making new
contacts, and responding to suggestions from friends and other media platforms.
This is acknowledged in ninemsn’s Media Centre slogan, ‘‘make the most of your
media mix with ninemsn’’, and in their claim that as ‘‘the number 1 online publisher’’
they ‘‘offer a variety of environments to reach youth, including ninemsn network,
Dolly, ninemsn mobile, Cleo, Cosmopolitan , music and MSN Messenger’’. This
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media mix is reflected in the activities engaged in by ninemsn’s young personas. For
example, Georgia uses MSN Messenger, ‘‘subscribes to the NW [New Weekly] email
newsletter’’ and ‘‘hangs out on Dolly’’ online because she is also a Dolly magazine
reader. Her older counterpart Taj plays games, downloads and listens to music,
follows up information presented on a television sports show, searches for the
solution to a computer problem and communicates this to his friend via MSN chat,
all in the course of one day, all through the Internet, and, naturally, all through
services provided by ninemsn.
ninemsn, by offering a single entry point for a whole gamut of these interconnected
products and services, and their associated ‘‘new literacies’’ (see Lankshear &
Knobel, 2003), has been constructed not merely for the convenience of web users
but as a bottleneck through which consumers from multiple segments of the web
audience can be corralled for the benefit of advertisers, both as a source of audience
for their messages and as a way of more precisely tracking and ‘‘profiling’’ their
behaviour and ‘‘brand affinities’’. This then can be seen as a way of girding the World
Wide Web, temporarily reconstituting an audience from its scattered elements and
empathic unions, by constructing a virtual arena in which to contain, tag, and
register web users who pass through it no matter their niche or sector.
Conclusion
Like other media, the web has the capacity to provide stories and symbolic forms that
educate people about how to buy, consume, negotiate, and value commodities and
services (see, for example, Collins, 1989; Featherstone, 1991; Kellner, 1995; Lury,
1996; Seiter, 1995). In the process it offers teens, ‘‘single mums’’, and retirees alike
characters and textual forms ‘‘out of which plots can be formed of imagined lives’’
(Appadurai, 1990, p. 299). As we have discussed, it is not only web users who are
offered these narrative pathways. Interestingly, in the packaging of consumers as
commodities the media provide online advertisers with constructions and stories that
are uncanny reflections of those offered to users. With the production of ‘‘personas’’
media companies fashion ideal subjects and scenarios that allow advertisers to
pinpoint and address their targeted consumers. However, prior to this personas are
fundamental to the process of designing the site and they are, therefore, instrumental
in the formulation of the subject positions users are invited to occupy: these subject
positions are the spaces left by personas once the site has been constructed around
them. Personas like Georgia and Taj can be envisaged as poised, janus faced, at the
keystone of the portal looking both ways toward subject-as-consumer/user and
subject-as-commodity.
While the images used to promote both sets of positions, those for users and those
for advertisers, may appear superficially identical to one another, there is an
underlying discursive tension between the ‘‘subjects of consumption’’ presented to
advertisers and the identities and subject positions offered to ‘‘users’’, especially
when considered in connection with other discourses of the web. Critically, this is
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because the notion of the interactive web ‘‘user’’ is conceptually at odds with that
of the consumer, the ‘‘read-only’’ recipient of content (Daley, cited in Lessig,
2004, p. 37). Mark Poster (2004) has noted that the whole idea of consumption
is problematized by the digital nature of the products on offer; products that are
not consumed, but uttered, read, listened to, watched, and very simply duplicated or
manipulated and redistributed. In reality, of course, consumption has never
been an inherently passive process with predictable outcomes for media companies
or academic researchers. The uses and meanings of all media and consumer
products are negotiated at points of reception and open to adaptation into a diversity
of contexts and practices. While not exceptional in this regard, this is a paradigm
that has received particular emphasis in discussions of new media. The challenge
they pose to established laws governing copyright and rights to distribution is
one feature of this, one that derives directly from new media’s extension of
wider access to the tools of production and transmission and the proliferation of
the range of uses (and abuses) that can consequently be applied to digital and
online cultural products. Corporations like ninemsn, and its constituent bodies PBL
and Microsoft, however, have remained resistant to this conceptual shift from
consumer to user.
The proposition that people ‘‘use’’ rather than ‘‘consume’’ the media activates the
possibility of a plethora of purposes and a restiveness that commercial enterprises like
ninemsn cannot, however they might try, totally control or account for. As we have
been careful to point out, actual child and teen media users do not necessarily take
up the subject positions and ‘‘plots of imagined lives’’ offered by the media. Indeed,
there are times when they actively play with and resist the constructions and
limitations imposed by some media forms. The claim to market knowledge is,
therefore, also problematically diminished by these uncertainties. The creation of
personas in the design phase of web portals like ninemsn can be seen as a generative
step in the circuit of knowledge production that allows users/consumers, via their
imagined representatives, to speak for themselves, thus purporting to fill the lacunae
of reliable information about who constitutes the market and the audience and what
they want. It is significant that such elaborate strategies for claiming knowledge of
the audience are generally commissioned by corporations that, in a counter-
trajectory to that attributed to audiences and niche markets, are becoming larger,
more monolithic and monopolistic, and more interested in solutions to marketing
and audience gathering problems that cater to the economies of their own
increasingly massive scale.
While ninemsn provides ample opportunities for interaction with the site and
movement through it, these opportunities are, as much as possible, calculable and
contained within the parameters of the portal, so that advertisers can be assured of a
steady stream of traffic back and forth past their messages. Interestingly, close
scrutiny of the links embedded in the ninemsn portal reveals that very few links, even
those that lead to sites for ventures that are not directly part of ninemsn’s interests,
although hosted by them, lead to other, potentially competing, sites or portals. While
there is no guarantee that users will keep to these pathways, with search engines,
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‘‘favourites’’, and the address bar beckoning it is fair to say that the paradigms of
borderlessness and movement are not ones warmly embraced by ninemsn’s modus
operandi, any more than channel surfing has been welcomed by television networks
(Ang, 1991).
Although traces of personas can be found embedded in ninemsn’s design, they
are currently visible primarily as a feature of the site’s ‘‘media centre’’, where they
are used to appeal to advertisers, to say ‘‘this is a typical member of your target
market, this is what they do and when’’. In performing this function these images
and descriptions continue to determine and place limits on the products, narratives,
and symbolic forms on offer. What this means for young users of the site is
impossible to say with any certainty. There is nothing to suggest that the subject
positions indicated by personas are ‘‘irresistible’’. The prevalence of alternative
subject positions and interpellations ensure that those of ninemsn and other similar
portals are not without competition, both from online sources and other media. Yet
commercial sites like ninemsn have become, if we are to believe the ratings, an
increasingly significant part of young people’s engagement with online media and
important contributors to the overall discursive context of the web and the activities
of its users.
While the chasm described by Henry Giroux at the beginning of this paper
between the discourses of popular culture and those of formal curricula may have
narrowed in terms of content and technology, it remains for schools to come to terms
with the increasingly commercialized aspect of the lives of students outside its gates.
The market actively promotes many of the subject positions offered to young
school-aged people and these in turn play a part in determining how students go
about occupying those offered by schools. If informal and formal learning are to be
properly incorporated into a total view of education that is life-long and not limited
by institutional parameters, the role of the market in determining many of its features
needs to be more thoroughly examined and negotiated. But what form should this
negotiation take? On the one hand the market discourses that hail subjects
of consumption may appear to challenge and contradict those of formal education.
Yet the refusal to engage on those grounds only serves to cut schools off from
the dynamic processes that circulate through political life, culture, and the media
in capitalist consumer societies and thus renders them and their students less
equipped to participate in the development of those spheres through productive and
critical interaction.
In our view there is no option but for schools to make the ‘‘changing landscape of
communication’’ (Kress, 1997) a legitimate object of study. This requires paying
greater attention to the screen as a ‘‘new space of representation’’ (Kress, 1997) and
to online worlds as an integral part of the communicational webs in which young
people now participate (Beavis, Nixon, & Atkinson, 2005; Nixon, Atkinson, &
Beavis, in press). In a social context in which meaning is made through multiple
forms of semiosis, understanding how people ‘‘read’’ and ‘‘write’’ and communicate
using multimedia and online technologies is a key challenge for education. In this
paper we have concentrated on personas and the discursive construction of the tween
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and teen user on the ninemsn site. Our emphasis has been on the centrality of
commercial imperatives and processes to the discursive construction of particular
socio-cultural identities in an online environment. This is one aspect of website
production which we believe could legitimately and productively inform critical
approaches to the study of web sites in school curricula.
Useful guidance for teachers about how to do this kind of work is available from
the field of critical literacy (see, for example, Comber, 2003; Comber & Simpson,
2001; Luke, 2000), which focuses on who produced a text, what vested interests
they might have, what worldview they promote, and so on. However, the web both
is and is not like other ‘‘texts’’ available to be read and produced within schooling.
Moreover, the web both is and is more than sets of multimodal texts; it is also
crucially about social participation in forms of communication. Any critical
interrogation of the web requires the use of different and additional questions than
those familiar to most educators, or literacy educators at least (Kerin & Nixon,
2005). It requires, for example, a focus on the possibilities websites offer for
‘‘interaction’’ and cultural production and the ways in which they invite commu-
nication with site producers and other site users. As we have tried to point out in
the case of ninemsn, these possibilities are in turn shaped, at least in part, by the
ways in which web site producers imagine and construct their target audience.
Our goal has been to suggest that changing practices of online and cross-media
advertising, marketing, and promotion are key to this process and therefore need
to be taken seriously as both objects of educational research and material for
curriculum inquiry.
Notes
1. There would seem to be some resonance between the design and marketing communities’
understanding of the term and the Jungian sense of ‘‘persona’’, where it refers to the face an
individual presents to the world, a mask distinct from a deeper sense of self, and also to the
etymological origins of the word, ‘‘per sona’’ meaning to ‘‘sound through’’, as in the case of
an actor in character who speaks, whether literally or metaphorically, through a mask (see
Hartley, 1999, p. 14). Personas in each of these instances are presentations for the world of
appearances. This raises the related issue of perception. It could be argued that the tension
between how one is perceived and how one wishes to be perceived is a core problematic of
both academic ethnography and market research, one which further contributes to the
difficulty of determining the representativeness of samples.
2. The use of the verb to ‘‘opt in’’ places an emphasis on the voluntary and consenting nature of
the interaction, thereby allowing it to be considered a transaction or form of ‘‘transactivity’’
in which information is given in exchange for services or ‘‘further information’’. ninemsn’s
privacy policy underscores this understanding when it states that it will not disclose personal
information it collects unless (among other reasons) ‘‘We believe it necessary in order to
provide you with a service which you have requested’’ and ‘‘We will never share your
personal information with a third party or allow a third party to promote its products and
services directly to you without your explicit consent’’ (ninemsn privacy policy: http://
help.ninemsn.com.au/support/privacy.asp#4).
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