literacy in motion

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PROJECT TEAM Jui-Ling (Raye) Chiang (Project Manger) Matt Guttman (Script Writer) Philip Pellicore (UI Artist) Greg Remiasz (Programmer) PROJECT TEAM Eric Bellefontaine (Programmer) Rebecca Fassola (Illustrator) Peter Hamlin (Sound Effects/Dialogue) Thomas Helms (Programmer) Philip Pellicore (UI Artist) Johnnie Tran (UI Artist) Jim Westerkamp (UI Artist) SPRING 2012 (DESIGN) FALL 2012 (DEVELOPMENT) ASSISTANT COACH Eric Russell COACHES Hayley Mayall Cindy York ASSISTANT COACH Jui-Ling (Raye) Chiang COACH Wei-Chen Hung

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Literacy in Motion: Bunnies in Space, a Kinect game developed by students in the NIU Digital Convergence Lab.

TRANSCRIPT

Page 1: Literacy In Motion

PROJECT TEAMJui-Ling (Raye) Chiang (Project Manger)Matt Guttman (Script Writer)Philip Pellicore (UI Artist)Greg Remiasz (Programmer)

PROJECT TEAMEric Bellefontaine (Programmer)Rebecca Fassola (Illustrator)Peter Hamlin (Sound Effects/Dialogue)Thomas Helms (Programmer)Philip Pellicore (UI Artist)Johnnie Tran (UI Artist)Jim Westerkamp (UI Artist)

SPRING 2012 (DESIGN) FALL 2012 (DEVELOPMENT)

ASSISTANT COACHEric Russell

COACHESHayley MayallCindy York

ASSISTANT COACHJui-Ling (Raye) Chiang

COACHWei-Chen Hung

Page 2: Literacy In Motion

Agenda

• Project Overview• Game concept & requirements• Game technology & development• Game structure & story

• Team Contributions• Game identity & media assets• Sound effects & game programming

• Conclusion• Usability findings & future work• Demonstration of game’s educational strategies• Q&A

Page 3: Literacy In Motion

Game Concept: Design Stage

• What is Literacy in Motion: Bunnies in Space?• Educational Game• Focus on Literacy• Physical Interaction

• Who is it for?• N.I.U. Literacy Clinic• 4th - 6th graders

• Project Purpose• Introduce or reinforce tier two vocabulary• Release energy • Avoid competition

Page 4: Literacy In Motion

Game Design & Development

GraphicAssets

Content

Programming

UserInterface

Testing

Field Trials(STEMfest, AECT)

Spring, 2012 FALL, 2012

Design Document

Page 5: Literacy In Motion

Game Concept: Design Requirements

• No Shooting• No Violence• No Competing• Consistency of graphics, animations and script• Spoken Dialogue• Background music

Page 6: Literacy In Motion

Kinect Technology & Building Tools

• What is the Kinect?• Physical properties• Software development kit• Interfacing with the game• Gesture recognition-connecting to characters

• Game Building Tools:• Visual Studios, XNA, C#, .Net Framework• 3D Studio Max, Photoshop, Illustrator, Flash

Page 7: Literacy In Motion

Game Structure & StoryVideo

IntroductionGame

TutorialVideo

LandingGame

CollectionVideo

Power SourceVideo

Cave (Generator)GamePuzzle

VideoEnding

Games

Page 8: Literacy In Motion

Game Development: Game Identity

• Developed game identity• Created various digital

assets• Created promotional

print work

Page 9: Literacy In Motion

Game Development: Scene Drawing

• Collaboration• From sketches to digital graphics

Page 10: Literacy In Motion

Game Development: Characters

• Character Evolution• Personality

Spring 2012 Fall 2012 Present

Page 11: Literacy In Motion

Game Development: Mini Games

• Creative Solutions• Purpose• Environment• Creatures

Spring 2012 Present

Page 12: Literacy In Motion

Sound Effects & Dialogue

• Recorded audio in the field • Various organic sounds manipulated to achieve

designated sound• Several hours of audio to create 15 short snippets• Recorded script in sound-proof booth• Mixed and Mastered vocals to match db• Eliminated ambient noise

Page 13: Literacy In Motion

Game User Interface: Game Controls

• User friendly interface• In-Game Controls • Menu Controls

Page 14: Literacy In Motion

Game User Interface: Game Tutorial

• 2D Animation• The character Animations• The grasping hand• and others

• 3D Animation• Space Ship• Asteroids

Page 15: Literacy In Motion

Game Programming: Game Tutorial & Menu

• Tutorial • Ship• Asteroids• Kinect movements• Timing and dialogue

• Menu• Creating controls that match other Kinect games• Structuring menu for easy additions and removals of components

Page 16: Literacy In Motion

Game Programming: Collection & Puzzle Games

• Easy to customize and change• Kinect & player scaling• Graphics scaling• Mini game independence

Page 17: Literacy In Motion

Game Programming: Background Programming

• Code for:• Playing videos• Kinect controls• Audio engine• Animations• Collision detection• AI• Splash screens• Story progression

Page 18: Literacy In Motion

Field Trial: STEMfest

• October 20th, 2012 at NIU Convocation Center• Findings from players

• Natural interaction• Desire to complete the game• Attention to game visual representations• Word choice (catch vs. collect)• Game usability

• Closure & transition• Personalization

• Characters• Objects• Scenes

Page 19: Literacy In Motion

Future Work

• Implementation • Literacy clinic, schools

• Support• Website• Update/prelauncher

• Teacher Resources• Pre/Post game worksheets• Printable reference materials• Online resources

• Research

Page 20: Literacy In Motion

Demonstration

Game Educational Strategies:Use of visual effects, audio prompts, and feedback

Page 21: Literacy In Motion

Q&A

650 hours spent on game design…1,450 hours spent on game development…

Page 22: Literacy In Motion

Thank You

Dr. Laurie Elish-PiperDr. Suzi Hinrichs

Matthew GuttmanDigital Convergence Lab