lit to quit: a mobile game for smoking reduction using breathing techniques

16
Lit2Quit: A Mobile Game for Smoking Reduction Using Breathing Techniques 8 th Annual Games for Change Festival June 22, 2011 Research Team: Adrienne Garber, Adriel Brown, Azadeh Jamalian, Sungbong Kim, Pazit Levitan, Jessica Mezei, and Dan Rabinowitz Principal Investigator: Dr. Charles Kinzer Consultants: Jessica Hammer, Dr. Sandra Okita, Dr. Kathleen O’Connell

Upload: games-for-learning-institute-g4li

Post on 09-Jun-2015

1.675 views

Category:

Education


0 download

DESCRIPTION

G4LI Games for Learning Day at G4C 2011

TRANSCRIPT

Page 1: Lit to Quit: A Mobile Game for Smoking Reduction Using Breathing Techniques

Lit2Quit:A Mobile Game for Smoking Reduction

Using Breathing Techniques8th Annual Games for Change Festival

June 22, 2011

Research Team: Adrienne Garber, Adriel Brown, Azadeh Jamalian, Sungbong Kim, Pazit Levitan, Jessica Mezei, and Dan Rabinowitz

Principal Investigator: Dr. Charles Kinzer

Consultants: Jessica Hammer, Dr. Sandra Okita, Dr. Kathleen O’Connell

Page 2: Lit to Quit: A Mobile Game for Smoking Reduction Using Breathing Techniques

Roadmap

• Introduction• The Lit2Quit Game• Rush and Relax Modes• Data Design and

Collection• Gesture Research• Game Objectives• Breath Interface• Conclusion

Page 3: Lit to Quit: A Mobile Game for Smoking Reduction Using Breathing Techniques

Introduction

1. Why create a tool for smoking cessation?

2. Why use a mobile platform?

3. Why study gesture-based interfaces and human-computer interaction?

Page 4: Lit to Quit: A Mobile Game for Smoking Reduction Using Breathing Techniques

What is Lit2Quit?A mobile game designed in two modes, RUSH and RELAX, that utilizes an innovative breath-control interface that might be useful as a replacement therapy for cigarette smokers who want to reduce smoking habits.   

 

Page 5: Lit to Quit: A Mobile Game for Smoking Reduction Using Breathing Techniques

Rush Mode: Perceived Stimulant• 2D “Space Shooter” style

game play (without the shooting)

• 4-way tilt controls• Asset-management

mechanic based on collecting gas in order to make stars

• Use of “Breath of Fire” to escape black holes

• Fast Paced, Defensive, Energetic

Energetic Gameplay

PerceivedStimulant (Donovan & Marlatt, 2007)

Page 6: Lit to Quit: A Mobile Game for Smoking Reduction Using Breathing Techniques

Relax Mode: Perceived Sedative• 2D vertical • 2-way horizontal tilt

controls• Asset-management

mechanic based on collecting dust into a swarm that is sent to sky

• Use of calm breath for vertical navigation

SoothingGameplay

PerceivedSedative

(Donovan & Marlatt, 2007)

Page 7: Lit to Quit: A Mobile Game for Smoking Reduction Using Breathing Techniques

Data Design and Collection 

1. 3 Phases of Testing2. Physiological measurements

including EEG, EKG and skin conductance

3. Participants’ pre- and post-game play surveys

4. Self Assessment Manikin (SAM) scale

5. Interview transcripts6. Video observation notes for

gesture research7. Game Evaluation

questionnaire

Page 8: Lit to Quit: A Mobile Game for Smoking Reduction Using Breathing Techniques

Gesture Research

• Grip

• Tilt

• Tap

Page 9: Lit to Quit: A Mobile Game for Smoking Reduction Using Breathing Techniques

Rush Mode: Game Objective

Particles of colored gas are collected to make stars.

Spaceship with collector scoop and trailing star canister that collects stars.

Obstacles such as asteroids cause damage to the spaceship and canister.

Page 10: Lit to Quit: A Mobile Game for Smoking Reduction Using Breathing Techniques

Rush Mode: Breath Interface

The Black Hole

The Black Hole appears. Breath fills hole with blue energy. Ship zooms forward!

Page 11: Lit to Quit: A Mobile Game for Smoking Reduction Using Breathing Techniques

Your SPARK before it is released into the atmosphere to collect specks of stardust.

The color of stardustyou are asked to collect for your mission.

Example: Here, the mission is to collect 12 lime-green colored specks of stardust.

Relax Mode: Game Objective

Page 12: Lit to Quit: A Mobile Game for Smoking Reduction Using Breathing Techniques

Relax Mode: Game Objective

Example: This Collector required lime-green colored stardust for the mission.

The COLLECTOR retrieves you and your Spark at the end of the game. It collects the stardust that it asked you to bring it and indicates whether your mission was successful.

Page 13: Lit to Quit: A Mobile Game for Smoking Reduction Using Breathing Techniques

(1) Empty sparkWhen the Spark is empty it needs you EXHALE

(2) Growing SparkWhen you exhale theSpark grows to the capacity of your exhale. Aim to fill the Spark’s outline with yellow energy at minimum.

(3) Resting SparkWhen your exhale isFinished, the Spark turnsgrey and shrinks back toempty state, you mustinhale during this time.

exhale

hold exhaleexhale end

inhale

shrinks

Relax Mode: Breath Interface

Moving the Spark

Page 14: Lit to Quit: A Mobile Game for Smoking Reduction Using Breathing Techniques

Conclusion 

1. Close to 100 study participants involved in the final

phase of game testing.

2. Collecting both quantitative and qualitative data to

support hypothesis that innovative breath-control

interfaces might be useful as a replacement therapy for

cigarette smokers who want to reduce smoking habits.

3. Preliminary results indicate that game-play may be

able to mimic the perceived stimulating and relaxing

effects of smoking, final results to be analyzed by

August 2011.

Page 15: Lit to Quit: A Mobile Game for Smoking Reduction Using Breathing Techniques

Contact Information1. Twitter Account: Games4Research

2. Facebook Group Page: Lit2Quit A Mobile Game for Smoking Reduction

3. WordPress Website: http://lit2quit.wordpress.com/

4. Email Address: [email protected]

5. Teachers College student researchers: Adriel Brown, Adrienne Garber, Azadeh Jamalian, Sungbong Kim, Pazit Levitan, Jessica Mezei, Dan Rabinowitz

Page 16: Lit to Quit: A Mobile Game for Smoking Reduction Using Breathing Techniques

ReferencesBillett, S. (1996). Situated learning: Bridging sociocultural and cognitive theorising. Learning and Instruction

Buxton, B. (2007, January 12). Multi-Touch Systems I have known and loved. Microsoft Research. Retrieved April 28, 2010, from http://www.billbuxton.com/multitouchOverview.html

Donovan, D.M. & Marlatt, G.A. (Eds.). (2007). Assessment of addictive behavior (2 ed.), The Guilford Press.

Jamalian, A., Levitan, P., Mezei, J., Hammer,J., Alex,N., Kinzer,C. (2010). Lit to quit: An iPhone game to curb smoking. Paper presented at the annual meeting of Games for Health, Boston, MA.

Karam, M. (2006). A framework for research and design of gesture-based human computer interactions. University of Southampton

Lang, P. J. (1980). Behavioral treatment and bio-behavioral assessment: Computer applications. Technology in mental health care delivery systems, 119–137.

Mezei, J.; Jamalian, A.; Levitan, P; Hammer, J.; Kinzer, C (2010). Meaningful Play. A Mobile Game Aiming to Evoke Arousal Effects of Nicotine

Robert Wood Johnson Foundation, Publications and Research: Tobacco. Retrieved March 14, 2011, from http://www.rwjf.org/pr/topic.jsp?topicid=1030

Saari, D (2002) Designing Mind-Based Media and Communications Technologies, University of Helsinki. Retrieved April 20, 2011 from http://www.temple.edu/ispr/prev_conferences/proceedings/2002/Final%20papers/Saari.pdf

World Health Organization. WHO Report on the Global Tobacco Epidemic, 2008.Geneva: World Health Organization; 2008. Retrieved March 14, 2011, from http://www.who.int/tobacco/mpower/2008/en/index.html