list of d20 weapons of the wild west

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Notes Page 1 of 5 NOTES B&B: This gun may use buck and ball ammunition. C&B: Cap-and-ball ammunition is used by this gun. DA: Double-action. E: Evans, a type of ammunition manufactured by the Evans Co. MCR: Maynard cap ribbon propellant is used by this gun. N/A: Not applicable. R: Russian, a type of ammunition manufactured by Smith & Wesson. SA: Single-action SG: Shotgun, damage decreases by one die per range increment. A rifle or carbine may be converted into a long-barrelled pistol, doing so costs at least 3x the cost of the weapon, halves the range increment, reduces the damage by one die type & count, adds a -2 to hit and the concealability drops Cap-and-ball weapons get their name from the way they’re fired. The bullet (ball) and gunpowder are loaded by hand into the gun’s chamber, and a small percussion cap containing mercury fulminate is fitted onto a nipple on the outside Also, the person doing the reloading needs to be standing up. With a revolver, it’s usually easier simply to pop out the empty cylinder and replace it with a fully-loaded spare. This takes two actions. Cap-and-ball weapons have a Cap and Ball - Minor Malfunction: A spent cap drops off into the firing mechanism, jamming the gun. It can be cleared by spending a single action. If the weapon is a rifle, the shooter receives a burn from the hot barrel instead and he Cap and Ball - Major Malfunction: A spent cap drops into the mechanism and is crushed. Removing it requires a Fair (5) tinkerin’, trade: gunsmithin’, or shootin’/Knowledge roll. This takes 1 round. If the weapon is a rifle, the nipple Cap and Ball - Catastrophe: The last shot touches off the other chambers, and the weapon explodes. Treat this as an explosion which harms only the firer and does 1d6 damage per unfired chamber. If the weapon is a rifle, a cookoff LA: Lever-action. Guns with a lever action require two hands to use, but can use the rifle-spin maneuver (even if they’re not rifles) and can be fanned.

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List of d20 weapons of the Wild West

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Page 1: List of d20 weapons of the Wild West

Notes Page 1 of 5

NOTES

B&B: This gun may use buck and ball ammunition.C&B: Cap-and-ball ammunition is used by this gun.DA: Double-action.E: Evans, a type of ammunition manufactured by the Evans Co.

MCR: Maynard cap ribbon propellant is used by this gun.N/A: Not applicable.R: Russian, a type of ammunition manufactured by Smith & Wesson.SA: Single-actionSG: Shotgun, damage decreases by one die per range increment.

A rifle or carbine may be converted into a long-barrelled pistol, doing so costs at least 3x the cost of the weapon, halves the range increment, reduces the damage by one die type & count, adds a -2 to hit and the concealability drops 1 point. The rifle o

Cap-and-ball weapons get their name from the way they’re fired. The bullet (ball) and gunpowder are loaded by hand into the gun’s chamber, and a small percussion cap containing mercury fulminate is fitted onto a nipple on the outside of the chamber. When

Also, the person doing the reloading needs to be standing up. With a revolver, it’s usually easier simply to pop out the empty cylinder and replace it with a fully-loaded spare. This takes two actions. Cap-and-ball weapons have a Reliability of 19. Conver

Cap and Ball - Minor Malfunction: A spent cap drops off into the firing mechanism, jamming the gun. It can be cleared by spending a single action. If the weapon is a rifle, the shooter receives a burn from the hot barrel instead and he takes a light wound

Cap and Ball - Major Malfunction: A spent cap drops into the mechanism and is crushed. Removing it requires a Fair (5) tinkerin’, trade: gunsmithin’, or shootin’/Knowledge roll. This takes 1 round. If the weapon is a rifle, the nipple clogs with percussio

Cap and Ball - Catastrophe: The last shot touches off the other chambers, and the weapon explodes. Treat this as an explosion which harms only the firer and does 1d6 damage per unfired chamber. If the weapon is a rifle, a cookoff occurs. A cookoff does 2d

LA: Lever-action. Guns with a lever action require two hands to use, but can use the rifle-spin maneuver (even if they’re not rifles) and can be fanned.

Page 2: List of d20 weapons of the Wild West

Weapon Ammo Shot ROF Range Damage QD ConAmerican Pepperbox .34 18 1 5 2d6 -1 3Chuchu Pistol .22 4 1 5 2d4 +1 1Colt Derringer .41 1 1 5 2d6 +1 1Derringer .44 2 1 5 3d6 +1 1English 1840 Model .36 8 1 5 2d6 +1 1Marston Pistol .32 3 1 10 2d6 +1 1R&L Pepperbox .31 5 1 5 2d6 +1 1Rem. Double Derringer .41 2 1 5 2d6 +1 1Rem.-Eliot Derringer .32 4 1 5 2d6 +1 1Rupertus Pepperbox .22 8 1 5 2d4 +1 1Sharps Derringer .30 4 1 5 2d6 +1 1Williamson Single-Shot .41 1 1 5 2d6 +1 1Bolo - 1 1 5 STR+1d4 -2 2Bow & Arrow - 1 1 10 STR+1d6 -1 4Dynamite (1 stick) - 1 1 5 3d20 - 2Nitro ( 8oz ) - 1 1 5 3d20 - 3Thrown Knife - 1 1 5 STR+1d6 +0 2Thrown Spear - 1 1 5 STR+2d6 +0 5Thrown Tomahawk - 1 1 5 STR+2d6 +0 3Colt Peacemaker .45 6 2 10 3d6 +0 3Cooper Navy .36 5 2 10 2d6 +0 3Kerr's Patent Revolver .38 5 2 10 2d6 +1 3Pettengill Army .44 6 2 10 3d6 +0 2Starr Revolver .44 6 2 10 3d6 +0 3Adams Revolver .50 5 1 10 3d6 +0 3Army Pistol .44 6 1 10 3d6 +0 3Augusta Revolver .36 6 1 10 2d6 +0 3Colt Army .44 6 1 10 3d6 +0 3Colt Army - Thuer .44 6 1 10 3d6 +0 3Colt Buntline Special .45 6 1 10 3d6 -2 4Colt Dragoon .44 6 1 10 3d6 -1 3Colt Dragoon #3 .44 6 1 10 3d6 +0 3Colt Navy Revolver .36 6 1 10 2d6 +0 3Colt New Line .30 6 1 5 2d6 +0 3Colt New Line .38 6 1 5 2d6 +0 3Colt Old-Line .22 7 1 10 2d4 +0 3Colt Open Top .44 6 1 10 3d6 +0 3Colt Open Top Pocket .22 7 1 5 2d4 +0 1Colt Paterson Belt Model .31 5 1 10 2d6 +0 2Colt Peacemaker .45 6 1 10 3d6 +0 3Colt Pocket .31 5 1 10 2d6 +0 2Colt Police .36 5 1 10 2d6 +0 3Colt Walker .44 6 1 10 3d6 +0 3Freeman Army Revolver .44 6 1 10 3d6 +0 3Joslyn Army Revolver .44 5 1 10 3d6 +0 3Kerr's Patent Revolver .38 5 1 10 2d6 +1 2Leech & Rigdon Revolver .36 6 1 10 2d6 +0 3LeMat Revolver & Shotgu .42 9 1 10 3d6 -1 3LeMat Revolver & Shotgu 16ga 1 1 5 2d6+3d6 - -Navy Pistol .36 6 1 10 2d6 +0 3

Page 3: List of d20 weapons of the Wild West

Remington Army .44 6 1 10 3d6 +0 3Remington Navy .50 1 1 10 3d6 +0 3Remington New Model .46 6 1 10 3d6 +0 3Remington-Beals Pocket .31 5 1 5 2d6 +0 1Roger & Spencer Army .44 6 1 10 3d6 +0 3S&W Russian .44R 6 1 10 3d6 +0 3Savage & North Navy .36 6 1 10 2d6 -1 3Smith & Wesson No. 1 .22 7 1 10 2d4 +0 1Smith & Wesson No. 2 .32 6 1 10 2d6 +0 3Smith & Wesson No. 3 .44 6 1 10 3d6 +0 3Volcanic Pistol .31 6 1 10 2d6 -1 3Volcanic Pistol .41 8 1 10 2d6 -1 3Volcanic Pistol-Carbine .38 10 1 10 2d6 -1 4Volcanic Repeating Pistol .38 6 1 10 2d6 -1 3Wesson & Leavitt Pocket .31 6 1 10 2d6 +1 1Baller '72 .56 1 1 20 5d8 +0 4Bullard Express .50 11 1 20 4d10 +0 4Colt Paterson Model 183 .69 7 1 20 5d10 _0 4Colt Revolving Rifle .56 5 1 20 5d8 +0 4Enfield Rifle Musket .58 1 1 25 5d8 -1 6Henry Repeating Rifle .44 16 1 20 4d8 +0 4Lemat Carbine & Shotgun .42 9 1 15 2d6 +0 4Lemat Carbine & Shotgun 16ga 1 1 5 2d6+3d6 - -Remington Model 1871 .50-.70 1 1 20 4d10 +0 4Sharps 1855 Carbine .57 1 1 20 5d8 +0 4Sharps 1859 Rifle .52 2 20 4d8 +0 4Sharps 1869 Rifle .60 1 1 20 5d8 +0 4Sharps 1874 Rifle .24 1 1 20 4d8 +0 4Spencer Carbine .52 1 1 15 4d8 +0 4Spencer Carbine .56-.50 7 1 15 4d8 +0 4Springfield .58 .58 1 1 20 5d8 +0 4Springfield 1873 .45-.70 1 1 20 5d8 +0 4US Model 1822 ..69 1 1 10 4d8+4d6 +0 6US Model 1842 .69 1 1 10 4d8+4d6 +0 6US Model 1855 .58 1 1 20 5d8 +0 4Volcanic Carbine .41 30 1 20 4d8 -1 4Volcanic Rifle .38 30 1 15 3d8 -1 4Whitworth .45 1 1 30 4d8 +0 6Winchester '66 rifle .44 16 1 20 4d8 +0 4Winchester '73 Rifle .44-.40 15 1 20 4d8 +0 4Colt Revolving Shotgun 12ga 5 1 10 2d6+4d6 +0 4Winchester Lever-Action 12ga 4 1 10 2d6+4d6 +0 4Flamethrower - 30 1d6 20 Max 1d10/shot -1 6Galtling Pistol .44 12 3 5 3d6 -1 3Gatling Gun .50-70 45 3 20 4d10 - N/AGatling Gun .45 45 3 20 4d8 - N/AGatling Gun .36 45 3 20 3d8 - N/A

Page 4: List of d20 weapons of the Wild West

Year Cost Notes Classification1858 $ 12 C&B Derringers & Pepperboxes1870 $ 8 DA Derringers & Pepperboxes1870 $ 8 SA, 12 Derringers & Pepperboxes1850 $ 8 DA Derringers & Pepperboxes1840 $ 5 C&B, 13 Derringers & Pepperboxes1864 $ 8 DA Derringers & Pepperboxes1849 $ 9 C&B Derringers & Pepperboxes1865 $ 10 SA, 15 Derringers & Pepperboxes1863 $ 11 DA Derringers & Pepperboxes1860 $ 6 SA Derringers & Pepperboxes1859 $ 10 DA Derringers & Pepperboxes1866 $ 7 SA Derringers & Pepperboxes

$ 3 27 Other Weapons $ 3 Other Weapons

1867 $ 3 28 Other Weapons1846 $ 1 29 Other Weapons

$ 3 Other Weapons $ 3 Other Weapons $ 3 Other Weapons $ 15 Pistols - Double Action

1873 $ 12 Pistols - Double Action1863 $ 11 C&B Pistols - Double Action1861 $ 14 Pistols - Double Action1860 $ 9 C&B Pistols - Double Action1851 $ 16 C&B Pistols - Single Action1860 $ 12 Pistols - Single Action1862 $ 10 C&B Pistols - Single Action1860 $ 11 C&B Pistols - Single Action1869 $ 13 Pistols - Single Action1870 Special 1 Pistols - Single Action1848 $ 12 C&B Pistols - Single Action1858 $ 13 C&B Pistols - Single Action1851 $ 11 C&B Pistols - Single Action1874 $ 8 Pistols - Single Action1874 $ 9 Pistols - Single Action1860 $ 8 Pistols - Single Action1871 $ 13 Pistols - Single Action1870 $ 8 Pistols - Single Action1837 $ 12 C&B Pistols - Single Action1873 $ 15 3 Pistols - Single Action1849 $ 10 C&B Pistols - Single Action1861 $ 10 C&B Pistols - Single Action1847 $ 12 C&B Pistols - Single Action1863 $ 10 C&B Pistols - Single Action1861 $ 10 C&B Pistols - Single Action1857 $ 10 C&B Pistols - Single Action1863 $ 10 C&B Pistols - Single Action1860 $ 25 C&B Pistols - Single Action1860 - SG Pistols - Single Action1851 $ 10 Pistols - Single Action

K27
Colt Peacemaker: This was never actually manufactured in our history but is instead an invention of Hollywood. If you want a realistic firearm, take the Colt Frontier instead
K32
Pettengill Army: This odd-looking pistol has no hammer, thus making it easier to conceal than other pistols of similar barrel length.
K43
Colt Dragoon No. 3: This pistol comes with an attachable shoulder butt that converts it into a short rifle. In rifle mode, its Range Increment becomes 15.
K62
LeMat Grapeshot Pistol, Revolver, and Carbine: These unusual weapons mount a 16- gauge scattergun barrel under the pistol (or rifle) barrel. A switch moves the hammer between the two, so only one or the other can be fired in a single action (flicking the switch requires no time). Early models were cap-and-ball, but modern (1876) versions use cartridges.
Page 5: List of d20 weapons of the Wild West

1863 $ 10 C&B Pistols - Single Action1867 $ 10 C&B Pistols - Single Action1870 $ 13 Pistols - Single Action1857 $ 8 C&B Pistols - Single Action1863 $ 11 C&B Pistols - Single Action1870 $ 13 5 Pistols - Single Action1861 $ 12 C&B Pistols - Single Action1857 $ 8 Pistols - Single Action1861 $ 10 Pistols - Single Action1870 $ 13 Pistols - Single Action1854 $ 8 LA Pistols - Single Action1854 $ 10 LA Pistols - Single Action1854 $ 12 LA Pistols - Single Action1857 $ 10 LA Pistols - Single Action1851 $ 10 MCR Pistols - Single Action1872 $ 24 C&B Rifles & Carbines1872 $ 30 Rifles & Carbines1836 $ 25 C&B Rifles & Carbines1855 $ 24 C&B Rifles & Carbines1853 $ 25 C&B Rifles & Carbines1860 $ 35 LA Rifles & Carbines1860 $ 35 C&B Rifles & Carbines1860 - Rifles & Carbines1871 $ 20 Rifles & Carbines1855 $ 18 C&B Rifles & Carbines1859 $ 19 C&B Rifles & Carbines1869 $ 20 Rifles & Carbines1874 $ 22 Rifles & Carbines1865 $ 15 Rifles & Carbines1865 $ 15 Rifles & Carbines1873 $ 8 C&B Rifles & Carbines1873 $ 15 Rifles & Carbines1822 $ 8 B&B Rifles & Carbines1842 $ 10 B&B Rifles & Carbines1855 $ 15 MCR Rifles & Carbines1854 $ 25 LA, C&B Rifles & Carbines1855 $ 14 LA, C&B Rifles & Carbines1857 $ 120 C&B Rifles & Carbines1866 $ 25 LA Rifles & Carbines1873 $ 25 LA Rifles & Carbines1839 $ 45 Shotguns1850 $ 35 LA Shotguns1874 $ 2,000 26 Unusual Firearms1863 $ 800 25 Unusual Firearms1862 $ 2,500 18 Unusual Firearms1862 $ 1,800 19 Unusual Firearms1862 $ 1,200 19 Unusual Firearms

K80
Volcanic Pistols and Carbines: The Volcanic guns, patented in 1851 and first manufactured in 1854, used metallic-cartridge bullets contained in a tubular magazine beneath the barrel. The action is worked by a lever, similar to that on a Henry or Winchester rifle, and it allows the firer to shoot bullets fast. To use a Volcanic this quickly, a character must have the gunplay Aptitude. Normal Fannin’ rules apply.
K81
Volcanic Pistols and Carbines: The Volcanic guns, patented in 1851 and first manufactured in 1854, used metallic-cartridge bullets contained in a tubular magazine beneath the barrel. The action is worked by a lever, similar to that on a Henry or Winchester rifle, and it allows the firer to shoot bullets fast. To use a Volcanic this quickly, a character must have the gunplay Aptitude. Normal Fannin’ rules apply.
K82
Volcanic Pistols and Carbines: The Volcanic guns, patented in 1851 and first manufactured in 1854, used metallic-cartridge bullets contained in a tubular magazine beneath the barrel. The action is worked by a lever, similar to that on a Henry or Winchester rifle, and it allows the firer to shoot bullets fast. To use a Volcanic this quickly, a character must have the gunplay Aptitude. Normal Fannin’ rules apply.
K83
Volcanic Pistols and Carbines: The Volcanic guns, patented in 1851 and first manufactured in 1854, used metallic-cartridge bullets contained in a tubular magazine beneath the barrel. The action is worked by a lever, similar to that on a Henry or Winchester rifle, and it allows the firer to shoot bullets fast. To use a Volcanic this quickly, a character must have the gunplay Aptitude. Normal Fannin’ rules apply.
K88
Colt Paterson Model 1836: This rifle has a revolving cylinder and is reloaded like a revolver (use speed-load: pistol).
K90
Enfield Rifle Musket: This British-made rifle has been acquired and put into use by both sides in the War Between the States in large numbers. It can fire .577 or .58 ammunition with extreme accuracy over a long range, but is not considered a sniper rifle unless built as a gun of quality.
K94
LeMat Grapeshot Pistol, Revolver, and Carbine: These unusual weapons mount a 16- gauge scattergun barrel under the pistol (or rifle) barrel. A switch moves the hammer between the two, so only one or the other can be fired in a single action (flicking the switch requires no time). Early models were cap-and-ball, but modern (1876) versions use cartridges.
K98
Sharps 1859 Rifle: This high-quality rifle was most often used by Yankee snipers. This rifle uses a percussion cap, but is a breechloader, so it can be loaded and fired at the same rate as a metallic-cartridge rifle and without having to stand up.
K106
US Models 1822, 1842: These smoothbore muskets were still common in the during Civil War, and though difficult to find now, they still crop up occasionally—often in the hands of some old coot, hermit, or war veteran. They use buck and ball ammunition for a devastating effect, but have a Reliability of 18. They reload like black-powder weapons, and use the same Malfunction table.
K107
US Models 1822, 1842: These smoothbore muskets were still common in the during Civil War, and though difficult to find now, they still crop up occasionally—often in the hands of some old coot, hermit, or war veteran. They use buck and ball ammunition for a devastating effect, but have a Reliability of 18. They reload like black-powder weapons, and use the same Malfunction table.
K108
US Model 1855: The standard version of this rifle uses the Maynard cap system. There is also a shorter-barreled “Harper’s Ferry” model and a model made by Richmond Arms, both of which use cap-and-ball ammunition.
K109
Volcanic Pistols and Carbines: The Volcanic guns, patented in 1851 and first manufactured in 1854, used metallic-cartridge bullets contained in a tubular magazine beneath the barrel. The action is worked by a lever, similar to that on a Henry or Winchester rifle, and it allows the firer to shoot bullets fast. To use a Volcanic this quickly, a character must have the gunplay Aptitude. Normal Fannin’ rules apply.
K110
Volcanic Pistols and Carbines: The Volcanic guns, patented in 1851 and first manufactured in 1854, used metallic-cartridge bullets contained in a tubular magazine beneath the barrel. The action is worked by a lever, similar to that on a Henry or Winchester rifle, and it allows the firer to shoot bullets fast. To use a Volcanic this quickly, a character must have the gunplay Aptitude. Normal Fannin’ rules apply.
K111
Whitworth: This extremely accurate Britishmade rifle is primarily a Confederate sniper weapon. It is often equipped with a telescopic sight and is effective at extremely long ranges.
K140
Gatling Guns: Refer to the Deadlands rulebook for rules on using Gatling weapons. The Gatling Gun has a Reliability of 19.
K141
Gatling Guns: Refer to the Deadlands rulebook for rules on using Gatling weapons. The Gatling Gun has a Reliability of 19.
K142
Gatling Guns: Refer to the Deadlands rulebook for rules on using Gatling weapons. The Gatling Gun has a Reliability of 19.