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    Connecting Social Network

    Users through Mobile Interfaces

    Abiola Famurewa & Idowu Samuel

    Davide De Chiara, Luca Paolino, Marco Romano, Monica Sebillo,

    Genoveffa Tortora, and Giuliana Vitiello

    DMI, Universit di Salerno, Italy

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    ` Backgroun

    ` Intro uction

    ` Relate work

    ` Multi o al Interaction Para ig

    ` Basic interaction tasks

    ` grouping etho s

    ` Scenario

    ` software fra ework/architecture

    ` conclusion

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    `

    Increase Mo ern obile evices capability via technologies likeca era, GPS, 3D graphics an per anent Internet connection.

    ` Integration of these technologies provi es ability to run co plex apps

    ug ente Reality Social Network.

    ` GO L : n Integrate solution that Supports obile users aily activities,

    by eveloping a vance solutions which takes principle of HCI an usability

    into account LINK2U.

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    ` LINK2U co bines potential of obile evices with aug ente reality

    features that allows SNU [Social Network Users] to invoke functions such

    as:

    Tra itional functions (e.g. essaging)

    Calculation of route on a ap

    I entification of other SNUs

    Point of interest through the support of aug ente reality.

    ` Two recently evelope applications which provi es intuitive an light

    navigation syste s for obile evices

    Google Latitu e an Enkin {Related works}

    ` Latitu e: It isplays the position of SNUs on a ap. It also allows users to

    invoke calculation of the fastest route to reach other users (Google latitu e

    is freely istribute on the latest version of Google aps for obile

    evices).

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    ` Enkin: n aug ente reality app which offers a new concept of pe estrian

    navigation [han hel navigation concept]. Enkin isplays aps on screensuperi pose to vi eo i age, it affor s users to see the POI represente

    in 3D.

    ` LINK2U co bines the benefits fro Google Latitu e an Enkin

    approaches.

    ` It is base on geo-localization technique which integrates GPS an Wi- i

    Positioning Syste (WPS).

    ` LINK2U exploit o ern evices that co bines an integrate ca era for

    i age-vi eo capture, a GPS evice to etect position, a co pass an a

    otion sensor to etect users point of view.

    ` Prototype is being teste an it allows SNUs to eter ine in ivi ual

    in oor/out oor positions an calculate path between POI.

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    ` Link2U uses the para ig co on with social network [e.g. contact lists].

    ` Provi es two visualizing o es:

    Map Mo e: Classic 2D ap view, SNUs an POIs are rawn on the ap.

    Live Mo e: exploits aug ente reality to i prove users sensory perception

    about SNUs an POIs locate insi e the ca era visual fiel .

    ` Both SNUs an POIs insi e the visual fiel are visualize in 3D

    environ ent an are superi pose on i age capture by the ca era

    [Live Mo e].

    ` Users can switch between the ap o e an live o e by laying own

    the evice or by raising it into vertical position.

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    Context-Related Visualization Route Calculation

    1) Establishing the Goal

    User is willing to receive visual infor ation

    about physical/virtual env.

    The user wants to reach one of the i entifie

    POIs or SNUs.

    2) Executing the action

    User lays own own evice Map View,

    raises evice into vertical position an turns to

    explore surroun ing Live Mo e.

    Lays own evice an select target on ap,

    Invokes the route calculation function, raises

    evice to vertical position.

    3) Perceiving the syste state

    Map captures location of POIs in 2D view,

    Live observes POIs/SNUs in 3D aug ente

    reality space.

    Map-route rawn as 2D poly-line along with

    label on target icon, Live set of waypoints

    with ra ar view isplaying closest waypoint.

    4) Evaluation in respect to goals an intensions

    Users evaluate whether the localization, i entification an visualize route of SNUs an POIs

    co ing fro LINK2U allows hi /her to effectively interact with the surroun ing environ ent.

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    ` Grouping etaphors is use to avoi the confusion ue to SNUs crush on

    the screen.

    ` Two grouping etho s are use to avoi sensorial overloa ue to

    visualization of ultiple ele ents [ ra y an Cartography]

    ` ra y Visualization Technique:

    ` Basic i ea is to ivi e the worl aroun the user into sections.` The green triangle shows ca era visual fiel .

    ` Color intensity of each portion is proportional to the nu ber of SNUs in

    sector.

    (a) Sector ivision of the

    region aroun the user

    (b) an exa ple of the

    visual representation

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    ` Basic Cartography:

    ` Main i ea Is to ap eeting places on basic cartography such as libraryclassroo s where SNUs are use to gather.

    ` Such places can be etecte as rea of SNU ggregation - ( S )

    through an icon.

    ` When the SNU nu ber/ S surface ratio is bigger than a threshol value,

    the icon evokes the presence of a SNUs as shown by the associate label.

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    ` (a) Map o e visualization of users position. (b) Live o e representation of users position

    ` Live o e: ra y an aggregates by S visualization

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    ` The Syste Network:

    ` The architecture of the syste is client-server base , server is responsible

    for coor inating an up ating the positions of various clients.

    ` The localization of a client is obtaine through GPS stan ar an

    triangulation of the Wi- i hotspot signals.

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    ` The client:

    ` The client application has been evelope on a G1 HTC DRE M that

    incorporates the nee e har ware along with n roi platfor .

    ` n roi provi es applications with access to the location services

    supporte by the evice through the classes in the android.location

    package.

    ` The access of a ap is provi e by Map View that isplays a ap

    with ata obtaine fro the Google Maps service.

    ` Typically obile evices have so e co putational li its that can slow

    own the application perfor ances. To overco e such li its weexploit so e Web Services.

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    ` The goal of the research we are carrying out is eant to realize

    a vance solutions to support users in their aily activities, ranging

    fro usual services to extraor inary facilities, fro obility to

    entertain ent.

    ` There is a future plan to i prove the prototype in or er to both

    auto ate its behavior in reply to so e sti uli, such as users

    obility an screen shape, an better satisfy users require ents on

    the basis of fee back obtaine through a usability stu y eant to

    i prove the application e be ing Link2U.