linear momentum m = mv measure of the quantity and direction of the motion of a body measure of a...
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Linear Momentum
M = mv
measure of the quantity and direction of the motion of a body
measure of a body’s persistence in its state of motion
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Linear Impulse = Ft
Force x time of force application
greater F or longer t = greater change in M
Impulse-Momentum equationFt = M2 - M1
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Shock Absorption
landing from a jump or catching a ball require limb flexion to “cushion” impact
Gradual stop --> M = force x TIMESudden stop --> M = FORCE x time GRF in downhill running more than uphill GRF in high and low impact Aerobics
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Change Direction: Ft
• new Ft in a different direction required
• quickest change = large F for small t
• less massive person = change easier
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Ft and Acceleration
• Acceleration can only occur if F-motive is greater than F-resistive
• longer t of motive F application = MMM
• preparation phase in jump, throw, strike = • increase t of force application during the
execution phase
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Ft Momentum in Human Motion
For shock absorption, spread the force over a long period of time
e.g. catching, landing pitsFor quick starts, fast running/skating, etc. apply
a LARGE force for a short period study on world class & university sprinters
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Collisions- implement/projectile
• resultant v of projectile depends on:1. Ft applied by implement2. Elastic recoil capabilities of projectile
• impact time on projectile is brief (.001 to .005 sec.)
• therefore F must be LARGE
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Tennis Racquet & Ball Collisioneach receives equal/opposite Ft from other v change for ball is large - smaller mball stops, deforms, accelerates away v change in racquet is small - larger mracquet slows but does not stop @ impacttotal M of ball/racquet same after impact since M
lost by racquet is gained by ball
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Human Body Collision
• Conservation of M means each body in a collision will experience a change in M
• change in M will be in the form of a change in the v of each body
• less massive person will experience a greater change in v - “sudden stop”
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page 396
“Basic Biomechanics”
4th edition
by Susan J. Hall
Head-on CollisionTwo Players
Player 1:m = 90kg v = 6 m/s
Player 2:m = 80kg v = 7 m/s
Resultant v after collision:0.12 m/s in the direction of 80kg player
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Kinetic Energy: KE = ½ mv²
Energy = ability to do workKinetic Energy = ability of a body to apply force
to move or deform another bodysquared v makes this component importanthigher up = greater a downwardfaster forward = greater impact