life of a project virtual patients year 1: from multimedia developer’s perspective sunhea choi and...
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Life of a Project
Virtual Patients Year 1: from multimedia developer’s perspective
Sunhea Choi and Lizzie Ault6th July 2009
4
Initiation & gathering requirements• Why?
– We need to know what to make!
• How?
– Ask Questions
• Why is the resource needed?
• Who is it for?
• What is it for?
• Where is it going to be used?
• Output
– Project initiation document
• aims of the project, scope, target audience and requirements (user, data, usability, functionality, etc)
• Pitfalls
– If analysis is skipped then the product will not meet requirements.
5
Initiation Design Development Evaluation and Maintenance
Life of a Project
Initiation
• Initiation document
• Requirements
6
Initiation Design Development Evaluation and Maintenance
Life of a Project
Initiation
Learning design
Graphic design
eLearning solution
• Initiation document
• Requirements
Research & evaluation
design
Design: eLearning solution• Why?
– We need to make sure it will work.
• How?
– The fundamentals of eLearning
• Learning theories
• The nature of the subject (Medicine)
• Technology
• Output
– eLearning solution including design and implementation specifications
– eLearning curriculum
• Pitfalls
– Finding a balance
Design: learning design• Why?
– So that the user can learn what they need to
• How?
– Break the content down into units/modules/chapters/scenes
– Choose style/tone of delivery
– Determine navigation
– Decide on types of activities
– Write script/description/narration
– Write Questions
• Output
– Learning design outline, scripts, navigation structure
• Pitfalls
– Check content – proofread and check accuracy
– Finalise script before beginning next stage Extract from the script for Locomotor 1
Design: graphic design• Why?
– Increase effectiveness for learning
• How?
– Establish a look and feel
– Design interactions
– Integrate embedded resources
– Content layout
– Design activities
• Output
– Visual design guidelines
– Interface design
Graphical element from visual design ideas
Design: storyboard• Why?
– So that the eLearning developer knows what to make
• How?
– Script and interface design brought together
– Should show: appearance, content, interactions, activities, question types
– Pilot study – PowerPoint showing every page/section.
– Full implementation – word document
• Output
– Multimedia storyboard
• Pitfalls
– Accessibility
– EfficiencyScreenshots of storyboards in PowerPoint and word from Nutrition
Screenshot from Locomotor storyboard
11
Initiation Design Development Evaluation and Maintenance
Life of a Project
Initiation
Learning design
Graphic design
eLearning solution
• eLearning solution & curriculum design
• Learning design, script, navigation
• Visual design guidelines, interface design
• Storyboard• Initiation document
• Requirements
Research & evaluation
design
Research & evaluation design
• Study design using qualitative and/or quantitative methods to evaluate if the eLearning solution met the requirements
• Academic report on literature review, research methodologies and recommendation
• Pitfalls
– Ethics, data collection
– Being prepared for changes to the project requirements
13
Initiation Design Development Evaluation and Maintenance
Life of a Project
Initiation
Learning design
Graphic design
eLearning solution
• eLearning solution & curriculum design
• Learning design, script, navigation
• Interface design
• Storyboard• Initiation document
• Requirements
Research & evaluation
design
Initiation Design Development Evaluation and Maintenance
Life of a Project
Media creation &
Implementation
Testing
• eLearning solution & curriculum design
• Learning design, script, navigation
• Interface design
• Storyboard• Initiation document
• Requirements
Development: Media Creation & Implementation• Why?
– Because when you click the button something needs to happen.
• How?
– Media creation
• Voiceovers recorded, animations created
– Implementation
• Interactions , navigation, questions and activities , and embedded resources and information
• Output
– eLearning materials to test
• Pitfalls
– Lack of communication beforehand Elements from multimedia and implementation development
Testing• Why?
– So that we know it works
• How?
– Usability and navigation
– Content
• Accuracy
• Spelling and grammar
– Test as it should be used
– Try to break it!
• Pitfalls
– Timing
– Implementing a small section first to test
– Communication between designers and developers
Initiation Design Development Evaluation and Maintenance
Life of a Project
• eLearning materials
• eLearning solution & curriculum design
• Learning design, script, navigation
• Interface design
• Storyboard• Initiation document
• Requirements
Evaluation and Maintenance• Why?
– We need to know…
• Was the resource effective?
• Has it made an impact?
• Has it improved teaching and learning?
• How?
– Gathering feedback
– Assessing effectiveness and impact on learning
• Output
– Findings on usability, learning effects of the eLearning solution and impact on teaching and learning
• Pitfalls and lessons learnt.
– Timing
Evaluation researcher
Evaluation and Maintenance
Life of a Project
• Completed eLearning solution
• Evaluation results on the solution
Initiation Design Development
• eLearning materials
• eLearning solution & curriculum design
• Learning design, script, navigation
• Interface design
• Storyboard• Initiation document
• Requirements