life of a project virtual patients year 1: from multimedia developer’s perspective sunhea choi and...

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Life of a Project Virtual Patients Year 1: from multimedia developer’s perspective Sunhea Choi and Lizzie Ault 6 th July 2009

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Life of a Project

Virtual Patients Year 1: from multimedia developer’s perspective

Sunhea Choi and Lizzie Ault6th July 2009

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Initiation Design Development Evaluation and Maintenance

Life of a Project

Development process

4

Initiation & gathering requirements• Why?

– We need to know what to make!

• How?

– Ask Questions

• Why is the resource needed?

• Who is it for?

• What is it for?

• Where is it going to be used?

• Output

– Project initiation document

• aims of the project, scope, target audience and requirements (user, data, usability, functionality, etc)

• Pitfalls

– If analysis is skipped then the product will not meet requirements.

5

Initiation Design Development Evaluation and Maintenance

Life of a Project

Initiation

• Initiation document

• Requirements

6

Initiation Design Development Evaluation and Maintenance

Life of a Project

Initiation

Learning design

Graphic design

eLearning solution

• Initiation document

• Requirements

Research & evaluation

design

Design: eLearning solution• Why?

– We need to make sure it will work.

• How?

– The fundamentals of eLearning

• Learning theories

• The nature of the subject (Medicine)

• Technology

• Output

– eLearning solution including design and implementation specifications

– eLearning curriculum

• Pitfalls

– Finding a balance

Design: learning design• Why?

– So that the user can learn what they need to

• How?

– Break the content down into units/modules/chapters/scenes

– Choose style/tone of delivery

– Determine navigation

– Decide on types of activities

– Write script/description/narration

– Write Questions

• Output

– Learning design outline, scripts, navigation structure

• Pitfalls

– Check content – proofread and check accuracy

– Finalise script before beginning next stage Extract from the script for Locomotor 1

Design: graphic design• Why?

– Increase effectiveness for learning

• How?

– Establish a look and feel

– Design interactions

– Integrate embedded resources

– Content layout

– Design activities

• Output

– Visual design guidelines

– Interface design

Graphical element from visual design ideas

Design: storyboard• Why?

– So that the eLearning developer knows what to make

• How?

– Script and interface design brought together

– Should show: appearance, content, interactions, activities, question types

– Pilot study – PowerPoint showing every page/section.

– Full implementation – word document

• Output

– Multimedia storyboard

• Pitfalls

– Accessibility

– EfficiencyScreenshots of storyboards in PowerPoint and word from Nutrition

Screenshot from Locomotor storyboard

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Initiation Design Development Evaluation and Maintenance

Life of a Project

Initiation

Learning design

Graphic design

eLearning solution

• eLearning solution & curriculum design

• Learning design, script, navigation

• Visual design guidelines, interface design

• Storyboard• Initiation document

• Requirements

Research & evaluation

design

Research & evaluation design

• Study design using qualitative and/or quantitative methods to evaluate if the eLearning solution met the requirements

• Academic report on literature review, research methodologies and recommendation

• Pitfalls

– Ethics, data collection

– Being prepared for changes to the project requirements

13

Initiation Design Development Evaluation and Maintenance

Life of a Project

Initiation

Learning design

Graphic design

eLearning solution

• eLearning solution & curriculum design

• Learning design, script, navigation

• Interface design

• Storyboard• Initiation document

• Requirements

Research & evaluation

design

Initiation Design Development Evaluation and Maintenance

Life of a Project

Media creation &

Implementation

Testing

• eLearning solution & curriculum design

• Learning design, script, navigation

• Interface design

• Storyboard• Initiation document

• Requirements

Development: Media Creation & Implementation• Why?

– Because when you click the button something needs to happen.

• How?

– Media creation

• Voiceovers recorded, animations created

– Implementation

• Interactions , navigation, questions and activities , and embedded resources and information

• Output

– eLearning materials to test

• Pitfalls

– Lack of communication beforehand Elements from multimedia and implementation development

Testing• Why?

– So that we know it works

• How?

– Usability and navigation

– Content

• Accuracy

• Spelling and grammar

– Test as it should be used

– Try to break it!

• Pitfalls

– Timing

– Implementing a small section first to test

– Communication between designers and developers

Initiation Design Development Evaluation and Maintenance

Life of a Project

• eLearning materials

• eLearning solution & curriculum design

• Learning design, script, navigation

• Interface design

• Storyboard• Initiation document

• Requirements

Evaluation and Maintenance• Why?

– We need to know…

• Was the resource effective?

• Has it made an impact?

• Has it improved teaching and learning?

• How?

– Gathering feedback

– Assessing effectiveness and impact on learning

• Output

– Findings on usability, learning effects of the eLearning solution and impact on teaching and learning

• Pitfalls and lessons learnt.

– Timing

Evaluation researcher

Evaluation and Maintenance

Life of a Project

• Completed eLearning solution

• Evaluation results on the solution

Initiation Design Development

• eLearning materials

• eLearning solution & curriculum design

• Learning design, script, navigation

• Interface design

• Storyboard• Initiation document

• Requirements

Further information

• www.som.soton.ac.uk/learn/elearning

Thank you

Any questions?