lies veldem an€¦ · lies veldem an | shot breakdown | page 6 - live action com posite - cg...
TRANSCRIPT
In the past 7 years, I’ve been responsible for creating high quality composites and seamlessly integrating the various layers or elements of live-action shots. I have experience assembling complex shots with various CG and fx elements, including deep renders.
- Live action composite- CG tunnel- FX bubbles- Adding interactive lighting to Tom Cruise, tunnel and bubbles
LIESVELDEMAN
1: Mission Impossible
- Full CG composite- CG jungle- CG water- Adding mist and sunrays
2: Hunger Games: Catching Fire
- Live action composite- FX magic beams in bg- Adding interactive light from beams on the environment- Deep FX renders for transformation- Adding transformation efects on Credence’s face in 2D
3: Fantastic Beasts
- Full CG composite- CG background- CG train- CG Yellow Jacket- Adding motes with Nuke particles
4: Ant-Man
SHOT BREAKDOWN//
Lies Veldeman | Shot Breakdown | Page 1
- Live action composite- CG environment- CG house- FX fire and smoke- Sky replacement
5: Insurgent
- Full CG composite- CG background- CG train- CG Yellow Jacket- Adding motes with Nuke particles
6: Ant-Man
- Full CG composite- CG background- CG Yellow Jacket- Adding motes with Nuke particles- FX Beams
7: Ant-Man
- Full CG composite- CG background- CG Yellow Jacket- Adding motes and sparks with Nuke particles- Deep ant renders in separate passes - Interactive light passes- Ant disintegrating passes- Ant disintegrating passes- Explosion passes- Beam passes
8: Ant-Man
- Full CG composite- CG background- CG Yellow Jacket- CG ants- Adding motes and sparks with Nuke particles
9 Ant-Man
Lies Veldeman | Shot Breakdown | Page 2
- Full CG composite- CG background- CG Yellow Jacket- Adding motes and sparks with Nuke particles- Nuke particle thrusters- Deep ant renders in separate passes - Interactive light passes- Interactive light passes- Ant disintegrating passes- Explosion passes- Beam passes
10: Ant-Man
- Stereo composite- Adding cloth renders
11: 47 Ronin
- Stereo composite- Adding cloth renders- FX dust renders
12: 47 Ronin
- Stereo composite- Adding cloth renders
13: 47 Ronin
- Shared shot- Stereo composite- Prepping plate- Adding cloth renders- Transformation from live action actors to cloth
14: 47 Ronin
Lies Veldeman | Shot Breakdown | Page 3
- Stereo composite- Adding cloth renders- FX dust renders- Cloth to dust integration
15: 47 Ronin
- Stereo composite- Face replacement
16: 47 Ronin
- Live action composite- Retime plate cleanup- face replacement
17: Skyfall
- Live action composite- Adding bullet holes in bg- Adding bullet hit to Bond- 2D blood element
18: Skyfall
- Live action composite- Green screen key- Adding bg environment- Adding crowd in bg- Parts of bg cars were changed to look more futuristic
19: Total Recall
Lies Veldeman | Shot Breakdown | Page 4
- Live action composite- CG bg- Parts of robots were changed with CG
20: Total Recall
- Live action composite- CG background- Live action car- Set dressing, billboards and advertisement, added in 2D
21: Total Recall
- Live action composite- Prepping plate- Adding CG parts to robot- Adding oil squirt to robot when hit- Lensflare
22: Total Recall
- Live action composite- Green screen key- Adding CG buildings in bg- Adding CG parts to robot
23: Total Recall
- Live action composite- Deep debris renders- Deep fx dust renders
24: Fantastic Beasts
Lies Veldeman | Shot Breakdown | Page 5
- Live action composite- CG skeletons
25: Miss Peregrine
- Live action composite- Blue screen key- CG skeletons
26: Miss Peregrine
- Live action composite- CG skeletons- Blue screen key- Adding CG candy floss
27: Miss Peregrine
- Live action composite- CG skeletons- Blue screen key
28: Miss Peregrine
- Live action composite- Blue screen key- CG skeletons- CG hollow
29: Miss Peregrine
Lies Veldeman | Shot Breakdown | Page 6
- Live action composite- CG environment- FX fire and smoke- FX smoke and environment deep renders
30: Insurgent
- Live action composite- CG arrows- Dome effect in sky
31: Hunger Games: Catching Fire
- Live action composite- Adding echo effect with only 2d solutions- Adding lens effects
32: Assassin’s Creed
- Live action composite- Adding echo effect with only 2d solutions- Adding lens effects
33: Assassin’s Creed
- Live action composite- CG environment- FX fire and smoke- FX smoke and environment deep renders- FX debris
34: Insurgent
Lies Veldeman | Shot Breakdown | Page 7
- Live action composite- CG hole environment- FX flying debris
35: Fantastic Beasts
- Live action composite- Changed flickering of the lights- Deep obscurus renders- Added interactive light in 2D- Added dust elements in 2D
36: Fantastic Beasts
Lies Veldeman | Shot Breakdown | Page 8