library arcade from carnegie mellon university libraries

26
Donna Beck Rachel Callison John Fudrow Dan Hood Carnegie Mellon University Libraries

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A short presentation regarding our library arcade development and some concepts related to gaming and education. First presented on 11/16/2007.

TRANSCRIPT

Page 1: Library Arcade from Carnegie Mellon University Libraries

Donna Beck

Rachel Callison

John Fudrow

Dan Hood

Carnegie Mellon University Libraries

Page 2: Library Arcade from Carnegie Mellon University Libraries

"..don't use force in training the children in the subjects, but rather games.”

Plato, The Republic (421 BCE)

Page 3: Library Arcade from Carnegie Mellon University Libraries

Project Overview

Why Games

Demo & Questions

Page 4: Library Arcade from Carnegie Mellon University Libraries

Why Games?

Page 5: Library Arcade from Carnegie Mellon University Libraries

Public Libraries

•Marketing

Academic Libraries

•Teaching

2 Distinct Uses

Page 6: Library Arcade from Carnegie Mellon University Libraries

Everyone’s a Gamer

Average Game Player Age is: 33

25% -- 50+ yrs.

44% -- 18-49 yrs.

31% -- under 18 yrs

From Entertainment Software Assocation, 2007.

Page 7: Library Arcade from Carnegie Mellon University Libraries

Why (not) Edu-gaming?

• Cons– Integration– Traditional assessment is boring– Development tools– The "Lame Factor“

• Pros– Learning = Fun?!– No consequence for failure– Master skills in demand by today’s employers– Games offer attributes important for learning

Page 8: Library Arcade from Carnegie Mellon University Libraries

Other Library Gaming Projects

University of Calgary•Hardplay (Future)

Arizona State•Quarantined (2005)

UNC Greensboro•The Information Literacy Game (2004)

Page 9: Library Arcade from Carnegie Mellon University Libraries

Gaming & Culture

•History

•Progress

•New Audiences

Page 10: Library Arcade from Carnegie Mellon University Libraries

As Easy as Pong

Page 11: Library Arcade from Carnegie Mellon University Libraries
Page 12: Library Arcade from Carnegie Mellon University Libraries

World of Information

Page 13: Library Arcade from Carnegie Mellon University Libraries
Page 14: Library Arcade from Carnegie Mellon University Libraries
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Virtually Physical

Page 16: Library Arcade from Carnegie Mellon University Libraries

Image used without permission from IGN.com

http://wiimedia.ign.com/wii/image/article/795/795126/big-brain-academy-wii-degree-20070608011557637.jpg

Page 17: Library Arcade from Carnegie Mellon University Libraries

Mental Health

Page 18: Library Arcade from Carnegie Mellon University Libraries

http://media.ds.ign.com/media/899/899492/img_4819084.html

http://media.ds.ign.com/media/740/740437/img_3448533.html

Page 19: Library Arcade from Carnegie Mellon University Libraries

Arcade @ Home

Page 20: Library Arcade from Carnegie Mellon University Libraries
Page 21: Library Arcade from Carnegie Mellon University Libraries

What About the Web?

Page 22: Library Arcade from Carnegie Mellon University Libraries
Page 23: Library Arcade from Carnegie Mellon University Libraries

March 2006 to Present

Project Timeline

[Phase 1] Decide to make games/team forms

(March 2006 ~ August 2006)

[Phase 2] Design and Production of Games

(September 2006 ~ February 2007)

[Phase 3] Testing and Marketing Begins

(March 2007 ~ August 2007)

Page 24: Library Arcade from Carnegie Mellon University Libraries

Our Sites

Library Arcade @ www.library.cmu.edu/Libraries/

etc •Play the games

•Learn about the developers

•Take the survey

Planning Blogcmlibrarygaming.wordpress.com/

•Find references on gaming

•See the survey results

•Share your research on gaming

Page 25: Library Arcade from Carnegie Mellon University Libraries
Page 26: Library Arcade from Carnegie Mellon University Libraries

References• Game Player Data- Fact Sheet, Entertainment Software Association,

http://www.theesa.com/facts/gamer_data.php (Accessed November 5, 2007).

• UNC Greensboro, The Information Literacy Game (2004).• Arizona State, Quarantined (2005).• University of Calgary, Hardplay (2007).• Pong Screenshot, http://upload.wikimedia.org/wikipedia/en/f/f8/Pong.png ,

(2007).• Pokemon Trading Card image taken from Ebay sale reference,

http://mollybol.50megs.com/Mollyweb/Book/Diary%20Pics/pokthur.JPG , (2007).

• Big Brain Academy Screenshot, IGN.com, http://wiimedia.ign.com/wii/image/article/795/795126/big-brain-academy-wii-degree-20070608011557637.jpg , (Accessed 11/05/2007).

• Flash Focus Screenshot, IGN.com, http://media.ds.ign.com/media/899/899492/img_4819084.html , (Accessed November 5, 2007).

• Brain Age Screenshot, IGN.com, http://media.ds.ign.com/media/740/740437/img_3448533.html , (Accessed November 5, 2007).

• All other images taken from their respective Wikipedia.com entries