levelspro overview
TRANSCRIPT
Boosting Workforce ProductivityVia Training, Incentives, and Gamification
LevelsProBoosting Workforce ProductivityVia Training, Incentives, and Gamification
LevelsPro
Contact:Stuart Silverman, [email protected]
2000© 2015 LevelsPro
$4.5B Problem in Retail
Poor trainingNo growth path& Lack of feedback
Leads to DisengagementHigh turnover & Lost sales
The Solution: LevelsProEngaging employees with gamification
Trends
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• Training Games• Contests• Work Incentives
A gamified employee Training & Motivation platform.
LevelsProGamified Training & Engagement Platform
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• Looks like a social game• Tracks game and work goals• Points, levels, badges, awards• API’s connect to enterprise• Employee performance DB
Training Game Templates
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5 minutes gameplay per day = 20 hours training per year
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Retailer Types
Merchandise for the 99%High turnoverYouthful demographicProduct knowledge requirements
Co’s w/more than 500 employees
2,000 Companies72,000 Stores9,000,0000 Employees
Opportunity
@ $100/store/mo $86,400,000/year
17%
14%
12%
12%
13%32%
First Market: Retail w/ 10M employees
Hospitality
ManufacturingHealth & Education
Public SectorOther
Market: 74M Hourly Workers
We are 3rd generation retailers
Stuart SilvermanCEODesign, Implementation, Bus DevWalmart, Stop&Shop, PepBoys, Armani3 Startups
John ParkinProduct ArchitectEnterprise Architect, Prod. MgmtWalmart, SuperValu, Albertsons2 Startups
0800© 2015 LevelsPro
Frank Riso – Motorola Solutions; Retail IndustryMario Herger – Enterprise Gamification Consultant, Author
Advisors: