let your imagination go wild! an interactive call lesson by masaharu kariya and paul seefeldt

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Let your imagination go wild! An Interactive CALL An Interactive CALL Lesson Lesson by by Masaharu Kariya and Paul Masaharu Kariya and Paul Seefeldt Seefeldt

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Page 1: Let your imagination go wild! An Interactive CALL Lesson by Masaharu Kariya and Paul Seefeldt

Let your imagination go wild!

An Interactive CALL LessonAn Interactive CALL Lesson

byby

Masaharu Kariya and Paul Masaharu Kariya and Paul SeefeldtSeefeldt

Page 2: Let your imagination go wild! An Interactive CALL Lesson by Masaharu Kariya and Paul Seefeldt

Description of ClassDescription of Class

Language proficiency level – Intermediate Type of class-ESLPrevious computer work – Email, Introduction to WWW.Class Size – 10-12 studentsAge – 18-20 years.Native language background – Mixed.Recent Work •Summarizing•Finding the main idea

Class needs or goals – to develop the ability to think creatively and flexibly, putting thoughts into words and summarizing.

Page 3: Let your imagination go wild! An Interactive CALL Lesson by Masaharu Kariya and Paul Seefeldt

MaterialsMaterials

Computer needs (software, hardware): • Computer terminal for each student, • Email and Internet access• Projection equipment.

Other classroom materials needed• White board and markers.• Magazine Advertisements.

Page 4: Let your imagination go wild! An Interactive CALL Lesson by Masaharu Kariya and Paul Seefeldt

ObjectivesObjectives

Language objectives• Activation of relevant background knowledge. Development of imagination and flexible thinking. Ability to communicate effectively in writing with other

students. Ability to summarize.

Computer literacy objectives Proficiency in the use of email. Ability to participate in a discussion forum on the

WWW.

Page 5: Let your imagination go wild! An Interactive CALL Lesson by Masaharu Kariya and Paul Seefeldt

Pre-computer ActivitiesPre-computer Activities

Introduction of the lesson and its purpose.

Presentation of a sample of an advertisement and discussion.

Semantic map of magazine advertisement elements.

Page 6: Let your imagination go wild! An Interactive CALL Lesson by Masaharu Kariya and Paul Seefeldt

Presentation of the Presentation of the LessonLesson

Demonstration of necessary computer skills.

Review of email process (addressing, composing, posting).

Accessing web page (Use of browser, Finding web page).

How to post and read messages in a Discussion Forum.

Page 7: Let your imagination go wild! An Interactive CALL Lesson by Masaharu Kariya and Paul Seefeldt

Student PracticeStudent Practice

Students are paired off. Students access a web page on which there is

an advertisement without its text. Students exchange opinions about the

advertisement with their partners by email. Each pair develops its own copy for the

advertisement (name of product, copy, slogan etc.)

Each pair posts its copy and description to the Discussion Forum

Page 8: Let your imagination go wild! An Interactive CALL Lesson by Masaharu Kariya and Paul Seefeldt

Follow-up ActivitiesFollow-up Activities

Compare original advertisement with copy to student-produced copy.

Page 9: Let your imagination go wild! An Interactive CALL Lesson by Masaharu Kariya and Paul Seefeldt

An ad without its copy

Page 10: Let your imagination go wild! An Interactive CALL Lesson by Masaharu Kariya and Paul Seefeldt

An ad with its copy

Page 11: Let your imagination go wild! An Interactive CALL Lesson by Masaharu Kariya and Paul Seefeldt

Closing

Potential problems Varying levels of computer literacy amongst students. Varying degrees of ability to express themselves in

writing. Plan dependent on good overall participation from

students. Technical difficulties with equipment and/or Internet

access.

Evaluation of students’ learning Observation of their interaction with each other and

computer environment. Examination of the copy which they have produced.