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    LESSONS FROM THE FRONTQUESTIONS AND ANSWERS ON FLAMES OF WAR

    NOVEMBER 2013

    Te during the time that third edition of Flames Of Warhas been out, players have asked many questions about the game.Te questions and their answers have been gathered into this document. Please note that this is an on-going project and our

    answers may change over time as we get more feedback from players. In some cases, the answer is Opps, that was a mistake,so there is a short list of corrections for current publications as well. o help players who have read earlier versions of LessonsFrom the Front, new material is marked with a line in the left margin. Phil Yates, Game Designer

    GENERAL

    Should I use the new Version 3 rules orthe rules in older books like Dogs andDevils or Cassino?

    Te Version 3 rules replace all rules of thesame name in older books.

    When will you be updating Arsenals toreflect the new rules like BreakthroughGun and mortars being able to shoot as

    well as bombard?

    Te Know Your Enemybook includes acomplete Late-war arsenal to update allLate-war books.

    Tere is an Early War Update and aMid-war Arsenal on the website that doesthe same for those periods.

    Does Version 3 make any existing

    books obsolete?No. However, Soviet forces from FortressEurope, Stalins Onslaught, Hammerand Sickle, River of Heroes, and StalinsEurope can no longer be used for tourna-ment play due to the changes in the SovietHen and Chicks special rule.

    How are Flame-thrower teams based?

    Flame-thrower teams are based identically

    to the teams that they are replacing. Mostplayers simply mount flame-throwers onthe normal bases replacing one figure onthe base. On the rare occasions in whichthey dont want flame-throwers, they telltheir opponents that the platoon doesnthave any flame-throwers.

    As to why the team still has four or fivesoldiers, simple - flame-throwers werealmost always given an escort of riflemento make sure they got safely to their targetand to escort the valuable weapon back

    once it was used.Te exception to this is Soviet Flame-thrower teams. Te Red Army grouped its

    flame-throwers into specialist platoons,

    BASING

    companies, and even battalions withalmost every soldier armed with a flame-thrower. Tese teams are made up entirelyof flame-thrower figures.

    Should the German 7.5cm PaK40 andBritish OQF 25 pdr guns be based onmedium or large bases?Te 7.5cm PaK40 has four gunners, soby the rules it is based on a medium base.Because it only fits on a medium basewith a bit of a squeeze, it is sold with alarge base, in line with the note eamsTat Dont Fit on page 12.

    However, if a player decided that theycould fit the 7.5cm PaK40 on a mediumbase, then there is no problem with thatoption either.

    Te British OQF 25 pdr gun has fivegunners (one is sitting on the gunners seatand firing the gun, making him hardto see in the silhouette), so is based on alarge base.

    How should the French 20mm anti-aircraft guns in Blitzkrieg and BurningEmpires be based?

    One of the gunners is missing from thediagram. Te French 20mm mle 1939and 20mm Breda anti-aircraft gunsshould have four crew and are based onmedium bases.

    My opponent is claiming that my teamcannot see their team, yet neither teamhas moved and his team shot at me lastturn. Is this possible?

    No. Te basic rule is that if I can see you,then you can see me. Tis always applies,no matter what.

    Does all Area errain provideConcealment?

    No. As with any errain, Area errainneeds to be at least half as high as theteams in to provide any Concealment

    TERRAIN

    at all. If the team is at least half in theterrain, it is Concealed.

    If a team is at the edge of Area errainthat is at least half as high as it, then it isConcealed to all teams looking at it.

    If a team is entirely in the terrain, thenthe terrain affects both it and any teamsit is looking at. If the Area errain is

    taller than both teams, they cant see eachother unless they are within 6/15cm. Ifit is shorter, then either, then a team inthe terrain is Concealed.

    So a Road, which is Area errain, is notgoing to conceal anything. A wood onthe other hand will conceal anything onthe edge of it and block sight to or fromanything in it. A field of standing cropswill conceal teams if it is half their height,acts as a wood if it is taller than bothteams, and if it is less than half as high as

    the teams in it, as a field of turnips wouldbe, does nothing at all.

    As always, its a good idea to discuss theterrain with your opponent before the

    game to make sure that you agree on howeach piece should be played.

    I have two tanks, one straddling theedge of a wood and one outside of the

    wood beside it. Te enemy has twotank-hunter teams, one in the woodsand one on the far side of the wood.

    Which of my tanks can they see?Te tank-hunter inside the wood can seeboth of your tanks, as long as it is within6/15cm. Te tank hunter on the far sideof the wood can see your tank that is partlyin the wood if it is within 6/15cm, butnot the one on the far side.

    Why do crop fields slow vehiclesdown?

    If they are standing crops, vehicles need toslow down if they dont want to encountera nasty surprise like a drainage ditch or a

    Molotov Cocktail unawares.

    If it is ploughed field or the likes, thenthe assumption is that the reason it is

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    MOVEMENT

    A team that Bogs Down while enteringArea errain stops halfway into theterrain. When they Free themselvesare they still in the terrain and do theyneed to take a Bogging Check to getback out?

    Te intent of the half-way into theterrain part of the rule is to make itclear whether or not the Bogged Downteam is Concealed. It seems odd for thevehicle to bog down instantly on touchingthe terrain, so it makes more sense for itto get far enough into the terrain to beconcealed before bogging down.

    Te assumption is that the Freeing BoggedVehicles roll involved the vehicle freeingitself from the terrain and reversing backout the way it came. It can then drive off,or go forward into the terrain again.

    Is rotation on the spot movement, orcan a team do that without moving?

    Any movement in the Movement Stepis movement. On the other hand, teamsare required to rotate to face their targetin the Shooting Step and this is notmovement.

    Can a team that cannot shoot if itmoves shoot in the turn it Digs In?

    No. eams that Dug In shoot as if theymoved.

    If the whole platoon moves off the table,does the platoon still need to make aSkill est to avoid being Destroyed?

    Yes it does. Basically retreating under fireis a tricky business and easily turns into

    a rout.

    Is the British Matador tractor rated asSlow Wheeled?

    How does a half-track or truck that wasSent to the Rear manage to follow theirinfantry through really bad terrain toarrive on the other side when they areBrought Forward again.

    Most terrain is trafficable given time (anda little spade work), so presumably theinfantry went ahead checking for enemyand scouting out and preparing routes

    for the following vehicles. As the vehicleswere irrelevant to the game until theywere needed, they simply arent shown,despite in this case, presumably workingtheir way forward behind the infantry.

    I have an anti-tank gun that is beingtowed by a half-track. During theMovement Step, the half-track BogsDown. In the next Starting Step, thehalf-track fails to Free itself, remainingBogged Down. During the MovementStep, the gun Unlimbers and the half-track is Sent to the Rear. Is the gun

    Bogged Down?It will still need to take a Bogging Checkif it moves other than rotating on thespot, but it is not automatically BoggedDown just because the ransport towingit was.

    If I am shooting at a Gun team beingtowed by a ransport team, both areconsidered the ransport team whenshot at. Is this just the actual model ofthe gun, or the whole Gun team thatbecomes part of the ransport team?

    Te whole Gun team, including its base,is now part of the ransport team.

    Can a Man-packed Gun use the CrashAction rule and shoot at full ROFwhen it Dismounts?

    Yes. Any sort of Gun team can use theCrash Action rule.

    If a gun unlimbers after movementusing the Horse Artillery special rule,do they fire at their full ROF using the

    Crash Action rule?No.

    TRANSPORTS

    A Portee can Dismount its gun andSend the truck to the Rear. It can thenBring the truck Forward in a later turnand Mount. Can it shoot in the turnthat it Mounted?

    No. Te rules for Bring ransportsForward state that you cannot shoot inthe turn that you do this. A Portee is not

    a ransport team, but it does use theserules to Bring its truck Forward.

    If a platoon being carried as Passengersin Armoured ransport teams is PinnedDown, are they still Pinned Down

    when they Dismount?

    Yes. While being Pinned Down maynot have much effect on the armouredvehicles, the infantry inside are still veryaware of the amount of fire hitting theirvehicles. Tey are Pinned Down and hitthe dirt when they Dismount.

    Why do Armoured ransports geta chance to remount after beingBailed Out?

    If the transport remained Bailed Out,you would have the odd spectacle ofthe infantry jumping out and runningalong after the rest of the platoons half-tracks, until their own half-track finallycatches up.

    In Version 3, either all of the half-tracksleave and the infantry dismounts, or the

    Bailed Out half-track carries on with therest of the platoon.

    Why do different types of incomingfire have different effects on platoons

    with Armoured ransport teams?

    Because in reality, transports responddifferently to different types of attack asexplained below.

    If an Armoured ransport team isDestroyed or Bailed Out by shooting,the platoon (including German

    platoons with Mounted Assault) musttake a Motivation est. If it passes, allBailed Out ransport teams Remount,otherwise all of them Sent to the Rearand the Passengers must DismountUnder Fire.

    Te reason for this is that the transportsare under aimed fire and are likely to bugout rather than hang around and die.Teir passengers get left to fight. If theywin, the transports can come back again.

    If an Armoured ransport team is

    Bailed Out by Artillery or by Aircraft,it immediately Remounts and theransports are not Sent to the Rear.

    shown on the table is because it is freshlyploughed and both soft ground and verybumpy.

    Do Wheeled Vehicles move at Roadspeed in the desert?

    Tat depends on how you classify theterrain on your table.

    In the errain Summary on page 30of the rulebook, Firm Sand is given asCross-country errain. Hellfire and Backdefines an additional terrain type ofFlat Hard Desert that is rated as Road.You can define your table to be either ofthese, or to have patches of both types ofterrain.

    No, it is just used as a picture of a largetruck in the examples.

    What speed does a Cavalry Wagonmove at?

    It is a Wagon, so moves at the Wagonsrate.

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    Armoured transports are designed formoving troops up through shelled areas.If they survive the bombardment, theykeep moving away from the danger zone.

    In the case of aircraft, the attack happensquickly and the surviving vehicles sortthemselves out and drive on.

    Does the 1/2.5cm gap needed toshoot between two teams or a teamand terrain have to be perpendicular to

    the line between the shooter and thetarget?

    No. While that might be more accurateto require a 1/2.5cm wide corridor fromshooter to target, this is hard to measure.o keep things simple we just require a gapof 1/2.5cm between the two. However,as with everything common sense andreasonableness go a long way here. Terule only provides an absolute minimumrequirement. If the shot looks improbable,

    you probably shouldnt take it.

    Do Infantry teams need to rotate toface their targets when shooting as theyhave an all-round field of fire?

    Yes they do.

    If I have two guns side by side and needto rotate them to face the target, butcannot as their bases would overlap,

    what do I do?

    Tey cannot shoot as they cannot rotate toface the target. Te best way to avoid thisis to either deploy them further apart or

    move them apart in the movement step,thereby giving them room to rotate.

    SHOOTING

    If I have a Gun team with a urntable inVery Difficult Going (it was Deployedthere). Do they rotate to face theirtarget when shooting?

    Yes they do. Normally Gun teams cannotrotate in Very Difficult Going, so mustengage targets in front of them. A Gunteam with a urntable has an all-round

    Field of Fire, so can shoot in any direc-tion, so it makes sense to rotate the modelto point at the target.

    Does the +1 to hit penalty apply to allteams that are Gone to Ground, or dothey have to be Concealed as well?

    Tey have to be Concealed as well to beharder to hit.

    Why can teams be Gone to Groundin the open? What is the benefit fromdoing so?

    Being Gone to Ground implies takingcover, camouflaging equipment with netsand branches, and spreading out. Tereis no need to be in Concealing terrain todo these things.

    Tere are two reasons why one would dothis in the open. Te first is simply that

    you might be Concealed from some direc-tions and not others. ake the case of ananti-tank gun hiding behind a hedge.It wants to Go to Ground so the tanksadvancing from its front wont see it. All

    good so far.Now, there just happens to be a scout carsitting on a hill along the table that cansee behind the hedge, so the anti-tank gunisnt Concealed from it, in fact it appearsto be in the open. Te question is, can theanti-tank gun Go to Ground since it isntConcealed (or more specifically is onlyConcealed from some of the enemy)?

    Te answer is of course, yes, it can Go toGround. Te only question is the extentto which it will benefit from doing so.

    Te second reason is that spreading outmakes the guns crew harder to knock out,so even though they arent any harder tohit for the scout car, they still get their 3+Save for being Gone to Ground.

    I am shooting at a mixed platoonof Gun teams and Infantry teams. I

    want to use the Priority arget ruleto pick out the Gun teams, but theyare all more that 16/40cm or Goneto Ground, while the Infantry teams

    are within 16/40cm and not Gone toGround. Can I allocate the hits to theGun teams first, or do the normal hitallocation rules take precedence.

    Can a 2iC, Company, or HigherCommand team appoint a newCommand team to an Allied platoon?

    No. Tey do not have the authority to doso. Tey must be able to Join the platoonto do so.

    Some Warriors special rules take effectwhen they are leading a platoon. Asthey do not take over from the PlatoonCommand team, do they have to waitfor the Platoon Command team to diebefore they can lead?

    No. Tey may not be the PlatoonCommand team, but they still lead any

    platoon that they Join.

    COMMAND

    You must allocate hits to the Infantryteams first. Te Shooting at MixedPlatoons rule is subject to the previous hitallocation rules. Tese state that teamsthat are within 16/40cm or not Gone toGround must be allocated the hits first.

    If Im shooting weapons with twodifferent Firepower ratings at a mixed

    platoon, the hits on the Priority argethave to be from the weapons with thebest Firepower. Does this mean that allhits from the weapons with the bestFirepower have to be allocated to thePriority argets?

    No. Just that whatever hits are allo-cated to them must be those with the bestFirepower.

    Can I shoot my tanks machine-guns ata platoon with a M4A3E2 Jumbo tank

    along with my main guns so that theplayer has to allocate a machine-gunhit to the Jumbo, saving the main gunhits for the other tanks?

    If you run into a situation where thisproblem rears its head for some reason, thebest idea is to start by allocating the main

    gun hits. Once they have been allocated,move on to the machine-gun hits andallocate them (taking into account thehits that have already been allocated).

    As an example, if a Jumbo and a Sherman

    tank were hit once by a main gun andtwice by machine-guns, the US playerwould declare that they are using the

    Jumbos Lead the Way rule for the maingun hits. Tat would mean the main gunhit was given to the Jumbo as it has thelowest armour (for this purpose).

    Te machine-gun hits are now allocated.Te first has to go to the Sherman sincethe Jumbo already has a hit. Te second

    goes on the Jumbo again since it has thelowest armour.

    If I hit a ransport team three timesand each hit results in the team beingDestroyed, how many Passenger Savesdo the Passengers need to take?

    One save for each Destroyed result.

    Is a Warrior mounted in a ransportteam a Warrior ransport team gettinga 3+ save?

    No. Warrior ransport teams are Warriorslike Charles De Gaulle in Blitzkriegthat are ransport teams, not Warriors

    mounted in ransport teams.

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    Can I fire an Artillery Bombardmentafter Digging In the Movement Step?

    Yes. While teams that Dig In shoot asif they are moving, they can still fire an

    Artillery Bombardment.

    Artillery batteries are actually company-sized unit and can survey the gun posi-tions and calculate the firing solutionwhile the guns are being Dug In, then

    fire the bombardment.

    Does the Mixed Bombardment ruleallow me to fire a joint ArtilleryBombardment with whatever artilleryI choose to combine?

    No. Te rule states what happens if youdo fire a mixed bombardment, but doesnot automatically allow you to do so.

    You need a special rule like the US Hitem With Everything Youve Got or theBritish Combined Bombardment rules toactually be able to do so.

    Can a tank with two artillery weapons(such as a Churchill II CS with two OQF3 CS howitzers) fire both weapons inan Artillery Bombardment?

    Yes it can.

    ARTILLERY

    Does the Fire in the Sky rule (the onethat lets artillery range in on rocketlaunchers that fired) still operate atnight?

    Yes. Te rocket motors and the smoke arestill visible in the darkness.

    Some Rocket Launcher batteries (suchas the US Calliope ank Platoon) haverules that require each weapon to takea Skill est to fire unless it has a FullSalvo marker.Can I roll to see how many weapons

    will fire before I choose the AimingPoint for the Bombardment?

    No. You must choose the target before youroll. Basically, you rushed the loadingand ordered them to fire on the chosen

    target with what was available.A Rocket Launcher battery only regainsits Full Salvo marker after firing if itdoes not fire for a turn. Can a playerroll to see how many weapons willfire, then decide whether to fire theBombardment or regain the Full Salvomarker?

    No. You must fire the Bombardment withwhichever weapons that passed their Skillest.

    Does the platoon regain its Full Salvomarker if it attempts to fire an ArtilleryBombardment, but every weapon failsits Skill est?

    Yes it does. Te platoon was able to fire aBombardment, but did not, so it regainsits Full Salvo marker.

    ROCKETSIf I hit a Warrior team three timesand each hit results in the team beingDestroyed, how many rolls do I makeusing the Warrior Casualties rule?

    One for each Destroyed result. Resolve eachin turn until the Warrior is Destroyed orhas survived.

    If a tank with Limited Vision travels inreverse, what direction does its turretface?

    It rotates to point straight ahead, to thefront of the vehicle, not in the directionof travel.

    Are Snipers available to all InfantryCompanies, or only those that havethe option?

    Only those that have the option for themin the Company HQ. Te blanket rulein the old rules was to carry us through

    until we could update briefings to specifywhich companies should and should nothave snipers.

    AIR OBSERVATION

    POSTS

    When can an Air Observation PostSpot for an artillery battery?

    An Air Observation Post can Spot for anartillery battery any time any other type

    of Observer team could.Where on the model does an AirObservation Post Spot from?

    It must have a Line Of Sight from theCockpit to be able to Spot for an ArtilleryBombardment.

    When does an Anti-aircraft weaponfire at an enemy Air Observation Post?

    Anti-aircraft weapons Conduct Anti-aircraft Fire at Aircraft after all otherShooting, but immediately before Aircraft

    make their attack. If there are no Aircraftattacking, then they do it at the end of theShooting Step.

    Can I Conduct Anti-aircraft Fire atenemy Aircraft in the same Step as IConduct Anti-aircraft Fire at an enemy

    Air Observation Post?

    No. You need to choose which you areshooting at: the enemy Air ObservationPost or the enemy Aircraft.

    Where can an Air Observation Post beplaced?

    An Air Observation Post may be placedanywhere that its flight stand can fiton the table, but may not be placed sothat its flight stand overlaps any teamor Linear Obstacle, and the centre of the

    flight stand must not be in, on, or within2/5cm of a wood or building.

    Does an Air Observation Post limitwhere the enemy can place Ambushes?

    No, not unless they are using the Column

    Security special rule.

    If an Air Observation Post is across thehalfway line in a No Retreat or similarmission, is this enough to stop thegame ending with a defender victory?

    No. An Air Observation Post across thehalfway line will not prolong the game,so the defender has won.

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    ASSAULTS

    eams have to shoot as if they movedin order to assault. Do they actuallyhave to move? If they are in DifficultGoing, for instance, do they have totake a Bogging Check in the MovementStep?

    No, they dont actually have to move,and if they dont move, they dont needto take a Bogging Check. Te assaultingteam shoots as if they are moving to reflectthe short time they have to fire and theirmovement into the assault.

    Can a ROF 1 weapon shoot and thenassault?

    Yes. As long as it shoots as if it moved(whether it did or not), it can Chargeinto Contact.

    Te rules allow hits from turret-mounted guns to be applied to Infantryteams in Defensive Fire. Does thisinclude anti-aircraft guns?

    Since every anti-aircraft gun mountedon a tank is turret mounted, then yesit does.

    If a platoon only takes one hit inDefensive Fire, but that hit causes it tobe Pinned Down (say from a Sniper),does the platoon have to Fall Back?

    No. It takes five hits from Defensive Fireto force a platoon to Fall Back. BeingPinned Down or not is irrelevant.

    Te opponent assaulted three of myplatoons at the same time, two Britishplatoons and an Australian platoonthat the Company Command teamhas Joined. All of the platoons areeligible for re-rolls of their Motivationtests to Counterattack (either fromBritish Bulldog or from the CompanyCommand team). If I fail the firstMotivation est, do I re-roll theMotivation est once for all platoons?

    You re-roll the Motivation test once foreach reason for the re-roll. So in thiscase, the British platoons have BritishBulldog, so they get a re-roll. You re-roll the Motivation est for all of the

    platoons with British Bulldog and applythe resulting roll to all of them. If oneof the platoons was Reluctant and theother Confident, the Confident one could

    pass on the first roll while the Reluctantone fails.

    In this case the re-roll only applies to theReluctant one. Similarly, both could fail

    on the first roll, but only the Confidentone on the re-roll, with the Reluctant

    platoon failing and Breaking Off.

    Te Company Command team also givesthe Australian platoon a re-roll. Roll thisand apply it to the Australian platoon(the only platoon it affects).

    In an on-going assault, my opponentsteams have moved forward in suc-cessive Charges into Contact as theyCounterattacked. Tis has broughtthem within 8/20cm of teams in aDefending platoon that were previ-ously more than 8/20cm away. Whenmy platoon Counterattacks, can theteams that are now within 8/20cmCounterattack?

    Yes. Tese teams must now eitherCounterattack or elect to become Non-assaulting teams. If they become Non-

    assaulting teams, they cannot Chargeinto Contact in later Counterattacks.

    It is also possible for the reverse to happenwith teams that were previously involvedin a Counterattack now finding them-selves outside 8/20cm from the enemyand therefore unable to Charge intoContact.

    Can Counterattacks bring otherplatoons into the Assault?

    No. eams cannot move within 2/5cmof teams from platoons not involved inthe assault, and these platoons take no

    part in the assault.

    Does a Company Command team thathas Joined a Defending platoon needto be within 8/20cm of an Assaultingteam to give it a re-roll on a failedMotivation est to Counterattack?

    No. Tey just have to Join the platoon.

    Does a team need to move to

    Counterattack if it isnt already incontact with an enemy team?

    In most circumstances, the answer is yes.If the team doesnt want to move intocontact with the enemy, it can stay whereit is and become a Non-assaulting team,but this puts them out of the fight unlessthe enemy charges them.

    Tere are two main exceptions to this:Guns Counterattacking and Sit ight inBulletproof Cover.

    Gun teams cannot move to Counterattack,

    so it is not uncommon for them to haveno enemy within 2/5cm when theyCounterattack, and thus for them not to

    get to roll to hit.

    A platoon that has more teamsDestroyed than currently still fightinghas to take a Platoon Morale Check

    when a team is Destroyed or forced to

    Bail Out.If a team is Bailed Out then suffersanother Bail Out result, but passes theMotivation est to be Destroyed, doesthe platoon need to take a PlatoonMorale Check?

    Yes it does. Although the team suffered noadditional effect from the hit, the hit didinflict a Bail Out result on the platoon.

    MORALE

    Te Sit ight in Bulletproof Cover rulewas specifically written for situationslike infantry defending buildings againsttanks. Tis prevents the infantry fromhaving to run out into the street (meaningthe tanks wouldnt need to take Skill ests

    for assaulting buildings) or abandontheir buildings. With this rule, they cansit tight and wait for the tanks to comeat them again. If the enemy is more than

    2/5cm from them, they dont roll to hit,but as long as someone is within 4/10cmof the enemy, the enemy hasnt won andneeds to Counterattack or Break Off.

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    If an Artillery Car has two turrets, canthey both fire at full ROF?

    Yes. Tey can both shoot at their fullROF, even when they are moving.

    ARMOURED TRAINS

    Does a platoon of tanks with ankEscorts need to contact the enemy tolaunch an assault?

    Te first thing to remember is that itis the ank teams that are assaulting.Te ank Escorts dont actually exist as

    separate teams, they are just a special ruleof the ank teams.

    A platoon needs to be capable of contact-ing the enemy to launch an assault, andthe assault takes place, even if the assault

    falls short for any reason, such as thetanks all Bogging Down before contact-ing the defenders.

    Te ank Escorts rules allow theank teams to voluntarily stop beforeentering Rough errain to avoid the

    risk of Bogging Down. Tis can alsoresult in no teams actually contactingthe defenders, but the assault still con-tinues with the defenders conductingDefensive Fire at the tanks.

    Te ank team always rolls to hit withits ank Escorts, even if the ank teamitself cannot. So when it comes time forthe ank teams to roll to hit, they do notsince they did not take the Bogging Checkto assault, but they can still make theirextra ank Escort roll to hit.

    Can a ank team with ank Escortsstill shoot with them when it is BoggedDown or Bailed Out?

    Yes they can.

    Te ank Escorts summary includes alimitation on ank Escorts shooting ifthe ank team moves, but this is not inthe rules. Which is right?

    Te rule is always the place to go. Tesummaries are only there for reference.

    TANK ESCORTS

    When a Flame-thrower hits a ankteam with ank Escorts, but does notBail it Out, the ank Escorts cannotshoot in Defensive Fire. Can the ankEscorts shoot if it the ank team isBailed Out?

    No. Te ank Escorts cannot shoot ineither situation as they are too busyavoiding being burned to death.

    FLAME-THROWERS

    If a Recce team uses the Eyes and Earsrule to reveal a Gun team that wasGone to Ground, does the Gun teamstill have its 3+ save?

    No. It is no longer Gone to Ground,so does not get the improved save for

    being so.

    If a team is attached to a ReconnaissancePlatoon, does it become a Recce team?

    No. eams cannot gain special rules bybeing attached to another platoon.

    If I have a Recce ransport team carrying a Passenger that was hit, what savesdo I take?

    Te Recce ransport team takes a 3+ savefor being an Unarmoured Recce vehicle,

    while the Passenger takes a 5+ save forbeing a Passenger.

    Tis combination occurs in a number ofolder Intelligence Briefings, but will bereplaced with Motorcycle Reconnaissanceteams in future editions.

    If a Recce team is moving in the open,is it still Gone to Ground because ofthe Cautious Movement rule?

    Yes it is. However, if a team is Gone toGround, this only gives a penalty to teamsshooting at it if it is also Concealed fromthem. If it was a Gun team, it wouldstill have the 3+ save for being Gone toGround though.

    RECONNAISSANCE

    It appears that some intrepid pilotshave been indulging in some spectac-ular flying down city streets and othernarrow lanes. o protect the well being(and ears) of the good citizens and toencourage more sensible placement of

    aircraft weve amended the restrictionson the placement of aircraft.

    An Aircraft may be placed anywhere thatits flight stand can fit on the table, butmay not be placed so that its flight standoverlaps any team or Linear Obstacle,and the centre of the flight stand must notbe in, on, or within 2/5cm of a wood orbuilding.

    I have Air Support in my force. Doesthis count as a platoon for thingslike Reserves and Company MoraleChecks?

    No. Aircraft are not a platoon.

    Te rules for aircraft measuring rangesto and from the aircraft model. Whatheight of stand should I use?

    You should use the stand supplied byBattlefront with the aircraft. Battlefrontscurrent stands are 60mm (2.36) tall.

    Does the Safety Distance rule forcean Aircraft to abort if it is within

    16/40cm of an AOP?Yes. An AOP is a team, and as such limitsair strikes in its vicinity.

    AIRCRAFT

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    What is the difference between a ankPit and a urret Bunker?

    None. Tey were different in the originalprinting of the rulebook, but this waschanged in the reprint. See page 14 to 16

    for the changes made in the reprint.

    What happens if a team has a Boobyrap placed under it, but doesntattempt to move?

    Nothing. Te Booby rap waits until theytry to move.

    If a Booby rap is placed beneath ateam which then tries to Dig In, doesit set the Booby rap off?

    Yes it does.

    If a Booby rap is placed beneath aransport team, does a Passenger teamset it off if it Dismounts?

    Te platoon would need to take aMotivation est for the Passenger teamto Dismount, but if it passed that, thePassengers would trigger the Booby rapas the first team to move off or across it.

    Does an Observer team need to bewithin 16/40cm of a Bunkers FiringSlit in order to Spot for a SmokeBombardment on it?

    No. It just needs to follow the usualrules when Spotting for an ArtilleryBombardment.

    Can a player place mines all alongthe edge of the table blocking theiropponent from coming onto the table?

    Te only sensible way to handle this situ-ation is to use the Nowhere to Arrive rulethe same way as you would if the entrywas blocked by troops. Simply push theobstacles back until there is enough room

    for the troops to arrive on table.

    Fortified Platoons cannot be placedwithin 6/15cm of another FortifiedPlatoon or of either side table edge.

    Which are the side table edges?

    Te side table edges are the edges thatare on the sides when you are standingbehind your Deployment Area looking atthe enemy Deployment Area. In missionslike Dust Up where you deploy in acorner, there wont be any side table edges.

    FORTIFICATIONSWhy are Bunkers only Slow Goingrather than Difficult or Very DifficultGoing?

    Purely for practicality and to avoid theneed for lots of rules on placement andodd situations. For example, if a Bunkerwas Difficult Going, then it could beused to create a track through Very

    Difficult Going terrain. If Bunkers wereVery Difficult Going, then there wouldneed to be rules to stop them being usedas Obstacles to physically block gapsin terrain.

    Why can Infantry teams move througha Bunker? Shouldnt they have toDestroy it first?

    I dont see why my Infantry should haveto Destroy my Bunkers to be able toclamber over or through them! ;0:

    More seriously though, the normalmovement rules prevent Infantry frommoving within 2/5cm of an enemy teamunless they are assaulting it, so they cantmove through it until they Destroy it.

    An AVRE can demolish an Obstaclewith its Petard mortar. Can it gap aMinefield in this way?

    No it cannot. It can only clear Obstaclesthat it can actually demolish.

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    Do US Gun teams shooting as Rifleteams use the Automatic Rifles specialrule?

    Tey use the Rifle team given in theArsenal of their Intelligence Briefing,so yes, they would normally use the

    Automatic Rifles rule.

    Can I choose between a big Artilleryemplate or re-rolls after I find out

    whether I succeeded in using the imeOn arget rule?

    No. You need to decide the size of Artilleryemplate you will use before attemptingto Range In.

    If I use the Hit em with EverythingYouve Got rule to fire an ArtilleryBombardment with a Field ArtilleryBattery and a Mortar Platoon, can Iuse the ime On arget rule?

    No. Only platoons with a Staff team canuse the ime On arget special rule. Tismeans that every artillery platoon firingin the combined bombardment must havea Staff team (and therefore be able to usethe ime On arget special rule) for thecombined bombardment to be able to usethe ime On arget special rule.

    US RULES

    TANK DESTROYERSTe ank Destroyer special rules havebeen revised since the rulebook was

    printed. Te revised rules are shown inthe rulebook updates section (page 18)and completely replace the rules in theoriginal rulebook.

    When I place the ank DestroyerSection, can I string them out tooutflank the enemy?

    o an extent you can. Tere are two

    relevant restrictions on placing the ankDestroyer Section: they must be withinCommand Distance of a team from theSecurity Section, and be In Commandwhen the Security Section is removed.

    Te first part requires you to place everyteam close to the Security Section, so youcannot string them out with just one teamnear the Security Section. Te second partmeans you have to keep the whole ankDestroyer Section together as a platoon, so

    you cannot put half of the ank Destroyer

    Section at one end of the Security Sectionand half at the other.

    Can a platoon with the MountedAssault special rule launch an assaultwhile Pinned Down?

    If all of the Infantry teams are mountedin armoured half-tracks, then yes.

    At that point in time the platoon consistsentirely of Armoured ank teams (someof which are carrying passengers). As a

    platoon consisting entirely of Armouredvehicles, the platoon is not affected bybeing Pinned Down.

    Mounted Assault ransport teams aretreated as ank teams while carryingPassengers. If a Mounted Assaultransport is carrying Passengers whenit is Destroyed, does the platoon needto take a Motivation est to avoid the

    remaining half-tracks being Sent to theRear?

    Yes. Mounted Assault ransport teamsare still Armoured ransport teams, oth-erwise the Passengers could not Dismountand the fate of the Passengers whenthe ransport was Destroyed would beunknown. When an Armoured ransportteam is Destroyed by shooting, the platoonneeds to take a Motivation est to avoidthe remaining half-tracks being Sent tothe Rear.

    If a Mounted Assault ransport teamhas two Passenger teams, it has ankEscorts. Can its ank Escorts shoot,and if so, what is their ROF andRange?

    Yes it can. As with any ank Escorts, theirROF is 1, and the Range is the normalRange of their weapons.

    Weapons that normally have a ROF of 1would still add the usual +1 penalty tohit if the ank team moved.

    Weapons like the Panzerfaust that cannotshoot if they move still cannot do so.

    A team shooting a Flame-thrower wouldstill be subject to the usual restriction ofa maximum movement of 6/15cm, andwould be removed after firing.

    If a Mounted Assault ransport iscarrying a Warrior, do the Warriorank team Casualties rule apply?

    No. Te ransport is not a Warrior. If theransport is Destroyed, the Warrior hastheir normal Passenger Save and uses theWarrior Infantry eam Casualties rule.

    GERMAN RULESIf Im playing a mission with PreparedPositions, is my owed ank DestroyerPlatoon Dug In when they are placed?

    No. Since the ank Destroyer Sectionmoved to follow the Security Section,they are not Dug In when they are placedusing the ank Destroyer Section rule.

    Can ank Destroyers be placed usingthe ank Destroyer Section special rule

    within 12/30cm and in Line of Sightof an AOP with the Column Securityspecial rule?

    Yes. Te Column Security special ruleapplies to Ambushes, but the ankDestroyer Section does not use the

    Ambushes rule. Te AOP is still a teamand as such prevents the ank Destroyers

    from being placed within 4/10cm of it,or within 16/40cm of it in the open.

    What happens if the Security Sectionof a US ank Destroyer Platoon isDestroyed, but there is no legal placefor the ank Destroyer Section to beplaced?

    If the Security Section is Destroyed, theank Destroyer Section is placed aroundits Destroyed Command eam.

    If it cannot be placed there because theenemy is too close or for some other reason,then it cannot be placed and the platoonis Destroyed.

    If the Command team of the SecuritySection of a US ank DestroyerPlatoon is Destroyed and there are noother teams from the Section withinCommand Distance, what happens?

    Te Security Section is now a LeaderlessPlatoon. Te US player can take theopportunity to place the ank DestroyerSection in their next turn.

    If they dont do this and the remainder ofthe Security Section is Destroyed, they will

    not be able to place the ank DestroyerPlatoon (which will be Destroyed) as thereis no Command team whose location theycan use to place it.

    If the Security Section of a US ankDestroyer Platoon loses two out ofthree teams, does it need to take aPlatoon Morale Check?

    No. Te ank Destroyer Section is still op-erational, so the Security Section does notneed to take a Platoon Morale Check.

    Te ank Destroyer Section will only takea Platoon Morale Check when half of theteams from the ank Destroyer Sectionitself are Destroyed (assuming none areBailed Out or Bogged Down).

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    When multiple companies withKomissar teams use their re-roll in anattempt to Counterattack, do they rollonce, or per company?

    Each Komissar team can Destroy ateam in their company to re-roll the

    Motivation est to Counterattack fortheir own company. Since the re-roll onlyapplies to that company, each Komissarmust Destroy a team to get a separate re-roll for their own company, each of whichis rolled separately.

    My infantry teams armed with stickybombs (which have the Improvisedank Assault rule) attack a KV-1 tank

    with a urret-rear MG. Te Improvisedank Assault rule means that an assault-ing team is Destroyed if it rolls a 1 toHit. Te urret-rear MG rule requiresa team that scored a hit to take anotherSkill est to confirm the hit.So, if I successfully hit with my firstroll with my sticky bombs, but roll a 1on the second roll, does my assaultingteam blow itself up?

    Te first sentence of the urret-rear MGrule says, If a hit from a team isallocated to a ank team armed with aurret-rear MG

    Te infantry team has already hit thetank and we are now in the hit alloca-tion phase when the urret-rear MG rulecomes into effect, so it cant be rolling tohit, and thus is at no risk of blowing itselfup.

    Should the Soviet forces pay morefor the new Hen and Chicks rules inMid War?

    For the moment, use the new Hen andChicks rules with the existing points for

    Mid-war games. Te points values for

    Mid-war Soviet tanks were a little high,so an increase in effectiveness should notbe particularly unbalancing.

    Should I use the ank Escorts rules formy Mid-war ankodesantniki?

    Te ankodesantniki rule on page 252says to use the ank Escorts rules for allankodesantniki.

    SOVIET RULES

    If a British Field Battery, Royal Artil-lery deploys with one Gun roop ateach end of the table, can the Gunroops without the Staff team still usethe Staff team?

    Only if it uses the Combined Bombard-

    ments rule to fire a Bombardmentwith the Gun roop that does have theStaff team.

    If it was deployed within CommandDistance of the Staff team, then both

    platoons could use their Staff team at thesame time.

    Bagpipes give the 2iC Command teaman extra save. In Version 3 the 2iC is a

    Warrior and gets the Warrior Infantryeam Casualties rule. How do these

    interact?Bagpipe teams are being changed inKnow Your Enemy and more recent booksso that they allow the 2iC team to use theWarrior Infantry eam Casualties ruleon a roll of 5+ instead of the usual 4+.

    Under the old rules, Mid-war RoyalHorse Artillery Batteries in Africa didnot use the Mike arget special rule.Does this still apply?

    Yes it does.

    BRITISH RULESIf a platoon with the Mounted Assaultspecial rule has teams attached froma platoon that does not have theMounted Assault rule, do the attachedteams gain the rule?

    No. eams cannot gain a special rule byattaching to a platoon.

    If a platoon with the Mounted Assaultspecial rule loses all of its Infantryteams and is left with just transportteams, is it Destroyed?

    Yes it is. A platoon with only ransportteams is automatically Destroyed.

    If a platoon with the Mounted Assaultspecial rule is reduced to one Infantryteam mounted in a half-track, does itneed to take a Sole Surviving Infantryeam test or does the fact that theMounted Assault rule makes the half-

    track a ank team avoid this test?It does need to take a Sole SurvivingInfantry eam test since the platoononly consists of one Infantry team andransport, even if it is masquerading asa ank team.

    If I take a Stormtroopers move with atank, can I just rotate the turret withoutmoving?

    You can rotate the turret withoutmoving the hull, but this still counts as

    movement (so would require a BoggingCheck if the tank was in Difficult Going

    for instance). Tis is because the onlyreason for doing so in Flames Of Waris to present your armour in a different

    fashion to the enemy. In the game you cando this by simply rotating the turret, butin reality, it would require some degree ofmovement to be truly effective in achiev-ing that goal.

    Can I take the Platoon Commandteam out of a platoon and put it in the

    Kampfgruppe?No. It is needed where it is to lead the

    platoon.

    Can I form a Kampfgruppe of just theHQ Support Weapons and the 2iCCommand team?

    No. Te Kampfgruppe must include atleast one team from a Combat or WeaponsPlatoon.

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    If a 2iC Command team is leadingthe HQ Support Platoon or a GermanKampfgruppe, can they still appointnew Platoon Command teams?

    Yes. Tey are still a 2iC Command team(and still a Warrior). Tey are just a per-

    manent part of a platoon now.

    If the rest of their HQ Support Platoonor Kampfgruppe is Destroyed, is the 2iCCommand team still part of the platoon,or can they Join another platoon?

    If the HQ Support Platoon orKampfgruppe is Destroyed, but the 2iCCommand team is still operational, itreverts to its normal state and can Joinother platoons.

    Tis means that the HQ Support Platoon

    or Kampfgruppe is Destroyed as soon asthe other teams are Destroyed, even thoughthe 2iC Command team survived.

    If I Combat Attach teams to a platoonthat has a special rule, do the attachedteams gain the special rule?

    No. eams cannot gain a special rule byattaching to a platoon.

    Can I Combat Attach teams to aplatoon, increasing the number ofteams that I can then take with the

    German Kampfgruppe rule?

    No. All attachments happen at the sametime.

    Motorcycle Reconnaissance and Porteeteams are ank teams, yet theydismount as Infantry or Gun teams.HQ Support ank teams must remainin the HQ Support Platoon andcannot be attached to other platoons.Can I dismount the gun from a Porteeto make it into a Gun team and then

    attach it out?Yes, but you do not need to. reat

    Motorcycle Reconnaissance and Porteeteams of the HQ Support Weapons astheir dismounted form when determin-ing how they can be attached.

    ATTACHMENTSIf I have a US Weapons Platoon withthree M2 60mm mortars and fourM1919 LMG teams, can I Combat

    Attach all of the LMG teams whilekeeping the mortars?

    No. You can only Combat Attach up tohalf of the teams (ignoring the Commandteam). With the standard platoon of three

    mortars and two LMG teams you canCombat Attach out both LMG teams.If your platoon has acquired additionalmachine-guns, bringing it up to seventeams plus a Command team, you canonly Combat Attach up to three of them.

    As an alternative, you could CombatAttach the whole platoon.

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    In a game between two forces that havethe Always Attacks special rule, how doI decide which attacks?

    Te Always Attacks rule only appliesagainst another force that does not have

    the Always Attacks rule, so use the normalrules. Tis means that a ank Companywith Always Attacks will attack anInfantry Company with Always Attacks.

    Can a Warrior ransport team or anInfantry or Gun team mounted in aransport take an Objective or preventthe enemy from aking an Objective?

    Yes it can.

    All teams are Gone to Ground at thestart of the game. Does this mean that

    Infantry teams in the open can beConcealed because they are not moving,and therefore get the Concealed andGone to Ground advantage when theenemy shoots at them?

    Yes, it does.

    Fortified Platoons cannot be placedin Reserves. What happens if a forceonly has Fortified Platoons availableto be put in Reserves? Do they have togive up their fortifications and go intoReserves?

    No. All Fortified Platoons are deployed ontable. If this is more than half the forces

    platoons, this may result in fewer thanthe normal number of platoons (or evenno platoons if the entire force is FortifiedPlatoons) being held in Reserves.

    In a Mobile or Defensive battle, ifmy platoon moves after deploymentusing a Recce Deployment, SpearheadDeployment, or Infiltration move, arethey still Dug In? Are they still Gone to

    Ground? What about being Concealedin the Open if they are Infantry?

    Tey are not Dug In. Tey started thegame Dug In from the Prepared Positionsrule, but have since moved out of their

    foxholes. Likewise, since they have moved,they are not Gone to Ground, and nor areInfantry teams Concealed in the Open.

    MISSIONSTe Spearhead Deployment rule allowsa platoon to take a ReconnaissanceDeployment as long as it takes it outof its own Deployment Area. Can Istill use Spearhead Deployment in amission like Cauldron that doesnthave a Deployment Area?

    No. If the mission doesnt have a

    Deployment Area, you cannot useSpearhead Deployment.

    If the opposing forces both use theime of Day rules, which ime of Daydo you use?

    Roll a die with the highest scoring playersrule applying.

    Te Night Fighting rules say that theconcealment of night does not allowRecce teams to use the CautiousMovement rule. What does this mean?

    Night, although providing Concealment,does not add the extra +1 to the scorethe enemy needs to hit them for beingConcealed and Gone to Ground. A teamneeds to be Concealed by errain to getthis bonus, even at night.

    What effect does the Large Forces rulehave on a Fair Fight mission?

    In a Fair Fight mission where neither sidewon, each player treats their opponent asthe winner. If their opponent had nine

    or more platoons, the Large Forces rulecomes into play in that they ignore the

    first platoon they lost, thereby reducingtheir opponents Victory Points. Tey donot increase their own though.

    So, you have nine platoons and I havesix. We both destroyed two platoons, butran out of time in a Free-for-all mission.

    You treat me as the winner. I lost twoplatoons, so you get 3 Victory Points.

    I treat you as the winner. You lost twoplatoons, but by the Large Forces rule, as

    the winner you ignore the first platoon de-stroyed. In effect, I treat you as having lostone platoon, so I get 2 Victory Points.

    Te Large Forces rule changed whatwould have been a 3-all game into a 3-2

    game in your favour.

    Te Breakthrough mission uses theMobile Reserves special rules. Teattackers reserves are in DelayedReserves. Te defender must holdtroops in reserves using the MobileReserves rule. Are these also in DelayedReserves?

    No. Tey arrive from Reserves from the

    first turn as specified in the Preparing forBattle section.

    In the No Mans Land mission, onlyFortified Platoons are deployed ontable. How do I play this mission if Ihave a Fortified Company that doesnthave any Fortified Platoons?

    Te mission is a recommendation forgames between two Fortified Companieswhere normal missions would result inan uneventful stalemate.

    However, it is not always appropriate.In cases where one side is a FortifiedCompany, but has no Fortified Platoons,

    you may be better to play a normalmission with the company that has noFortified Platoons as the attacker.

    Can I withdraw a ransport Platoonusing the Strategic Withdrawal rulesin the Fighting Withdrawal mission?If so, what happens to the passengers?

    If you Withdraw a ransport Platoon, itand any platoons carried by it (whetherin part or as a whole) are Withdrawn aswell. If you do not wish to do this, you canuse the Send to the Rear rule to removethe ransport Platoon, then Withdrawthe now dismounted Passengers in a sub-sequent turn.

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    BRIEFING UPDATESUPDATES TO THE INTELLIGENCE BRIEFINGS

    Tis section has updates to the Intelligence Briefings in the various Flames Of War battle books since the latest Late-warversion of Know You Enemy.

    Te Assault Company does not appearto have the ability to the Assault

    Anti-tank Platoon, Royal Artillery onpage 66.

    It should be an option in the Anti-tank boxat the bottom of the first Support columnalong with the Assault Anti-tank Platoon(SP), Royal Artillery and the Corps Anti-tank Platoon (SP), Royal Artillery.

    A Breaching Group from page 70cannot be held in Reserves. TeBreaching Group has up to threesections each of which is a separateplatoon. Tats a lot of platoons thatcannot be held in Reserves.

    When determining the number of platoonsthat must be held in Reserves and thenumber of platoons Deployed on table,treat each Breaching Group as a single

    platoon. Each Section of a BreachingGroup still Deploys and operates as aseparate platoon.

    Can Major Currie arm his Shermantank with a .50 cal AA MG?

    Yes he can for +5 points, the same as theCompany Command tank he replaces.

    Te Armoured Car Support Platoon onpage 115 has the Inns of Court moreexpensive than the Household Cavalry.Is that right?

    No. Te points for the HouseholdCavalry and the Inns of Court should be

    swapped.

    Should the ank Recce Platoon onpage 126 be a Reconnaissance Platoon?

    Yes it should.

    Te Airborne Engineer Platoon onpage 184 says Add Bazooka teams.Te diagram shows Pioneer Bazookateams. Which is it?

    Tey are just Bazooka teams. Tey arenot Pioneer teams.

    Te Glider Engineer Combat Platoonon page 191 says Add Bazooka teamsto HQ Section and Operating Squads.

    What about the Weapons Squad?

    OVERLORD It should read Add Bazooka teams to HQSection, Operating Squads, and WeaponsSquad.

    Te points for 4 M4 or M4A1 Shermantanks for the Fourth Division onpage 269 appear to be wrong.

    Te points should be 335, not 235.

    Te owed ank Destroyer Platoondiagram on page 289 shows M5 3in gun(late), should it just be M5 3in gun?

    Yes, as everywhere else in the book.

    Te 3 RR Desert Veterans ruleon page 100 allows an 11th ArmouredDivision Motor Company to have aVeteran Armoured Platoon as support.Te 4th Kings Shropshire LightInfantry spent a lot of time working

    with 3 RR, but cannot do this as theyare Lorried Rifle Companies.

    While Overlord does not allow thiscombination, it is a worthwhile option.

    As a new variant on the Lorried Rifle

    Company on page 104, you may applythe 3 RR Desert Veterans rule to theLorried Rifle Company.

    NAVALGUNFIRESUPPORT

    Te Naval Gunfire Support rules onpage 290 are different from the NavalGunfire Support rules on page 161.

    Are they supposed to be the same?

    Yes, they both should be the version onpage 161. Te version on page 290 shouldnot have the word four in the third

    line, and should have the final sentencerequiring the Bombardment to use thesmallest Artillery emplate available.

    When do I choose whether the Observerteam for my Naval Gunfire Support

    will be an NGFS Air Observation Postor an NGFS Observer team?

    You may choose which type of Observerteam you will have at the start of each

    game before deployment.

    Can my force be supported by multipleNaval Gunfire Support options?

    Like Air Support, only one companyin your force may have Naval GunfireSupport.

    A Heavy Cruiser uses a Double-widthemplate that must be aligned withthe table edges. Can it be either wayaround or must it be a specific way?

    You must choose a table edge at thestart of the game before Deployment asthe one from which the naval gunfire iscoming. If there is a table edge entirelywithin your Deployment Area, you mustchoose this table edge. Te template mustbe aligned with this table edge as if the

    guns were firing from beyond the edge ofthe table.

    Can an NGFS Air Observation Postor NGFS Observer team Spot forother artillery batteries, and can otherObserver teams Spot for Naval GunfireSupport?

    No. Te Naval Gunfire Support does nothave a Staff team, so its Observers cannotSpot for or other batteries, and vice versa.

    Company Command teams can stillspot for Naval Gunfire Support usingthe Spotting With Company Command

    eams rule on page 126 of the rulebook.

    Other Command teams cannot use theUS Excellent Communication rule on

    page 240 of the rulebook to Spot forNaval Gunfire Support.

    Can Naval Gunfire Support becombined with other artillery batteriesusing the Hit Em With Everything

    Youve Got rule on page 240 of therulebook?

    No it cannot. Te communications

    network between the Navy and the Armydid not support this.

    Does a US NGFS Air ObservationPost have the Column Security specialrule from page 238 of the rulebook.

    No it does not.

    Why does Naval Gunfire Support havea range in the arsenal?

    While Naval Gunfire Support cannormally reach anything on the table,

    you might like to play a big game on alarge table where you use the range fromthe beach instead.

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    Why does the 716. Divisional Anti-tank Gun Platoon not appear in anycompany diagrams?

    Tese guns were the ones in the SwordWiederstand Nest on page 29. Te entrywas accidentally left in the book.

    Te 21. Gepanzerte Multiple MortarPlatoon on page 59 has a CommandSMG team and a Command U304(f)half-track. Which is the actualcommand team?

    Te Command SMG team should not bethere. Te Command U304(f) half-trackis the command team.

    Oberscharfhrer Barkmanns Stalkerrule on page 182 appears to be a dupli-cate of his Ace rule. What is the correctStalker rule?

    Te correct rule is: If Barkmann is shotat, he is treated as Gone to Ground ifhe is Concealed and did not move in histurn, even if he did shoot in his turn.

    Should an SS-Panzersphkompanie beable to field a Heavy SS-PanzersphPlatoon?

    Yes. It should be an option in the firstbox, along with the Half-tracked, Light,and Puma SS-Panzersph Platoons.

    Should the command team of aGepanzerte Panzergrenadier LehrPlatoon be an SMG team as shownor MG team as suggested by thefirst option?

    It should be an MG team.

    A Gepanzerte Panzergrenadier LehrPlatoon can remove its half-tracks

    without having Field Fortifications.Why is this?

    All of the infantry in the Panzer LehrDivision was mounted in armouredhalf-tracks. As the Normandy terrainwas often unsuited for half-tracks, theysometimes left them to the rear, evenwhen attacking as they had no motor-ised Panzergrenadiere to use in thesesituations.

    A Gepanzerte Panzergrenadier HeavyPlatoon and an Armoured SS-HeavyPlatoon can remove its half-tracks ifthe company has Field Fortifications.

    However, the only way to get FieldFortifications is to take them in placeof the heavy platoon, so how can I everremove the half-tracks?

    ATLANTIK WALLYou cant. We got a little carried awaywhen we included the option.

    Te Gepanzerte Panzerpionier Platoonon page 117 may remove its half-tracksif it has Field Fortifications. Does thisremove all of the half-tracks, eventhose upgraded to Stuka zu Fuss andthe command half-track?

    Yes, they are all removed.

    Te Motorised Heavy Artillery Batteryon page 128 has the same points fortwo and four s10cm K18 guns for the2nd and 9th Panzer Divisions. Whatshould it be?

    wo guns should be 180 points.

    Te Schwere SS-Panzerkompanie onpage 172 has Panzer Platoon listedtwice in its first Support box. Should

    this be a Panzer Platoon and a PantherPlatoon?

    Yes it should.

    Te SS-Panzer Anti-aircraft GunPlatoon on page 186 does not havenumbers for how many 2cm FlaK38(V)on a Panzer IV anti-aircraft tanks youget for the points.

    You get 3 for 185 points and 2 for 125points.

    Should the SS-Panzergrenadier-

    kompanie on page 196 have anArmoured SS-Anti-tank Gun Platoonor a Light SS-Anti-tank Gun Platoonas a Weapons platoon?

    It should be a Light SS-Anti-tank GunPlatoon.

    Te S307(f) Reihenwerfer has MortarBattery as one of its notes. What doesthis mean as it is also described asa Rocket Launcher? If it is a rocketlauncher, should it not count as two

    weapons firing as it has 16 tubes likethe Katyusha?

    Mortar Battery was a reference to the ruleon page 59 that states that they are rocketlaunchers, but the heading got left out.

    As for counting as two weapons firing, yesit should be that way.

    Te Range for the 2cm KwK38 gun onthe Panzer II L Luchs armoured car isgiven as 16/60cm on page 233. Whatshould it be?

    It should be 16/40cm.

    Te 2cm Flakvierling 38 anti-aircraftgun is listed as Light. Shouldnt it beImmobile?

    Yes it should be Immobile.

    Te 10cm leFH14/19 (t) howitzer islisted as having a Smoke Bombardment,but no direct-fire smoke. Which iscorrect?

    Tis weapon did not have a smoke shell, soshould not have a Smoke Bombardment.

    Is the 8.8cm FlaK36 Nest rated asAnti-aircraft or Heavy Anti-aircraft?

    It is rated as Heavy Anti-aircraft, thesame as all other 8.8cm FlaK36 guns.

    Te Sd Kfz 251/17 (2cm) half-trackhas ROF 3. In other books it is shownas 4. Which is correct?

    It should be ROF 4.

    What are the characteristics of anHMG Nest?

    HMG Nest: Range 24/60cm, ROF 6,Anti-tank 2, Firepower 6, ROF 3 whenPinned Down.

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    1515

    Te Airborne Engineer Platoon onpage 21 says Add Bazooka teams. Tediagram shows Pioneer Bazooka teams.

    Which is it?

    Tey are just Bazooka teams. Tey arenot Pioneer teams.

    Te points for two rained CavalryRecon Patrols (on page 28) is the sameas the Veteran points. Is this right?

    No. It should be 140 points for tworained Cavalry Recon Patrols.

    Te Panzergrenadier Panzer Platoon(on page 64) has two different pointsvalues for 3 StuG G (late) assaultguns. Should the second be for twoassault guns?

    Yes it should.

    NUTS

    Does the 2iC Command Knigstigertank in an SS-Kampfgruppe Peiper HQ(on page 11) have a iger Aces skill?

    Yes. Te iger Aces rules state that allWarriors and platoons equipped withiger or Knigstiger tanks have iger

    Aces skills, whether or not the briefingincludes a reminder note about this.

    Te 2nd Infantry Divisions Winterraining rule is updated to be the sameas that in Overlordas follows:

    Platoons from the 2nd Infantry Divisiondo not use the ruscott rot special rule.

    Instead, Infantry and Man-packed Gunteams from the 2ndInfantry Division maymove At the Double through Slow Going,(but not through Obstacle fortifications).

    Te US captured 122mm howitzersseem to have different characteristicsfrom other 122mm howitzers. Isthis correct?

    No. Te 122mm obr 1938 howitzershould be Anti-tank 7 and be aBreakthrough Gun.

    Can the Sd Kfz 234/1 (2cm) fire ataircraft like the Sd Kfz 222?

    Yes. Te 2cm KwK38 should be a Self-defence Anti-aircraft weapon.

    DEVILS CHARGE

    Te M20 utility has a passenger-fired.50 cal AA MG. Pattons M20 doesnthave any passengers (being a Warriorteam itelf), so how can it shoot.

    Te .50 cal AA MG on Pattons M20utility should not be Passenger fired.

    Why is the Sd Kfz 251/17 (2cm) half-track a ank team in this book and aransport team in others?

    Te Sd Kfz 251/17 (2cm) and Sd Kfz251/21 (riple 15mm) were used intwo distinct roles depending on the unitand its organisation. Te Panzerbrigadeorganisation used them as dedicated an-ti-aircraft vehicles, while other units usedthem as transport half-tracks to replace

    the old Sd Kfz 251/10 (3.7cm) as platooncommanders vehicles, and yet others usedthem as a combined anti-aircraft vehicleand transport for the HMG sections.

    BLOOD, GUTS &

    GLORY

    Te Goum Weapons Platoon (onpage 70) must be Combat Attached tothe Goum Rifle Platoons. Te Goum

    Weapons Platoon has five teams. Sinceno more than half of the teams can beCombat Attached to any one platoon,

    what do I do if I only have two GoumRifle Platoons?

    As the whole platoon must be CombatAttached, you will have to attach twoteams to each platoon and discard the

    fifth team.

    CASSINO

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    616

    Does the imes Up rule ofthe Sperrverband apply to allCounterattacks or just those involving

    Armoured ank teams?

    Te wording on page 94 is correct, unlikethat on page 95. Te rule only applies

    to Counterattacks involving Armouredank teams.

    Is the Staff Car of a BP44 Armouredrain a Staff team for its artillerybombardments?

    Yes it is.

    GREY WOLF

    Red Bear has been updated and re-printed. Do I have to buy a new copyto find out what has changed?

    No. You can download the changes from:www.FlamesOfWar.com/RedBearUpdates

    Te ank Riders Company on page 97and the Motostrelkovy Company onpage 99 have 9 figures in each squad,

    while all of the other SMG teams have8 figures. Can I use 8 figures?

    Yes. All Soviet SMG teams should be 4figures per team.

    Do the Shtraf Companies rules onpage 251 of the rulebook apply to the8ya Otdyelnaya Shtrafnoy Batalon (onpage 48)?

    No. Te Shtrafbat has its own rules.Both of the Warriors Nevsky (onpage 92) and Loza (on page 137) havespecial rules that say that the Hen andChicks special rule does not apply tothem. What happens if they move andthe rest of the company shoots? Canthe rest of the company move withoutthem?

    If the Warrior moves but the othersdont, the rest of the company shoots asstationary.

    Te rest of the company can only moveif their Command team, the Warrior,moves. If any of the other tanks do move,

    you need to revert back to the regular Henand Chicks rule and the whole companymust move.

    Te M10 self-propelled anti-tank gun(on page 134) is only available as aGuards option. Can units other thanGuards have M10 support?

    Units that are not Guards are able to

    take Guards M10 self-propelled guns insupport in the same way that Guardsunits can take regular Red Army SU-57self-propelled guns in support.

    A Legkiy Samokhodno-ArtillyeriyskiyPolk (Light Self-propelled ArtilleryRegiment) (on page 106) equipped

    with SU-76M can be either a ankCompany or a Mechanised Company.

    When do I make this decision, at thestart of each game or when I form theforce?

    When you form your force you decideonce and for all which it will be.

    RED BEAR

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    1717

    If I use the Interdiction Raids inMissions with Reserves rule (onpage 125), I can make my opponentignore a successful Reserves roll. If they

    were rolling three or more dice, butonly got one success, does the At Least

    One Platoon Arrives rule kick in?If after the effects of the InterdictionRaids, you are left with zero successes, the

    At Least One Platoon Arrives rule kicksin (it is triggered by the presence of zerosuccesses), so you get a single reserve.

    Te advantage of Interdiction Raidsis that it reduces the likelihood of earlyreserves and reduces the likelihood ofmultiple reserves later. However, it cant

    permanently stall the reserves.

    Te Brandenburger Halbkompanie(on page 164) is a Mid-war force thathas a Gebirgsjger Infanterie Platoonas a support option. Te GebirgsjgerInfanterie Platoon is part of an Early

    War force. Can I take it and what is itspoints value?

    Infantry platoons dont change points muchacross periods. Since the Brandenburgerswere supported by a Gebirgsjger unit thatwas virtually identical to the Early Warone (and worth the same points value),referencing them avoids double-ups.

    Can a Mid-war Compagnie deirailleurs Sngalais (on page 154)take a Free French Anti-tank GunPlatoon as support?

    Yes it can. Te points value is the same asthe Early-war platoon as the points valueof the guns does not increase across thetwo periods.

    How does the LuftlandesturmkompanieHQ (on page 79) arrive on the table if

    they dont have a glider?Tey walk on. Tis option is for forcesthat are not using gliders.

    Can a glider platoon make a gliderassault (on page 85) if they are held inReserves?

    No, they must arrive by glider in the firstturn, otherwise they arrive on foot.

    BURNING EMPIRESIn the Cauldron mission, the defenderhas the first turn. As the gliders dontland until their first turn, do they countas being on the table in the defendersfirst turn?

    No they do not count as being on the tableuntil it actually arrives. It is still countedwhen working out which platoons need

    to be held off the table in Reserve.

    What happens if a glider slides off thetable?

    Te best idea is to use Landing Off theable from the Parachute Landings ruleson page 83.

    Can a Fallschirmjger platoon recoverits containers at the start of the oppo-nents turn?

    No. Tey recover them at the start of theirown turn.

    Can an Italian team dismount in anAvanti move?

    No they cannot.

    Does a platoon that has drawn on itsSeishin have to assault with all of itsteams, or can some voluntarily stay outof the assault?

    Te soldiers are trying to commit suicideto atone for their failure, not make a

    tactical attack, so yes, all of the teams thatcan assault must do so.

    Te Fire Bursts rule mentions two-gunbatteries. Does that mean the ruledoesnt apply to batteries that are downto one gun?

    No. Te rule applies to all of the two-gun batteries in the book, even after theyhave taken losses and been reduced to asingle gun.

    RISING SUN

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    818

    Page 29: Rubble box: Replace Fully-tracked with Fully-tracked andHalf-tracked

    Page 44: No Guns in Very DifficultGoing: Replace even to rotate on thespot with even to rotate on the spot(unless mounted on a turntable)

    Page 44: Freeing Bogged Down eams:Replace manages to Free their vehicle or

    gun with manages to Free their vehicleor gun. If they Bogged Down entering

    Area errain, they back out to the edge,ready to enter again or drive off.

    Page 49: Crash Action: Replace when itUnlimbers with when it Unlimbers orDismounts adjacent to the vehicle

    Page 51: Digging In: Replace treated ashaving moved with treated as havingmoved when shooting, for example

    Page 51: Digging In: Replace for any

    other purpose with for any other purpose,including firing artillery bombardments

    Page 60: Leaving the Battlefield: ReplaceAny time that teams with Any timethat one or more teams

    Page 61: Mountaineers: Replace treatsteep hills with treat gentle and steephills

    Page 78: Te 6 Rule: Replace on the farside of the Area errain with on the farside of the Area errain if the terrain is

    taller than both the shooting team andthe target

    Page 78: Bocage Hedgerows: Add as theyare taller than all teams

    Page 86: Concealed by Linear Obstacles:Replace across Linear Obstacles withacross Linear Obstacles that are at leasthalf as tall as that team or the one lookingat it

    Page 88: Concealed by Area errain:Replace at least half in Area errain, but

    straddling the edge with straddling theedge of, but at least half in, Area errainthat is at least half as tall as that team orthe one looking at it

    Page 90: Gone to Ground: Replaceassault in their own turn with assaultin their own turn or conduct anti-aircraft

    fire in their opponents preceding turn

    Page 96: Gun anks Diagram, OtherExamples of Distinguishable anks:Replace spaced armour with Schrzenin Panzer III J (late) line

    Page 100: No Saves from Big Guns:

    Replace Gun teams, Passengers, andUnarmoured vehicles ... Bunker Busterwith Gun teams, Unarmoured vehicles,and all Passenger teams in vehicles hit bya Breakthrough Gun or a Bunker Buster,automatically fail their Saves

    Page 102: Bailed Out a Second ime:Replace the shot has no effect with theshot has no additional effect on the tank

    Page 105: Appointing New Commanders:Replace (including attached supporting

    platoons) with (including attachedsupporting platoons, but excluding all

    Allied platoons)

    Page 110: Snipers Hide: Replace anyerrain Feature with any errainFeature (unless Impassable)

    Page 118: Horse Artillery: Replace of theorder Crash Action with of the orderInto Action

    Page 118: Improvised Armour: ReplaceIf vehicles with Improvised Armour ...

    against weapons with If a vehicle withImprovised Armour fails an Armour Saveagainst a weapon

    Page 118: No HE: Replace Infantry andGun teams with Infantry and Gunteams and Nests

    Page 128: All Guns Repeat!: Replaceprevious turns Bombardment withoriginal Bombardment

    Page 151: Which Platoons are Defending:Add If a Defending Warrior or

    Independent team is within 8/20cm ofan Assaulting team and has not Joined aplatoon, it must, if possible, immediatelyJoin a friendly platoon.

    Page 161: Has the Assaulting PlatoonWon: Replace no enemy teams withinwith no Defending teams within

    Page 161: Has the Assaulting PlatoonWon: Replace the only enemy teamswithin with the only Defending teamswithin

    Page 181: Who Can Shoot: Replace Anyweapons (other than with Any teams

    that shoot at aircraft (other than with

    Page 184: Original arget Destroyed:Replace may select any other with mustselect any other

    Page 198: Flame-throwers: Replace anyother type of vehicle or team is hit, it iswith any other type of vehicle or team ishit, it and any Passengers it is carrying,are

    Page 201: Summary Box: Delete If theirtank did not move more than 6/15cm,

    its

    Page 216: ank Pits: Replace the ankPits rule with A ank in a ank Pitceases to be a ank team and becomes aurret Bunker using the Bunker rules on

    page 217.

    Page 216: Summary Box: ReplaceFully-tracked and Half-tracked vehiclesand troops on foot with Fully-trackedvehicles and troops on foot, and DifficultGoing for Half-tracked vehicles,

    Page 218: Fields of Fire Diagram:Replace Nests with no obvious firing slituse... with Nests with no obvious firingslit can shoot in any direction.

    Page 226: Burying Bunkers: Replaceank teams fitted with Any teams

    fitted

    Page 234: Entrenchments: ReplaceFully-tracked and Half-tracked vehiclesand troops on foot with Fully-trackedvehicles and troops on foot, and Difficult

    Going for Half-tracked vehicles,Pages 238-239: ank Destroyers: Replacerules with revised rules.

    RULEBOOK UPDATESERRATA IN THE REPRINTED RULEBOOK

    With the first print run of Flames Of Warsold out, we took the opportunity to make a few changes to the reprinted edition.Tese were mostly minor changes to clarify some of the questions answered in the first section of this document. Te easiest

    way of checking whether these changes have already been made in your copy is to look at pages 238 and 239. If the diagram

    is across the bottom of the page, you have an original copy. If the diagram is at the top of page 239, you have an updatedbook with the changes already made.

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    1919

    Page 240: ime On arget: Replace witha Staff team with with a Staff team (ora combined bombardment in which everyartillery battery has a Staff team)

    Page 240: ime On arget: Replace Everyteam hit by a O Bombardment withEvery team hit by a O Bombardment(and any Passengers it is carrying)

    Page 241: Stormtroopers: Replace cannotmake a Stormtroopers move. withcannot make a Stormtroopers move,aside from Unlimbering

    Page 245: Schrzen: Replace When atank protected by Schrzen is ... and failsits Armour Save with If a tank pro-tected by Schrzen fails an Armour Saveagainst a weapon with a Firepower ratingof 5+ or 6 hitting its Side armour

    Page 246: Carry On, Sergeant: Replace

    Charge into Combat with Chargeinto Contact

    Page 246: Night Attack: Replace If theydo so, uses the Dawn rules with Ifthey do so, their company has the Always

    Attack special rule (see page 257). If aplayer that makes a Night Attack is theattacker, the game starts in Darkness anduses the Dawn rules

    Page 246: Night Attack: Delete Whenmaking a Night Attack, the company

    has the Always Attacks special rule (seepage 257)

    Page 248: Mike arget: Replace caughtunder the bombardment with caughtunder the bombardment (and anyPassengers they are carrying)

    Page 260: May Attach Gun eams:Replace You can attach out withYou can attach out up to half of the Gunteams, retaining at least two Gun teamsin the HQ Support Platoon.

    Page 260: May Attach Gun eams: addWhichever you do, no more than halfof the Gun teams, but always at leastone gun, may be attached to any one

    platoon.

    Page 260: Combat Attachments: Replaceexcluding the Platoon Command andransport teams with excluding thePlatoon Command team, Observer andother Independent teams, and ransportteams

    Page 260: Combat Attachments: Replace

    the Platoon Command team is removedwith the Platoon Command team (andthe Komissar team if there is one) isremoved

    Page 260: Combat Attachments: Replacemay not Combat Attach more than halfits teams with may not Combat Attachmore than half its teams (again excepting

    the teams listed above)

    Page 260: Combat Attachments: Insertbefore last paragraph If the platoonmaking Combat Attachments hasObserver teams or other Independentteams, you must Combat Attach theIndependent team with the rest of itssection, and the whole section must beCombat Attached to the same platoontogether.

    Page 263: Pioneer Supply Vehicles: Add

    If the Pioneer Supply vehicle is placedfrom Ambush, the Obstacles must beplaced using the Placing Ambushesrestrictions on page 266 as if they wereteams in the same platoon.

    Page 264: Meeting Engagement: AddPlayers always roll dice to see whoattacks and who defends in a MeetingEngagement, even when one of the forceshas the Always Attacks or Always Defendsspecial rule.

    Page 266: Placing Ambushes: Replace

    Heavy and Immobile Gun teamswith Heavy and Immobile Gun teams(whether Limbered or Unlimbered)

    Page 266: Placing Ambushes: Replaceplaced in Ambush closer than 16/40cmto with placed in Ambush within16/40cm of

    Page 270: Summary: Replace thedefender removes an Objective that they

    placed with the defender removes anObjective that the attacker placed

    Page 276: Deciding Who Won: ReplaceFair Fight with Tere are No Draws

    Page 277: Deciding Who Won: ReplaceFair Fight with Tere are No Draws

    Page 278: Deciding Who Won: ReplaceFair Fight with Tere are No Draws

    Page 279: Preparing for Battle (part 3):Replace in Reserve at the start with inReserves at the start

    Page 280: Preparing for Battle (part 3):

    Replace in Delayed Reserve with inDelayed Reserves

    Page 281: Preparing for Battle (part 3):Replace in Delayed Reserve with inDelayed Reserves

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    TANKDESTROYERSECTION

    Once they have reached the ideal ambush positions, the tankdestroyers reveal themselves with a volley of shots.

    Place the ank Destroyer Section on the table at the start of any

    of your turns when Ambushes are revealed so that every team in

    the ank Destroyer Section is:

    within Command Distance of a team from the Security

    Section, and

    In Command when the Security Section is removed.

    In addition, each team must not be:

    within 16/40cm of any enemy team within Line of Sight,

    unless Concealed by errain from it, or

    within 4/10cm of any enemy team, or

    within 8/20cm of any enemy Recce team that is in Line

    of Sight (apart from Recce teams that are Bogged Down,

    Bailed Out, or moved at the Double).

    Once the ank Destroyer Section is placed, the Security Section

    is permanently removed from the table. Te ank Destroyer

    Section can move and fight as normal during the turn it

    appears. However, if, when the ank Destroyer Section is

    placed, any teams in the Security Section Moved At the Double

    in their previous turn or are Reorganising, all teams from ank

    Destroyer Section are Reorganising when they are placed, unless

    they are within Command Distance of a Security Section teamthat is not Reorganising, did not Move At the Double, and is

    from the same platoon. In addition, if the Security Section has

    no Command team when the ank Destroyer Section is placed,

    the entire ank Destroyer Section must Reorganise when they

    are placed.

    When it takes Platoon Morale Checks, the ank Destroyer

    Section ignores any teams from the Security Section that were

    Destroyed.

    ank Destroyer Command was tasked with stoppingarmoured breakthroughs and developed a doctrine based onoperating en masse to ambush fast moving tank attacks. Tefollowing rules reflect their unique doctrine set out in theirmotto Seek, Strike, and Destroy.

    eams from a Self-propel led Anti-tank Platoon, ank Destroyer

    Platoon, or owed ank Destroyer Platoon use the Cautious

    Movement and Disengage rules, and have the 3+ save for unar-

    moured Jeep teams, as if they were Recce teams.

    Each platoon has two components:

    a Security Section consisting of its Jeep, Recon Jeep, and

    M20 scout car teams and any Carbine teams apart from

    the Command team of the ank Destroyer Section, and

    a ank Destroyer Section of the rest of the platoon.

    SEEK, STRIKE,ANDDESTROY

    Each tank destroyer platoon has its own reconnaissance andsecurity element to translate doctrine into reality.

    At the start of the game before deployment you may choose to

    either:

    deploy your ank Destroyer Section as normal at the start

    of the game, leaving the Security Section off table for the

    whole game, or

    deploy only the Security Section, holding the ank Destroyer

    Section off the table ready to be placed later using the ank

    Destroyer Section rule.

    SECURITYSECTION

    Te security section keeps track of the enemy while the tankdestroyers work their way into position.

    If the Platoon Command team of the Security Section is

    Destroyed, immediately select another team of the Security

    Section that is within Command Distance of it as the new

    Platoon Command team. If there are no other teams within

    Command Distance, the Command team is Destroyed and not

    replaced.If all of the Carbine, Recon Jeep, and M20 scout car teams of

    the Security Section are Destroyed, mark the location of the

    Platoon Command team when it was Destroyed. Te ank

    Destroyer Section must be placed in the players next turn as

    if the Platoon Command team were still where it was when it

    was Destroyed.

    TANK DESTROYERS

    TANKDESTROYERSECTIONCOMMANDTEAM

    Some tank destroyer platoons are not shown with aCommand team for the ank Destroyer Section. In thiscase add a Command Carbine team to a owed ankDestroyer Platoon, or appoint one of the tank destroyersas the Command team for self-propelled platoons.