leo valenzuela mtm 2
TRANSCRIPT
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THE MAKING OF EXTERIOR NIGHT SCENE RENDER By: Leo D. Valenzuela
Software used: Google Sketchup Pro 8, Vray for Sketchup ( Vray Core 1.49.01) Adobe Photoshop CS3
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MODELING
FINISHED 3D MODEL WITH TEXTURE AND COLORS
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CAMERA POSITION AND SCENE SETUP
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SETUP THE SHADOW USING SHADOW TOOL
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TEXTURING AND MATERIALS SETTING
GLASS MATERIAL
1:1 Add reflection layer and add Fresnel map
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1:2 Add refraction layer
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CAR PAINT MATERIAL
1:1 Add two reflection layers and add Fresnel map
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DECORATIVE STONE MATERIAL
1:1 Add two reflection layers and add Fresnel map
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1:2 BUMPS (LOAD YOUR BUMP MAP)
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EXTERIOR LIGHTING SET UP
In this scene I used IES file for the lightings.
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WALL LAMP LIGHT SETUP
1:1
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1:2
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1:3
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RENDER OPTION
My rendering engine is Vray for Sketchup core 1.49.01. This setting is based on the default setting. I
just change the other parameter to create my own setting. These settings are faster in rendering, but
have nice results.
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SAVE THE RENDER IMAGE IN PNG FORMAT
RENDER IMAGE WITHOUT POST PROCESSING
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POST – PRODUCTION
This is my workflow in Post-production and I use Photoshop Cs3 in photo enhancement. I learned
this by visiting some forums and downloading some tutorial about photo enhancement. I hope you
enjoy this
1:1
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1:2
I chose this image to be my sky background.
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1:3
Place the sky background layer behind the rendered image.
1:4 Add 2d PNG format image trees
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1:5
Adjust the brightness and contrast of some layer.
1;6 Merge Visible all layers
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1:7 Duplicate layer for adding diffuse glow and light effects.
1:8 Adds drama, lens correction.
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1:9 Hit ctrl b to adjust the color balance
1:10 Adding frame for the final output