legio cybernetica wargear

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LEGIO CYBERNETICA WARGEAR & SPECIAL RULES Cybernetica Cortex This is a truly arcane device and a wonder of the Mechanicum's arts, comprising the reasoning control centre and animating machine spirit of a Battle-automata. Comprising a synthetic 'brain' of sorts, it consists of an armoured casing containing a complex bio-plastic mass which extrudes nerve-like grey tendrils into the body of the robotic frame into which it is housed, invigorating it with strange false-life. Far beyond a simple cogitator in capacity, it is neither truly alive nor sapient like the dread and inhuman 'Silica Animus' feared of old. Instead, it is akin to a primal web of bellicose instinct, guided not by self-awareness and reason, but by a programmed framework of encoded behaviour, comprising simple exacting instructions and commands. The result is a superior, self-guided weapon; a machine predator that will actively and instinctively pursue its foes as well as act with a degree of tactical sense and self-preservation beyond anything a servitor is capable of, but without the dangers of revolt and the development of blasphemous intelligence - or so the Legio Cybernetica claim. Special Rules: Models with a Cybernetic a Cortex have the Programmed Behaviour, Fearless, Cybernetic Resilience and Adamantium Will special rules. Coherency: Units comprised of models with the Cybernetica Cortex special rule (and any models which are a part of the unit with a Cortex Controller) have a 4" unit coherency range. Programmed Behaviour: Unless within 12" of a friendly model equipped with a Cortex Controller, the following restrictions are placed on the unit's use in the game. These restrictions do not apply if the Battle-automata Maniple is already locked in an assault: Methodical: The Battle-automata may not make Sweeping Advances or Run moves. Target Priority: If enemy models are within 12" and within line of sight during their Shooting phase, the Battle-automata Maniple must fire all its weapons against the closest enemy unit it is able to harm. If this is not the case, they are free to select targets as normal. Onslaught: If enemy units are within 12" during their Assault phase, the Battle- automata must attempt to charge the closest enemy unit if able. Note that the Battle- automata may still only charge the same unit it fired at if it fired in the Shooting phase. If consolidating after combat, they must do so towards the nearest enemy model if one is present within 12". Cybernetic Resilience Models with this rule straddle an existence between machine creature and synthetic life, making them both resilient to the particular frailties of the organic, but also partly subject to the vulnerabilities of the pure machine. Successful wounds scored by attacks with the Poisoned or Fleshbane special rule must be re-rolled against this model. Attacks with the Haywire special rule will cause a wound on a D6 result of a 6 against the model and, in addition, to any other wounds or effects caused. Roll for this wound separately, saves may be taken as normal. The Cortex Controller This control and Signalling device uses data-djinn to command Battle-automata fitted with Cybernetica Cortex systems, allowing the wielder to witness the battlefield through the automata's own senses as well as monitor their status and exact precise control over their actions. Only the most highly experienced and specifically augmented adepts of the Mechanicum and the Forge Lords of the Legiones Astartes can hope to fathom the use of these fractious devices and successfully interpret the storm of data streaming from their un-living minions. The presence of a Cortex Controller within 12" of part of a unit of friendly models with the Programmed Behaviour special rule at the start of any phase means that special rule is negated for that phase and their controlling player is free to use them as any other unit. Reactor Blast Most Battle-automata are powered by compact reactor cores which pulse like living hearts within them, pumping the electrically charged vitae fluids from their cortex around their frames and affording them the ability to self-repair and react more in the manner of living

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Page 1: Legio Cybernetica Wargear

LEGIO CYBERNETICA WARGEAR & SPECIAL RULESCybernetica CortexThis is a truly arcane device and a wonder of the Mechanicum's arts, comprising the reasoning control centre and animating machine spirit of a Battle-automata. Comprising a synthetic 'brain' of sorts, it consists of an armoured casing containing a complex bio-plastic mass which extrudes nerve-like grey tendrils into the body of the robotic frame into which it is housed, invigorating it with strange false-life. Far beyond a simple cogitator in capacity, it is neither truly alive nor sapient like the dread and inhuman 'Silica Animus' feared of old. Instead, it is akin to a primal web of bellicose instinct, guided not by self-awareness and reason, but by a programmed framework of encoded behaviour, comprising simple exacting instructions and commands. The result is a superior, self-guided weapon; a machine predator that will actively and instinctively pursue its foes as well as act with a degree of tactical sense and self-preservation beyond anything a servitor is capable of, but without the dangers of revolt and the development of blasphemous intelligence - or so the Legio Cybernetica claim.

• Special Rules: Models with a Cybernetic a Cortex have the Programmed Behaviour, Fearless, Cybernetic Resilience and Adamantium Will special rules.

• Coherency: Units comprised of models with the Cybernetica Cortex special rule (and any models which are a part of the unit with a Cortex Controller) have a 4" unit coherency range.

Programmed Behaviour: Unless within 12" of a friendly model equipped with a Cortex Controller, the following restrictions are placed on the unit's use in the game. These restrictions do not apply if the Battle-automata Maniple is already locked in an assault:

• Methodical: The Battle-automata may not make Sweeping Advances or Run moves.• Target Priority: If enemy models are within 12" and within line of sight during their Shooting phase, the Battle-automata

Maniple must fire all its weapons against the closest enemy unit it is able to harm. If this is not the case, they are free to select targets as normal.

• Onslaught: If enemy units are within 12" during their Assault phase, the Battle-automata must attempt to charge the closest enemy unit if able. Note that the Battle-automata may still only charge the same unit it fired at if it fired in the Shooting phase. If consolidating after combat, they must do so towards the nearest enemy model if one is present within 12".

Cybernetic ResilienceModels with this rule straddle an existence between machine creature and synthetic life, making them both resilient to the particular frailties of the organic, but also partly subject to the vulnerabilities of the pure machine.

• Successful wounds scored by attacks with the Poisoned or Fleshbane special rule must be re-rolled against this model.• Attacks with the Haywire special rule will cause a wound on a D6 result of a 6 against the model and, in addition, to any other

wounds or effects caused. Roll for this wound separately, saves may be taken as normal.

The Cortex ControllerThis control and Signalling device uses data-djinn to command Battle-automata fitted with Cybernetica Cortex systems, allowing the wielder to witness the battlefield through the automata's own senses as well as monitor their status and exact precise control over their actions. Only the most highly experienced and specifically augmented adepts of the Mechanicum and the Forge Lords of the Legiones Astartes can hope to fathom the use of these fractious devices and successfully interpret the storm of data streaming from their un-living minions.

The presence of a Cortex Controller within 12" of part of a unit of friendly models with the Programmed Behaviour special rule at the start of any phase means that special rule is negated for that phase and their controlling player is free to use them as any other unit.

Reactor BlastMost Battle-automata are powered by compact reactor cores which pulse like living hearts within them, pumping the electrically charged vitae fluids from their cortex around their frames and affording them the ability to self-repair and react more in the manner of living creatures than inert machines. Should these reactors be breached at last, they can detonate, consuming the Battle-automata's remains in a fiery explosion.

• Explosive Demise: When a Battle-automata loses its last wound, roll a D6. On the result of a 6, the Battle-automata explodes, inflicting a Strength 4 AP - hit on all models within D6".

Atomantic ShieldingCertain Battle-automata designs feature particularly powerful atomantic reactor cores designed to energise defensive field generators built into the Battle-automata's exterior armour plating, as well as power its combat systems.

A Battle-automata with Atomantic shielding has a 5+ invulnerable save against shooting attacks and explosions, and a 6+ invulnerable save against attacks suffered in close combat. In addition, if the Battle-automata suffers a Reactor Blast explosion, add +1" to the radius of the blast.

Mechanicum ProtectivaThis term covers a variety of energy field and defensive shield projectors devised by the Magos of the Mechanicum to protect themselves both on the battlefield and from assassination by their rivals. For this reason, the frequency and modulation of each device is a closely guarded secret.

A model equipped with a Mechanicum Protectiva gains a 4+ invulnerable save.

Enhanced Targeting ArrayCertain Battle-automata are fitted with additional slaved cogitators and sub-incunabula machine-spirits devoted to relentlessly tracking and targeting any and all potential threats in range.

A model with this upgrade has its Ballistic skill increased by +1 and the cover saves of enemy targets are reduced by-1.

Page 2: Legio Cybernetica Wargear

Battle-automata Power BladesFitted to the primary weapon-limbs of some Battle-automata, these sabre-like bladed weapons use molecular disruption fields supercharged with power from the Battle-automata's core. They are a close combat weapon with the following profile:

Range S AP Type

Battle-automata power blades - User 2 Melee, Rending

InfravisorThis simple visor allows its user to access a wide range of spectrums. So equipped, they can see better in low-light conditions than a normal human could see in optimal daylight.

A model equipped with an infravisor has the Night Vision special rule.However, a unit that contains one or more models with an infra visor counts as Initiative I when taking Blind tests.

Lightning GunThis aptly named weapon takes the form of a baroquely designed carbine either connected to a micro-reactor or, in the case of an Ordo Reductor Thallax, their firer's own cybernetic power core. It fires an ionizing las-beam down which a powerful phased discharge of electromagnetic force is unleashed, and is equally effective at slaughtering the living and overloading machine targets.

Range S AP Type

Lightning gun 18" 7 5 Heavy 1, Shred, Rending

Shock ChargersUsed to augment the combat power of Legio Cybernetica Battle-automata, these amplify the force of the Battle-automata's blows with powerful electrostatic discharges which detonate like thunderclaps when striking their target.

A model equipped with shock chargers gains the Concussive special rule added to all of their close combat attacks regardless of type (including Hammer of Wrath, Smash, etc).

Maxim BolterA relatively compact, short-chambered rotary boltgun, these weapons are capable of a much higher rate of fire than a standard boltgun, but their weight and recoil mean that they may only be used by heavily augmented users such as Karkinos Servitors and the Myrmidons of the Cult Mechanicum.

Range S AP Type

Maxim bolter 12" 4 5 Assault 3

Mauler Pattern Bolt CannonA field-support weapon found within the Skitarii tech guard formations and mounted on certain Battle-automata, these baroque and bulky automatic cannon differ from the more common heavy bolter only in calibre, with the Mauler using substantially larger and denser shells, with a proportionally larger and stronger gun-frame needed to handle the firing stresses involved. These are powerful weapons whose secrets are jealously guarded by the Mechanicum.

Range S AP Type

Mauler bolt cannon 24" 6 3 Heavy 3, Pinning

Photon Thruster WeaponsThe arcane secrets of these deadly but unstable beam weapons are jealously guarded by the adepts who hold them, even from their own brotherhoods within the Mechanicum, leading some to believe the technology is xenos in origin. When fired, they unleash howling, needle-thin beams of utter blackness able to pierce the densest matter, slashing and slicing armoured men and machinery apart like razors, leaving pulsing waves of darkness in their wake. The exotic power sources of these unearthly weapons are extremely unstable, and catastrophic failure can lead to its firer being consumed by raging black flames until only dust remains.

Range S AP Type

Photon gauntlet 12" 5 2 Assault 2, Blind, Gets Hot

Photon thruster 48" 6 2 Heavy 2, Lance, Blind, Gets Hot

Darkfire cannon 60" 7 2 Heavy 2, Lance, Blind, Gets Hot

The Paragon of MetalWhile each Battle-automata of the Legio Cybernetica is itself a creation of a near lost age of human power, its form and function a miracle of technological artifice and the product of arcane secrets without number, there remains among them war machines with powers and capabilities far beyond their peers. Whether somehow blessed by the Omnissiah's hand, the product of a single magos' unmatched genius or the darker influence of the forbidden, a Paragon of Metal is a near-unstoppable engine of war, albeit a machine perhaps not to be trusted, even by its master.

A Paragon of Metal is not subject to the Programmed Behaviour special rule and has the It Will Not Die and Rampage special rules. However, a Paragon of Metal may never count as a scoring unit regardless of the mission being played. Additionally, in the case of a failed Cybertheurgy attempt, always apply the Malifica result on the Cybertheurgy Mishap table, rather than rolling randomly.