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Lecture Notes in Computer Science 10921 Commenced Publication in 1973 Founding and Former Series Editors: Gerhard Goos, Juris Hartmanis, and Jan van Leeuwen Editorial Board David Hutchison Lancaster University, Lancaster, UK Takeo Kanade Carnegie Mellon University, Pittsburgh, PA, USA Josef Kittler University of Surrey, Guildford, UK Jon M. Kleinberg Cornell University, Ithaca, NY, USA Friedemann Mattern ETH Zurich, Zurich, Switzerland John C. Mitchell Stanford University, Stanford, CA, USA Moni Naor Weizmann Institute of Science, Rehovot, Israel C. Pandu Rangan Indian Institute of Technology Madras, Chennai, India Bernhard Steffen TU Dortmund University, Dortmund, Germany Demetri Terzopoulos University of California, Los Angeles, CA, USA Doug Tygar University of California, Berkeley, CA, USA Gerhard Weikum Max Planck Institute for Informatics, Saarbrücken, Germany

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Page 1: Lecture Notes in Computer Science 10921978-3-319-91125... · 2018. 7. 9. · Lecture Notes in Computer Science 10921 Commenced Publication in 1973 Founding and Former Series Editors:

Lecture Notes in Computer Science 10921

Commenced Publication in 1973Founding and Former Series Editors:Gerhard Goos, Juris Hartmanis, and Jan van Leeuwen

Editorial Board

David HutchisonLancaster University, Lancaster, UK

Takeo KanadeCarnegie Mellon University, Pittsburgh, PA, USA

Josef KittlerUniversity of Surrey, Guildford, UK

Jon M. KleinbergCornell University, Ithaca, NY, USA

Friedemann MatternETH Zurich, Zurich, Switzerland

John C. MitchellStanford University, Stanford, CA, USA

Moni NaorWeizmann Institute of Science, Rehovot, Israel

C. Pandu RanganIndian Institute of Technology Madras, Chennai, India

Bernhard SteffenTU Dortmund University, Dortmund, Germany

Demetri TerzopoulosUniversity of California, Los Angeles, CA, USA

Doug TygarUniversity of California, Berkeley, CA, USA

Gerhard WeikumMax Planck Institute for Informatics, Saarbrücken, Germany

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More information about this series at http://www.springer.com/series/7409

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Norbert Streitz • Shin’ichi Konomi (Eds.)

Distributed, Ambientand Pervasive Interactions

Understanding Humans

6th International Conference, DAPI 2018Held as Part of HCI International 2018Las Vegas, NV, USA, July 15–20, 2018Proceedings, Part I

123

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EditorsNorbert StreitzSmart Future InitiativeFrankfurt am MainGermany

Shin’ichi KonomiLearning Analytics CenterKyushu UniversityFukuokaJapan

ISSN 0302-9743 ISSN 1611-3349 (electronic)Lecture Notes in Computer ScienceISBN 978-3-319-91124-3 ISBN 978-3-319-91125-0 (eBook)https://doi.org/10.1007/978-3-319-91125-0

Library of Congress Control Number: 2018942173

LNCS Sublibrary: SL3 – Information Systems and Applications, incl. Internet/Web, and HCI

© Springer International Publishing AG, part of Springer Nature 2018This work is subject to copyright. All rights are reserved by the Publisher, whether the whole or part of thematerial is concerned, specifically the rights of translation, reprinting, reuse of illustrations, recitation,broadcasting, reproduction on microfilms or in any other physical way, and transmission or informationstorage and retrieval, electronic adaptation, computer software, or by similar or dissimilar methodology nowknown or hereafter developed.The use of general descriptive names, registered names, trademarks, service marks, etc. in this publicationdoes not imply, even in the absence of a specific statement, that such names are exempt from the relevantprotective laws and regulations and therefore free for general use.The publisher, the authors and the editors are safe to assume that the advice and information in this book arebelieved to be true and accurate at the date of publication. Neither the publisher nor the authors or the editorsgive a warranty, express or implied, with respect to the material contained herein or for any errors oromissions that may have been made. The publisher remains neutral with regard to jurisdictional claims inpublished maps and institutional affiliations.

Printed on acid-free paper

This Springer imprint is published by the registered company Springer International Publishing AGpart of Springer NatureThe registered company address is: Gewerbestrasse 11, 6330 Cham, Switzerland

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Foreword

The 20th International Conference on Human-Computer Interaction, HCI International2018, was held in Las Vegas, NV, USA, during July 15–20, 2018. The event incor-porated the 14 conferences/thematic areas listed on the following page.

A total of 4,373 individuals from academia, research institutes, industry, and gov-ernmental agencies from 76 countries submitted contributions, and 1,170 papers and195 posters have been included in the proceedings. These contributions address thelatest research and development efforts and highlight the human aspects of design anduse of computing systems. The contributions thoroughly cover the entire field ofhuman-computer interaction, addressing major advances in knowledge and effectiveuse of computers in a variety of application areas. The volumes constituting the full setof the conference proceedings are listed in the following pages.

I would like to thank the program board chairs and the members of the programboards of all thematic areas and affiliated conferences for their contribution to thehighest scientific quality and the overall success of the HCI International 2018conference.

This conference would not have been possible without the continuous and unwa-vering support and advice of the founder, Conference General Chair Emeritus andConference Scientific Advisor Prof. Gavriel Salvendy. For his outstanding efforts, Iwould like to express my appreciation to the communications chair and editor of HCIInternational News, Dr. Abbas Moallem.

July 2018 Constantine Stephanidis

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HCI International 2018 Thematic Areasand Affiliated Conferences

Thematic areas:

• Human-Computer Interaction (HCI 2018)• Human Interface and the Management of Information (HIMI 2018)

Affiliated conferences:

• 15th International Conference on Engineering Psychology and Cognitive Ergo-nomics (EPCE 2018)

• 12th International Conference on Universal Access in Human-Computer Interac-tion (UAHCI 2018)

• 10th International Conference on Virtual, Augmented, and Mixed Reality (VAMR2018)

• 10th International Conference on Cross-Cultural Design (CCD 2018)• 10th International Conference on Social Computing and Social Media (SCSM

2018)• 12th International Conference on Augmented Cognition (AC 2018)• 9th International Conference on Digital Human Modeling and Applications in

Health, Safety, Ergonomics, and Risk Management (DHM 2018)• 7th International Conference on Design, User Experience, and Usability (DUXU

2018)• 6th International Conference on Distributed, Ambient, and Pervasive Interactions

(DAPI 2018)• 5th International Conference on HCI in Business, Government, and Organizations

(HCIBGO)• 5th International Conference on Learning and Collaboration Technologies (LCT

2018)• 4th International Conference on Human Aspects of IT for the Aged Population

(ITAP 2018)

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Conference Proceedings Volumes Full List

1. LNCS 10901, Human-Computer Interaction: Theories, Methods, and HumanIssues (Part I), edited by Masaaki Kurosu

2. LNCS 10902, Human-Computer Interaction: Interaction in Context (Part II), editedby Masaaki Kurosu

3. LNCS 10903, Human-Computer Interaction: Interaction Technologies (Part III),edited by Masaaki Kurosu

4. LNCS 10904, Human Interface and the Management of Information: Interac-tion, Visualization, and Analytics (Part I), edited by Sakae Yamamoto andHirohiko Mori

5. LNCS 10905, Human Interface and the Management of Information: Infor-mation in Applications and Services (Part II), edited by Sakae Yamamoto andHirohiko Mori

6. LNAI 10906, Engineering Psychology and Cognitive Ergonomics, edited byDon Harris

7. LNCS 10907, Universal Access in Human-Computer Interaction: Methods,Technologies, and Users (Part I), edited by Margherita Antona andConstantine Stephanidis

8. LNCS 10908, Universal Access in Human-Computer Interaction: Virtual, Aug-mented, and Intelligent Environments (Part II), edited by Margherita Antona andConstantine Stephanidis

9. LNCS 10909, Virtual, Augmented and Mixed Reality: Interaction, Navigation,Visualization, Embodiment, and Simulation (Part I), edited by Jessie Y. C. Chenand Gino Fragomeni

10. LNCS 10910, Virtual, Augmented and Mixed Reality: Applications in Health,Cultural Heritage, and Industry (Part II), edited by Jessie Y. C. Chen andGino Fragomeni

11. LNCS 10911, Cross-Cultural Design: Methods, Tools, and Users (Part I), edited byPei-Luen Patrick Rau

12. LNCS 10912, Cross-Cultural Design: Applications in Cultural Heritage, Creativity,and Social Development (Part II), edited by Pei-Luen Patrick Rau

13. LNCS 10913, Social Computing and Social Media: User Experience and Behavior(Part I), edited by Gabriele Meiselwitz

14. LNCS 10914, Social Computing and Social Media: Technologies and Analytics(Part II), edited by Gabriele Meiselwitz

15. LNAI 10915, Augmented Cognition: Intelligent Technologies (Part I), edited byDylan D. Schmorrow and Cali M. Fidopiastis

16. LNAI 10916, Augmented Cognition: Users and Contexts (Part II), edited byDylan D. Schmorrow and Cali M. Fidopiastis

17. LNCS 10917, Digital Human Modeling and Applications in Health, Safety,Ergonomics, and Risk Management, edited by Vincent G. Duffy

18. LNCS 10918, Design, User Experience, and Usability: Theory and Practice(Part I), edited by Aaron Marcus and Wentao Wang

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19. LNCS 10919, Design, User Experience, and Usability: Designing Interactions(Part II), edited by Aaron Marcus and Wentao Wang

20. LNCS 10920, Design, User Experience, and Usability: Users, Contexts, and CaseStudies (Part III), edited by Aaron Marcus and Wentao Wang

21. LNCS 10921, Distributed, Ambient, and Pervasive Interactions: UnderstandingHumans (Part I), edited by Norbert Streitz and Shin’ichi Konomi

22. LNCS 10922, Distributed, Ambient, and Pervasive Interactions: Technologies andContexts (Part II), edited by Norbert Streitz and Shin’ichi Konomi

23. LNCS 10923, HCI in Business, Government, and Organizations, edited byFiona Fui-Hoon Nah and Bo Sophia Xiao

24. LNCS 10924, Learning and Collaboration Technologies: Design, Developmentand Technological Innovation (Part I), edited by Panayiotis Zaphiris andAndri Ioannou

25. LNCS 10925, Learning and Collaboration Technologies: Learning and Teaching(Part II), edited by Panayiotis Zaphiris and Andri Ioannou

26. LNCS 10926, Human Aspects of IT for the Aged Population: Acceptance, Com-munication, and Participation (Part I), edited by Jia Zhou and Gavriel Salvendy

27. LNCS 10927, Human Aspects of IT for the Aged Population: Applications inHealth, Assistance, and Entertainment (Part II), edited by Jia Zhou and GavrielSalvendy

28. CCIS 850, HCI International 2018 Posters Extended Abstracts (Part I), edited byConstantine Stephanidis

29. CCIS 851, HCI International 2018 Posters Extended Abstracts (Part II), edited byConstantine Stephanidis

30. CCIS 852, HCI International 2018 Posters Extended Abstracts (Part III), edited byConstantine Stephanidis

http://2018.hci.international/proceedings

X Conference Proceedings Volumes Full List

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6th International Conference on Distributed,Ambient, and Pervasive Interactions

Program Board Chair(s): Norbert Streitz, Germanyand Shin’ichi Konomi, Japan

• Andreas Braun, Germany• Wei Chen, P.R. China• Alois Ferscha, Austria• Dimitris Grammenos, Greece• Nuno Guimarães, Portugal• Jun Hu, The Netherlands• Pedro Isaias, Australia• Achilles Kameas, Greece• Kristian Kloeckl, USA• Antonio Maña, Spain• Takuya Maekawa, Japan

• Panos Markopoulos, The Netherlands• Irene Mavrommati, Greece• Tatsuo Nakajima, Japan• Anton Nijholt, The Netherlands• Guochao (Alex) Peng, P.R. China• Carsten Röcker, Germany• Tanya Toft, Denmark• Reiner Wichert, Germany• Chui Yin Wong, Malaysia• Woontack Woo, South Korea• Xenophon Zabulis, Greece

The full list with the Program Board Chairs and the members of the Program Boards ofall thematic areas and affiliated conferences is available online at:

http://www.hci.international/board-members-2018.php

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HCI International 2019

The 21st International Conference on Human-Computer Interaction, HCI International2019, will be held jointly with the affiliated conferences in Orlando, FL, USA, at WaltDisney World Swan and Dolphin Resort, July 26–31, 2019. It will cover a broadspectrum of themes related to Human-Computer Interaction, including theoreticalissues, methods, tools, processes, and case studies in HCI design, as well as novelinteraction techniques, interfaces, and applications. The proceedings will be publishedby Springer. More information will be available on the conference website:http://2019.hci.international/.

General ChairProf. Constantine StephanidisUniversity of Crete and ICS-FORTHHeraklion, Crete, GreeceE-mail: [email protected]

http://2019.hci.international/

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Contents – Part I

Designing and Developing Intelligent Environment

Design Towards AI-Powered Workplace of the Future. . . . . . . . . . . . . . . . . 3Yujia Cao, Jiri Vasek, and Matej Dusik

A Comparative Testing on Performance of Blockchain and RelationalDatabase: Foundation for Applying Smart Technology into CurrentBusiness Systems . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21

Si Chen, Jinyu Zhang, Rui Shi, Jiaqi Yan, and Qing Ke

Hybrid Connected Spaces: Mediating User Activities in Physicaland Digital Space . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35

Carla Farina, Sotirios D. Kotsopoulos, and Federico Casalegno

A Novel Interaction Design Approach for Accessing Daily CasualInformation Through a Virtual Creature . . . . . . . . . . . . . . . . . . . . . . . . . . . 56

Kota Gushima, Hina Akasaki, and Tatsuo Nakajima

Automatic Generation of Human-Computer Interfacesfrom BACnet Descriptions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 71

Lawrence Henschen, Julia Lee, and Ries Guthmann

The AR Strip: A City Incorporated Augmented RealityEducational Curriculum . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 85

Si Jung Kim, Su Jin Park, Yunhwan Jeong, Jehoshua Josue,and Mary Valdez

Evaluating User Experience in Smart Home Contexts:A Methodological Framework. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 91

Peter Mechant, Anissa All, and Lieven De Marez

Planning Placement of Distributed Sensor Nodes to AchieveEfficient Measurement . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 103

Yuichi Nakamura, Masaki Ito, and Kaoru Sezaki

Flavor Explore: Rapid Prototyping and Evaluation of User Interfaces . . . . . . 114Shi Qiu, Liangyi Du, Ting Han, and Jun Hu

HCI Design for People with Visual Disability in Social Interaction . . . . . . . . 124Shi Qiu, Ting Han, Hirotaka Osawa, Matthias Rauterberg, and Jun Hu

On Interdependent Metabolic Structures: The Case of Cyborg Garden . . . . . . 135Zenovia Toloudi and Spyridon Ampanavos

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VisHair: A Wearable Fashion Hair Lighting Interaction System . . . . . . . . . . 146Cheng Yao, Bing Li, Fangtian Ying, Ting Zhang, and Yijun Zhao

Design for Fetal Heartbeat Detection and Monitoring in Pregnancy Care . . . . 156Biyong Zhang, Iuliia Lebedeva, Haiqiang Zhang, and Jun Hu

Internet of Things and Smart Cities

Collecting Bus Locations by Users: A Crowdsourcing Modelto Estimate Operation Status of Bus Transit Service . . . . . . . . . . . . . . . . . . 171

Kenro Aihara, Piao Bin, Hajime Imura, Atsuhiro Takasu,and Yuzuru Tanaka

Home Automation Internet of Things: Adopted or Diffused? . . . . . . . . . . . . 181Badar H. Al Lawati and Xiaowen Fang

Visualization of Farm Field Information Based on Farm WorkerActivity Sensing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 191

Daisaku Arita, Yoshiki Hashimoto, Atsushi Shimada, Hideaki Uchiyama,and Rin-ichiro Taniguchi

The Use of Live-Prototypes as Proxy Technology in Smart City LivingLab Pilots . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 203

Michelle Boonen and Bram Lievens

Study on Innovative Design of Urban Intelligent Lighting Appliance(UILA) Based on Kansei Engineering . . . . . . . . . . . . . . . . . . . . . . . . . . . . 214

Jianxin Cheng, Junnan Ye, Chaoxiang Yang, Lingyun Yao,Zhenzhen Ma, and Tengye Li

UMA-P: Smart Bike Interaction that Adapts to Environment,User Habits and Companions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 223

Jiachun Du, Ran Luo, Min Zou, Yuebo Shen, and Ying Yang

Simulation of Energy Management by Controlling Crowd Behavior . . . . . . . 232Maiya Hori, Keita Nakayama, Atsushi Shimada,and Rin-ichiro Taniguchi

Socio-Technical Challenges of Smart Fleet Equipment ManagementSystems in the Maritime Industry . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 242

Jingyi Jiang, Guochao Peng, and Fei Xing

Opportunistic Data Exchange Algorithm for Animal Wearable DeviceThrough Active Behavior Against External Stimuli . . . . . . . . . . . . . . . . . . . 253

Keijiro Nakagawa, Atsuya Makita, Miho Nagasawa, Takefumi Kikusui,Kaoru Sezaki, and Hiroki Kobayashi

XVI Contents – Part I

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Measuring Scarcity or Balancing Abundance: Some Reflectionson Human-Building Interaction Paradigmsfrom an Architectural Perspective . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 264

Selena Savic

Design and Development of an Electric Skateboard ControlledUsing Weight Sensors . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 275

Sai Vinay Sayyapureddi, Vishnu Raju Nandyala, Akil Komarneni,and Deep Seth

Challenges for Deploying IoT Wearable Medical DevicesAmong the Ageing Population . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 286

Fei Xing, Guochao Peng, Tian Liang, and Jingyi Jiang

Practical and Numerical Investigation on a Minimal Design NavigationSystem of Bats . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 296

Yasufumi Yamada, Kentaro Ito, Ryo Kobayashi, Shizuko Hiryu,and Yoshiaki Watanabe

Design and Research on Human-Computer Interactive Interfaceof Navigation Robot in the IOT Mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . 316

Ye Zhang, Bingmei Bie, and Rongrong Fu

Intelligent Environments for Cultural Heritage and Creativity

Collaborative Music Composition Based on Sonic Interaction Design . . . . . . 335Mauro Amazonas, Victor Vasconcelos, Adriano Brandão,Gustavo Kienem, Thaís Castro, Bruno Gadelha, and Hugo Fuks

A Study on the Virtual Reality of Folk Dance and Print Art - TakingWhite Crane Dance for Example. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 347

Jia-Ming Day, Der-Lor Way, Ke-Jiuan Chen, Weng-Kei Lau,and Su-Chu Hsu

LIVEJACKET: Wearable Music Experience Device with Multiple Speakers . . . 359Satoshi Hashizume, Shinji Sakamoto, Kenta Suzuki, and Yoichi Ochiai

An Interactive Smart Music Toy Design for Children . . . . . . . . . . . . . . . . . 372Shijian Luo, Yun Wang, Na Xiong, Ping Shan, and Yexing Zhou

Robotic Stand-Up Comedy: State-of-the-Art . . . . . . . . . . . . . . . . . . . . . . . . 391Anton Nijholt

Study on the Digital Expansion of Chinese Static Works of Art . . . . . . . . . . 411Jin Sheng and Ziqiao Wang

Contents – Part I XVII

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Case Study of AR Field Museum for Activating Local Communities. . . . . . . 428Tomohiro Tanikawa, Junichi Nakano, Takuji Narumi,and Michitaka Hirose

VR Games and the Dissemination of Cultural Heritage . . . . . . . . . . . . . . . . 439Lie Zhang, Weiying Qi, Kun Zhao, Liang Wang, Xingdong Tan,and Lin Jiao

Thinking Transformation of Traditional Animation Creation Basedon the Virtual Reality Presentation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 452

Yue Zhou and Yunpeng Xu

Author Index . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 467

XVIII Contents – Part I

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Contents – Part II

Human Activity and Context Understanding

Understanding Animal Behavior Using Their Trajectories: A Case Studyof Gender Specific Trajectory Trends . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3

Ilya Ardakani, Koichi Hashimoto, and Ken Yoda

Visualization of Real World Activity on Group Work . . . . . . . . . . . . . . . . . 23Daisuke Deguchi, Kazuaki Kondo, and Atsushi Shimada

A Multi-level Localization System for Intelligent User Interfaces . . . . . . . . . 38Mario Heinz, Sebastian Büttner, Martin Wegerich, Frank Marek,and Carsten Röcker

Survey on Vision-Based Path Prediction . . . . . . . . . . . . . . . . . . . . . . . . . . 48Tsubasa Hirakawa, Takayoshi Yamashita, Toru Tamaki,and Hironobu Fujiyoshi

Neural Mechanisms of Animal Navigation . . . . . . . . . . . . . . . . . . . . . . . . . 65Koutarou D. Kimura, Masaaki Sato, and Midori Sakura

Towards Supporting Multigenerational Co-creation and Social Activities:Extending Learning Analytics Platforms and Beyond. . . . . . . . . . . . . . . . . . 82

Shin’ichi Konomi, Kohei Hatano, Miyuki Inaba, Misato Oi,Tsuyoshi Okamoto, Fumiya Okubo, Atsushi Shimada,Jingyun Wang, Masanori Yamada, and Yuki Yamada

Designing a Mobile Behavior Sampling Tool for Spatial Analytics . . . . . . . . 92Shin’ichi Konomi and Tomoyo Sasao

Design and Evaluation of Seamless Learning Analytics . . . . . . . . . . . . . . . . 101Kousuke Mouri, Noriko Uosaki, and Atsushi Shimada

Easy-to-Install Methods for Indoor Context RecognitionUsing Wi-Fi Signals . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 112

Kazuya Ohara and Takuya Maekawa

Finding Discriminative Animal Behaviors from Sequential Bio-LoggingTrajectory Data . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 125

Takuto Sakuma, Kazuya Nishi, Shuhei J. Yamazaki,Koutarou D. Kimura, Sakiko Matsumoto, Ken Yoda,and Ichiro Takeuchi

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A Look at Feet: Recognizing Tailgating via Capacitive Sensing . . . . . . . . . . 139Dirk Siegmund, Sudeep Dev, Biying Fu, Doreen Scheller,and Andreas Braun

Sensing, Perception and Decision for Deep Learning BasedAutonomous Driving . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 152

Takayoshi Yamashita

Human Enhancement in Intelligent Environments

The Reconfigurable Wall System: Designing a Responsive StructureReactive to Socio-Environmental Conditions. . . . . . . . . . . . . . . . . . . . . . . . 167

Mostafa Alani, Arash Soleimani, Evan Murray, Anthony Bah,Adam Leicht, and Salman Sajwani

Can Machine Learning Techniques Provide Better Learning Supportfor Elderly People? . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 178

Kohei Hatano

Holistic Quantified Self Framework for Augmented Human . . . . . . . . . . . . . 188Juyoung Lee, Eunseok Kim, Jeongmin Yu, Junki Kim,and Woontack Woo

An Intuitive and Personal Projection Interface for EnhancedSelf-management. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 202

Doreen Scheller, Benjamin Bauer, Andrea Krajewski,Claudius Coenen, Dirk Siegmund, and Andreas Braun

Potential of Wearable Technology for Super-Aging Societies . . . . . . . . . . . . 214Atsushi Shimada

Evaluating Learning Style-Based Grouping Strategies in Real-WorldCollaborative Learning Environment . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 227

Yuta Taniguchi, Yiduo Gao, Kentaro Kojima, and Shin’ichi Konomi

Behavior Mapping of Sketching in VR Space with PhysicalTablet Interface. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 240

Wenjie Xu, Defu Bao, Qifei Wu, Yi Zhou, Xuning Wu,Fangtian Ying, and Cheng Yao

Effective Learning Environment Design for Aging Well: A Review . . . . . . . 253Masanori Yamada, Misato Oi, and Shin’ichi Konomi

Affect and Humour in Intelligent Environments

Computing Atmospheres . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 267Yasmine Abbas

XX Contents – Part II

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Providing Daily Casual Information Through Eye Contactwith Emotional Creatures . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 278

Hina Akasaki, Kota Gushima, and Tatsuo Nakajima

Touch: Communication of Emotion Through ComputationalTextile Expression. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 292

Felecia Davis

Comparing Jokes with NLP: How Far Can Joke Vectors Take Us? . . . . . . . . 310Xiaonan Jing, Chinmay Talekar, and Julia Taylor Rayz

Designing Humour in Interaction: A Design Experience. . . . . . . . . . . . . . . . 327Andreea I. Niculescu, Bimlesh Wadhwa, and Anton Nijholt

Humor Facilitation of Polarized Events . . . . . . . . . . . . . . . . . . . . . . . . . . . 337Alessandro Valitutti

Plug and Play for a Transferrable Sense of Humour . . . . . . . . . . . . . . . . . . 348Tony Veale

Automatic Joke Generation: Learning Humor from Examples . . . . . . . . . . . . 360Thomas Winters, Vincent Nys, and Daniel De Schreye

Author Index . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 379

Contents – Part II XXI