lecture demo notes

3
SolidWorks lecture/demonstration (tic-tac-toe game) 1. Start SolidWorks a. Start -> Course-Specific Software -> MEAM -> SolidWorks 2013 x64 Edition b. Press “Cancel” for SolidWorks Workgroup PDM 2013 – Login 2. Create the game base a. File -> New -> Part b. Discuss/change units to CGS c. Features -> Extruded Boss/Base i. Explain the idea of extrusion d. Sketch rectangle i. Notice dots, lines, etc that show up e. Smart Dimension i. 10cm x 10cm ii. Comment on specifying units directly when putting in dimensions iii. Point out/explain “Under Defined” vs “Fully Defined” sketch f. Exit Sketch i. Automatically goes to extrusion 1. Could have done sketch first and then selected Extruded Boss/Base 2. 3cm depth; explain “Blind” 3. Point out green checkmark g. Features -> Extruded Cut i. Switch to top view ii. Explain center lines 1. Put center lines to get location of bottom left circle 2. Remind about midpoints showing up iii. Sketch circle 1. Smart Dimension: diameter=1.5cm iv. Sketch -> Mirror Entities 1. Show how to put a circle on bottom right 2. Delete bottom right circle since we will use Linear Sketch Pattern instead v. Sketch -> Linear Sketch Pattern

Upload: kevin-zhang

Post on 18-Nov-2015

215 views

Category:

Documents


1 download

TRANSCRIPT

SolidWorks lecture/demonstration (tic-tac-toe game)1. Start SolidWorksa. Start -> Course-Specific Software -> MEAM -> SolidWorks 2013 x64 Editionb. Press Cancel for SolidWorks Workgroup PDM 2013 Login2. Create the game base a. File -> New -> Partb. Discuss/change units to CGSc. Features -> Extruded Boss/Basei. Explain the idea of extrusiond. Sketch rectanglei. Notice dots, lines, etc that show upe. Smart Dimensioni. 10cm x 10cmii. Comment on specifying units directly when putting in dimensionsiii. Point out/explain Under Defined vs Fully Defined sketchf. Exit Sketchi. Automatically goes to extrusion1. Could have done sketch first and then selected Extruded Boss/Base2. 3cm depth; explain Blind3. Point out green checkmarkg. Features -> Extruded Cuti. Switch to top viewii. Explain center lines1. Put center lines to get location of bottom left circle2. Remind about midpoints showing upiii. Sketch circle1. Smart Dimension: diameter=1.5cmiv. Sketch -> Mirror Entities1. Show how to put a circle on bottom right2. Delete bottom right circle since we will use Linear Sketch Pattern insteadv. Sketch -> Linear Sketch Pattern1. 2.5cm spacing and 3 instances on each axisvi. Exit Sketchvii. Trimetric View Orientation (maybe use spacebar)viii. 1cm depthh. Show some different display stylesi. Add texti. Sketch -> Aii. Text: My Gameiii. Font size = 18ptiv. Position textv. Extruded Boss/Base (shows we can select that afterwards)vi. Height=.25cmj. Save file: game_base.sldprti. Save to S: drive!3. Create the O-piecesa. File->New->Partb. Extruded Boss/Basei. Sketch circle (d=1.5cm)ii. Check unitsput in units directlyiii. Change default unitsiv. Height=3cmc. Now make the bossi. Extruded Boss/Baseii. Sketch circle (d=.3cm)iii. Height=.3cmiv. Point out Feature Manager Design Treed. Save file: game_o.sldprt4. Create the X-piecesa. Start with previous partb. Save as: game_x.sldprtc. Delete circular boss (and associated sketch)d. Extruded Cuti. Sketch Center Rectangle (.3cm x .3cm)ii. Through All rather than Blinde. Change display stylef. Save5. Create Assemblya. File->New->Assemblyb. Insert components and position componentsi. Show Assembly->Insert Components optionc. Ctrl-drag to duplicated. Assembly->Matei. Mates define relationships between the parts1. The first part is fixed, but the others are free to move (show this)ii. Explain concentric, coincident, and parallel mates1. Place the pieces using the matesa. Manipulating the view is important here; mention link on tips/resources documentb. After each mate, show motion that is still allowed2. Show that after the coincident and parallel mate square still rotates3. Parallel mate front planes (using design tree)iii. Notice when Fully Definede. Save file: game.sldasmf. File->Pack and Go (zip file)