lecture 8: emotion’s relation to mental processes...
TRANSCRIPT
Outline
Briefly summarize models from last lecture– Decisions are made by expected affect
– Show consistent w/ appraisal theory view
Show this not the whole story– Framework by Loewenstein and Lerner
Discuss neurophysiology underlying these effects
Recall decision affect theory
RA(C) UA + d(UA - UB) (1 – pA) + r(UA - UC) (1 – pA pC)
Goals Anticipated Events
(outcomes)
Cognitive evaluation
(appraisal)
Affect Decision
Reward
Counterfactual
reasoning
expectation
SurpriseRegret
Disapp.
joy
A & C
(UA)
Appraisal models (review)
Computational models of appraisal propose simple
rules that appraise abstract data structures
Whack BirdCause: self
Intend: yes
Prob.: 50%
SafeUtility: 50Prob: 50%
Intend: True
Past Present Future
Safe
Utility: 50 Prob.: 100%Belief: False
Bird AttackCause: Other
Intend: yes
Prob: 100%
Inhibits
Appraisal models (review)
Computational models of appraisal propose simple
rules that appraise abstract data structures
Once represented as probabilities, utilities and
alternatives, content of the domain irrelevant
Very powerful concept (domain independence)
Do you think it is true?
Counterexamples?
Example (Nisbett and Ross 1980)
Rate intensity of the following events (1-weak; 10-strong)
Jack sustained fatal injuries in a car crash
Jack was killed by a semi trailer that rolled over on his car and
crushed his skull
Jack lost the skin of his
finger in a rugby match
What’s going on here?
Start with decision theoryPeople try to maximize expected pleasure (utility)
Decision/
behavior
Expected
consequences
Expected
emotions
Daniel Bernoulli
PROBLEM: If decision theory argues people trying to maximize
future happiness, there are a couple of big problems here
Adam Smith
First problem with equating expected utility with anticipated emotion
Human estimates of future
happiness violate the axioms of
decision-theory
Expected emotions: Risk
Expected emotions are shaped by uncertainty (risk) in ways
not predicted by utility theory
People overweigh small probabilities
People underestimate large probabilities
Losses Loom larger than gains
Maximize
Expected
Utility
ProbabilityExpected
emotions
Prospect TheoryKahneman & Tversky, 1979
Relaxes the independence assumption
– Distinguishes subjective from objective probability: People overweigh small
probabilities and underestimate large ones
– People assign different utility to losses and gains
Maximize
Expected
Utility
ProbabilityExpected
emotionsS
ub
jecti
ve
pro
ba
bil
ity
Probability
function
Utility
function
Expected emotions: Regret
Expected emotions are shaped by our regret over what might
have happened
Maximize
Expected
Utility
ProbabilityExpected
emotions
Mellers (1997) decision affect theory
Assume play lottery with outcomes A and B. A occurs
RegretA ≈ UtilityA + d(UtilityA – UtilityB) (1 – ProbA)
Where d is a “disappointment function”
Argues people try to minimize regret
Second problem with equating expected utility with anticipated emotion
Humans are bad at forecasting how
they will feel in the future
(estimated happiness ≠ experienced happiness)
Affective forecasting
People not so good at forecasting
– What: what emotion they will feel following a decision
– How much: the intensity of the experience
– How long: the duration of the emotion
People fail to account for their ability to cope
– Become desensitized to positive circumstances
– Become resigned to negative circumstances
People overweigh outcomes in immediate focus
– E.g., Students in mid-west predicted they would be happier moving to
California; students in California predicted they’d be less happy in mid-
west; yet both equally happy
Affective forecasting
Evidence for 2 distinct mechanisms for forecasting
– Simulation route:
Vividly imagine being in a certain situation
“read” our bodily reactions to that situation (Damasio’s somatic
marker hypothesis)
– Reasoning route:
Reason about emotions: e.g., I expect I would feel this way
Evidence that the “reasoning” approach more suspect to mis-
forecasting effects
– Situational factors bias these mechanisms
E.g. more immediate events more likely to use simulation route
– Some individual differences predict this tendency
Mental imagery ability (White 1978)
Attempts to salvage EUT
Expected emotions are time dependent: care less about
events far in the future (explains procrastination?)
Can be modeled with hyperbolic discounting
Make utility a
function of time
MacInnis. Whan. "Looking through the crystal ball: Affective forecasting and misforecasting in
consumer behavior." Review of Marketing Research 2 (2005): 43-80.
Poor affective forecasting leads to poor decisions
“morning after” effects
Low retirement savings rates
Lack of energy conservation
Risky health choices
Impulsivity
Approach: Make the consequences of decisions
immediate and tangible through virtual reality
(Bailenson)
Example 1: environmental conservation
Global warming serious issue
People tend to support conversation policies but
people often wasteful in their individual choices
– Could virtual reality make consequences seem more vivid?
– Would this result in actual pro-environmental behavior?
Study 1: waste
Pre-tested attitudes on conservationPre-tested attitudes on conservation
Told # of trees cut down to make toilet paper Told # of trees cut down to make toilet paper
Virtual RealityVirtual Reality Mental ImageryMental Imagery
Study 1: waste
Pre-tested attitudes on conservationPre-tested attitudes on conservation
Told # of trees cut down to make toilet paper Told # of trees cut down to make toilet paper
Virtual RealityVirtual Reality Mental ImageryMental Imagery
Irrelevant Task (30 minutes)Irrelevant Task (30 minutes)
Cleanup spilt waterCleanup spilt water
VR participants used significantly fewer napkins 30min laterVR participants used significantly fewer napkins 30min later
Example 2: Shower study
Could same idea get people to use less water?
– Read about coal and shower
– Touched physical coal
– Washed hands
– In VR randomly assigned to 1 of 4 conditions
– 6 minute virtual shower
– Washed hands (main DV)
Experimental Conditions
Vivid conditions yielded significantly quicker hand washingVivid conditions yielded significantly quicker hand washing
Decision/
behavior
Expected
consequences
Expected
emotions
Expected emotions violate axioms of EU
– Prospect theory
– Regret theory
Expected emotion ≠ experienced emotion
– Hyperbolic discounting
Summary of first set of challenges
Incidental influences
Maximize
Expected
Utility
Probability Utility
Anticipatory
influences
Unrelated events can influence our immediate
emotions
– Sunny day
– Happy or sad music
– Disgusting room
Incidental
influences
Immediate
emotions
Another example
Use of affective computing technology to demonstrate the
pervasive impact of incidental influences
Another example
Use of affective computing technology to demonstrate the
pervasive impact of incidental influences
Analyzed the sentiment of posts using Linguistic Inquiry Word Count
(LIWC), a widely used and validated word classification system
Another example
Use of affective computing technology to demonstrate the
pervasive impact of incidental influences
Analyzed the sentiment of posts using Linguistic Inquiry Word Count
(LIWC), a widely used and validated word classification system
Results
What happens when facebook poster is in rainy city?
– More negative and less positive posts
– e.g., a rainy day in New York City directly yields an additional 1500 (95% CI
1100 to 2100) negative posts by users in New York City
What happens when a facebook poster has friends in a rainy
city?
– They “catch” their friends emotions
– A rainy day in New York City yields about 700 (95% CI 600 to 800) negative
posts by their friends elsewhere
Immediate influences
Maximize
Expected
Utility
Probability UtilityImmediate
emotions
Current emotions changes the decision procedure
Negative emotions narrow intentional focus (on potential threats) and deeper processing of threats
Question pre-conceptions, second guessing
Slower decision making
Positive emotions broaden attentional focus
Shallow processing, quick decisions
Uncritically accept initial judgments/stereotypes
Immediate influences
Maximize
Expected
Utility
Probability UtilityImmediate
emotions
Low intensity emotions
Inform cognition (Affect as information – Clore)
Easily suppressed/overcome if aware of them
High intensity emotions
Can overwhelm cognition. People report being “out of control”
Eg. Phobicsreport there is nothing to fear but are helpless to act on that
awareness
Anticipatory influences
Maximize
Expected
Utility
Probability Utility
Anticipatory
influences
Immediate
emotions
Anticipated emotions change our immediate
emotions (Endogenous Emotion)
Basic vs. dimensional models
Mellers’ Decision Affect Theory– Felt emotions represented as a single dimension (pos or neg)
Appraisal tendency framework– Felt emotions lead to discrete differences in appraisal tendencies
EmotionAction
Tendencies“Affect”
PhysiologicalResponse
EnvironmentGoals/Beliefs/
Intentions
Appraisal Tendencies Framework (Han, Lerner, Keltner 2007.)
Desirability
Controllability
Causal Attribution
Emotion
Withdraw Sadness Lo Arousal
EnvironmentGoals/Beliefs/
Intentions
UNDESIRABLE
UNCONTROLABLE
BLAMEWORTHY
EmotionAction
Tendencies“Affect”
PhysiologicalResponse
EnvironmentGoals/Beliefs/
Intentions
Appraisal Tendencies Framework (Han, Lerner, Keltner 2007.)
Desirability
Controllability
Causal Attribution
Emotion
Withdraw Sadness Lo Arousal
EnvironmentGoals/Beliefs/
Intentions
UNDESIRABLE
CONTROLABLE
BLAMEWORTHY
APPROACH ANGER Hi Arousal
EmotionAction
Tendencies“Affect”
PhysiologicalResponse
EnvironmentGoals/Beliefs/
Intentions
Appraisal Tendencies Framework (Han, Lerner, Keltner 2007.)
Desirability
Controllability
Causal Attribution
Emotion
APPROACH ANGER Hi ArousalWithdraw Sadness Lo Arousal
EnvironmentGoals/Beliefs/
Intentions
UNDESIRABLE
CONTROLABLE
BLAMEWORTHY
UNCONTROLABLE
Summary
People don’t follow rational choice theory
Good mathematical models of some departures– E.g. prospect theory; discounting functions
Not so go mathematical models of others– Though appraisal theory (ATF) gives us some insight
Some influences integral to the situation– And therefore probably sensible adaptations
Some incidental– And therefore hard to argue that they are beneficial
summary
EmotionAction
Tendencies“Affect”
PhysiologicalResponse
EnvironmentGoals/Beliefs/
Intentions
Desirability
Controllability
Causal Attribution
Decisions
But why?
What is mechanism?
Most of us are taught from early on that :-logical, rational calculation forms the basis of sound decisions.-Emotion has no IQ.-Emotion can only cloud the mind and interfere with good judgment.
But what if we were wrong?!What if sound, rational decision making in fact depends on prior accurate emotional processing?
Damasio and Bechara make the case that:
Decision-making is a process critically dependent on neural systems important for the processing of emotions.
Conscious knowledge alone is not sufficient for making advantageous decisions.
Emotion is not always beneficial to decision-making; sometimes it can be disruptive.
A Brief History
Phineas Gage was a dynamite worker, and survived an
explosion that blasted an iron-tamping bar through the front
of his head.
Before the accident, Phineas Gage was a man of normal intelligence, responsible, sociable, and popular among peers and friends.
He survived this accident with normal intelligence, memory, speech, sensation, and movement. However, his behavior changed completely:
He became irresponsible and untrustworthy.Impatient of restraint or advice when it conflicted with his desires.
A Brief History
Before brain damage: Normal intelligence. After the damage: Normal intelligence.
But
Difficulties making good decisions in real-life. Their choices are no longer advantageous, and are remarkably different from the kinds of choices they are known to make in the pre-morbid period:
Their decisions and actions often lead to losses of diverse order, including:-losses in financial status-bankruptcies.-losses in social standing-involvement with unscrupulous people.-Break-up of family and distancing from friends.
Patients with Ventral Medial/Orbital
Prefrontal Cortex damaged
This particular class of patients presented a puzzling defect: difficult to explain their disturbances in terms of defects in knowledge, general intellectual compromise, language comprehension or expression, or in memory or attention.
However, their ability to express emotion and to experience feelings in appropriate social situations becomes compromised.
Along with normal intellect, these patients show: 1. Abnormalities in emotion and feeling. 2. Severe impairments in judgment and decision-making in real-life.
Patients with Ventral Medial/Orbital
Prefrontal Cortex damaged
Especially this latter observation was what led Antonio R. Damasio to propose what has become an influential neural theory of decision-making, the Somatic Marker Hypothesis (SMH).
The central feature of this theory is that emotion-related signals (somatic markers) assist cognitive processes in implementing decisions.
A further aspect of this theory is that these somatic markers can be non-conscious: they can bias behavior even when a person is not really aware of them.
Somatic Marker Hypothesis (SMH)
Definitions:
EMOTION as a collection of physiological changes in body and brain
states triggered in response to an event:
Some changes are non-perceptible to an external observer, e.g., heart
rate, skin conductance, endocrine release.
Some changes are perceptible to an external observer (e.g. skin color,
body posture, facial expression).
The signals generated by these changes towards the brain itself produce
changes perceptible to the individual and are ultimately perceived as a
FEELING .
Emotion= What an outside observer can see, or at least can measure.
Feeling= What the individual senses or subjectively reports.
Somatic Marker Hypothesis (SMH)
Testing the Somatic Marker Model:
-The Iowa Gambling Task (IGT) paradigm for
measuring decision-making.
DD
Gain per Card
$100
$1250
-$250
$100
$1250
-$250
$ 50
$250
+$250
$ 50
$250
+$250
AA BB CC
“Bad” Decks “Good” Decks
Loss per 10 Cards
Net per 10 Cards
5 sec
Onset of Card Selection
ANTICIPATORY SCR
(Before Choice)
REWARD/ PUNISHMENT SCR
(After Choice)
(a)
(b)
The Iowa Gambling Task (IGT)
Skin Conductance Response (SCR)
0 second 10 second 20 second
Card SelectionCard Selection Card Selection
R/P R/P R/PAnticipatory Anticipatory
Do these somatic (emotional) signals have to
be conscious?
No!
1. Somatic signals may bias decisions covertly.
2. Conscious knowledge alone is not sufficient
for making advantageous decisions.
Number of
Choices
From Decks
Anticipatory
SCR Level
Sequence of Card Selection
Controls
Did not Reach
Conceptual
Period
VMPC
Did Reach
Conceptual
Period
Bad Decks
Good Decks
Bad Decks
Good Decks
Knowledge Level
(a)
(b)
(c)
A Diagrammatic Summary of the Results of Bechara et al. (1997) Study
(d)
(e)
Anticipatory SCRs represent unconscious biases
that are linked to prior experiences with reward
and punishment.
Deprived of these biases, conscious knowledge of
what is right and what is wrong may become
available. However, by itself, this conscious
knowledge is not sufficient to ensure an
advantageous behavior.
Therefore, frontal patients may be fully aware of
what is right and what is wrong, but they fail to
act accordingly:
These patients can say “the right thing”, but they
do “the wrong thing”.
Modulating Factors
the VMPC is relatively a large region, and it
has developed through evolution in such a
way that not every part performs the same
function. W
Different “information” are coupled to
somatic states in the VMPC region are based
on hierarchical functional organization of this
region in relation to time, probability,
magnitude, and tangibility of the stimulus
(Bechara, 2005)
1.Time: information conveying immediacy (e.g.
getting a heart disease tomorrow) exerts a
stronger influence on decisions than information
conveying delayed/future outcomes (e.g. getting
a heart disease 20 years from now).
2.Probability: people prefer a sure gain over a
probabilistic one, or they avoid a sure loss and
prefer a probabilistic one instead.
3.Tangibility: people have an easier time
spending money on credit cards as opposed to
spending real money.
-
Reflective
Orbitofrontal /Ventromedial
System
Timeimmediate delayed
Frequencyhigh low
Magnitudehigh low
Relationconcrete abstract
Triggering somatic states
Strong Weak
+-
-+
+-
Summation:
Strong dominates Weak
Feedback:
Net Positive or Negative
Somatic State
Impulsive
Amygdala System
+-
Information conveying immediacy (near future), high probability
(certainty), or tangibility engages more posterior VMPC, whereas
information conveying delay (distant future), low probability, or
abstractness engages more anterior VMPC cortices (Bechara, 2005).
-
Reflective
Orbitofrontal /Ventromedial
System
Timeimmediate delayed
Frequencyhigh low
Magnitudehigh low
Relationconcrete abstract
Triggering somatic states
Strong Weak
+-
-+
+-
Summation:
Strong dominates Weak
Feedback:
Net Positive or Negative
Somatic State
Impulsive
Amygdala System
+-
The more posterior areas of the VMPC (e.g. Brodmann area 25)
are directly connected to brain structures involved in triggering or
representing somatic states, while access of more anterior areas is
poly-synaptic and indirect.
-
Reflective
Orbitofrontal /Ventromedial
System
Timeimmediate delayed
Frequencyhigh low
Magnitudehigh low
Relationconcrete abstract
Triggering somatic states
Strong Weak
+-
-+
+-
Summation:
Strong dominates Weak
Feedback:
Net Positive or Negative
Somatic State
Impulsive
Amygdala System
+-
It follows that coupling of information to representations of somatic states via posterior VMPC is associated with relatively fast, effortless, and strong somatic signals, while the signaling via more anterior VMPC is relatively slow, effortful, and weak.
Things that are more immediate or they are highly probabilistic or expected or have high
magnitude or they are more concrete, they have stronger emotional responses that’s way
we are bias towards them.
the more delayed, abstract things or things with low probability and magnitude trigger
much weaker response.
-
Reflective
Orbitofrontal /Ventromedial
System
Timeimmediate delayed
Frequencyhigh low
Magnitudehigh low
Relationconcrete abstract
Triggering somatic states
Strong Weak
+-
-+
+-
Summation:
Strong dominates Weak
Feedback:
Net Positive or Negative
Somatic State
Impulsive
Amygdala System
+-
Neural correlates of envisioning emotional events in the near
and far future
D’Argembeau D et al, 2008
It explains why people react differently
according to different factors of the events.
This functional organization makes even
normal people irrational and their decisions are
biased towards more immediate, certain or
tangible events,
Damages in the VMPC tends to make this bias
much worse.
Knowledge
Cognition
Decisions
Actions
Affect
Emotion
Feelings
The process of decision-making is not just logical and computational but also emotional.
Summary
Emotions have several paths to influence decisions– Anticipated emotion sort-of treated like utility
Expected disappointment and regret
And several ways to model this (prospect theory, decision affect theory)
– Incidental and Integral emotion changes actual emotion
– Actual emotion changes the decision-making procedure Anger makes reasoning more shallow, Sadness gives us less control
Appraisal tendencies framework can capture some of these biases
– Multiples routes that emotion works Simulation route
Reasoning route
– Neuroanatomy helps explain these factors Time, vividness, etc