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. . . . . . Physics III: Quantum Physics G. H¨ odepohl/ESO[Hde] Modern Physics NIST/JILA/CU-Boulder[NB] M. Bellis Fall 2011 PHYS 283 1 / 15

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Lecture notes for a Modern Physics course using Giancoli.

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Page 1: Lecture 2 slides

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Physics III: Quantum Physics

G. Hodepohl/ESO[Hde]

Modern Physics

NIST/JILA/CU-Boulder[NB]

M. Bellis Fall 2011 PHYS 283 1 / 15

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PHYS 283Fundamentals of Physics III: Quantum

PhysicsLecture 1: Review of rays

M. Bellis

Department of PhysicsNorthern Illinois University

February 15, 2012

M. Bellis Fall 2011 PHYS 283 2 / 15

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Outline

...1 Announcements

...2 Motivation

...3 ReviewRays

M. Bellis Fall 2011 PHYS 283 3 / 15

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Announcements

• MasteringPhysics• Review Chap 34 (reflection and refraction) and Chap 15 (waves).• Reading for next class:

• Chap. 34-1, 34-2.

M. Bellis Fall 2011 PHYS 283 4 / 15

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Announcements

• MasteringPhysics• Review Chap 34 (reflection and refraction) and Chap 15 (waves).• Reading for next class:

• Chap. 34-1, 34-2.

M. Bellis Fall 2011 PHYS 283 4 / 15

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Announcements

• MasteringPhysics• Review Chap 34 (reflection and refraction) and Chap 15 (waves).• Reading for next class:

• Chap. 34-1, 34-2.

M. Bellis Fall 2011 PHYS 283 4 / 15

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Soap bubble

Soap bubble[Gia08].M. Bellis Fall 2011 PHYS 283 5 / 15

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Rays

Relationship between rays and waves. Fig 15-20[Gia08]M. Bellis Fall 2011 PHYS 283 6 / 15

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Rays

Law of reflection: the angle of reflection equals theangle of incidence.

θr = θi

Figure: Fig. 15-21[Gia08]

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Rays

Law of refraction:sin(θ2)sin(θ1)

=v2v1

Why?

Figure: Fig. 15-28[Gia08]

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Principle of least action

Reflection minimizes distance traveled.

Verify this?

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Principle of least action

Refraction minimizes time traveled.

Verify this?

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Principle of least action

Interactions proceed along a path thatminimizes a property called the action.

Principle of least action

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Principle of least action

Classic problem of lifeguard choosing apath to the distressed swimmer.

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Rays

[Tra],[wik],[L.]

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Rays

[Tra],[wik],[L.]

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Rays

[Tra],[wik],[L.]

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RaysRay tracing

Main tool of the computer-generated imagry(CGI) industry.Most CGI use this technique with renderingfarms.Holy grail of the GPU/video game industry!Try it yourself!

• http://www.povray.org/• http://usa.autodesk.com/maya/

M. Bellis Fall 2011 PHYS 283 14 / 15

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Bibliography

Douglas C. Giancoli.Physics for Scientists and Engineers.4th edition, 2008.G. Hdepohl/ESO.http://www.eso.org/public/images/gerd_huedepohl_4/.

Greg L.http://en.wikipedia.org/wiki/File:Ray-traced_steel_balls.jpg.

NIST/JILA/CU-Boulder.http://patapsco.nist.gov/imagegallery/details.cfm?imageid=193.

Gilles Tran.http://en.wikipedia.org/wiki/File:Glasses_800_edit.png.

http://en.wikipedia.org/wiki/File:BallsRender.png.

M. Bellis Fall 2011 PHYS 283 15 / 15