learning strategies, principles & approaches strategies... · • the design stage addresses...
TRANSCRIPT
Learning Strategies,
Principles & Approaches
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Table of Contents
23T23T23T23TIntroduction23T23T23T23T .......................................................................................... 6
23T23T23T23TPurpose of this Guide23T23T23T23T ................................................................................................... 6
23T23T23T23TThe Learner’s Perspective 23T23T23T23T ............................................................................................. 6
23T23T23T23TThe CoreNet Global Commitment 23T23T23T23T .................................................................................... 7
23T23T23T23TCoreNet Global’s Overall Process Model: A4DE 23T23T23T23T ................................................................... 9
23T23T23T23TFaculty/Subject Matter Experts (SMEs)23T23T23T23T ............................................................................. 10
23T23T23T23TRole and Expectations23T23T23T23T ............................................................................................................................... 10
23T23T23T23TPositive Project Team Relationships23T23T23T23T .......................................................................................................... 11
23T23T23T23TThe Course Design/Revision Process23T23T23T23T ........................................................................................................ 12
23T23T23T23TAnalysis23T23T23T23T ............................................................................................. 15
23T23T23T23TNeeds Assessment 23T23T23T23T ...................................................................................................... 15
23T23T23T23TSummary of Analysis Results23T23T23T23T ..................................................................................................................... 16
23T23T23T23TEffective Curriculum Alignment 23T23T23T23T ..................................................................................... 17
23T23T23T23TDiscovery23T23T23T23T ........................................................................................... 18
23T23T23T23TResearch23T23T23T23T ................................................................................................................. 18
23T23T23T23TInitiating Project Management 23T23T23T23T ...................................................................................... 18
23T23T23T23TProject Planning Document 23T23T23T23T .......................................................................................... 19
23T23T23T23TDesign & Development23T23T23T23T ........................................................................... 20
23T23T23T23TDefinition of Instructional Design23T23T23T23T.................................................................................... 20
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23T23T23T23TEffectively Using Adult Learning Principles 23T23T23T23T ........................................................................ 21
23T23T23T23TDeveloping Program and Learner Objectives 23T23T23T23T ...................................................................... 23
23T23T23T23TUsing Bloom’s Taxonomy: Levels of Cognition 23T23T23T23T .................................................................... 23
23T23T23T23TSelecting a Delivery Methodology 23T23T23T23T ................................................................................... 25
23T23T23T23TClassroom Course Design 23T23T23T23T ................................................................................................ 26
23T23T23T23TVirtual Course Design 23T23T23T23T ................................................................................................... 27
23T23T23T23TeLearning Design23T23T23T23T ....................................................................................................... 30
23T23T23T23TGraphics Considerations 23T23T23T23T .............................................................................................. 32
23T23T23T23TAssessment Design 23T23T23T23T ..................................................................................................... 33
23T23T23T23TDelivery23T23T23T23T ............................................................................................. 34
23T23T23T23TReview Process 23T23T23T23T ......................................................................................................... 34
23T23T23T23TReview Checklist 23T23T23T23T ....................................................................................................... 34
23T23T23T23TQuality Assurance 23T23T23T23T ...................................................................................................... 36
23T23T23T23TBest Practices 23T23T23T23T ...................................................................................... 38
23T23T23T23TIn the Classroom 23T23T23T23T ....................................................................................................... 38
23T23T23T23TIn the Virtual Classroom 23T23T23T23T .............................................................................................. 39
23T23T23T23TRecorded Virtual Classroom Sessions 23T23T23T23T .................................................................................. 40
23T23T23T23TEvaluation 23T23T23T23T .......................................................................................... 41
23T23T23T23TPlan to Evaluate Results 23T23T23T23T .............................................................................................. 41
23T23T23T23TKirkpatrick’s Model of Evaluation 23T23T23T23T ................................................................................... 41
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23T23T23T23TThe CoreNet Global Evaluation Process 23T23T23T23T............................................................................ 44
23T23T23T23TUsing Summative Evaluation for Program Improvement 23T23T23T23T ........................................................ 44
23T23T23T23TCourse Documentation 23T23T23T23T ........................................................................... 45
23T23T23T23TClassroom and Virtual Classroom Documentation 23T23T23T23T ................................................................ 46
23T23T23T23TELearning Course Documentation 23T23T23T23T ................................................................................... 47
23T23T23T23TAppendix: 23T23T23T23T ........................................................................................... 48
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Introduction
Purpose of this Guide
In support of CoreNet Global’s commitment to help its members connect, grow, learn and belong, we initiated
this project to research, benchmark and document the best practices in adult learning and
corporate/professional educational programs today. Using these best practices as our foundation, we have
committed to design and develop top quality, highly effective programs and seminars.
For additional information or questions, please contact Amy Dreher at [email protected].
The Learner’s Perspective
As a result of participation in CoreNet Global learning and professional development programs, every learner
should have a similar experience that can be described as:
• Delivering a consistent user experience
across all CoreNet Global learning with
regard to look and feel, navigation, and
learner expectations for usability
• Providing an integrated sensory
experience that is visually and
intellectually engaging while actively
involving the learner in the learning
process
• Ensuring a maximum efficient learning
opportunity based on analysis of need, objectives, and well- designed materials and activities
• Including ready availability of focused, need to know content
• Providing access to direct, factually accurate, and grammatically correct information
• Delivering content in chunks, organized and cataloged for logical presentation and quick reference
• Integrating globally and culturally diverse graphics, case studies and scenarios, respectful of
local customs.
• Identifying solutions to work place problems that are built on the applicability or relationship of
new information to existing knowledge
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The CoreNet Global Commitment
In order to successfully achieve the CoreNet Global Learner’s Experience, the design of learning must
consistently include the following practices and principles:
• Intentional focus on solving problems and
establishing the context for learning
• Effective use of design components that include learner choice and social interaction
• Intentional use of Instructional Science to order and
present information in a way that effectively and
efficiently facilitates learning
• Transparent use of leading edge Instructional Design
principles
• Projects initiated from a learner focused design
perspective
• Respect for the learner’s time with timely,
appropriate length courses and quick,
easy access
• Provision of searchable content, whenever possible
• Use of design templates and consistent navigation and structure
• Use of Active Voice for audio and text
• Jargon free content
• Question anticipation and answer provision to meet
learner needs
• Content based on functional, well designed learning
objectives suited to the delivery method
• Focus on small chunks or modules of information to
expedite learning and respect learners time
• Intentional design of interactive and engaging
experiences with frequent interactivity
• Commitment to content clarity and top quality for graphics
and text
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• Inclusion of opportunity for application, practice, and review of knowledge that is proportionate to the
length of the course
• Content designed specifically for the method of delivery: Classroom, Virtual, Online, Print, Audio, Video,
or Mobile
• Provision of a blended learning approach to address multiple learning modalities and preferences
whenever possible
• Commitment that all graphics are
• Visually relevant and appealing
• Royalty free globally
• Culturally diverse
• People oriented photos (not Clip Art)
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CoreNet Global’s Overall Process Model: A4DE
Below is CoreNet Global’s process for the implementation of learning. To the traditional ADDIE Model we
have added the Discovery Stage for completing comprehensive content research and replaced the
Implementation Stage with a more complex the Delivery Stage encompassing everything associated with the
launch of the learning.
• The Analysis stage is both the beginning and ending of the process. Analysis begins with determining the need for a training component and aligning the proposed learning to existing curriculum paths.
• The Discovery stage encompasses best practices for researching course content information and documenting requirements via a scope document.
• The Design stage addresses all aspects of sound instructional design principles and practices related to all types of course delivery methods.
• The Development stage or “creation” is where the developer uses a tool (or tools) to build the course. A variety of development tools are available for use across the training industry.
• The Delivery stage is complex and consists of many tasks including a quality review, posting to CoreNet Global’s learning management platform, marketing courses, and delivering too!
• Finally, the Evaluation stage conducts programmatic and learning evaluation to determine the success of the earning outcome in meeting the business goals and learning objectives.
Traditional
ADDIE
Model
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CoreNet Global’s learning organization relies heavily on capturing knowledge and skills volunteered by our
faculty and subject matter experts (SMEs). From the start through the finish of the process, SMEs are involved.
Faculty/Subject Matter Experts (SMEs)
When designing course materials, our
faculty/subject matter experts are a critical resource
integrated throughout the design and development
process. SMEs help to ensure accurate, timely
content.
Role and Expectations
Faculty/SMEs have a critical role in the design and
delivery of training content. The basic role and
expectations are as follows:
• Provide content as requested
• Check content for accuracy once it is produced
• Participate in review meetings
• Upon final review, sign off on final materials
• Complete and follow through on assignments in a timely manner. This is critical to ensure
that the project is completed on time and as planned.
• Represent a wide diversity of roles, cultures and regions across the globe
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Positive Project Team Relationships
Having a positive and productive working relationship with all members of the course revision team is an
important component to a good outcome in developing training. It’s important to develop a sense of
rapport and trust among design/revision team members. The following suggestions can assist in building
and maintaining that relationship.
1. Get on the “same page”.
o Make sure to have clear expectations and orientation to the process.
o Show a sample of a similar project in order to help team members understand what to
expect from this project.
o Provide an overview of the complexity of the final deliverable, the team effort necessary,
and especially, the importance of expert input.
2. Communicate, communicate, and communicate!
o Inform the course review team of the goals of the project and the amount of time it will
take to meet them. .
o Provide minutes to the course review team members after meetings
3. Respect team member’s time, as well as expertise.
o Whenever possible, let team members react to content. Start with a rough outline that
uses a lesson/topic format.
o Come prepared with questions that encourage team members to participate. And above
all, listen!
o Honor the expert throughout the development process.
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The Course Design/Revision Process
Process Step Description Expectations of Faculty/SME
STEP 1
Initiating the
Project
The CoreNet Global learning team
identifies appropriate faculty/SMEs for the
project. The team prepares a project
document and sends it to the faculty/SME
to initiate the project. This document
ensures the team members understand
exactly what to expect during the course
of the project. This document also
outlines the exact deliverables and
timelines for milestone activities
associated with the project.
Read project document, commit to
participation, sign and return by the
deadline.
Time commitment: approximately 30
minutes
STEP 2
Collection of
Research and
Existing
Materials
The CoreNet Global learning team
collects all currently available research
and documentation and existing course
materials from all faculty/SMEs. This is
compiled for review by project team
members in preparation for the project
team face to face meeting
Digitize and send all related
documentation to CoreNet Global’s
learning team, including, but not
limited to, all existing course
materials, case studies, regional
contextualization resources, all
faculty added supplements, reports,
PowerPoint presentations, white
papers, emails, and other resources.
Time commitment: approximately 60
– 90 minutes
Step 3
Pre Meeting
Preparation
The CoreNet Global learning team will
provide the logistical information
regarding the project meeting, including
location, dates, times, and expense
allowances. The compiled
documentation will be provided to all
team members at least two-four weeks in
advance of the meeting for review,
annotation, and personal preparation by
each team member.
Review and evaluate compiled
information and prepare
contributions for team meeting.
Time Commitment: 1-5 hours
depending on the amount of
information to be reviewed and the
SMEs amount and complexity of
feedback.
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STEP 4
Course
Design/Revision
Meeting
This facilitated meeting will follow a
specific format to explore the
design/revision of the course. The
outline, objectives, and main concepts
are explored and edited as appropriate in
detail. The CoreNet Global learning team
may bring a recorder to this meeting in
order to capture information about the
topic to refer to later.
Provide input to the project team
during the facilitated team meeting.
Time commitment: approximately
1.5 days
STEP 5
Organizational
Representative
Review
Following the compilation of the
information from the Course
Design/Review Meeting, volunteers from
the organizations membership, as
selected by a committee of board
members, will conduct a review of the
proposed content and provide feedback
Provide feedback regarding the
learning objectives, course content,
contextualized supplements, and
assessment documentation.
Time Commitment: approximately 6-
8 hours
STEP 6
Preparing the
Project
Deliverables
The CoreNet Global learning team
ensures that the information is compiled
using appropriate adult learning
principles and practices. The draft
deliverables for this project are
completed according to the learning
standards. During this time, the CoreNet
Global learning team may contact the
subject matter expert to ask questions,
seek clarification, and request additional
information.
Submit feedback to CoreNet Global
learning team for additional
information or clarifications as
requested
Time Commitment: up to 1 hour
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STEP 7
Final Review
Once the draft is complete, the CoreNet
Global learning team forwards it to the
organizational representatives and
faculty/SMEs for their final review. The
course content should be stable and
require minimal updates at this stage. The
faculty/SMEs are notified that the course is
available for SME review. Each course
design/revision team member and
faculty/subject matter expert reviews the
course checking for content accuracy.
Using feedback from the project team, the
CoreNet Global learning team ensures the
deliverables are revised and final
documents produced.
Review the course checking for
content accuracy. Time commitment:
approximately 30-60 minutes.
Notify the CoreNet Global learning
team immediately if there are any
substantial changes to the content
due to other influences not known
to the team at the time of the
project meeting
Step 8
Launching the
New Content
All new course documents are made
available to the faculty assigned to the
course. The new documents will be
implemented by the faculty for their next
assigned delivery of the course.
Review final documents, become
acquainted with course in the new
format and be prepared to deliver
using the new content for the next
assigned seminar. This could take
anywhere from 2 hours to 10 hours
depending on the faculty members
familiarity with the content and the
extent of the changes to an existing
course
Along with faculty/SMEs and project team member’s expertise comes a few cautions.
…Expert knowledge and skills are automated and unconscious. This unconscious knowledge is both a
great strength and a well-disguised weakness. The strength is that unconscious knowledge allows the
expert to perform very complex tasks quickly, effortlessly, and accurately, and to think about other issues
while working. The weakness is that because the knowledge behind routine but complex tasks is
unconscious, experts sometimes cannot accurately describe how they perform those tasks.
Almost all work-related training is designed and/or delivered by subject-matter experts (SMEs). If SMEs
are trying to describe to trainees their expert approach to solving work problems, and their expert
approach is automated and unconscious, then the SME will inevitably make mistakes or fail to relay
pertinent information which can result in learning problems for trainees.1
1 Clark, Richard E. & Estes, Fred. (2002). Turning research into results: A guide to selecting the right
performance solutions. Atlanta, GA: CEP Press.
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Analysis
Needs Assessment
Prior to beginning a training project, it is essential to
have completed an analysis of need for the project.
Many times a training request is made, but has
minimal information to support the need for the
request.
Implementing a training needs analysis for each project will ensure that the essential information is
gathered. This analysis should include:
• Course Information
o Topic
o Course Description (including a detailed outline or list of
suggested training)
• Job Information
o Target Audience
o Description of the task, knowledge or
behavior performance need
o Any previous training on this task
o What content exists today and in what
format
o Expected productivity improvement as
a result of the training
o What else has been done to improve
performance
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o Who is specifically responsible to perform the task
o What is the problem and when did it first occur
o What does successful performance look like
o What is the effect of the current problem
• The analysis becomes more useful with the addition of the following:
o Understanding the total number of individuals in the target audience
o The general location of the audience across the globe
o What professional roles are represented
o The timeframe for completion
o A list of stakeholders, sponsors, and potential subject matter experts
o A list of existing training materials and resources and their location
o Deliverable expectations
o Anticipated training components
o Pre-requisite courses
Summary of Analysis Results
Generally the conclusion of a needs analysis results in a summation of the information reviewed and the
recommendation about whether to proceed with the project. The summary would usually include:
• Executive Summary
• Introduction
• Data Collection Technique(s)
• Performance Analysis
• Possible Solutions
• Cost Benefit Analysis
• Reinforcement Activities to Maximize Value
• Recommendation
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Effective Curriculum Alignment
Once needs analysis is complete, the team has a clearer picture and can determine where the content fits
within the current curriculum. This step offers an opportunity to ensure that the project is not a duplication of
existing content, a repeat of content readily or more cost effectively available from other resources, and that
it clearly fills a priority gap in the curriculum plan.
• Review existing courses, whether online, virtual or classroom based to ensure that the project isn’t
duplicating existing content, and if it is, explore resolutions that are available to remedy the duplication.
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Discovery
Research
The primary activity in this phase is to gather information.
• Research should include:
• Live discussion exploring the details of the project with the c u r r e n t f a c u l t y , primary Subject
Matter Expert(s), and interested members
• Identification of any additional Subject Matter Experts who may have an interest or stake
in the project outcome
Once all resources have been searched, the information is compiled and compared in order to
determine if the most current and accurate information is being used in the project. Sometimes, as a
result of this research, additional faculty, members, SMEs or stakeholders may be identified who need
to be included in the project, sometimes more current information is discovered.
Initiating Project Management
The project team creates the project documents, including the scope/SOW document and work plans with
dates of critical milestones. Decisions regarding the project are incorporated into the project documents so
that all project team members are operating in a coordinated manner as they complete their assigned tasks.
Project considerations addressed in the project documentation includes:
Integration
Scope
Time
Cost
Quality
Human Resources
Communications
Risk
Procurement, if needed
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Project Planning Document
The project planning document provides a detailed description of
the final project deliverable(s) and an outline of the resources to
be provided. It is the primary agreement indicating commitment to
the specific content and timetable for completion of the project.
The project document should contain the following:
• Initial Request Details
• Needs Analysis Summary
• Research Information Summary (location and availability
of current/supplemental resources)
• Statement of Project Scope
• Title and Description
• Instructional Design Recommendations
• High Level Outline
• Learning Objectives
• Level of Projected Interactivity
• Estimated Deliverables Dates, including date, deliverable, time required, and resource responsible
• Summary of assumptions
• Summary of risks
• Summary of roles and specific resources assigned
• Sign off
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Design & Development
Definition of Instructional Design
Instructional design is a systematic process of creating engaging, interactive, and motivational learning
activities using learning and instructional theory to enhance on-the-job performance. Effective instructional
design helps the learner to learn and has a direct impact on performance.
The process includes analysis of learning needs and goals, the development of a delivery system to meet
those needs, and design of instructional materials and activities.
When designing training:
• Write solid objectives
• Set the expectations
• Paint the “big picture”
• Link content to existing knowledge
• Use more visuals, less text
• Allow for comprehension and practice
• Assess using the objectives
CoreNet Global is committed to a learner-centered instructional model that assumes an adult's
knowledge is a function of their prior experiences, mental structures and beliefs used to interpret
the world around them and that they master new learning through practice.
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Effectively Using Adult Learning Principles
Adults learn best when they are seeking resolution to a problem or ready to accept information. As problem-
solving individuals, adults look for learning based on a need to know. It is crucial that the content be
presented as applicable and pertinent to the learners needs. This can be accomplished if learners are
provided a chance to articulate their own needs and select their own learning goals. Learning objectives
should be expressed clearly and the audience should have a chance to accept and buy into these
objectives.
• Development of new knowledge is easier when presented within the context of information that
is already familiar to adults. This means providing a clear understanding about "what's in it for
me" and showing the applicability or relationship of the new information to existing knowledge.
• Research supports the principle that adults learn best when they are actively involved in the
process. Presentations, meetings and lectures are the least opportune methods for delivering
training because their role is passive. The more actively the learner is applying or practicing
the new knowledge, the more likely long term transfer of knowledge.
• Adults generally remember concepts that are presented in the beginning and at the end, that
are linked to existing knowledge and experiences, are chunked into manageable pieces, are
outstanding, memorable and emotional AND content that is written down by the adult.
Principles of Adult Learning
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• Physical changes like visual and auditory acuity are difficult to perceive especially as they tend
to decline over long periods of time. An adult learner might be completely unaware that they
have perceptual abilities that are lower than average. Construct a learning environment that
respects potential physical impairments. In classroom settings allow students to seat
themselves close to the instructor, whiteboard or projection screen. In asynchronous or
virtual settings afford users the ability to adjust volume and zoom controls. Use reasonably
sized and clear fonts.
• Time constraints reduce adult learner productivity and adults tend to have higher learning
performance when they can set their own pace. Structure and pace instruction with adequate
time for student reflection. Instructional Designers should consider the amount of content and
the time allowance for learning. In classroom settings place breaks throughout the session that
allow students to catch up to material or speak privately with the instructor. Do not rush the
students to remain on time with a preconceived agenda; if the class is running behind schedule
do not be tempted to speed up the pace to catch up.
• Adult learners carry a deep well of personal and professional experiences. These past
experiences can enhance new learning or be an inescapable hindrance. Experience
accumulates over time with an increased chance for older learners to either profit or suffer to
a greater degree than their younger adult counterparts. Past experiences will always surface
during interactions with a learning environment. It may be difficult for adult learners to make
connections between their past experiences and the current learning content. The facilitator
or learning environment should support the learners in identifying potential bridges to relevant
past experiences. When dealing with a wide ranging adult audience this may mean utilizing
multiple exemplars to increase the chances of hitting upon a meaningful past experience.
Another strategy involves prompting the learner at key points to reflect upon their own
experiences and knowledge.
• Adults have a firm sense of self with a strong inclination to defend this self-concept from the
environment. Learning experiences have the potential of disproving long held ideas or
knowledge that has become part of the adult’s self-concept. Adults may react defensively
and consciously shut down the learning process against perceived conflicts. The respectful
treatment of adults is crucial to effectively manage learning. Opinions, comments and
questions should be valued regardless of their relevance or perceived sophistication in
relation to the content areas. As such, facilitators should provide unconditional positive regard
to adults as they engage the content. Adults are most interested and learn best when they
experience success. Creating a positive learning climate that offers every learner an
opportunity to experience a level of success motivates desire for learning.
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Developing Program and Learner Objectives
Program objectives document the overall purpose of the learning. What is the expected outcome regarding
performance?
Learner objectives are important to stay focused on what you want the learners to be able to remember
and DO after the training.
Sample objectives include verbs that are readily measured, such as –
• To match
• To define
• To analyze
• To calculate
Objective statements should NOT contain the following verbs (because these subjective verbs cannot
be measured or evaluated):
• Understand the
• Comprehend the
• Learn the
Following is a list of the levels of cognition associated with Bloom’s Taxonomy. Each one has a sampling of
the types of verbs that would be used in learning objectives being written for that level of learning.
Using Bloom’s Taxonomy: Levels of Cognition
1. Knowledge: arrange, define, duplicate, label, list, memorize, name, order, recognize, relate, recall,
repeat, reproduce, and state.
2. Comprehension: classify, describe, discuss, explain, express, identify, indicate, locate, recognize,
report, restate, review, select, translate,
3. Application: apply, choose, demonstrate, dramatize, employ, illustrate, interpret, operate, practice,
schedule, sketch, solve, use, write.
4. Analysis: analyze, appraise, calculate, categorize, compare, contrast, criticize, differentiate,
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discriminate, distinguish, examine, experiment, question, and test.
5. Synthesis: arrange, assemble, collect, compose, construct, create, design, develop, formulate,
manage, organize, plan, prepare, propose, set up, and write.
6. Evaluation: appraise, argue, assess, attach, choose compare, defend estimate, judge, predict, rate,
core, select, support, value, evaluate.
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Selecting a Delivery Methodology
Before selecting a method of delivery, it is critical to define each learning objective. Course developers
sometimes make the mistake of selecting the learning delivery and then forcing the content to fit.
Different levels of Bloom’s Taxonomy are more appropriate to
different delivery methods. Understanding the complexity of the
learning objectives and their associated Bloom’s level allows course
developers to select the right delivery methodology to enhance and
maximize the learning experience, and frequently take advantage of
multiple delivery methods.
Today’s savvy instructional designers know that one size does not
fit all and are more frequently opting for opportunities to develop
blended learning programs. This allows the learner to address some content in a self-paced, eLearning
method as is appropriate to the learning objectives for the course. Other content may be experienced
through social learning experiences and online collaborations, and finally, the content associated with some
course objectives is most effectively delivered in a face to face classroom environment.
Method of Delivery Number of
Learners
Type of Content Bloom’s Level
of Objectives
Mobile delivery to
Smart Phone
technology
Unlimited* Review, quick tips, summary of steps, flash
cards, etc. Content needed in the field,
away from the office PC, on the Client site,
etc.
Knowledge
Video (including Live
Meeting Recorded
Sessions)
Unlimited* Distribution of information only, no
opportunities for practice Content is rapidly
changing, information has to be distributed
quickly
Knowledge
Online eLearning
(online eLearning
created in Articulate,
ToolBook, Captivate,
or other tools)
Unlimited* Business knowledge, introductory
concepts, software applications, scenario-
based decisions, promotes interactive
learning with the content Stable content,
updates are infrequent
Knowledge
Comprehension
Application
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Virtual classroom
sessions (60 – 90
minutes)
Best
Practice: 5 –
15 per
session**
Collaboration between peers, expertise of
instructor is essential, complex content and
concepts, practice opportunities are
available Excellent solution for limited travel
budgets
Knowledge
Comprehension
Application
Analysis
Classroom courses (1
– 2 days)
Best
Practice: 10 –
24 per
session***
Collaboration between peers, expertise of
instructor is essential, complex content and
concepts, practice opportunities are
available
Knowledge
Comprehension
Application
Analysis
Synthesis
Evaluation
Workshops (2 – 4
days)
Best
Practice: 10 –
24 per
session
Collaboration between peers, expertise of
instructor is essential, complex content and
concepts, practice opportunities are
available Idea format for delving into more
complex objectives that require synthesis
and evaluation skills
Knowledge
Comprehension
Application
Analysis
Synthesis
Evaluation
**For an ideal learning environment, the recommended class size for a virtual training session is
between 5 – 15 learners per session for no more the 90 minutes per session.
*** For an ideal learning environment, the recommended class size for an in-person classroom
training session is between 10 – 24 learners per session.
Classroom Course Design
To ensure the consistency of the CoreNet Global user experience, standards have been established for
classroom-delivered content. Research confirms that learners like delivery of content in small “chunks.” As
a result, content should be grouped in a logical manner for presentation and maximum retention.
Exceptional facilitation skills used to guide the interactions of the learners with content should be the focus
of each session, rather than an enormous PowerPoint deck. Use of PowerPoint should serve only as a
roadmap for the facilitator, rather than a comprehensive listing of all content to be addressed.
NOTE: Relevant Graphics, photos that depict a concept and assist the learner to recall that concept,
should be included for each concept in the slides used
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It is important that the facilitator can identify and discuss the learning objective associated with the
PowerPoint pages -- What must the learner be able to DO once this content page is completed? The skilled
facilitator helps the learner connect the learning objectives to the content. If there is no clear connection to
the learning objectives, then the content may be nice to know rather than need to know. It may add
unnecessary complexity to the course or create a distraction for learners. Clearly identifying when content
deviates from the learning objectives will help the learner establish the priority of the content for learning
retention. Nice to know information can add contextual understanding or provide an opportunity for learners
to process essential information, but it should be kept to a minimum to allow the learner to focus on the
course essentials
Virtual Course Design
Virtual Training involves learners interacting with an instructor via the
Web in real time and involves active participation and transference of
knowledge and skills.
There are advantages and disadvantages to this method of delivering
training. Knowing this information can help content designers and
faculty to build on the strengths of the method and work to overcome
the challenges.
0B0B0B0BAdvantages: 1B1B1B1BDisadvantages:
no travel
easy to edit content materials
no printing / saving trees
knowledge experts who are prepared to share
easy access
Q&A
Surveys
Polls
Branding
Events vs. meetings
Tool available to all free
Recordable
Reaches worldwide audience
Retention from presentations is proven to be poor!
people falling asleep
trainers don’t know how to encourage discussion
no way to tell if participants are multi-tasking
Sessions are frequently too long
poor connections and limited bandwidth
presenter needs to be a techno multi-tasker
audience unfamiliarity with interactive tools
cultural differences in responding – especially when they are voting
comfort levels vary
monotone presenter
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Audio plus video capabilities
Helps with language barriers and cultural differences
Can include handouts and downloads
Familiar PPT format
can be boring
speakers who don’t know how to use virtual classrooms
video doesn’t play well
need second instructor as moderator
need to be chunked much smaller
not interactive
no face-to-face
trainer can’t see what’s “really” happening
design phase is more involved due to having to build in more interactivity
Training and presentations are viewed as the same thing
Whether creating a new virtual course or converting a classroom course for virtual delivery, there are several
elements to consider:
• Plan for 60 – 90 minute chunks of time
• Break course down into multiple sessions if necessary
• Identify any bandwidth issues
• Determine how each content chunk will be handled
• Create activities
• Write a script
• Practice
Virtual Course Best Practices
• Understanding the learner’s experience is the key to increased retention and results. Virtual
training sessions must be interactive, engaging, focused, relevant, and short.
• Virtual training classes should be no more than 90 minutes in length.
• Existing classroom PPT decks must be modified in order to incorporate virtual activities that
engage the learner and allow the learner to interact with the content, colleagues, and the trainer.
• In order to effectively balance the needs of the learner including the response time for
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questions, technical issues, and chat, plan for a Trainer AND a Producer to be present during
the training.
• For every one hour of virtual classroom delivery, it takes 15 hours to effectively design that
content! Plan accordingly.
• Use a variety of interactions, pictures, and whiteboards; use Arial font that is at least size 14 pt.;
and utilize the tools with Live Meeting including the Feedback dropdown menu
When designing virtual training, keep in mind the variety of tools that are available.
Most virtual classroom tools have the following annotation tools available to the facilitator and learners:
• Change feedback color
• Handouts loaded directly onto Live Meeting
• Demonstrations (e.g. software)
• Exploring a web site within Live Meeting
• Chat Highlighter
• Pointer
• Polls
• Question & Answer
• Shared notes
• Whiteboard
Visual delivery
is more
engaging,
making it more
effective than
text
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ELearning Design
Although eLearning modules can be developed using a variety of tools, the basic design philosophies are
important to consider:
• User Friendliness
• Attractiveness/Fun Factor
• Learner Support Features
• Instructional Effectiveness
• Practice Activities and Feedback
• Content Accuracy
• Learner Motivation
Online eLearning puts the learner at the center of learning, actively constructing meaning for new
knowledge rather than passively absorbing it. Online eLearning also enables learners to access training
24 hours a day, 365 days a year, as well as complete training at their own pace.
User Friendliness
• Layout: screens are designed well and scrolling is minimized.
Attractiveness/ Fun Factor
• Interaction: game, extended metaphor, or other special format engages the learner, carries through entire course; is novel, piques curiosity
• Attractive Design: layout, colors, text styles, and graphics are inviting
• Branding: use of CoreNet Global logo and colors is in compliance with standards
• Media: media and animation are used to retain attention, support content; is well designed and used wisely
Learner Support Features
• Help: clear help/navigation instruction screens are provided when needed
• Action text: is present, and specifically states actions to be taken, is in standard color, and uses action arrow; Names of buttons are in bold i.e., Click Submit and Exit
• Aids: Glossaries, job aids, workbooks are used effectively
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Content Accuracy
• Factual: Content is mathematically and factually accurate
• Current: Content is not likely to become outdated due to references, selected examples
• Graphics and text is culturally diverse, considers the global audience
Ensuring Instructional Effectiveness
• Goals and objectives are clearly communicated to the learner
• Are learning objectives specific and observable? Give behavior desired and criteria.
• How will the learner remember or use this information? Mnemonic device?
• Active Learning: course uses a high proportion of active, student centered learning activities
• Chunking: content is chunked in small, discrete blocks; sequenced in a clear, logical way
• Are there transitions between concepts?
• Content is sequenced in a logical way
• Clear, and concise direct writing make the content easy to absorb
• Correct punctuation, spelling, no missing words, bulleted lists
punctuated correctly.
• Font size and style is consistent throughout
• Colors for elements: Verify that all the color(s) are the same on all
pages. (e.g. pop-up and text boxes)
• Verify that the format/location of recurring buttons or images are the same
Encouraging Engagement: Practice Activities and Feedback
• Practice Frequency and Quantity: Practice activities are frequent, follow a unit of content and are
adequate to ensure mastery and retention
• Practice Quality: practice activities are dynamic, challenging, and engaging; contain an introductory
statement and clear learner instructions
• Practice Type: Practice activities are designed to maximize similarity to actual job tasks. Case
scenarios, or interactive experiments are used to enhance problem-solving exercises
• Feedback: is clear and instructive
• ROK: questions/answers support objectives; appropriately test knowledge
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Building Motivation
• Inquiry Method: Questions and paradoxes are included to make learners think
• Messages or symbolic rewards are included to encourage/praise hard work
• Examples used relate to learners’ work
• Program Relevance: does program explain its relevance to learners (WIIFM) at the beginning of the
lesson
• A variety of media is included to create/ sustain learner interest, allow learner to interact with the
content
• Lesson and Course summary are present, complete, reinforces concepts taught
Graphics Considerations
No matter the type of learning being designed, relevant graphics should be used in order to assist the
learner with comprehending and recalling the concepts. By definition, a “relevant graphic” is a photograph
depiction of a concept that assists the learner to recall that concept.
The use of clipart is discouraged and is NOT in accordance to CoreNet Global’s learning team approach
regarding the use of graphics. Royalty-free photographs will be used in all course materials
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Assessment Design
General Guidelines
• Determine the purpose of the assessment
• Match the requirements of the test items to the designated learning
objectives
• Write using simple, complete grammar and wording
• Create items that are worded at the average reading level of the
targeted learning population
• Ensure that each test item has one undisputedly correct answer
• Write test items at a level of difficulty that matches the learning
objective and the targeted learning population
• Include a variety of test item formats
• Review all test items once they are compiled for the test to ensure
that the wording of one item does not give away the answers to
another item
• Have a person less familiar with the content to review test items to
identify points of confusion or grammatical errors
• For a multiple choice test item, distribute the correct answer evenly among the options to reduce
the chance that a learner will try to guess the correct answer based on the pattern of correct
answers.
• For example, do not always make “C” the key.
• For a multiple choice test item, ensure that there is the same number of options for each
multiple choice item
• For a true/false test item, make all statements approximately the same length to reduce the
chance that a learner will try to guess the correct answer based on the length of the statement
• For a true/false test item, maintain an equal amount of true/false statements and distribute them
randomly to reduce the chance that a learner will try to guess the correct answer based on the quantity
or pattern of true or false answers.
• Do not ask questions that do not assess one of the learning objectives
• Do not focus on trivial issues that promote shallow memorization of facts or details
• Do not make test items intentionally difficult or tricky
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Delivery
When you think of delivering a course to learners, traditional classroom delivery
may come to mind. However, “delivery” in CoreNet Global’s learning
development process goes much deeper. This section discusses the standards
and best practices associated with preparing for and providing delivery of the
end-product to the learner. The sections covered include:
• Preparing eLearning courses for the Quality Assurance and Learning Management System loading
processes
• Delivering virtual and traditional classroom courses (tips and tricks when presenting)
Review Process
As you begin the review process, the Review Checklist will provide some guidance as to what you should
be looking for as you review materials. This checklist can also be used once you have completed your
review as a final validation.
Review Checklist
Focus and Purpose:
• From the SME's perspective, what is the purpose of this course?
• From the learner’s perspective, do all of the course elements support the purpose statement above?
• Is the purpose statement clear to the learner?
• Are the benefits from the learner’s perspective provided?
• Are there prerequisites to this course? If so, have they been identified?
Audience:
• From the SME's perspective, do the learning objectives meet the needs of the audience? • Is the depth of content covered in this course appropriate for the intended
audience? • Does the course contain unclear language or concepts that may not be understood?
• Is the use of acronyms avoided? (all terms clearly spelled out)
Research:
• Are all sources of information, charts, graphs, and research sourced and credited?
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• Have all copyrights\trademarks been applied per CoreNet Global standards?
Design:
• Are all of the objectives actionable and measurable? For example, the learner will
“describe,” “restate,” “match,” “analyze,” “recall,” etc.
• Are the following verbs avoided (within the objectives)? The learner will “understand,” “learn,”
“know how to” etc.
• Are the review questions directly linked to the objectives of the course? (No trivial questions
are asked.)
• Are the review questions constructed as “multiple choice,” in question format and provide four
well- written choices? (No true/false, fill-in-the-blank, or all/none of the above.)
• Does the course proceed in a logical and organized way? What would you do differently?
• Is each concept organized around one main objective?
• Is the text on the page pleasing to the eye? (no scrolling) (online eLearning)
• Are there reinforcement activities for each objective built into the course?
• Are the activities appropriate? What suggestions do you have to improve the activities?
• Is each concept clearly explained using the least amount of words
possible?
• Has all non-critical content been removed (need to know vs. nice to know)?
• Is like information grouped together?
• Are ample examples and case studies provided?
• Is the learner provided an opportunity to write down notes, key concepts and important information?
• Is the timing of the course reasonable from the learner’s perspective? (Maximum: 45-
minute eLearning, 90-minute virtual)
• Does the timing for each section\activity seem reasonable? (classroom)
• Is there enough facilitator direction? (classroom and virtual)
• Is there adequate debrief guidance for the facilitator? (classroom and virtual)
• Do the Job Aids and Reference Guides contain the appropriate information?
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Development:
• Are relevant, appropriate and royalty-free photographs used on each page, as needed? (No clip art)
• Are there obvious spelling and grammar errors? If so, where?
• Does each activity function as designed?
• Is the navigation clear, easy and functional (if applicable)?
• Is the course engaging and interactive?
• What improvements would you recommend
Quality Assurance
The quality assurance process helps to ensure that learners experience consistent, accurate,
engaging, and professional learning activities that enhance job performance. All courses, no
matter the method of delivery, should meet the following minimum quality assurance standards:
• Approved CoreNet Global templates are utilized
• Faculty/Subject matter experts are involved throughout the design process and approve of the course content
• The Chicago Manual of Style rules are applied
• Language used within courses is culturally sensitive and appropriate for the audience
• Royalty-free photograph images are used (no clipart)
• Electronically-delivered courses function properly (see chart below)
ELearning Functionality Review
Defect Category Description
Functionality
Verify that all buttons work correctly on each page.
Verify that each section/module opens correctly from the main menu.
Verify that interactions work correctly.
Verify that hyperlinks work correctly.
Verify that pop-up screens open and close correctly.
Verify that page numbers are correct.
Verify that there are no unusual marks or designs on the pages.
Verify that all online eLearning and lesson name instances are correct.
Verify that the most current corporate logo is used throughout the online eLearning.
Verify that the most current development tool template has been used.
Verify that the pictures or lines on the page do not cut off the text.
Verify that sub screens/informational boxes open with content.
Verify that when a pop-up screen is open, the underlying text does not bleed through.
Verify that subject line and browser title displays the appropriate online eLearning name
within the instructor help email.
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GUI Verify that each learner interaction includes detailed instructions as to how the interaction
works.
Verify that all text within a video or screen capture is legible.
Text
Verify that a clear and concise writing style was used.
Verify that there is correct punctuation for each sentence.
Verify that all words are spelled correctly.
Verify that there are no missing words in sentences.
Verify that all bulleted lists are punctuated correctly.
Verify that font style and size is consistent throughout online eLearning.
Consistency
Verify that all the color(s) are the same on all pages. (e.g. pop-up and text boxes)
Verify that the format/location of recurring buttons or images are the same.
Verify that the directional arrows are the same color and size.
Verify that the colors of the words are the same, no different color letters.
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Best Practices
In the Classroom
• Prepare the Room and Materials - always review the manuals, hand-outs, etc., visit the training room,
verify the equipment is working properly
• Practice - practice the delivery, but don’t memorize it. Express your ideas clearly and concisely
• Be available both before and after class to answer questions.
• Your role as facilitator is to create an atmosphere in which a person is self-motivated. Establish the
purpose of the course and obtain buy-in from your learners.
• Start on time, end on time.
• Establish ‘Ground Rules’ at the beginning of the session. Several example ground rules include:
• Be Respectful of Others
• Participate
• Start & End on Time
• Learn from Each Other
• Be Patient with Others
• Stay Focused
All learners need to be actively involved, not by hearing the information but by doing. Learners must be
able to apply, to do, and to do with understanding.
• Avoid reading the manual or lecturing for long periods of time. Your course should be
interactive, engaging, and energetic.
• Be supportive of learners and their questions. Avoid jokes and comments that may be
perceived as offensive or may be confusing due to cultural misunderstandings.
• YOU are the most important ingredient in your training. How you look, speak, react --
your body language --can make or break your course.
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In the Virtual Classroom
A strong trainer:
• Gets people involved
• Allows opportunities for the learners
to use the tools
• Has active listening skills
• Uses a variety of questioning techniques
• Does not get caught in lecture loops
Voice is very important as you are unable to convey body language or expressions unless you’re using a
webcam
• Ability to modulate your voice
• Vary the pace every 5 – 6 minutes
• Carry enthusiasm
• Avoid “umming” & “ahing”
Never read the slides.
• They can elaborate, illustrate or summarize
your points
• They should never be the presentation
Use stories to illustrate major learning points
• Ask learners to share their stories
Point to, highlight, draw & notate the slides as you facilitate
Use the whiteboard as you would a flipchart
• Prepare what you will want to put on the whiteboard ahead of time in a separate document &
just copy & paste text to the whiteboard as needed
• Encourage participants to use the whiteboard or appoint a scribe from the audience
Invite participants to use the Q&A function to ask questions
– Practice delivering each virtual training
class PRIOR to hosting learners
– Avoid reading the slides
– Avoid the use of jargon and acronyms
– Mark on EVERY slide
– Remember to keep learners engaged
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• Anticipate & prepare for learners questions & difficulties
• Get familiar with the technology
• Do a “dry” run – Practice, Practice, Practice
Prepare the Learners
Point out help resources if there are any technical difficulties and provide help number and link for technical
service. Don’t assume learners skill level of virtual classroom tools.
• Show Q&A features you will be utilizing
• Set participation expectations: Let the learners know what and when they will need to contribute/what level of participation will be needed.
• Interactivity tools – annotation, highlight, text tools, color squares, shared notes, attendance etc.
• Give a short demonstration of each tool (2-3 minutes total)
• Let them know where they can download any files that are needed
Recorded Virtual Classroom Sessions
Although many virtual tools have the ability to record each meeting, creating and posting recorded
sessions is highly discouraged.
By definition, virtual training sessions must be interactive, engaging, focused, relevant, and short in order to
increase retention and change behavior. Once a virtual training session is recorded, it then becomes an
asynchronous presentation and loses its interactivity. Essentially, the learner is passively watching a
presentation of information rather than being actively engaged with their learning.
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Evaluation
Plan to Evaluate Results
When post training evaluation and assessment is required, the critical skills, knowledge and behavior that
need to be assessed must be determined up front. Knowing what will be assessed ensures that content
development focuses on what is important. Learning objectives clarify the skills, knowledge and behavior to
be assessed and provide a roadmap to the designer regarding what content to include and what to leave
out.
Kirkpatrick’s Model of Evaluation
The Kirkpatrick Foundational Principles are the key beliefs underpinning the Kirkpatrick Evaluation Model.
The end is the beginning.
Effective evaluation begins before the learning program even starts. Don Kirkpatrick said it best (1st
Edition, Berrett-Koehler, 1993):
"(Learning professionals) must begin with desired results and then determine what behavior is needed to accomplish them. Then trainers must determine the attitudes, knowledge, and skills that are necessary to bring about the desired behavior(s). The final challenge is to present the training program in a way that enables the participants not only to learn what they need to know but also to react favorably to the program."
It is important that the results are defined in measurable terms so that all involved can see the ultimate
destination of the initiative. Clearly defined results will increase the likelihood that resources will be used
most effectively and efficiently to accomplish the mission.
Attempting to apply the Kirkpatrick levels of training evaluation after a program has been developed and
delivered makes it difficult, if not impossible, to create significant value.
Return on Expectations (ROE) is the ultimate indicator of value.
Stakeholder expectations define the value that learning programs are responsible for delivering. Learning
professionals must ask the stakeholders questions to clarify and refine their expectations. This is a
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negotiation process in which the training professional makes sure that the expectations are satisfying to
the stakeholder and realistic to achieve with the resources available.
Once stakeholder expectations are clear, learning professionals then need to convert those typically
general wants into observable, measurable success outcomes by asking the question, "What will success
look like to you?"
Value must be created before it can be demonstrated.
Research suggests that as much as 90% of training resources are spent on the design, development, and
delivery of training events that yield 15% on-the-job application (Brinkerhoff, 2006). Reinforcement that
occurs after the training event produces the highest level of learning effectiveness, followed by activities
that occur before the learning event.
Currently, learning professionals are putting most of their resources into the part of the training process
that produces the lowest level of business results. They are spending relatively little time on the pre-
training and follow-up activities that translate into the positive behavior change and subsequent results
(Levels 3 and 4) that organizations seek.
A compelling chain of evidence demonstrates bottom-line value.
Following the Kirkpatrick Foundational Principles and using the levels of training evaluation help to create
a chain of evidence showing the business value of the learning program. It consists of quantitative and
qualitative data that sequentially connect the four levels.
The chain of evidence serves to unify the learning and business functions, not to isolate learning
programs or set them apart.
The original four levels of training evaluation created by Dr. Don Kirkpatrick in the 1950s have been clarified
with the New World Kirkpatrick Model. Below is an outline of the updated Kirkpatrick Model of training
evaluation with the original definitions and new explanations.
The New World Kirkpatrick Model
Level 1: Reaction
To what degree participants react favorably to the training
Customer Satisfaction
The original definition measured only participant satisfaction with the training.
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Engagement
The degree to which participants are actively involved in and contributing to the learning experience
Relevance
The degree to which training participants will have the opportunity to use or apply what they learned
in training on the job
Level 2: Learning
To what degree participants acquire the intended knowledge, skills, attitudes, confidence and
commitment based on their participation in a training event
Knowledge “I know it.”
Skill “I can do it right now.”
Attitude “I believe this will be worthwhile to do on the job.”
Confidence “I think I can do it on the job.”
Commitment “I intend to do it on the job.”
Level 3: Behavior
To what degree participants apply what they learned during training when they are back on the job
Required Drivers
Processes and systems that reinforce, encourage and reward performance
of critical behaviors on the job
Level 4: Results
To what degree targeted outcomes occur as a result of the training event and subsequent
reinforcement
Leading Indicators
Short-term observations and measurements suggesting that critical behaviors are on track to
create a positive impact on desired results
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The CoreNet Global Evaluation Process
CoreNet Global uses multiple types of evaluation to determine the effectiveness of the learning programs in
achieving the established goals. Consideration is given to the many factors outside of course design to
determine effectiveness, including facilitator skills, environment, cultural and language variables, and
individual readiness for learning.
This includes:
Faculty/Course Observations (see appendix)
Participant Feedback
Faculty Input and Feedback
Stakeholders Feedback: Chapters, Corporate Partners, Board of Directors
Peer Reviews
Testimonials
Metrics and Programmatic Analysis
Using Summative Evaluation for Program Improvement
CoreNet Global uses the resulting analysis of available evaluation data to determine the need for
improvements, enhancements, or refinements to learning programs.
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Course Documentation
When designing learning documentation, the needs of the learner are the primary consideration. Ask the
following:
• Who will use the materials?
• How will they use them?
• When will the learners need the training manual? Consider any pre-work such as reading or
completing assessments.
• What do your learners expect?
• Where will your learners use this manual? Consider environmental factors
• Why do your learners need training documentation?
Characteristics of effective learning documentation includes
taking into consideration these attributes and differences
between learners
• experience
• cultural background
• values
• language
• environment
All documentation should be designed from the learner’s
point of view and must be available in a form and place that
learners can refer to when needed. The document should
have information that is:
• easy to find
• easy to comprehend
• up-to-date, reflecting latest changes and revisions
• reliable and convincing
• useful
• related to the learning objectives
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Classroom and Virtual Classroom Documentation
Course documentation for all CoreNet Global courses in individual course Tool Kits for use by facilitators. The
Tool Kits will consist of the following:
Facilitator’s Manual
Participant Guide
PowerPoint Presentation
Course Overview, including
o Course Description
o Learning Objectives
Summary of Essential Learning, including
o Action Planning
o Links, Samples and Resources
Course Assessment
Course Evaluation
Additional Resources, as designed by the Instructional Designer
NOTE: Learners will not be given print outs of the PowerPoint presentation or the 3 slide notes taking pages
available in the PowerPoint software. The presentation is a subset of the overall course and may not
accurately reflect the course concepts when taken out of the context of the total learning experience.
All documentation for classroom and virtual classroom courses must be filed in the shared
drive and contain the following folders with the appropriate current course information:
Learning Objectives [and competencies], including
interactions planning document
Assessment Questions [and answers]
Facilitators Guide
Participant Guide
Supplemental Resources, including:
o Handouts
o Links, Samples and Resources
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o Summary of project contributors
o Acknowledgements and credits
o Summary of cited sources
Each of these folders will also contain a dated archive folder with all previous versions of these
documents
ELearning Course Documentation
All deliverables and digital documentation for eLearning courses must be filed in the shared drive and
contain the following:
Folder containing all of the resources from the
Discovery Stage used by the Instructional Designer
All graphics in one of two sub-folders, royalty free
graphics or those with the associated documentation of
purchase and permitted usage
Project documents for the current version of the
course, along with a folder containing all archived
versions. This includes the needs analysis, project
management document and other resources like a
summary list of all contributors to the project and their
contact information
Compiled/SCORM Files for the current version of the course
Source files from the associated authoring tool for the current version of the course
Each of these folders will also contain a dated archive folder with all previous versions of these
documents
Archiving only the compiled files for eLearning courses exposes the organization to the risk of having to
completely rebuild courses from scratch should the published files be damaged/corrupted or lost in a
technology crisis. Published files can’t be reopened and edited. The organization must have the source
files to republish/compile and repost to the delivery platform (usually wither website or LMS) with a
minimum of downtime.
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Appendix:
Facilitator’s Guide – Branded Sample
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Participant Guide – Branded Sample
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Course Evaluation Sample
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Bloom’s Verb Chart
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Faculty/Course Observation
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