learning solutions programme success stories

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New Learning Solutions from Finland Examples funded by the Finnish Funding Agency for Innovation Tekes

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Page 1: Learning Solutions Programme Success Stories

New Learning Solutions from FinlandExamples funded by the Finnish Funding Agency for Innovation Tekes

Page 2: Learning Solutions Programme Success Stories

Kristoffer Rosberg, [email protected]

www.skillpixels.com

An adaptive math game with real time learning analytics

Need

• Educational games and mobile devices are the preferred

language and format for children. The science of

Learning Analytics has not been harnessed yet in

educational games

Solution

• Math learning game where children teach a digital pet to

learn a corresponding amount of knowledge to a certain

grade in school curriculum

Benefits

• Better learning results because due to interactive, easy,

individual and adaptive gameplay. Learning analytics and

stored data helps in evaluating and monitoring learning

results

Users

• Children and families, also teachers/schools

Page 3: Learning Solutions Programme Success Stories

Fun and effective way to learn math

www.10monkeys.com

[email protected]

Need

• The demand for accessible high quality e-learning

content is rapidly growing

• Today more than 400M children aged 4–12 have access

to technology

Solution

• Digital math learning tools and games for kids

• Beautiful, fun and easy-to-use applications, which are

easy to adopt to a classroom and perfect for extra

practice at home

Benefits

• Helps kids to achieve a solid ground in basic mathematics

• Saves teachers time and makes teaching more efficient

Users

• K12 teachers and students

Page 4: Learning Solutions Programme Success Stories

Math learning game for kids

Need

• Learn math in fun and easy way

• Math Ahoy! learning games are based on the principle

that we learn best when using and creating information

Benefits

• Games are fun and engaging for the students, but also

valid educational tools for the teacher

• Students get to use and apply their knowledge

• All game content is safe for children 4+ years

Users

• Children, schools, families etc.

Decide where you want to go

and use math to get there.

That’s what makes Math Ahoy!

Different.

[email protected]

www.eduplus.fi

Page 5: Learning Solutions Programme Success Stories

Classical music education, anywhere

Need

• High-quality elementary classical music education without

the need to travel to distant locations

Solution

• A distance education solution for violin studies. Live

weekly lessons are documented for online broadcasting

Benefits

• New learning environment

• Top-level music pedagogy can be brought anywhere

Users

• Students and music pedagogy professionals

• Music institutions, universities, teachers and [email protected]

www.minifiddlers.org

Page 6: Learning Solutions Programme Success Stories

Location based learning experience

Need

• Support the formal learning in schools with a mobile device

Solution

• A location based learning environment where materials can

be imported through open interfaces to maps and places

Benefits

• Easy to use platform can be used to any school subject or

educational level

• Possibility to move outside the classroom and participate

interactively

• The game motivates learning and teacher can observe

learning results

Users

• Schools and teaching centres

• Museums, cities and cultural [email protected]

www.citynomadi.com

Page 7: Learning Solutions Programme Success Stories

Activating learning outside the classroom

Need

• Bring fun and out-of-the-box thinking to learning

• Flexible, exciting and fun learning methods

Solution

• Create and share personalized lessons, exams and

exciting experiences for indoors and outdoors

• Brighten teaching with location-based elements,

such as GPS checkpoints and QR-codes

Benefits

• Safety by guidance, live monitoring and chat

• Differentiation, integration of topics, teamwork

• Motivation by gamification, variation for school days

Users

• Forerunners representing all educational [email protected]

www.taz.fi

Page 8: Learning Solutions Programme Success Stories

Homework asignments gamified

Need

• Raising the motivation for homework

• Lack of motivation, boring assignments and lack of

connection with the real world cause homework being

increasingly ignored

Solution

• Homework with Activation Engine – a cloud platform for

assigning and doing homework in a social and gamified

way

Benefits

• Better accountability, more engagement, game-like fun

Users

• Teachers & students [email protected]

edu.activationengine.com

Page 9: Learning Solutions Programme Success Stories

Digitalizing schools

Need

• Schools need support to keep up with the digital

development and to be forerunnes in using IT tools

Solution

• A comprehensive consulting service for schools from

choosing devices to in depth teacher training

Benefits

• Possibility to create IT teaching environments to any

subject

• The pedagogical aspect is taken into account. IT is

adapted to teaching, not vice versa

Users

• All teaching environments and situations, schools,

municipalities, teachers, pupils, parents

Pupils working in one of our

Pilot Schools, Piikkiön

yhtenäiskoulu.

[email protected]

www.ilonait.fi

Page 10: Learning Solutions Programme Success Stories

Cloud based desktop for your digital learning tools

Need

• Easy user interface where all learning materials, tools,

games and software can be used in one place

Solution

• Cloud based desktop, “Electronic schoolbag”, which includes

all essential tools for management, teaching and learning

Benefits

• Teacher can personalize the contents needed in teaching

• Combines learning tools and playfulness, leads to better

learning results

• Application programming interface, API, doesn’t limit the

possibilities to choose the services which are in use

Users

• Schools, teachers and students in basic [email protected]

http://dreamschool.sg

Page 11: Learning Solutions Programme Success Stories

Mobile Social Learning & Guidance

Need

• Students can build their own contextual based learning

narrative

Solution

• Seek’n’Share provides access to multimedia content

linked to locations in their environment

• Mobile service platform for group-based co-learning

and exploration, including native Android application

for tablets and smartphones

Benefits

• Multimodal interaction makes co-creation and social

learning highly engaging

• Naturally makes the students walk during the lessons

Users

• Schools, cities, travel companies, museums, parks, …

[email protected]

[email protected]

www.uta.fi/sis/tauchi/index.html

Page 12: Learning Solutions Programme Success Stories

Light and Drama to Encourage Physical Exercise

Need

• Children need to be encouraged to participate in physical

exercise

Solution

• Light Game: a story-based exercise game utilizing light

and sound to engage students to exercise

• Possibilities of lighting technology combined with story

and drama elements

Benefits

• Makes physical exercises more appealing

• Highly cost efficient solution, end users (like pupils)

are excited and thus perform more physical exercises

• Different stories produced for different users

Users

• Schools, teachers and students in basic education

[email protected]

[email protected]

www.uta.fi/sis/tauchi/index.html

Light Game is commercialized

by Multisense Oy

Page 13: Learning Solutions Programme Success Stories

Immersive Embodied Spoken Language Training

Need

• Spoken language is not practiced enough

• Students need to improve their spoken language skills in

realistic settings

Solution

• CityCompass: embodied and spoken multi-user language

training application for practical everyday situations

• Learning situation simulates a real language use situation.

Offers also individualized communication support

Benefits

• Embodied interaction and spoken language used actively

• Possibility to connect students across the world

• Combines learning tools and playfulness

Users

• Schools, teachers and students

[email protected]

[email protected]

www.uta.fi/sis/tauchi/index.html

Page 14: Learning Solutions Programme Success Stories

Digital Storytelling for Active and Collaborative Learning

Need

• To success in today’s society students need 21st skills, such

as problem solving and innovation skills and digital literacy

Solution

• MoViE (Mobile Video Experience) builds on web and mobile

application. Product is free and it can be ordered via email

• A tool for creating and sharing digital stories. With digital

storytelling students can learn collaboration, intercultural

awareness, digital competence and problem solving

Benefits

• Easy to integrate with curriculum

• Enhances active learning and engagement

• Enables learning in and outside school

• Safe to use

Users

• Students from preschool to highschool, [email protected]

cicero-movie.edu.helsinki.fi

Page 15: Learning Solutions Programme Success Stories

Living lab for playful learning solutions

Need

• Environment and meeting venue based on living lab concept

• A genuine ecosystem for user-oriented product and service

innovation activities based on learning, technology and society

Solution

• Interdisciplinary hub for cutting edge research, development,

training and collaboration

• Situated at the Department of Teacher Education University

of Helsinki

Benefits

• Co-develop, design and test novel playful learning solutions

• Network with makers in education and gaming

• Become frontier in the next generation of playful learning

solutions

Users

• i.e. game developers, researchers, teachers, educators, day

care centers, schools, families, libraries

[email protected]

www.plchelsinki.fi

“Let's play, create and learn

together.”

Page 16: Learning Solutions Programme Success Stories

Educational game design best practices

Need

• Evidence-based pedagogical validation of educational games

to accelerate entry to prospective markets

Solution

• Validated, comprehensive evaluation for educational games

• Flexible and effective educational network

• Contextual – pedagogical – enjoyable – technological

Benefits

• Multi-dimensional, progress-oriented evaluation feedback

• From personal experiences to genuine measurable learning,

and even neurological-psychological results

• Justification and boosting of the products’ way to the markets

and thus reducing the investment risks

Users

• Game companies, other parties interested in educational game

development

Please contact:

[email protected]

Page 17: Learning Solutions Programme Success Stories

Recognize learning with Open Badges

Need

• People deserve recognizition for valuable skills they learn

in voluntary work and organizations

Solution

• With Open Badge Factory cloud-based solution you can

digitally promote people’s learning experiences and skills

Benefits

• You can reward people in your organization

• Badges give your organization positive image eg. in social

media and communicate about possibilities you offer

Users

• Companies, organizations, voluntary work, schools etc. [email protected]

www.openbadgefactory.com

Page 18: Learning Solutions Programme Success Stories

Activating academic teaching concept

Need

• To train and help academic teachers to change the teaching

tradition to meet better the modern demands of working life

Solution

• The Smart Classroom aims at combining entrepreneurial

pedagogy, physical and virtual teaching spaces, teaching

materials and tools and teacher training to create a modern

and effective education environment

Benefits

• New and more activating academic teaching traditions which

challenge the traditional ways of university lecturing

• Students are better trained to meet the modern demands of

working life

Users

• Universities, university teaching staff and teacher education

[email protected]

[email protected]

www.bid.utu.fi

Page 19: Learning Solutions Programme Success Stories

Customizable dashbord for learning

Need

• A user friendly way for teaching to share all learning

materials, conversations and timetables

Solution

• Personal, customizable dashbord that works on any device

and combines all course materials, tools and systems

Benefits

• Possible to create widgets for all learning contents and

different teaching situations in one place

• Learning is independent from time and place

• Pupils can participate in various ways because of

interactive way of learning

Users

• Universities and [email protected]

www.lumitools.com

Page 20: Learning Solutions Programme Success Stories

Business Management Simulation Game

Need

• Apply the educational contents in practice and prepare

students better for working life

Solution

• A browser-based business management simulation game

Benefits

• Students learn cooperation and decision-making in teams

• Learning by doing leads to better outcomes, the simulation

reflects real business challenges and helps students apply

their knowledge in practice

• Flexible and customizable simulations can be applied to

different topics at school

Users

• Higher education, incl. business schools, colleges,

universities, and polytechnics. Also used by companies

for training purposes

www.cesim.com

[email protected]

Page 21: Learning Solutions Programme Success Stories

Manage your staff’s know-how globally online

Need

• Train employees in an efficient way, regardless of time

and place. To store data and results in one place

Solution

• Learning management system where student

management, learning results and e-learning are

integrated

Benefits

• Easy user interface that can be used in any mobile

device or computer over web

• Comprehensive control of the training process

• Enjoyable learning experience and effective outcomes

Users

• All companies which have education needs eg.

franchise businesses, possible also for schools

”Both student enrollment and

automatic handling of training

expenses have made our

operations more efficient and

they have saved a lot of our

time and effort.”

[email protected]

www.rediteq.fi

Page 22: Learning Solutions Programme Success Stories

Company training on the go

Need

• To train staff fast and easy on the go or when there is not

possibility to participate in long education periods

Solution

• Prewise Gimlet Mobile Learning Platform can support

teaching or to be used to check details when working

Benefits

• Possibility to reach many people anytime, anywhere with

substantially low costs

• Two-way learning process because people can share and

create content with mobile tools

• Customizable for all kinds of companies and materials

Users

• All companies that need to train their employees [email protected]

www.prewise.com

Page 23: Learning Solutions Programme Success Stories

Pilot Training – That Repays Your Investment

Need

• Number of aircraft expected to double by 2030. Over

50.000 new pilots needed to meet the demand

Solution

• Multifly MPL is a modern competency based training

concept to train A320 co-pilots

• Training is based on a combination of modern simulation

technology and traditional flight training

Benefits

• From scratch to A320 co-pilot in just 20 months

• Utilization of modern technology from the first flight hour

• Integrated economical operations training to gain at least

1% saving in operating cost of the customer airline

Users

• Airlines operating A320 aircraft

www.multifly.net

www.finnairflightacademy.com

www.patria.fi

Page 24: Learning Solutions Programme Success Stories

Track load and recovery in global work and learning

Need

• Gage the impact of globally distributed work and learning

on cognitive demands and knowledge worker productivity

Solution

• Science and evidence-based package to characterize

global work and learning demands and track

individual cognitive and physiological load, and recovery

Benefits

• HR customized guide for individual productivity and

wellbeing

• Individuals tracking of stress level, productivity, and

wellbeing

Users

• Global companies and educational institutionswww.innovationsforlearning.net

Project: UNCODE

25% of Workers

Engage in

Global Teamwork

Page 25: Learning Solutions Programme Success Stories

Communication saves lives

Need

• Fluent ICT supported communication processes

in emergency care

Solution

• To offer pedagogical models for simulation-based

teaching and learning spaces developed by

researchers

Benefits

• Improved ICT tools & simulation-based

environment

Users

• Emergency and safety professionals, students

and [email protected]

www.ulapland.fi/medipro

Page 26: Learning Solutions Programme Success Stories

Fulfill your dream and learn to play guitar online

Need

• We all have dreams, but we forget them. Learn to play

the guitar regardless of time, place and life conditions

Solution

• A Netflix like combination of Guitar Hero and a Songbook

for adults

Benefits

• Works on all possible platforms (mobile or not)

• Easy to start, learning is broken down to easily

comprehensible parts

• Learn to play the guitar by playing your favorite songs

Users

• Anyone who has a dream of playing guitar [email protected]

www.rockway.fi

Page 27: Learning Solutions Programme Success Stories

Smart Learning Data solution

Company

• Claned Group is a social learning company and the

developer of CLANED™, an open, personal learning

environment and Smart Learning Data solution.

• CLANED™ is the world´s first solution that combines

both educational data mining and learning analytics

research utilizing Smart Learning Data. The company

was founded in Finland in 2013 and operates today in

Helsinki, London and Singapore

Benefits

• Learner-centric design, easy-to-use and free for learners

• Delivers state-of-art learning analytics no-one else can

provide in the world

Users

• K12+ students, teachers, educators, education content

creators, application developers www.claned.com

Page 28: Learning Solutions Programme Success Stories

Get in contactMs. Suvi Sundquist

Learning Solutions Programme ManagerTekes

[email protected]+358 50 5577 675

SuviSundquist