learning objects in different pedagogical paradigms albert ip prof. iain morrison
DESCRIPTION
How do we use in different learning paradigms? Who is “we”? “What” is used? “How” “what” is used by “we”?TRANSCRIPT
Learning Objects In Different Pedagogical
ParadigmsAlbert Ip
Prof. Iain Morrison
Blind men & the elephant
John Godfrey Saxe's ( 1816-1887) version of the famous Indian legend
How do we use in different learning
paradigms?Who is “we”?
“What” is used?“How” “what” is used by
“we”?
Some pedagogical paradigms
Tutorial, Drill and Practice• a tutorial environment• a testing/assessment environment
• Reuse unit:– items– tests
Case Method• A teaching case is a story describing,
or based on, actual events, that justifies careful study and analysis by students
• discussion-based and experiential
• Reuse Unit– teaching case
Goal-based learning• simulations in which there is a problem
to resolve, or a mission to complete. • require learners to assume the main
role in the resolution of the problem or the pursuit of their mission
• Reuse Unit– scenario– Supporting experience
Learning by designing• core learning activity is the design
of an artifact.• practice-based disciplines
(engineering & architecture)
• Reuse Unit– none
Web-based role-play simulation
• learners take on the role-profiles of specific characters in a contrived educational game (Linser, Naidu, & Ip, 1999)
• acquire the intended learning outcomes & make learning enjoyable
• Reuse Unit– scenario, role descriptions– resources
Distributed problem-based learning
• exemplifies authentic learning and emphasizes solving problems in rich contexts
• Reuse Unit– problems
Critical incident-based computer supported
learning• A critical incident (from the workplace) presents a learner with a learning opportunity to reflect in and on action.
• Reuse Unit– none
• learning support needed
Rule-based simulation• Microworlds, or computer
simulations of restricted environments
• Reuse Unit– agents in microworlds
Exploratory Learning• Through the process of discovery, or
guided discovery, the student learns facts, concepts, and procedures.
• Reuse Unit– resources and related metadata
description for discovering the resources
Cognitive tool• learn “with” interactive learning
tools
• Reuse unit– tools
Resource-based Learning Environment
• emphasizes a transformation of meaning through learner-centered, system-facilitated action
• Reuse unit– resources
Summary
Types of resources• specifically written up reading material• resources originally created for other
purposes• multimedia resource (content, situations
and authority)• structured resources (together with
interactivity)• special software
Learning resources
Teaching resources
Reading materials
Multimedia
InteractiveContent
News &other NEFresources Generic
rendering
Softwaretools
Specialrendering
Learn “with”computer
Learn “from”computer
Learning Objects
Resource + RenderingEmbedded
“Found”
Learning
NEF
Attaching LOM does not make a digital entity a
“learning object”!• Metadata is for “resource
discovery”• Attaching Metadata to a resource
may make the resource a “learning resource” - “found”
Rendering a digital entity does not make “learning
object”!• Rendering enables “interaction”
with a resource• Rendering may promote a
resource to an object
Educational resource may NOT be learning resource
• Teacher resource is educational resource
• Teacher resource is NOT learning resource
Learn
fromwithvia
Computer
Learning objects
Software tools
Communication(peer learners)
?????????????????
John Godfrey Saxe's ( 1816-1887) version of the famous Indian legend