learning in liminal spaces: how children can alter their social life using social media

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LEARNING IN LIMINAL SPACES Dr. Alexandra Bal EdgeLab, RyersonUniversity AREA, April 9 th , 2011 New Orleans

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Page 1: Learning in liminal Spaces: how children can alter their social life using social media

LEARNING IN LIMINAL SPACES

Dr. Alexandra Bal

EdgeLab, RyersonUniversity

AREA, April 9th, 2011

New Orleans

Page 2: Learning in liminal Spaces: how children can alter their social life using social media

NETWORK MEDIA FACILITATE MIXED

REALITIES

Personal-Informal-Professional networks boundaries have

become fluid (Gensollen, 2007)

→ creates hybrid social innovations that blend:

1. Activities: Informal, formal, cultural, professional … .

2. Economies: Product– Services- Gift - Reputation.

3. Social organizational models : Hierarchical – Networked -

Self-organizing Communities.

Page 3: Learning in liminal Spaces: how children can alter their social life using social media

New industrial models

focus on creating

platforms for users

entrepreneurs (Shah and

Tripsas, 2007)who create

their own social reality

and influence

institutions

(Berger and Luckmannn,

1966)

Participants

InnovatorsInstitutions

SOCIO-CONSTRUCTIONIST INNOVATION

FRAMEWORK

Page 4: Learning in liminal Spaces: how children can alter their social life using social media

CHILDREN AS SOCIAL AND CULTURAL INNOVATORS

Children are

potentially producing

tomorrow's social,

economic and industrial

Innovations. (OLPC,

Sony games)

To be an

innovator, children need

to be autonomous

learners.

Children

InnovatorsInstitutions

Page 5: Learning in liminal Spaces: how children can alter their social life using social media

LAYERS TO AUTONOMY SCAFFOLDING WHICH

IS SOCIAL CONTEXT DEPENDENT

Physical/informal connection to making

(individual)

Activities of interest

Learning traditional social norms

Family/information/social/making/professional norms

i.e. lecture, home life, youtube

Experimenting with norms

Experimenting with transforming norms to one’s own

purpose

Making a project/testing new hypothesis

Reflecting upon actions

Mindfulness (reflecting while making)

Page 6: Learning in liminal Spaces: how children can alter their social life using social media

WHICH SOCIAL NORMS INFLUENCE

CHILDREN’S CULTURE?

• We know children and youth incorporate DIY and

Social Media in their social lives.

• We know children are becoming hackers.

• We know that humanistic and corporate logics can

both be at play in DIY as an emerging practice.

How can we ascertain which norms are going to

animate their activities?

Page 7: Learning in liminal Spaces: how children can alter their social life using social media

CHILDREN EXIST IN MULTIPLE SOCIAL CONTEXTS

Sensorial

Intimate

Private

Social

Public

Child

Parents

Siblings

Friends

InstitutionsMedia

Peers

Adaptation of E. T. Hall “Proxemics Model”.

Social

Relationships have

dimensions*

Children’s social

contexts form a

complex ecosystem in

a state of dynamic

flux. The dominant

social norms

continuously morph

depending on a

variety of every

changing factors.

Page 8: Learning in liminal Spaces: how children can alter their social life using social media

IN THE PHYSICAL WORLD

Parents Filter Social Contexts

Institutions

Family

Media

Page 9: Learning in liminal Spaces: how children can alter their social life using social media

IN DIGITAL SPACES, SOCIAL BOUNDARIES ARE

FLUID

Educational

Institutions

Family

Learning

Field

Parents

SiblingsFamily

Media

Autonomous

Learning

FieldFriends

Corporations

Anonymous

Peers

Anonymous

Learning

Field

Identity, communities, gaming, economic and social activities can blend in

learning activities. Digital media have become sociological spaces and form

complex learning ecologies.

Media

Page 10: Learning in liminal Spaces: how children can alter their social life using social media

DIGITAL SPACE IS A SEMI-PERMEABLE MEMBRANE

Physical

Social

Life

Digital Life

•Children use in real life activities knowledge developed on how to

make things in digital space.

•They discover new products/ideas, explore different cultures in

digital which then influence there physical social activities.

•They co-construct cultural artifacts which are often tied to

corporate culture.

Page 11: Learning in liminal Spaces: how children can alter their social life using social media

LIMINAL SPACES CONTAIN MULTIPLE CAPITALIST

FRAMEWORKS

Classic

Competition

Corporation

Adapted from Boltanski&Chappellio, 2001

Model Classic Humanist Entrepreneurial

Social Life Competition Collaboration/recipro

city

Coo-petition

Control Corporation Collectives Individuals

Hierarchy Top-Down Communities

of practices

Communities of

interests

Worker Passive human Autonomous thinker

brings experience

back to an institution

Hyper Autonomous

in a social network

Page 12: Learning in liminal Spaces: how children can alter their social life using social media

AUTONOMY MEANS DIFFERENT THINGS

Capitalism Classic Humanistic Entrepreneurial

Autonomy Limited.

Able to perform

a task.

Individual is free

to choose how

to better his/her

human capital

but within an

institutional

Value system.

Self-

Awareness.

Individual is a

bricoleur who

innovates.

Creative,

curious, outside

Institutions

boundaries.

Participate to

bettering

society.

Hyper-autonomous

producer.

Auto-controlled

individuals are part of

a new decentralized

liberalist framework.

Self-control in action

and thoughts and

values. Able of self-

adaptation to evolve

corporate culture.

Page 13: Learning in liminal Spaces: how children can alter their social life using social media

CONCLUSION: BARRIERS AND DANGERS

• Educational Institutions and parents remain focused on 19th Century Taylorist

Approach to knowledge production and innovation.

• Educators/Parents are potentially no longer the main filter for social norms

acquisition nor reflection.

•Children can find communities to reflect on activities other then institutions or

parents. Such as peers and anonymous communities of interest.

• Corporations through media can offer very attractive production tools and

already dominate children gaming activities.

• Given no laws and ethics around social media and children

activities, marketers are invading these spaces.

•Children can find communities to reflect on activities other then institutions or

parents. Will this create a cultural barrier between generations?