league of the italian states

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  • 7/27/2019 League of the Italian States

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    League o ItaLIan StateS

    Cpil: Milan (Kingdom o Lombardy), Cagliari(Kingdom o Sardinia), Venice (Venetian Republic)and Palermo (Kingdom o Sicily).

    Hd S: Duke Umberto I Chieva, Regent oLombardy, Vittorio Emmanuel II, King o Sardinia,Prince Antonio Novarro, Doge o Venice and LucreziaI, Queen o Sicily.

    Te our rulers o the L Ili Ss areknown as the Tetrarchy o Princes, and between them

    govern the Italian League. Tere are in act manyother smaller states within the League, but in practiceall owe their allegiance to one o the major powers.Situated at the hub o the Mediterranean, the ItalianLeague has always been at the heart o the regionsaairs, rom great wars to complex political intrigues.It is little surprise, that the rulers o Italy are mastersin the arts o political chicanery, guile and deception.

    Te Italian League has no single overlord eachmember o the etrarchy guards their power

    jealously. Tey also oppose any idea o uniyingItaly into one nation; a prospect that would, one wayor the other, be disastrous or most o the princes.Te virtual exile o Giuseppe Garibaldi, one o theLeagues most capable generals, is testament to theetrarchys antipathy.

    Te Italian League built a Mediterranean empire onthe ruins oNapoleon Bonapartes dreams, seeing itas just repayment or years o French occupation.Tese territories were divided between the etrarchs

    and vehemently guarded. Te League then usedtheir occupation o parts o southern France as abargaining chip to negotiate a avourable treaty omutual deence with the Pssi empi. At thesame time, they held onto their gains in North Arica the provinces o New Carthage.

    Although small, the Italian League is heavilymilitarised, and possesses great wealth. Earlybeneciaries o Covenant technological gis, theItalian military has benetted rom highly advanced

    technology. Tis is especially clear in the ornatewarships o its powerul feets, which mount manyrevolutionary generators, powerplants and weapons.

    oreIgn reLatIonS

    Joined by treaty to the Pssi empi, the Italianssent troops to ght in the Carpathians when therssi Clii invaded Prussian territoryin 1869. Despite some dierences, the Prussianconnection remains the Leagues rmest alliance

    Although initially less enthusiastic about ghtingthe Kidm Bii aer 1870, the Leaguenonetheless became an associate o the ImperialBond. Tis has placed them in the same camp as therpbliq c and the om Dmiis.

    Tese powers and the Italians are not a particularlytrusting set o allies. But or now, their mutualenemies are holding them together Britannia andthe dd Ss amic in the west, and theRussians in the East. On the other hand, the Leaguecannot ignore the advantages it has gained by joiningthe Bond specically, limited use o the OttomansSuez Canal. Tis means that its Hunter Fleets have areliable passage to the wider oceans once more.

    In return, Italian naval squadrons are operatingalongside French and Prussian feets against theGrand Coalition in the Western Mediterranean.Te various etrarchs also have other Hunter Fleetson station around the world. Many have been givenleave to operate as privateers, as long as their interestsdo not clash with those o their home states. Somehave even encountered the orces o the Cv acic not always in hostility.

    Some Italian units have also made contact with their

    other Imperial Bond partner, the empi hBlzi S. Although also treating the Italians withtrepidation, the Blazing Sun military is prepared tomake use o these eective naval orces, despite theact that the Imperial Bond does not bind them asclosely to these adventurers as their Prussian allies.

    For their part, the L Ili Ss are happyto align themselves with the Imperial Bond, as longas the relationship remains protable, and they canpreserve a good degree o reedom o action. One

    thing is certain, however; whatever the etrarchydecides to do, it will be in the best nancial interestso the League!

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    Mdl assid rls (Mar):Assault Craf SupportSquadrons with theAssault Craf SupportMarmay eld a squadron o assault cra in thedeployment phase o the game that is equal totheir Sqd Si Sh multipliedby their Cmplm Vl. [e.g. A squadrono3 Italian Cruisers withAssault Craf Support(2) would eld a single Squadron totalling 3 x2= 6assl C.

    All models in a newly ormed Assault CraSquadron MuSt be deployed at the same timeas the parent Squadron, and within 4 o oneo the parent models, but are ree to to act asa separate Squadron during the game. Tisnew Squadron DoeS not count towardsthe generation o Game Cards. Additionally,a Squadron o Assault Cra MaY not have

    Games Cards played upon it.

    Mdl assid rls (Mar): TinyTarget Models with this Mar never detonate

    Mines during their movement. Any model o a larger size class that

    collides/rams with a model with thisMar may continue its movement aerthe collision/ram has been resolved,provided the vessel with the Tiny TargetMar was sunk during the collision/ram.

    Models with this Mar may never be thetarget o a Boarding Assault.

    Models with this MaraLWaYS have theElusive Targetand Fast TargetMars.

    Models with this Mar Cannot betargeted by iny Flyer oken (tt)

    Ordnance (orpedoes/Bombs), but Cancan be targeted by aLL Fs (includingFighters and Recon Planes) using FAck-Ack. Assault Cra are hit on a 4+during suchAttacks.

    Concussion Charges (CC) require a 5 or 6to hit a iny Class Diving Model.

    amplifd Shild gTis specially modied Generator is capable

    o absorbing incredible amounts o damage.All saves made using this generator roll3D6 instead o the usual 2D6 and ollow thestandard rules or Shield Generators.

    Ili nil l CmmdTe National Fleet Commodore rules orDystopian Wars can be ound in the HurricaneSeason Campaign book on P 86.

    S Pss: Re-Roll one reacherouserrain Check or one model in their Fleetwithin 8 o the Commodores model.

    ix I Lds: Re-Roll one Damage Repairest or one model within 8 o theCommodores model.

    Pp rpl Bds: A singlemodel in the feet can add 1D3 to itsinitial Ack Ack value when determining

    the amount o Ack Ack available to repel aBoarding Assault.

    Pw h Shilds: Once per game,in response to a single declared Attack,the Commodores vessel may chooseto bolster its deences by adding anadditional Shield Dice to its total againstthe Attack.

    Special thanks go to Si tssDerek Sinclair, Damien Quinn,Michael Hetherington,John Smith andJames Flack andthe D-Wars Online Beta Group or their valued help in the development o the League o Italian States rules and nation.

    Additional thanks go to Chris Peacey, Franco Sammarco, Andrew Jones and Chris Worth.

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    RangeBand

    1

    2

    3

    4

    M

    iTurrt(P)

    10

    8

    6

    4

    RisTurrt(P)

    6

    4

    2

    -

    Tor

    poTurrt

    6

    6

    -

    -

    Bro

    sis(S)

    5

    3

    2

    1

    PoitsCost:180

    dR

    CR

    Mv

    HP

    6

    9

    7

    8

    aP

    aa

    CC

    RR

    6

    5

    4

    -

    RangeBand

    1

    2

    3

    4

    M

    iTurrt(P)

    10

    8

    6

    4

    RisTurrt(P)

    6

    4

    2

    -

    Tor

    poTurrt

    6

    6

    -

    -

    -

    -

    -

    -

    -

    PoitsCost:220

    dR

    CR

    Mv

    HP

    5

    8

    7

    8

    aP

    aa

    CC

    RR

    5

    5

    4

    -

    ModelAssig

    nedRules:AssaultCraSupport(6),

    EliteCrew,

    FuelReserves,

    InvenveSc

    iensts,TinyFlyerCompliment(6).

    ThismodelhasaninternalAmplifedShieldGenerator.

    TheTWOMainTurrets(P)havea270degr

    eeArcofFire.

    TheTWORaisedTurrets(P)havea270degreeArcofFire.

    TheO

    NETorpedoTurrethasa90degree(inthePortORStarboard)

    ArcofFire.

    ModelAssig

    nedRules:EliteCrew,Hit&Run,InvenveSciensts,

    Streamlined

    Hull.

    ThismodelhasaninternalAmplifedShieldGenerator.

    TheTWOMainTurrets(P)havea270degr

    eeArcofFire.

    TheTWORaisedTurrets(P)havea270degreeArcofFire.

    TheO

    NETorpedoTurrethasa90degree(inthePortORStarboard)

    ArcofFire.

    TheB

    roadsideshaveaBroadsideArcofFire.

    MinimumM

    ove:2

    TurningTem

    plate:Large

    Squadro

    nSize:1Model

    MASSIVECAPITALCLASSNAVAL

    MODEL

    MinimumM

    ove:2

    TurningTem

    plate:Large

    Squadro

    nSize:1Model

    LARGEC

    APITALCLASSNAVAL

    MODEL

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    RangeBand

    1

    2

    3

    4

    For

    Turrt(P)

    8

    6

    4

    2

    aft

    Turrt(P)

    6

    4

    2

    -

    Tor

    poTurrt

    4

    4

    -

    -

    -

    -

    -

    -

    -

    RangeBand

    1

    2

    3

    4

    For

    Torpos

    -

    6

    6

    6

    -

    -

    -

    -

    -

    -

    -

    -

    -

    -

    -

    -

    -

    -

    -

    PoitsCo

    st:80

    dR

    CR

    Mv

    HP

    4

    5

    9

    4

    aP

    aa

    CC

    RR

    4

    4

    3

    -

    PoitsCo

    st:55

    dR

    CR

    Mv

    HP

    4

    5

    10

    4

    aP

    aa

    CC

    RR

    3

    3

    4

    -

    ModelAssig

    nedRules:AssaultCraSupport(2),

    EliteCrew,

    Hit&

    Run,

    InvenveSc

    iensts,StreamlinedHull.

    ThismodelhasaninternalShieldGenerator.

    TheO

    NEForeTurret(P)hasa270degreeArcofFire.

    TheO

    NEATurret(P)hasa270degreeAr

    cofFire.

    TheO

    NETorpedoTurrethasa90degree(inthePortORStarboard)

    ArcofFire.

    ModelAssig

    nedRules:Hit&Run,Momentum,S

    poer,WaterHunter.

    ThismodelhasaninternalShieldGenerator.

    TheForeTorpedoeshavea90degreeArco

    fFire.

    MinimumM

    ove:2

    TurningTem

    plate:Medium

    Squadro

    nSize:2-3Models

    MEDIUM

    CAPITALCLASSNAVAL

    MODEL

    MinimumM

    ove:4

    TurningTem

    plate:45degree

    Squadro

    nSize:2-4Models

    MEDIUM

    CLASSFLYINGMODEL

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    RangeBand

    1

    2

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    4

    M

    iTurrt(P)

    6

    4

    2

    -

    Tor

    poTurrt

    4

    4

    -

    -

    -

    -

    -

    -

    -

    -

    -

    -

    -

    -

    RangeBand

    1

    2

    3

    4

    M

    iTurrt(S)

    5

    3

    1

    -

    For

    Torpos

    4

    -

    -

    -

    -

    -

    -

    -

    -

    -

    -

    -

    -

    -

    PoitsCo

    st:40

    dR

    CR

    Mv

    HP

    3

    5

    12

    2

    aP

    aa

    CC

    RR

    2

    3

    1

    -

    PoitsCo

    st:30

    dR

    CR

    Mv

    HP

    3

    4

    12

    2

    aP

    aa

    CC

    RR

    1

    1

    3

    -

    ModelAssig

    nedRules:Hit&Run,PackHunter,SmallTarget.

    TheO

    NEMainTurret(P)hasa360degree

    ArcofFire.

    TheO

    NETorpedoTurrethasa270degreeArcofFire.

    ModelAssig

    nedRules:ElusiveTarget,Hit&Run,

    SmallTarget,WaterHunter.

    TheO

    NEMainTurret(S)hasa270degree

    ArcofFire.

    TheTorpedoeshaveaFixedChannel.

    MinimumM

    ove:2

    TurningTem

    plate:Small

    Squadro

    nSize:2-4Models

    SMALLC

    LASSNAVALMODEL

    MinimumM

    ove:2

    TurningTem

    plate:Small

    Squadro

    nSize:2-4Models

    SMALLC

    LASSNAVALMODEL

    NOTE:This

    modelmayalsobechosenasanEscortmodelifdesired

    duringFleetListCreaon.TakenasanEscortth

    emodelfollowsthe

    standardrulesforEscortsinthemainDystopian

    Warsrulebook.

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    RangeBand

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    st:**

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    Mv

    HP

    3

    -

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    1

    aP

    aa

    CC

    RR

    0

    0

    0

    -

    ModelAssig

    nedRules:HitandRun,PackHunter,TinyTarget.

    TheTorpedoeshaveaFixedChannel.

    MinimumM

    ove:0

    TurningTem

    plate:360Degree

    Squadro

    nSize:Variable

    TINYCLA

    SSNAVALMODEL

    RangeBand

    Mov

    ad

    ackack

    FihtrPl

    16

    0

    2

    RcoPl

    16

    0

    1

    divBombr

    12

    3

    1

    TorpoBom

    br

    12

    3

    1

    BIGFUELTA

    NKS(FighterPlanes)

    Foreachhit

    thisTinyFlyerWingsuers,that

    isNOTaDestroyedresult,roll1D6.

    Ona5or6

    ignorethehit.

    FASTERTOR

    PEDOES(TorpedoBombers)

    AnymodelusingDefensiveFireConcussionCharges(CC)againstOrdnancefrom

    thisTinyFly

    erWingMUSTre-rollallsuccess

    esandacceptthenewresults.

    SUPERIORENGINE(TorpedoBombers)

    ThisTinyFlyerWingincreasesitsmaximummovementallo

    wanceby2.

    WELLTRAINED(FighterPlanes)

    IfatachedasaCombatAi

    rPatrol,thisTinyFlyerWingCAN

    useLinkedFirewith

    itsParentModelbutONLY

    againstaBoardingAssault.

    TINYFLYERTOKENASSIG

    NEDRULES

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    The League of Italian States has a long tradition of naval power, and thewarships fighting under its flag in the Sturginium Age are some of the finestvessels afloat. Despite their ornate decoration they are deadly opponents. As

    their arrow-thin hulls slice through the blue waters of the worlds oceans,Italian Captains look to outpace their adversaries while utilising advancedGenerators to deflect enemy fire. Once their deadly long-range guns andtorpedoes have smashed the enemy, it is time to once again use their speed

    to move out of reach of retaliation.

    The contents of this book are Copyright 2013 Spartan Games

    www.spartangames.co.uk