laser harp 2002 introduction: purpose and scope electronic musical toy, not an instrument uses laser...
TRANSCRIPT
Laser Harp 2002
Introduction:Purpose and Scope
• Electronic musical toy, not an instrument
• Uses laser beams instead of strings
• Teaching capability
Laser Harp 2002
Laser Harp: Users
• Children: ages 6-14
• English speaking
• No previous musical background required
Laser Harp 2002
Features and Benefits
• Free play mode– More fun for kids– Easier to pluck than string
• Learn mode– Good introduction to music– Fun and interactive verbal
communication– Provides ability to learn through
observation and repetition
Laser Harp 2002
Applied HCI Principles(1)
• Conceptual Model
• Affordances
• Natural Mapping
Laser Harp 2002
Applied HCI Principles(2)
• Visibility
• State
• Feedback
Laser Harp 2002
Laser Harp: Design Stages
• Storyboard
• Flash prototype
• Alpha prototype
• Beta prototype
Laser Harp 2002
Laser Harp: Evolution of Interface
• Green LEDs • Add a volume button • Label the learning mode button: “Learn
Song: Jingle Bells” • Put the name of the toy on the system• Change to a more pleasant message when
you miss a note• Increase the space between the strings
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Laser Harp 2002
• Use an ON/OFF toggle button to accommodate automatic power off
• Draw lines to show separation between notes
• Edit the sound files to improve looping
• 2nd phidget, PCBs, dual labelling
Laser Harp: Evolution of Interface
Wha
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am
Laser Harp 2002
Laser Harp: Conclusions
• User testing: early and often
• User-centered iterative design process
• HCI principles: good guidelines
Laser Harp 2002
Laser Harp: The Team