lafs prepro session 5 - narrative and world
DESCRIPTION
Game design lecture for Session 5 of The Los Angeles Film School's Game PreProduction course.TRANSCRIPT
NARRATIVE & WORLDSession 5
David Mullich
Game PreProduction
The Los Angeles Film School
The Player’s Journey
“Great games are compelling because the player’s experience and expertise changes over time in meaningful ways.” – Amy Jo Kim
Standard Story Structure
Pacing in Star Wars
The Hero’s Journey
Extra Credits: The Hero's Journey (part 1)
Extra Credits: The Hero's Journey (part 2)
Caveat
If your game idea starts with the story, it’s not a game idea. Stories in games are optional.
Character Creation
Extra Credits: Myers Briggs and Character Creation
Create pages in your Concept PowerPoint that lists the following: Premise
Introduction Complication
Setting Descriptions (with sample image) Location Time Period Look & Feel
Main Character Descriptions (with sample portrait) Goal Personality or Appearance Abilities
PowerPoint
Create a Narrative and World page in your GDD Wiki that lists the following: Game Story
Backstory (What happened before the game begins) Introduction and Complication (The hero and his/her problem) Body (Rising Action: enemies and other obstacles) Climax and Denoument (victory/defeat, revelations)
Setting Describe the game world
Descriptions of All Characters Goal Personality or Appearance Abilities
Wiki