lafs marketing and monetization lecture 1: marketing fundamentals

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MARKETING FUNDAMENTALS Level 1 David Mullich Marketing and Monetization The Los Angeles Film School

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Page 1: LAFS Marketing and Monetization Lecture 1: Marketing Fundamentals

MARKETING FUNDAMENTALS

Level 1

David MullichMarketing and MonetizationThe Los Angeles Film School

Page 2: LAFS Marketing and Monetization Lecture 1: Marketing Fundamentals

Who Am I? David Mullich

[email protected]@David_Mullichwww.electricsheep.biz

LAFS Game Program Lead Faculty

Former Producer at Disney, Activision, 3DO and the Spinmaster toy company

Page 3: LAFS Marketing and Monetization Lecture 1: Marketing Fundamentals

PREPARE TO GET SCHOOLED!

Page 4: LAFS Marketing and Monetization Lecture 1: Marketing Fundamentals

Marketing and Monetization

Page 5: LAFS Marketing and Monetization Lecture 1: Marketing Fundamentals

What Do You Think This Class About?

Page 6: LAFS Marketing and Monetization Lecture 1: Marketing Fundamentals

What This Class Is Really About Marketing: The action or

business of promoting and selling products or services, including market research and advertising.

Monetization: The process of converting something into money.

Page 7: LAFS Marketing and Monetization Lecture 1: Marketing Fundamentals

How To Market Your Game

Page 8: LAFS Marketing and Monetization Lecture 1: Marketing Fundamentals

HOW THIS CLASS WORKS

Page 9: LAFS Marketing and Monetization Lecture 1: Marketing Fundamentals

Class Topics1. Marketing Fundamentals and Branding2. Game Publishing3. Game Funding4. Social Media5. Marketing Materials6. Advertising and Publicity7. Sales and Distribution8. Monetization and Metrics9. Community Development and Management10. Marketing Plans

Page 10: LAFS Marketing and Monetization Lecture 1: Marketing Fundamentals

Class Grading

20%: 10 Labs 30%: 10 Assignments 30%: 3 Tests 10%: Professionalism 10%: Attendance

2% Extra Credit for attending Game Fair

Page 11: LAFS Marketing and Monetization Lecture 1: Marketing Fundamentals

Be Your Own Career Entrepreneur

Page 12: LAFS Marketing and Monetization Lecture 1: Marketing Fundamentals

Devotion Persistence Reinvention

3 Keys To Success

Page 13: LAFS Marketing and Monetization Lecture 1: Marketing Fundamentals

Remember, This Is A College Class

Studying game development at college is still college study.

Page 14: LAFS Marketing and Monetization Lecture 1: Marketing Fundamentals

Take Notes

Having one of these is a minimum requirement.

At all times.

Page 15: LAFS Marketing and Monetization Lecture 1: Marketing Fundamentals

Study

Review the online Lecture Notes

Think Understand Reflect and Connect

Page 16: LAFS Marketing and Monetization Lecture 1: Marketing Fundamentals

Tests Study for your tests! Refer to the slides. If you see on a slide, it will probably

be on the test. If you don’t know the answer to a test

question, guess! There are no points deducted for wrong

answers on multiple-choice questions I will award some points for clever or

knowledgeable answers on short-answer questions, even if they weren’t the answer I was looking for.

Page 17: LAFS Marketing and Monetization Lecture 1: Marketing Fundamentals

Labs

Game development is a team sport. Each of your labs is a group assignment in which everyone must participate.

Page 18: LAFS Marketing and Monetization Lecture 1: Marketing Fundamentals

Assignments

Do your homework assignments on the LMS (Learning Management System).

Page 19: LAFS Marketing and Monetization Lecture 1: Marketing Fundamentals

Word CountsWord counts are there for a reason.

Use them wisely and avoid: Padding Going off topic Repeating yourself Padding by stating the obvious in a way that takes

quite a lot of words but really isn’t saying anything new

Repeating yourself but in a different way Padding, wadding, lining, extemporising, extraneous

content or going on any other kind of Synonym Safari TM

Page 20: LAFS Marketing and Monetization Lecture 1: Marketing Fundamentals

Creativity Within ConstraintsIf you can’t be bothered to: be creative strive for originality even within

established norms or constraints look beyond your initial idea actually enjoy and actively want to do

the above

Then get used to the phrase “Would you like fries with that?”

Page 21: LAFS Marketing and Monetization Lecture 1: Marketing Fundamentals

Deliver Work On Time

Develop a habit of delivering work on time.

In the game industry, when work is late, people don’t get paid.

Pssst....Sometimes developers make false internal deadlines to avoid calamity such as missed milestone payments. Maybe you could do the same if graduation is at stake?

Page 22: LAFS Marketing and Monetization Lecture 1: Marketing Fundamentals

School Is Your Job

Yes, these are important: Part-time work Family Friends Fun

But don’t neglect your school work!

Page 23: LAFS Marketing and Monetization Lecture 1: Marketing Fundamentals

PROFESSIONALISM

Page 24: LAFS Marketing and Monetization Lecture 1: Marketing Fundamentals

All Business is Communication

Page 25: LAFS Marketing and Monetization Lecture 1: Marketing Fundamentals

Good Communication

Precise Clear Brief

Page 26: LAFS Marketing and Monetization Lecture 1: Marketing Fundamentals

Written CommunicationInformal Communication

Its cool to werk in gamez.u get too do anything u want & stuff

Formal Communication

It’s cool to work in games. You get to do anything you want and stuff.

Page 27: LAFS Marketing and Monetization Lecture 1: Marketing Fundamentals

Written Communication Capitalize the beginning of sentences,

names, game titles, and the word “I” Use proper spelling and punctuation Put a space between punctuation mark

ending a sentence and the start of the next sentence

Don’t use “u” for “you”, or “&” for “and” Don’t confuse “its” and “it’s”

Page 28: LAFS Marketing and Monetization Lecture 1: Marketing Fundamentals

Attention to detial

It matters.

Page 29: LAFS Marketing and Monetization Lecture 1: Marketing Fundamentals

First Rule of Success: Show Up

DON’T BE TARDYBut if you know you will be late, EMAIL ME!

DON’T BE ABSENTBut if you know you will be gone, EMAIL ME!

Page 30: LAFS Marketing and Monetization Lecture 1: Marketing Fundamentals

“All I want to do is just pass this class”

Classes are not kidney stones.

If you think about them in these terms, maybe you’re on the wrong career path?

Page 31: LAFS Marketing and Monetization Lecture 1: Marketing Fundamentals

Impressions

Your colleagues and faculty will most likely be your doorway into the industry.

How do you want them to think of you?

ZERO HERO

Page 32: LAFS Marketing and Monetization Lecture 1: Marketing Fundamentals

The Golden Rule

Page 33: LAFS Marketing and Monetization Lecture 1: Marketing Fundamentals

DESCRIBING YOUR GAME

Page 34: LAFS Marketing and Monetization Lecture 1: Marketing Fundamentals

What Is This Game?“A puzzle game where several different types of colored blocks continuously fall from above and you must arrange them to make horizontal rows of blocks. Completing any row causes those blocks to move downwards. The blocks above gradually fall faster and the game is over when the screen fills up and blocks can no longer fall from the top.”

Page 35: LAFS Marketing and Monetization Lecture 1: Marketing Fundamentals

A Shorter Description

“Race against the clock to match and arrange vertically falling colored blocks before they stack too high and fill the screen!”

Page 36: LAFS Marketing and Monetization Lecture 1: Marketing Fundamentals

What Are The Ways To Describe A Game?

Page 37: LAFS Marketing and Monetization Lecture 1: Marketing Fundamentals

Describe by Core Game Mechanic

Game Action PurposeTetris Rotate pieces to remove linesCandy Crush Match 3 pieces to destroy themChess Position pieces to capture opponent’s piecesSuper Smash Bros Attack to knock opponent backDoom Run and shoot to kill enemiesWorld of Warcraft Kill to earn experience

Page 38: LAFS Marketing and Monetization Lecture 1: Marketing Fundamentals

Describe by Genre

Page 39: LAFS Marketing and Monetization Lecture 1: Marketing Fundamentals

Describe by Genre Action

Ball and Paddle Beat’em Up Fighting Game Maze Game Pinball Game Platform Game Shooter

○ First Person Shooter○ MMO FPS○ Light Gun Shooter○ Shoot ‘Em Up○ Tactical Shooter○ Rail Shooter○ Third Person Shooter

Action-Adventure Stealth Game Survival Horror

Adventure Real-Time 3D Adventure Text Adventure Graphic Adventure Visual Novel

Role-Playing Western/Japanese RPGs Fantasy RPGs Sandbox RPGs Action RPGs MMORPGs Rogue RPGs Tactical RPGS

Simulation Construction/Management Life Vehicle

Strategy 4X Game Artillery Game Real-time Strategy Real-time Tactics Tower Defense Turn-based Strategy Turn-based Tactics Wargame

Other Casual Game Music Game Party Game Programming Game Puzzle Game Sprots Game Trivia Game Board Game

Page 40: LAFS Marketing and Monetization Lecture 1: Marketing Fundamentals

Describe in Other Terms Story-driven Run-and-gun Brain-teaser Hack n slash Sandbox God game

Page 41: LAFS Marketing and Monetization Lecture 1: Marketing Fundamentals

Describe by Theme

Location or Time Period Story or Film Character

Page 42: LAFS Marketing and Monetization Lecture 1: Marketing Fundamentals

Describe by Play Value

Fantasy vs Reality Casual vs Hardcore Slow-Paced vs Fast-Paced Build vs Destroy Friendly vs Threatening

Page 43: LAFS Marketing and Monetization Lecture 1: Marketing Fundamentals

Describe by Target Players

Page 44: LAFS Marketing and Monetization Lecture 1: Marketing Fundamentals

Demographics Age Gender Favorite Genre Skill Level Play Session Length Income

Page 45: LAFS Marketing and Monetization Lecture 1: Marketing Fundamentals

Warning!

It is dangerous to enter a market where gamers are monogamous with their game of choice!

It's far safer to woo those gamers who love numerous games.

Page 46: LAFS Marketing and Monetization Lecture 1: Marketing Fundamentals

Describe by Differentiation

Unique Selling Proposition (USP): Answers the question, “What makes this game so special?”

Page 47: LAFS Marketing and Monetization Lecture 1: Marketing Fundamentals

What Makes A Game Special?

Page 48: LAFS Marketing and Monetization Lecture 1: Marketing Fundamentals

Unique Selling Proposition Different Compelling No Hyperbole No Empty Words

Page 49: LAFS Marketing and Monetization Lecture 1: Marketing Fundamentals

Unique Selling Proposition

Battlefield Huge open environments Large scale battles Vehicular combat

Modern Warfare Player customization and unique loadouts Leveling up and unlocking new gear

Page 50: LAFS Marketing and Monetization Lecture 1: Marketing Fundamentals

What Are These Games’ USP’s?

Page 51: LAFS Marketing and Monetization Lecture 1: Marketing Fundamentals

Elevator Pitch

Page 52: LAFS Marketing and Monetization Lecture 1: Marketing Fundamentals

Elevator Pitch Structure for Games

Game Title is a game genre set in theme for target player. It features core game mechanics that bring play value. Unlike competition, this game unique differentiation.

Game TitleGame GenreThemeTarget PlayerCore Game MechanicsPlay ValueCompetitionUnique Differentiation

Page 53: LAFS Marketing and Monetization Lecture 1: Marketing Fundamentals

Example PitchSomehow it always falls to Mustachio to rally his friends for their many adventures. Run and jump through a side-scrolling world made of and inhabited by blocks. With mustaches. A world full of action, puzzles and arbitrary danger that Mustachio faces boldly with his mustache-fueled power to make block duplicates of himself. What? Cloning AND mustaches?! You betcha!

Game TitleGame GenreThemeTarget PlayerCore Game MechanicsPlay ValueCompetitionUnique Differentiation

Page 54: LAFS Marketing and Monetization Lecture 1: Marketing Fundamentals

Positioning Statement

Positioning: How your product compares to or differs from other products in your target market: it’s “position” on the landscape and in the consumer’s mind.

Positioning Statement: A concise, specific wording used to describe a product’s positioning.

Page 55: LAFS Marketing and Monetization Lecture 1: Marketing Fundamentals

Positioning Statement TemplateFor [Target Market], [Brand] is [Point of Differentiation] among all [Frame of Reference] because [Reason to Believe].

Tetris is an exciting Russian-themed tile-matching game for puzzle game players combining fast action and strategic thinking with a colorful, Russian aesthetic.

Page 56: LAFS Marketing and Monetization Lecture 1: Marketing Fundamentals

Tips For A Good Positioning Statement Simple but memorable Clearly differentiates from competitors Credible Ownable Defines marketing decisions Allows growth

Page 57: LAFS Marketing and Monetization Lecture 1: Marketing Fundamentals

Tagline

Taglines are punchy, compelling one-liners that capture interest and help with selling a game.

“From Russia With Fun”

Page 58: LAFS Marketing and Monetization Lecture 1: Marketing Fundamentals

Taglines With Huge Pricetags To Develop

Page 59: LAFS Marketing and Monetization Lecture 1: Marketing Fundamentals

Simple 3-Step Tagline Process

1. Describe your game in a few sentences2. Trim it down3. Trim it down again

Page 60: LAFS Marketing and Monetization Lecture 1: Marketing Fundamentals

Memory Test

What does Electronic Arts call a positioning statement and tagline?

Page 61: LAFS Marketing and Monetization Lecture 1: Marketing Fundamentals

Hooks

Having a “good game” is not enough!

It needs some type of hook!

A hook is a compellingfeature or offer that thePotential customer cannotSay “no” to.

Page 62: LAFS Marketing and Monetization Lecture 1: Marketing Fundamentals

Reality Check

People don’t like “revolutionary”!

They say they do, but notReally.

People want security.

Page 63: LAFS Marketing and Monetization Lecture 1: Marketing Fundamentals

Maslow Was Right!

So how do you be distinctive?

Page 64: LAFS Marketing and Monetization Lecture 1: Marketing Fundamentals

Tie It To Something People Know “It’s like Risk, but in first-person POV!” “It’s like basketball, but with spaceships!”

OR

Market your game to early adopters.

Page 65: LAFS Marketing and Monetization Lecture 1: Marketing Fundamentals

Practice RoundBreak into groups to determine your game’s product positioning. List the top 5 features of your game in descending

order Identify which of these features are important, pre-

emptive and distinctive Compare this feature list with your number one

competitive game Identify your game’s unique features over your

competitors

Page 66: LAFS Marketing and Monetization Lecture 1: Marketing Fundamentals

MARKETING MIX

Page 67: LAFS Marketing and Monetization Lecture 1: Marketing Fundamentals

The Four “P’s”

Marketers refer to the following of comprising the Marketing Mix of a campaign: Product Price Promotion Place

Let’s take a closer look at each!

Page 68: LAFS Marketing and Monetization Lecture 1: Marketing Fundamentals

Product What is the essence of the idea? What makes it unique and compelling? Who is the audience? How big is that audience? How do we make it? What will it cost to make?

Page 69: LAFS Marketing and Monetization Lecture 1: Marketing Fundamentals

Price How much will your game sell for? Is it an impulse purchase? Is it a premium-priced purchase?

Page 70: LAFS Marketing and Monetization Lecture 1: Marketing Fundamentals

Promotion

The key vehicles, tactics, and programs used to promote your game. Advertising Public Relations Social Media Word-of-mouth

Page 71: LAFS Marketing and Monetization Lecture 1: Marketing Fundamentals

Place

The places where you will sell your game. Retail stores Digital distribution

Page 72: LAFS Marketing and Monetization Lecture 1: Marketing Fundamentals

BRANDING

Page 73: LAFS Marketing and Monetization Lecture 1: Marketing Fundamentals

What is a “brand”?

Page 74: LAFS Marketing and Monetization Lecture 1: Marketing Fundamentals

A Philosophical Definition Branding is the unique identity, personality,

and characteristics identifying loyal customers.

It is the “who”, “what”, and most importantly “why” of you and your product

Page 75: LAFS Marketing and Monetization Lecture 1: Marketing Fundamentals

A Philosophical Definition It is a promise kept.

Page 76: LAFS Marketing and Monetization Lecture 1: Marketing Fundamentals

How Do These Brand Identities Differ?

Page 77: LAFS Marketing and Monetization Lecture 1: Marketing Fundamentals

Best Branding Evar!

Page 78: LAFS Marketing and Monetization Lecture 1: Marketing Fundamentals

A Practical DefinitionBranding includes all the physical and administrative components of your company and game.

Company and game name Company and game logos Messaging, slogans, taglines Advertising Website Trademarks Social Media Marketing strategy and tactics

Page 79: LAFS Marketing and Monetization Lecture 1: Marketing Fundamentals

No Brand Is Built Overnight!

Brand Building requires: Repetitive Exposure Coordinated approach across multiple

channels Time Patience

Page 80: LAFS Marketing and Monetization Lecture 1: Marketing Fundamentals

The Brand Development Process The Facts Answer Essential Questions Create Your Brand “Personality” Competitive Landscape Target Audience Differentiators Your Brand/Mission/Product Statement The Core Pitch

Let’s take a closer look at each!

Page 81: LAFS Marketing and Monetization Lecture 1: Marketing Fundamentals

The Facts The founders and their roles Where you’re located Your background and expertise

Page 82: LAFS Marketing and Monetization Lecture 1: Marketing Fundamentals

Answers To These Essential Questions WHY are you? What makes you special? Why will people like you?

Page 83: LAFS Marketing and Monetization Lecture 1: Marketing Fundamentals

Define Your Brand Personality Independent High quality Great [at what] Funny Serious Determined Engaging Challenging Best [what] Expert Inspiring Artistic

Ambitious Strategic Bold Risk Taking Confident Aggressive Accessible Dedicated Committed Craftsmanship Thoughtful World Changing

Page 84: LAFS Marketing and Monetization Lecture 1: Marketing Fundamentals

Competitive Landscape Who are the current leaders in your field? Why do you believe they have been so

successful? What games out there are closest to

yours?

Page 85: LAFS Marketing and Monetization Lecture 1: Marketing Fundamentals

Target Audience

Your customers are the heart and soul of your company. So:

Who do you want as your customers?

Be more specific than “anyone who likes games”.

Page 86: LAFS Marketing and Monetization Lecture 1: Marketing Fundamentals

Differentiators What makes your game or product

special? How does it compare to other companies?

Page 87: LAFS Marketing and Monetization Lecture 1: Marketing Fundamentals

Your Brand/Mission/Product StatementA statement, primarily for internal use only, that will become the driving force of your company.

“[My company] is committed to creating the most challenging and engaging RPGs today. Our expertise and dedication will ensure the highest quality, and our sense of humor in our company and games will remind us that we’re all in this for fun – and if we’re having fun, our players will have fun.”

Page 88: LAFS Marketing and Monetization Lecture 1: Marketing Fundamentals

The Core Pitch

Once you’ve determined all of the above, the result will be The Core Pitch (also known as your “brand bible.”)

Once implemented, your core pitch will be the inspirational and practical source for all logos, ad copy, tag lines, blogs, press releases, human resources, and presentations for funding.

Page 89: LAFS Marketing and Monetization Lecture 1: Marketing Fundamentals

Group Quest

Create a core pitch for your game.

Page 90: LAFS Marketing and Monetization Lecture 1: Marketing Fundamentals

PROTECTING YOUR BRAND

Page 91: LAFS Marketing and Monetization Lecture 1: Marketing Fundamentals

Assets For Establishing Your BrandMinimum Company Logo Game Logo Screenshots

Additional Website Facebook Page Twitter Core Pitch Presentation

Page 92: LAFS Marketing and Monetization Lecture 1: Marketing Fundamentals

How Do You Protect Your Brand Identity From Being Stolen?

Page 93: LAFS Marketing and Monetization Lecture 1: Marketing Fundamentals

CopyrightThe exclusive legal right, given to an originator or an assignee to print, publish, perform, film, or record literary, artistic, or musical material, and to authorize others to do the same.

Copyright infringement is the use of works protected by copyright law without permission, infringing certain exclusive rights granted to the copyright holder, such as the right to reproduce, distribute, display or perform the protected work, or to make derivative works.

Page 94: LAFS Marketing and Monetization Lecture 1: Marketing Fundamentals

TrademarkA symbol, word, or words legally registered or established by use as representing a company or product.

Trademark infringement is the unauthorized use of a trademark or service mark on competing or related goods and services. The success of a lawsuit to stop the infringement turns on whether the defendant's use causes a likelihood of confusion in the average consumer.

Page 95: LAFS Marketing and Monetization Lecture 1: Marketing Fundamentals

PatentA government authority or license conferring a right or title for a set period, especially the sole right to exclude others from making, using, or selling an invention.

Patent infringement is the act of making, using, selling, or offering to sell a patented invention, or importing into the United States a product covered by a claim of a patent without the permission of the patent owner.

Page 96: LAFS Marketing and Monetization Lecture 1: Marketing Fundamentals

Trade SecretInformation that derives independent economic value, actual or potential, from not being generally known to or readily ascertainable through appropriate means by other persons who might obtain economic value from its disclosure or use; and is the subject of efforts that are reasonable under the circumstances to maintain its secrecy.

Page 97: LAFS Marketing and Monetization Lecture 1: Marketing Fundamentals

On Trademarks, Copyright and Patents

Page 98: LAFS Marketing and Monetization Lecture 1: Marketing Fundamentals

Different Forms of Intellectual Property

Copyright Trade Secret Trademark Patents

Music Customer Mailing Lists Company Name Inventive Gameplay

Story Publisher Contacts Company Logo Inventive Game Design

Characters Middleware contacts Game Title Tech Innovations

Art In-House Development Costs Game Sub-Title Hardware Innovations

Box Design In-House Development Tools Identifiable "catch phrases"

Source Code Deal Terms

Page 99: LAFS Marketing and Monetization Lecture 1: Marketing Fundamentals

Different Forms of Intellectual Property

IP in the Game Industry Patents Trademark Trade Secret Copyright

Length 20 years Immortal Immortal 95/120 Years

Cost High Medium Medium Low

Ease of Obtaining Tough Medium Medium Easy

Use Rare Often Often Often

Registration? Yes Recommended No Recommended

Coverage Medium Narrow Large Large

Page 100: LAFS Marketing and Monetization Lecture 1: Marketing Fundamentals

Away Mission

Research taglines and reverse-engineer positioning statements for 4 games.

Page 101: LAFS Marketing and Monetization Lecture 1: Marketing Fundamentals