l3. knowledge representation and matching in java matching.java unify.java

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L3. Knowledge Representation and Matching in Java Matching.java Unify.java

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Page 1: L3. Knowledge Representation and Matching in Java Matching.java Unify.java

L3. Knowledge Representation and Matching in Java

Matching.java

Unify.java

Page 2: L3. Knowledge Representation and Matching in Java Matching.java Unify.java

What to RepresentWhat to Represent

Facts about the world

Definitions and general rules

An agent’s beliefs and those of other agents

Plans of action

Degrees of certainty and uncertainty

Page 3: L3. Knowledge Representation and Matching in Java Matching.java Unify.java

How to representHow to represent

Logical representation schemes

Procedural representation schemes

Network representation schemes

Structured representation schemes

different inference mechanisms

Page 4: L3. Knowledge Representation and Matching in Java Matching.java Unify.java

Representing Simple FactsRepresenting Simple Facts

Objects: potato, mike. Cooker, …

Predicates: male, father, at, …

Properties: male(mike), female(rose), rich(john), …

Relations: father(mike, rose), in(john, restaurant, now), …

Page 5: L3. Knowledge Representation and Matching in Java Matching.java Unify.java

Knowledge Base: FactsKnowledge Base: Facts

parent(jock, morag) parent(jock, alasdair)

parent(jock, hamish) parent(mairi, morag)

parent(mairi, alasdair) parent(mairi, hamish)

parent(fergus, jock) parent(rhoda, jock)

parent(fergus, flora) parent(rhoda, flora)

male(fergus) male(jock)

male(alasdair) male(hamish)

female(rhoda) female(mairi)

female(morag) female(flora)

Page 6: L3. Knowledge Representation and Matching in Java Matching.java Unify.java

The Need for RulesThe Need for Rules

Some facts can be inferred from others,

e.g. fergus is morag’s grandfather

Need generality

variables stand for arbitrary objects, e.g. X

Define some relations in terms of others

e.g. mother is female parent

Page 7: L3. Knowledge Representation and Matching in Java Matching.java Unify.java

Representing Simple RulesRepresenting Simple Rules

Variables: x, P, C, ...

Generalised Facts: female(P), parent(P, C), ...

Conjunctions: parent(P, C) female(P)

Rules: parent(P, C) female(P) mother(P, C)

Page 8: L3. Knowledge Representation and Matching in Java Matching.java Unify.java

Knowledge Bases: RulesKnowledge Bases: Rules

Family Relations

parent(P, C) female(P) mother(P, C)

parent(P, C) male(P) father(P, C)

parent(GP, P) parent(P, C) grandparent(GP, C)

parent(GP, P) female(GP) parent(P, C) grandmother(GP, C)

grandparent(GP, C) male(GP) grandfather(GP, C)

Page 9: L3. Knowledge Representation and Matching in Java Matching.java Unify.java

Note: compare with problem solving as search

KNOWLEDGEBASE (KB)

facts and rules

INFERENCE MECHANISM

Updates

Query Answer

Knowledge Base ArchitectureKnowledge Base Architecture

Page 10: L3. Knowledge Representation and Matching in Java Matching.java Unify.java

• Formal language to represent facts and rules about a microworld as sentences.

• Interpreted sentences represent a model of the microworld

• Syntax: how sentences formed

mother_of(sarah,tal) mother_of(sarah,mor)

• Semantics: how to interpret sentences True/False

• Set of all sentences (axioms, rules) is the abstract representation of the KB

• Base sentences are called axioms, derived sentences theorems, derivations proofs

Representing LanguageRepresenting Language

Page 11: L3. Knowledge Representation and Matching in Java Matching.java Unify.java

• Mathematical logics have well-defined syntax, semantics, and models:– Propositional: facts are True/False– First Order: facts, objects, relations are True/False– Temporal logic: First Order + time– Probability theory: facts, degree of belief [0…1]

• Interpretation: truth assignment to each element on the formula A is True

Reasoning with LogicReasoning with Logic

Page 12: L3. Knowledge Representation and Matching in Java Matching.java Unify.java

Sentence in propositional logicSentence in propositional logic

• Sentence AtomicSentence | ComplexSentence

• AtomicSentence proposition symbols like P, Q, R

True | False

• ComplexSentence (Sentence)

| Setence Connective Sentence

like P Q (P Q) ( P Q)

True | False

• Connectives: (not), (and), (or), (implies), and (equivalent)

Page 13: L3. Knowledge Representation and Matching in Java Matching.java Unify.java

Sentences in first-order logicSentences in first-order logic

• Atomic sentences = predicate(term1, term2, …termn)

or term1 = term2

Term = function(term1, term2, …termn)

or constant or variable

• Complex sentences: made from atomic sentences using connectives.

(not), (and), (or), (implies), and (equivalent)

Page 14: L3. Knowledge Representation and Matching in Java Matching.java Unify.java

Syntax of FOL: basic elementSyntax of FOL: basic element• Constant symbols: refer to the same object in the same interpretation

e.g. Mike Jason, 4, A, B, …

• Predicate symbols: refer to a particular relation in the model.

e.g., Brother, >,

• Function symbols: refer to particular objects without using their names.

Some relations are functional, that is, any given object is related to

exactly one other object by the relation. (one-one relation)

e.g., Cosine, FatherOf,

• Variables: substitute the name of an objec.

e.g., x, y, a, b,… x, Cat(x) Mammal(x)

if x is a cat then x is a mammal.

• Logic connectives:

(not), (and), (or), (implies), and (equivalent)

• Quantifiers: (universal quantification symbol), (existential quantification symbol)

x, for any x, … x, there is a x, …

• Equality: = e.g. Father(John) = Henry

Page 15: L3. Knowledge Representation and Matching in Java Matching.java Unify.java

Seven inference rules for propositional LogicSeven inference rules for propositional Logic

• (1) Modus Ponens

• (2) And-Elimination

• (3) And-Introduction

• (4) Or-Introduction

• (5) Double-Negation Elimination

• (6) Unit Resolution

• (7) Logic connectives:

,

i

1 2 … n

1 2 … n 1, 2, …, n

1 2 … n

i

,

,

Page 16: L3. Knowledge Representation and Matching in Java Matching.java Unify.java

The three new inference rulesThe three new inference rules• (8) Universal Elimination: For any sentence , variable v, and ground term g:

e. g., x Likes(x, IceCream), we can use the substitute {x/Rose} and

infer Like(Rose, IceCream).

• (9) Existential Elimination: For any sentence , variable v, and constant symbol

k that does not appear elsewhere in the knowledge base:

e. g., x Kill(x, Victim), we can infer Kill(Murderer, Victim), as long as Murderer

does not appear elsewhere in the knowledge base.

• (10) Existential Introduction: For any sentence , variable v that does not occur

in , and ground term g that does occur in :

e. g., from Likes(Rose, IceCream)

we can infer x Likes(x, IceCream).

SUBST({v/g}, )

v Ground term is a term that contains no variables.

SUBST({v/k}, )

v

v SUBST({g/v}, )

Page 17: L3. Knowledge Representation and Matching in Java Matching.java Unify.java

Example of proofExample of proof

Bob is a buffalo | 1. Buffalo(Bob)

Pat is a pig | 2. Pig(Pat)

Buffaloes outrun pigs | 3. x, y Buffalo(x) Pig(y) Faster(x,y)

----------------------------------------------------------------------------------------------------

Bob outruns Pat

---------------------------------------------------------------------------------------------------

Apply (3) to 1 And 2 | 4. Buffalo(Bob) Pig(Pat)

Apply (8) to 3 {x/Bob, y/Pat} | 5. Buffalo(Bob) Pig(Pat) Faster(Bob,Pat)

Apply (1) to 4 And 5 | 6. Faster(Bob,Pat)

Page 18: L3. Knowledge Representation and Matching in Java Matching.java Unify.java

Unification and MatchingUnification and Matching

The process of matching is called unification: for example,

- p(x) matches p(Jack) with x = Jack

- q(fatherof(x),y) matches q(y,z) with y=fatherof(x) and z = y

• note the result of the match is q(fatherof(x),fatherof(x))

- p(x) matches p(y) with

• x = Jack and y = Jack

• x = John and y = John or

• x = y

- The match that makes the least commitment is called the most general unifier

(MGU)

Page 19: L3. Knowledge Representation and Matching in Java Matching.java Unify.java

UnifyUnify

Unification function, Unify, is to take two atomic sentences p and q and return a substitution that would make p and q look the same.

A substitute unifies atomic sentences p and q if p =q

For example,

p q -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Knows(John, x) | Knows(John, Jane) | {x/Jane} Knows(John, x) | Knows(y, OJ) | {y/John, x/OJ} Knows(John, x) | Knows(y, Mother(y)) | {y/John, x/Mother(John)}

e.g., Unify(Knows(John, x), Knows(John, Jane)) = {x/Jane} Idea: Unify rule premises with known facts, apply unifier to conclusion.

e.g., if we know q and Knows(John, x) Likes(John, x)

then we can conclude Likes(John, Jane)

Likes(John, OJ)

Likes(John, Mother(John))

Premise 前提

(unify ‘(?x ?y a) ‘(?y ?x ?x))

((?y . A) (?X . ?Y))

(unify ‘(?x) ‘(f ?x))

NIL

(unify ‘a ‘a)

((T . T))

Page 20: L3. Knowledge Representation and Matching in Java Matching.java Unify.java

String matching: string1 = string2

e.g. “rose” = “rose” if string1.equals(string2)

“I am Rose” = “I am Rose”

“I am ?x” = “I am Rose”

“I am ?x” = “?y am Rose”

I = ?y

am = am

?x = Rose

?

Check? String Tokens

40: // 同じなら成功

41: if(string1.equals(string2)) return true;

44: st1 = new StringTokenizer(string1);

45: st2 = new StringTokenizer(string2);

46:

47: // 数が異なったら失敗

48: if (st1.countTokens() != st2.countTokens())

49: return false;

51: int length = st1.countTokens(); // 定数同士

52: for (int i = 0 ; i < length; i++){

53: if (!tokenMatching(st1.nextToken(),st2.nextToken())){

54: // トークンが一つでもマッチングに失敗したら失敗

55: return false;

56: }

57: }

UnifyUnify

Page 21: L3. Knowledge Representation and Matching in Java Matching.java Unify.java

Token matching: token1 = token2

e.g. two strings’ matching, “I am ?x” = “?y am Rose”

Three pairs of tokens’ matching:

I = ?y

am = am

?x = Rose

64: boolean tokenMatching(String token1,String token2){

65: if(token1.equals(token2)) return true;

66: if( var(token1) && !var(token2))

67: return varMatching(token1,token2);

68: if(!var(token1) && var(token2))

69: return varMatching(token2,token1);

70: return false;

71: }

73: boolean varMatching(String vartoken,String token){

74: if(vars.containsKey(vartoken)){

75: if(token.equals(vars.get(vartoken))){

76: return true;

77: } else {

78: return false;

79: }

80: } else {

81: vars.put(vartoken,token);

82: }

83: return true;

84: }

86: boolean var(String str1){

87: // 先頭が ? なら変数

88: return str1.startsWith("?");

89: }

27: Matcher(){

28: vars = new Hashtable();

29: }

Page 22: L3. Knowledge Representation and Matching in Java Matching.java Unify.java

Output: matching vs. unify

Output from Matching.java

?x is ?y and ?x Rose is rose and ?yfalse

Output from Unify.java

?x is ?y and ?xRose is rose and ?y{?y=rose, ?x=Rose}true