kris (male human fighter)
TRANSCRIPT
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8/6/2019 Kris (Male Human Fighter)
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8/6/2019 Kris (Male Human Fighter)
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POWER INDEXList our owers below.
Check the box when the power is used.Clear the box when the ower renews.
AT-WILL POWERS
ping Strike
bat Challenge
Strike
Strike
ENCOUNTER POWERS
d Bash
DAILY POWERS
e Breaker
UTILITY POWERS
OTHER EQUIPMENT
nturer's Kit
nmail (E)
dsword (E)
y Shield (E)
COINS AND OTHER WEALTHey on hand: 15 gp
ed money: 0 gpmbrance: 93 / 180
MAGIC ITEM INDEXList our owers below.
Check the box when the power is used.Clear the box when the ower renews.
MAGIC ITEMSWEAPON
WEAPON
WEAPON
WEAPON
ARMOR
ARMS
FEET
HANDS
HEAD
NECK
RING
RING
WAIST
Daily Item Powers Per Day
Heroic (1-10) Milestone / / /
Paragon (11-20) Milestone / / /
Epic (21-30) Milestone / / /
RITUALS / ALCHEMY
CHARACTER PORTRAIT
PERSONALITY TRAITS
MANNERISMS AND APPEARANCE
CHARACTER BACKGROUND
COMPANIONS AND ALLIES
SESSION AND CAMPAIGN NOTES
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8/6/2019 Kris (Male Human Fighter)
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CHARACTER NAME
KrisPLAYER NAME
RACEHuman
CLASSFighter
LEVEL1
HP
29
Spd
5
Init
+1
18 STR
14 CON
13 DEX
12 INT
11 WIS
10 CHA
AC
18
Fort
17
Ref14
Will
11
10Passive
Insight 10Passive
Perception
PLAY DATA ENCOUNTER SPECIAL
Second Wind
KEYWORDS USED
Standard
ACTION
Personal
RANGE
ATTACK
Self
TARGET
vs
DEFENSE
Effect: You spend a healing surge and
regain 7 hit points. You gain a +2 bonus to
all defenses until the start of your next
turn.
ADDITIONAL EFFECTS
CLASS LEVEL BOOKPH
ENCOUNTER ACTION
Reaping Strike
KEYWORDSMartial, Weapon
USED
Standard
ACTION
Melee weapon
RANGE
7
ATTACK
One creature
TARGET
*
vs AC
DEFENSE
Attack: Strength vs. AC
Hit: 1[W] + Strength modifier (+4) damage.
Increase damage to 2[W] + Strength modifier (+4)
at 21st level.
Miss: Half Strength modifier (+4) damage. If you're
wielding a two-handed weapon, you deal damage
equal to your Strength modifier (+4).
Broadsword: +7 attack, 1d10+4 damage
ADDITIONAL EFFECT
+3 to attack rolls if this attack was gained by spending an
action point - Action Surge.
CLASSFighter
LEVEL1
BOOKPH
AT-WILL POWER
Combat Challenge
KEYWORDSMartial, Weapon
USED
ACTION
Melee
RANGE
ATTACK TARGET
*
vs
DEFENSE
Effect: Whenever an enemy marked by you is
adjacent to you and shifts or makes an attack that
does not include you, you can make a melee basic
attack against that enemy.
ADDITIONAL EFFECT
CLASS LEVEL*
BOOKPH
AT-WILL POWER
Sure Strike
KEYWORDSMartial, Weapon
USED
Standard
ACTION
Melee weapon
RANGE
9
ATTACK
One creature
TARGET
*
vs AC
DEFENSE
Attack: Strength + 2 vs. AC
Hit: 1[W] damage.
Increase damage to 2[W] at 21st level.
Broadsword: +9 attack, 1d10 damage
ADDITIONAL EFFECT
+3 to attack rolls if this attack was gained by spending an
action point - Action Surge.
CLASSFighter
LEVEL1
BOOKPH
AT-WILL POWER
Dual Strike
KEYWORDS
Martial, Weapon
USED
Standard
ACTION
Melee weapon
RANGE
ATTACK
One creature
TARGET
*
vs
DEFENSE
Requirement: You must be wielding two melee
weapons.
Attack: Strength vs. AC (main weapon and off-hand
weapon), two attacks
Hit: 1[W] damage per attack.
Increase damage to 2[W] per attack at 21st level.
ADDITIONAL EFFECT
CLASSFighter
LEVEL1
BOOKMP
AT-WILL POWER
Shield Bash
KEYWORDS
Martial
USED
Standard
ACTION
Melee 1
RANGE
6
ATTACK
One creature
TARGET
*
vs Reflex
DEFENSE
Requirement: You must be using a shield.
Attack: Strength +2 vs. Reflex
Hit: 1d10 + Strength modifier (+4) damage, and
you push the target 1 square and knock it prone.
Special: If you are a dwarf, the attack deals extra
damage equal to your Wisdom modifier (+0).
Special: When charging, you can use this power in
place of a melee basic attack.
ADDITIONAL EFFECT
+3 to attack rolls if this attack was gained by spending an
action point - Action Surge.
CLASSFighter
LEVEL1
BOOKMP
ENCOUNTER POWER
Knee Breaker
KEYWORDS
Invigorating, Martial, Weapon
USED
Standard
ACTION
Melee weapon
RANGE
7
ATTACK
One creature
TARGET
*
vs AC
DEFENSE
Attack: Strength vs. AC
Hit: 2[W] + Strength modifier (+4) damage, and the target
is slowed (save ends). If the target is already slowed, it is
instead immobilized (save ends).
Weapon: If you're wielding an axe, a hammer, or a
mace, the attack deals extra damage equal to your
Constitution modifier (+2).
Miss: Half damage, and the target is not slowed or
immobilized.
Broadsword: +7 attack, 2d10+4 damage
ADDITIONAL EFFECT
+3 to attack rolls if this attack was gained by spending an
action point - Action Surge.
CLASSFighter
LEVEL1
BOOKMP
DAILY POWER
P 3