kris (male human fighter)

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  • 8/6/2019 Kris (Male Human Fighter)

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  • 8/6/2019 Kris (Male Human Fighter)

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    POWER INDEXList our owers below.

    Check the box when the power is used.Clear the box when the ower renews.

    AT-WILL POWERS

    ping Strike

    bat Challenge

    Strike

    Strike

    ENCOUNTER POWERS

    d Bash

    DAILY POWERS

    e Breaker

    UTILITY POWERS

    OTHER EQUIPMENT

    nturer's Kit

    nmail (E)

    dsword (E)

    y Shield (E)

    COINS AND OTHER WEALTHey on hand: 15 gp

    ed money: 0 gpmbrance: 93 / 180

    MAGIC ITEM INDEXList our owers below.

    Check the box when the power is used.Clear the box when the ower renews.

    MAGIC ITEMSWEAPON

    WEAPON

    WEAPON

    WEAPON

    ARMOR

    ARMS

    FEET

    HANDS

    HEAD

    NECK

    RING

    RING

    WAIST

    Daily Item Powers Per Day

    Heroic (1-10) Milestone / / /

    Paragon (11-20) Milestone / / /

    Epic (21-30) Milestone / / /

    RITUALS / ALCHEMY

    CHARACTER PORTRAIT

    PERSONALITY TRAITS

    MANNERISMS AND APPEARANCE

    CHARACTER BACKGROUND

    COMPANIONS AND ALLIES

    SESSION AND CAMPAIGN NOTES

    Page 2

  • 8/6/2019 Kris (Male Human Fighter)

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    CHARACTER NAME

    KrisPLAYER NAME

    RACEHuman

    CLASSFighter

    LEVEL1

    HP

    29

    Spd

    5

    Init

    +1

    18 STR

    14 CON

    13 DEX

    12 INT

    11 WIS

    10 CHA

    AC

    18

    Fort

    17

    Ref14

    Will

    11

    10Passive

    Insight 10Passive

    Perception

    PLAY DATA ENCOUNTER SPECIAL

    Second Wind

    KEYWORDS USED

    Standard

    ACTION

    Personal

    RANGE

    ATTACK

    Self

    TARGET

    vs

    DEFENSE

    Effect: You spend a healing surge and

    regain 7 hit points. You gain a +2 bonus to

    all defenses until the start of your next

    turn.

    ADDITIONAL EFFECTS

    CLASS LEVEL BOOKPH

    ENCOUNTER ACTION

    Reaping Strike

    KEYWORDSMartial, Weapon

    USED

    Standard

    ACTION

    Melee weapon

    RANGE

    7

    ATTACK

    One creature

    TARGET

    *

    vs AC

    DEFENSE

    Attack: Strength vs. AC

    Hit: 1[W] + Strength modifier (+4) damage.

    Increase damage to 2[W] + Strength modifier (+4)

    at 21st level.

    Miss: Half Strength modifier (+4) damage. If you're

    wielding a two-handed weapon, you deal damage

    equal to your Strength modifier (+4).

    Broadsword: +7 attack, 1d10+4 damage

    ADDITIONAL EFFECT

    +3 to attack rolls if this attack was gained by spending an

    action point - Action Surge.

    CLASSFighter

    LEVEL1

    BOOKPH

    AT-WILL POWER

    Combat Challenge

    KEYWORDSMartial, Weapon

    USED

    ACTION

    Melee

    RANGE

    ATTACK TARGET

    *

    vs

    DEFENSE

    Effect: Whenever an enemy marked by you is

    adjacent to you and shifts or makes an attack that

    does not include you, you can make a melee basic

    attack against that enemy.

    ADDITIONAL EFFECT

    CLASS LEVEL*

    BOOKPH

    AT-WILL POWER

    Sure Strike

    KEYWORDSMartial, Weapon

    USED

    Standard

    ACTION

    Melee weapon

    RANGE

    9

    ATTACK

    One creature

    TARGET

    *

    vs AC

    DEFENSE

    Attack: Strength + 2 vs. AC

    Hit: 1[W] damage.

    Increase damage to 2[W] at 21st level.

    Broadsword: +9 attack, 1d10 damage

    ADDITIONAL EFFECT

    +3 to attack rolls if this attack was gained by spending an

    action point - Action Surge.

    CLASSFighter

    LEVEL1

    BOOKPH

    AT-WILL POWER

    Dual Strike

    KEYWORDS

    Martial, Weapon

    USED

    Standard

    ACTION

    Melee weapon

    RANGE

    ATTACK

    One creature

    TARGET

    *

    vs

    DEFENSE

    Requirement: You must be wielding two melee

    weapons.

    Attack: Strength vs. AC (main weapon and off-hand

    weapon), two attacks

    Hit: 1[W] damage per attack.

    Increase damage to 2[W] per attack at 21st level.

    ADDITIONAL EFFECT

    CLASSFighter

    LEVEL1

    BOOKMP

    AT-WILL POWER

    Shield Bash

    KEYWORDS

    Martial

    USED

    Standard

    ACTION

    Melee 1

    RANGE

    6

    ATTACK

    One creature

    TARGET

    *

    vs Reflex

    DEFENSE

    Requirement: You must be using a shield.

    Attack: Strength +2 vs. Reflex

    Hit: 1d10 + Strength modifier (+4) damage, and

    you push the target 1 square and knock it prone.

    Special: If you are a dwarf, the attack deals extra

    damage equal to your Wisdom modifier (+0).

    Special: When charging, you can use this power in

    place of a melee basic attack.

    ADDITIONAL EFFECT

    +3 to attack rolls if this attack was gained by spending an

    action point - Action Surge.

    CLASSFighter

    LEVEL1

    BOOKMP

    ENCOUNTER POWER

    Knee Breaker

    KEYWORDS

    Invigorating, Martial, Weapon

    USED

    Standard

    ACTION

    Melee weapon

    RANGE

    7

    ATTACK

    One creature

    TARGET

    *

    vs AC

    DEFENSE

    Attack: Strength vs. AC

    Hit: 2[W] + Strength modifier (+4) damage, and the target

    is slowed (save ends). If the target is already slowed, it is

    instead immobilized (save ends).

    Weapon: If you're wielding an axe, a hammer, or a

    mace, the attack deals extra damage equal to your

    Constitution modifier (+2).

    Miss: Half damage, and the target is not slowed or

    immobilized.

    Broadsword: +7 attack, 2d10+4 damage

    ADDITIONAL EFFECT

    +3 to attack rolls if this attack was gained by spending an

    action point - Action Surge.

    CLASSFighter

    LEVEL1

    BOOKMP

    DAILY POWER

    P 3