kow - rc additional lists 1.8.xlsx

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7/6/2015 - 1. Added Ratmen List Added League of Rhordi More to come 13/6/2015 - 1 Added The Herd List Added a Special Rules Ratmen - Warlock with Ratmen - Giant Rat Pac Ratmen - Scurriers now Ratmen - Added new Inf Ratmen - Added new Inf Ratmen - Added new Cav 16/06/2015 - Herd Herd Herd Herd Herd 17/07/2015 - League of Rhordia League of Rhordia League of Rhordia League of Rhordia League of Rhordia League of Rhordia League of Rhordia Ratkin Ratkin Ratkin Ratkin Ratkin Ratkin Ratkin Ratkin Herd Herd Herd Herd Herd

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Page 1: KoW - RC Additional Lists 1.8.xlsx

7/6/2015 - 1.0Added Ratmen List

Added League of Rhordia

More to come

13/6/2015 - 1.1Added The Herd List

Added a Special Rules Page

Ratmen - Warlock with Sorcerer's Death Engine Lightning Bolt valuej lowered from 13 to 9, points also reduced to 285 from 310

Ratmen - Giant Rat Pack Option Removed

Ratmen - Scurriers now have the option for light crossbows, attacks have also been reduced

Ratmen - Added new Infantry unit "Blight Impalers"

Ratmen - Added new Infantry unit "Giant Rats with Handlers"

Ratmen - Added new Cavalry unit "Mounted Warriors"

16/06/2015 - 1.2Herd Changed CS(1) to TC(1) for several units

Herd Removed Elite from Veterans and characters

Herd Added Tribal Berserkers

Herd Added Lycan Alpha

Herd Changed Guardian Brutes to Def 4

17/07/2015 - 1.3League of Rhordia Scouts reduced to Sp4 (from speed 5), reduced points slightly to compensate

League of Rhordia Added in Halfling Archers

League of Rhordia Halfling Trappers - Renamed to Halfling Spearlings

League of Rhordia Honour Guard - Added Horde option, points slightly increased

League of Rhordia Fixed army standard, it's not melee 5 when mounted

League of Rhordia

League of Rhordia Fixed Baron, now has inspiring when mounted, Also added horse option

Ratkin Renamed Abyssal Cannon to Shredder

Ratkin

Ratkin Brutes - Reduced to De4 (From 5) - slightly reduced points

Ratkin Brute Boomers - Reduced to De4 (From 5), Increased attacks to 9/18 (from 6/12), increased me to 5 (from 4) - Points slightly increased

Ratkin Warlock with Sorcerers Death Engine - Reworked completely :).

Ratkin Arcane Death Engine - Renamed to Rattlewagon

Ratkin Tidied wording on ASR.Ratkin Renamed Ratpack* to Vermintide*Herd Tribal Warriors - Slightly lowered pointsHerd Tribal Berserkers - Slightly increased points, added horde option

HerdHerd Tribal Veterans - Renamed to LonghornsHerd Brutes - ReworkedHerd Long-Manes - Reworked

HerdHerd Tribal Chariots - Reworked

Dogs of War - Nerve reduced by 1, sp reduced by 1 (Extremely heavy armour, massive pikes and shields)

Mutant Rat-fiend - Defence reduced to 4 (from 5), Attacks reduced to D6+7 (from D6+8)

Tribal Hunters - Now have thrown weapons by default, bows are now a paid for upgrade

Beast Pack - Lowered attacks to 6/12 (from 9/18, Decresed points slightly, now irregular

Page 2: KoW - RC Additional Lists 1.8.xlsx

Herd Giant removed - Replaced with a BrutoxHerd Replaced Beast of Nature with Chimera

HerdHerd Stampede - Increased attacks to 30 (from 24)

19/07/2015 - 1.4Empire of Dust List Added

19/07/2015 - 1.4.1Empire of Dust Fixed error on skeleton crossbows, they now have shambling.

27/07/2015 - 1.4.2Empire of Dust Characters lose Individual when mounted on chariots.

07/08/2015 - 1.4.3Ratkin Weapon Team has been changed to 25mm x 50mm base.

10/08/2015 - 1.5Ratkin Tunnel Slaves now have yellow-belliedRatkin Shock troops increased to Me 4+, now have vicious, points reduced slightlyRatkin Brute Boomers - RemovedRatkin Blight Lord mount option removedRatkin Weapons team - ReworkedRatkin Warchief reduced attacks to 5 (from 6), reduced nerve by 1.Ratkin Warlock - No longer has the bane chant optionRatkin Blight Lord now has the option for bane chantThe Herd Great Battle Totem defence reduced to 5+ (from 6+), Nerve reduced to -/18 (from -/20), base size is now specifiedEmpire of Dust Monolith defence reduced to 5+ (from 6+), Nerve reduced to -/18 (from -/20), base size is now specifiedEmpire of Dust Cursed Pharoah, nerve reduced to 15/17 (from 17/19), points increased to 225 (from 200)Empire of Dust Reanimated Behemoth reduced to 210 points (from 220)League of Rhordia Volley Gun points increased to 85 (from 75).

13/08/2015 - 1.6The Herd Longhorns now listed with 25mm basesLeague of Rhordia Fixed error with Halfling Banner gaining improved melee when mounted.Added Salamanders ListAdded Varangur List

15/08/2015 - 1.61The Herd Fixed errornous Longhorn troops point cost.The Herd Fixed errornous Tribal Warriors rgt point cost.

16/08/2015 - 1.7VarangurTundra Wolves, updated stats and points

SalamandersBow option for Ghekkotah (now darters and hunters)

Avatar of Kyron- Now has CS(1), TC(3), lowered points slightly, Also renamed to Avatar

Page 3: KoW - RC Additional Lists 1.8.xlsx

Added ember spritesAdded missing horde option for Ancients on RhinosaursLekelidon - updated stats and pointsAdded Fire DrakeMoved battle platform to monster slot and change upgrade optionAdded clan lord firebolt optionUpgraded the mage-priestChanged the clan lord monster mount option from a slasher to the new fire drakeAdded the Ghekkotah Clutch WardenGave the skylord a new firebolt upgrade option

Added the brotherhood list

17/08/2015 - 1.7 (addendum)Rejigged Brotherhood Inspiring rules

18/08/2015 - 1.8The Herd Tweaked points on Tribal Warriors, Berserkers and LonghornsThe Herd Changed Harpies, they lost Regen, gained vicious and were point adjustedThe Herd Tweaked points on Giant Eagles

Page 4: KoW - RC Additional Lists 1.8.xlsx

Ratmen - Warlock with Sorcerer's Death Engine Lightning Bolt valuej lowered from 13 to 9, points also reduced to 285 from 310

Brute Boomers - Reduced to De4 (From 5), Increased attacks to 9/18 (from 6/12), increased me to 5 (from 4) - Points slightly increased

Page 5: KoW - RC Additional Lists 1.8.xlsx

Great Battle Totem defence reduced to 5+ (from 6+), Nerve reduced to -/18 (from -/20), base size is now specifiedMonolith defence reduced to 5+ (from 6+), Nerve reduced to -/18 (from -/20), base size is now specifiedCursed Pharoah, nerve reduced to 15/17 (from 17/19), points increased to 225 (from 200)

Page 6: KoW - RC Additional Lists 1.8.xlsx

Key

NameOmniscient

Unstoppable

Advanced Deployment

Strider

Page 7: KoW - RC Additional Lists 1.8.xlsx

RuleThis units ranged attacks may be used against a target in any arc, not just its front

This unit cannot be disordered.

This unit never suffers the penalty for hindered charges.

Units with this rule must be deployed immediately after players have chosen sides, but before any other units are deployed. If both players have one or more units with this rule then the player who chose the table side sets theirs up first. This unit may be deployed anywhere on the table, except within 3" of an objective counter or loot counter.

Page 8: KoW - RC Additional Lists 1.8.xlsx

The League of RhordiaArmy Special Rules

Rallying Cry: All units in this list with Inspiring have the Very Inspiring rule instead (already noted in their profile), including Inspiring granted by other means such as magic Artefacts.

Type Unit Name Size Sp Me Ra De At Ne

Infantry House Guard Troop(10) 5 3 - 4 10 10/12

Regiment(20) 5 3 - 4 12 14/16

Infantry City Spear Militia Troop(10) 5 4 - 4 10 9/11

Regiment(20) 5 4 - 4 15 13/15

Horde(40) 5 4 - 4 30 20/22

Infantry City Militia Troop(10) 5 4 - 3 10 9/11

Regiment(20) 5 4 - 3 12 13/15

Infantry Halfling Braves Regiment(20) 4 5 - 4 12 12/14

Horde(40) 4 5 - 4 25 19/21

Infantry Halfling Spearlings Regiment(20) 4 5 - 3 15 12/14

Horde(40) 4 5 - 3 30 19/21

Infantry Halfling Scouts Troop(10) 4 5 5 3 8 9/11

Infantry Halfling Archers Regiment(20) 4 6 5 3 10 12/14

Horde(40) 4 6 5 3 20 19/21

Infantry Crossbow Block Troop(10) 5 5 5 3 8 9/11

Regiment(20) 5 5 5 3 10 13/15

Infantry Musket Block Troop(10) 5 5 5 3 8 9/11

Regiment(20) 5 5 5 3 10 13/15

Infantry Dogs of War* Regiment(20) 4 4 - 5 15 13/15

Horde(40) 4 4 - 5 30 20/22

Cavalry Household Knights Troop(5) 8 3 - 5 8 11/13Regiment(10) 8 3 - 5 16 14/16

Cavalry Halfling Ranger Cavalry Troop(5) 8 5 4 3 7 10/12

Cavalry Halfling Knights Troop(5) 7 4 - 4 8 10/12Regiment(10) 7 4 - 4 16 13/15

Large Cavalry Honour Guard Regiment(3) 7 3 - 5 12 13/15Horde(6) 7 3 - 5 24 16/18

Page 9: KoW - RC Additional Lists 1.8.xlsx

War Engine Volley Gun 1 4 - 5 4 15 9/11

War Engine Howitzer 1 4 - 5 4 1 9/11

Monster Iron Beast 1 5 4 - 6 D6+12 16/18

Monster Battle Shrine 1 5 4 - 5 1 -/14

Hero (Inf) Duke 1 5 3 - 5 4 12/14Hero(Cav) /w Horse 1 8 3 - 5 4 12/14

Hero(Lrg Cav) /w Winged Aralez 1 10 3 - 5 4 12/14

Hero(Mon) Duke on Ancient Winged Aralez 1 10 3 - 5 7 15/17

Hero(Inf) Army Standard Bearer 1 5 5 - 4 1 9/11Hero(Cav) /w Horse 1 9 5 - 4 1 9/11

Hero(Inf) Baron 1 5 3 - 5 4 10/12

Hero(Cav) /w Horse 1 8 3 - 5 4 10/12

Hero(Lrg Cav) /w Aralez 1 8 3 - 5 4 10/12

Hero(Inf) Wizard 1 5 4 - 4 1 10/12

Hero(Cav) /w Horse 1 9 4 - 4 1 10/12

Hero(Lrg Cav) /w Winged Aralez 1 10 4 - 4 1 10/12

Page 10: KoW - RC Additional Lists 1.8.xlsx

Hero(Inf) Halfling Master Sergeant 1 4 4 4 5 4 10/12

/w Mount 1 7 4 4 5 4 10/12

Hero(Inf) Halfling Master Engineer 1 4 5 4 4 1 9/11

Hero(Inf) Halfling Sorceror 1 4 4 - 4 1 9/11

Hero(Cav) /w Mount 1 8 4 - 4 1 9/11

Hero(Inf) Halfling ASB 1 4 5 - 4 1 9/11

Hero(Cav) /w Mount 1 8 5 - 4 1 9/11

Page 11: KoW - RC Additional Lists 1.8.xlsx

Alignment: Neutral

Rallying Cry: All units in this list with Inspiring have the Very Inspiring rule instead (already noted in their profile), including Inspiring granted by other means such as magic Artefacts.

Special Rules Options Points

CS(1) 95

CS(1) 135

Phalanx 85

Phalanx 120

Phalanx 200

CS(1) 70

CS(1) 100

Stealthy 85

Stealthy 140

Phalanx, Stealthy 100

Phalanx, Stealthy 160

Bows, Pathfinder, Stealthy, Nimble 85

Bows, Stealthy 90

Bows, Stealthy 150

Crossbows, Piercing(1), Reload 85

Crossbows, Piercing(1), Reload 115

Rifles, Piercing(2), Reload 100

Rifles, Piercing(2), Reload 135

Phalanx, Ensnare 175

Phalanx, Ensnare 290

TC(2), Fury 125TC(2), Fury 195

Nimble, Bows 125

TC(1), Nimble 90TC(1), Nimble 140

CS(1), TC(1), Iron Resolve 175CS(1), TC(1), Iron Resolve 270

Page 12: KoW - RC Additional Lists 1.8.xlsx

Reload!, Range 24", Piercing (2) 85

95

210

160

CS(1), Individual, Very Inspiring 100CS(1), Individual, Very Inspiring 120

CS(2), Very Inspiring, Iron Resolve, Fly 165

220

Individual, Very Inspiring 50Individual, Very Inspiring 65

70

85

95

Fireball(6), Individual 50

Fireball(6), Individual 65

Fireball(6), Fly, Iron Resolve 80

Elite while within 6" of a Halfling Master Engineer

Reload!, Blast(D6+2), Piercing(2) Lob It!

Blast (D6+3) while within 6" of a Halfling Master Engineer

CS(1), TC(1), Breath Attack (8), 100mm x 50mm base

Lightning Bolt (6), When testing the Nerve of friendly, non-allied units within 6" of one or more battle shrines, the enemy suffers an additional -1 to their total. 50mm x 100mm base

CS(2), Fly, Very Inspiring, Iron Resolve, Heal (4)

CS(1), Individual, Very Inspiring (Honor Guard only)

CS(1), Individual, Very Inspiring (Honor Guard only)

CS(2), Iron Resolve, Very Inspiring (Honor Guard only)

(+25 LightningBolt(3)))(+10 Heal(2))(+15 BaneChant(2))

(+25 LightningBolt(3)))(+10 Heal(2))(+15 BaneChant(2))

(+25 LightningBolt(3)))(+10 Heal(2))(+15 BaneChant(2))

Page 13: KoW - RC Additional Lists 1.8.xlsx

(+10 Bow) 75

(+10 Bow) 90

70

WindBlast (7), Individual, Stealthy 55

WindBlast (7), Individual, Stealthy 70

50

65

Elite, Individual, Stealthy, Very Inspiring (Halflings Only)

Elite, Individual, Stealthy, Very Inspiring (Halflings Only), TC(1)

Long Barrelled Rifle, Individual, Piercing(2), Reload!, Stealthy, Very Inspiring (War Engines only)

(+25 Lightning Bolt(3))

(+25 Lightning Bolt(3))

Stealthy, Very Inspiring (Halflings only), Individual

Stealthy, Very Inspiring (Halflings only), Individual

Page 14: KoW - RC Additional Lists 1.8.xlsx

Notes

Heavily Armoured Mercenaries

Mounted on goats or ponies!

Mounted on goats or ponies!

Mounted on Aralez

Page 15: KoW - RC Additional Lists 1.8.xlsx

Lob It! as per the dwarf rule

All war engines are crewed by halfling and human teams. The halflings bring the brains and the humans the brawn

A halfling copy of the steel behemoth but weaker

Page 16: KoW - RC Additional Lists 1.8.xlsx
Page 17: KoW - RC Additional Lists 1.8.xlsx

The Brotherhood Alignment: GoodArmy Special Rules

Type Unit Name Size Sp Me Ra De At

Infantry Villein Plowshares* Troop(10) 5 5 - 3 10

Regiment(20) 5 5 - 3 12

Horde(40) 5 5 - 3 25

Legion(60) 5 5 - 3 30

Infantry Villien Halberdiers Troop(10) 5 4 - 3 10

Regiment(20) 5 4 - 3 12

Horde(40) 5 4 - 3 25

Infantry Villein Spearmen Troop(10) 5 4 - 4 10

Regiment(20) 5 4 - 4 15

Horde(40) 5 4 - 4 30

Infantry Villein Bowmen Troop(10) 5 6 5 3 8

Regiment(20) 5 6 5 3 10

Horde(40) 5 6 5 3 20

Infantry Swain's Rangers [1] Troop(10) 5 4 4 3 10

Infantry Order of the Brotherhood on foot Troop (10) 5 3+ - 5+ 10

Regiment (20) 5 3+ - 5+ 12

Infantry Martyrs of Misery (Villeins) Troop(10) 5 5 - 4 10

Regiment(20) 5 5 - 4 12

Horde(40) 5 5 - 4 25

Infantry Naiad Ensnarers Troop(10) 5 4 - 3 10

Regiment(20) 5 4 - 3 12

Noble Valour: The Villeins that comprise the society of the Brotherhood hold the knights the serve in immeasurable esteem. Fighting alongside them bolsters their resolve and drives them to feats of arms. Units with the Valiant rule are Inspiring to Villeins. (but not themselves)

Page 18: KoW - RC Additional Lists 1.8.xlsx

Horde(40) 5 4 - 3 25

Infantry Naiad Heartpiercers Troop(10) 5 5 4 3 8

Regiment(20) 5 5 4 3 10

Large Infantry Water Elementals Regiment(3) 7 4 - 5 9

Horde(6) 7 4 - 5 18

Cavalry Order of the Brotherhood Regiment (10) 8 3 - 5 16Horde (20) 8 3 - 5 32

Cavalry Order of the Abyssal Hunt Troop(5) 8 3 - 4 9

Regiment(10) 8 3 - 4 18

Cavalry Villein Initiates Regiment(10) 8 4 - 5 16Horde(20) 8 4 - 5 32

Cavalry Order of Redemption Troop(5) 8 3 - 5 10

Regiment(10) 8 3 - 5 20

Cavalry Villein Scouts Troop(5) 9 4 - 4 7Regiment(10) 9 4 - 4 14

Large Cavalry Order of the Forsaken Regiment(3) 10 3 - 5 9Horde(6) 10 3 - 5 18

Large Cavalry Naiad Wyrmriders Regiment(3) 8 3 - 4 9

Horde(6) 8 3 - 4 18

War Engine Villein Siege Artillery 1 5 - 5 3 1

War Engine Villein Ballista 1 5 - 5 3 1

Monster Greater Water Elemental 1 7 4 - 5 8

Hero (Inf) Exemplar of the Brotherhood 1 5 3 - 5 4

Hero (Cav) /w Barded Horse 1 8 3 - 5 4

Page 19: KoW - RC Additional Lists 1.8.xlsx

Hero (Cav) Exemplar Redeemer 1 8 3 - 5 5

Hero (Inf) Devoted 1 5 4 - 4 1

Hero (Cav) /w Horse 1 9 4 - 4 1

Hero (Inf) Naiad Stalker 1 6 3 4 4 4

Hero (LCav) Exemplar Forsaker 1 10 3 - 5 5

Hero (Mon) Exemplar Forsaker on Griffon 1 10 3 - 5 7

Page 20: KoW - RC Additional Lists 1.8.xlsx

Alignment: Good

Ne Special Rules Options Points

8/10 50

12/14 70

19/21 115

25/27 170

9/11 CS(1) 70

13/15 CS(1) 100

20/22 CS(1) 165

9/11 Phalanx 85

13/15 Phalanx 120

20/22 Phalanx 200

9/11 Bows 70

13/15 Bows May take either: 95

20/22 Bows 155

13/15 170

11/13 Headstrong, Valiant CS(1) but DE-1 for free 120

15/17 Headstrong, Valiant CS(1) but DE-1 for free 160

-/12 Regeneration (6+) 75

-/16 Regeneration (6+) 110

-/23 Regeneration (6+) 180

9/11 100

13/15 140

Noble Valour: The Villeins that comprise the society of the Brotherhood hold the knights the serve in immeasurable esteem. Fighting alongside them bolsters their resolve and drives them to feats of arms. Units with the Valiant rule are Inspiring to Villeins. (but not themselves)

May switch normal arrows for Bodkins for +10pts (Change range to 18", gain Piercing (1)).

Stakes, acquiring the Ensnare and Reload! special rules for +10ptsPavises, acquiring the Big Shield and Reload! special rules for +15pts

Bows. Elite, Stealthy, Valiant, Vanguard.

May switch normal arrows for Bodkins for +10pts (Change range to 18", gain Piercing (1)).

Regeneration (4+), Ensnare, Pathfinder

Regeneration (4+), Ensnare, Pathfinder

Page 21: KoW - RC Additional Lists 1.8.xlsx

20/22 230

9/11 120

13/15 160

-/14 150

-/17 220

15/17 TC(2), Headstrong, Valiant 22022/24 TC(2), Headstrong, Valiant 385

12/15 145

15/18 220

14/16 TC(2) 17021/23 TC(2) 300

12/14 170

15/17 260

10/12 Nimble, TC(1) 10513/15 Nimble, TC(1) 160

12/14 Fly, TC(2), Headstrong, Valiant 17015/17 Fly, TC(2), Headstrong, Valiant 265

12/14 155

15/17 240

9/11 85

9/11 Reload!, Blast (D3+2), Piercing(3) 60

-/18 190

11/13 80

11/13 100

Regeneration (4+), Ensnare, Pathfinder

Regeneration (4+), Harpoon-gun, Piercing(1), Pathfinder

Regeneration (4+), Harpoon-gun, Piercing(1), Pathfinder

CS(1), Shambling, Regeneration (5+), Pathfinder

CS(1), Shambling, Regeneration (5+), Pathfinder

CS(1), TC(1), Fury, Valiant, Vicious (Against Monsters only)

CS(1), TC(1), Fury, Valiant, Vicious (Against Monsters only)

Headstrong, Inspiring, Regeneration (5+), TC(2)

Headstrong, Inspiring, Regeneration (5+), TC(2)

CS(1), TC(1), Regeneration(4), Pathfinder

CS(1), TC(1), Regeneration(4), Pathfinder

Reload!, Blast(D6+2), Piercing(3), Indirect

CS(2), Shambling, Regeneration (5+), Pathfinder

CS(1), Headstrong, Individual, Valiant

CS(1), Headstrong, TC(1), Individual, Valiant

Page 22: KoW - RC Additional Lists 1.8.xlsx

13/15 170

10/12 Heal (2), Individual 60

10/12 Heal (2), Individual 75

11/13 90

13/15 170

15/17 CS(2), Fly, Headstrong, Inspiring 200

CS(1), Headstrong, TC(2), Regeneration (5+) Individual,Very Inspiring

(+20 to increase Heal to (4) (+25 LightningBolt(3))(+30 WindBlast(5))(+30 Surge(5))

(+20 to increase Heal to (4) (+25 LightningBolt(3))(+30 WindBlast(5))(+30 Surge(5))

CS(1), Individual, Inspiring (Naiads Only), Regeneration (4+), Stealthy, Pathfinder

(+20 Harpoon-gun, gaining Piercing (1))

CS(1), Fly, Headstrong, Inspiring, Thunderous Charge (2)

Page 23: KoW - RC Additional Lists 1.8.xlsx

Notes

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Page 25: KoW - RC Additional Lists 1.8.xlsx
Page 26: KoW - RC Additional Lists 1.8.xlsx

RatkinArmy Special Rules

Pack Mentality - Unless specified otherwise, all non-irregular, infantry Regiments in this list have Rallying (1) and all non-irregular, infantry Hordes have Rallying (2).

Rallying! (n) - Friendly non-allied units within 6" have +n to their Waver and Rout Nerve values. This is non-cumulative - use highest n value if multiple units with Rallying! are in range.

Type Unit Name Size Sp Me Ra De At Ne

Infantry Tunnel Slaves* Regiment(20) 6 6 - 2 12 12/14

Horde(40) 6 6 - 2 25 16/18

Legion(60) 6 6 - 2 30 23/25

Infantry Warriors Regiment(20) 6 5 - 4 12 12/14

Horde(40) 6 5 - 4 25 17/19

Infantry Spear Warriors Regiment(20) 6 5 - 4 15 12/14

Horde(40) 6 5 - 4 30 17/19

Infantry Shock Troops Troop(10) 6 4 - 4 10 10/12

Regiment(20) 6 4 - 4 12 14/16

Horde(40) 6 4 - 4 25 21/23

Infantry The Blight Regiment(20) 6 4 5 3 12 -/15

Horde(40) 6 4 5 3 25 -/19

Infantry Blight Impalers Regiment(20) 6 4 - 4 15 -/15

Horde(40) 6 4 - 4 30 -/19

Infantry Clawshots Troop(5) 6 5 4 3 5 8/10

Infantry Scurriers Troop (10) 6 5 4 3 8 10/12

Infantry Giant Rats with Handlers Troop(10) 7 5 - 3 10 8/11

Regiment(20) 7 5 - 3 15 11/14

Cavalry Mounted Warriors Troop (5) 9 4 - 3 8 9/11

Regiment(10) 9 4 - 3 16 12/14

Large Infantry Brutes Regiment(3) 6 4 - 4 9 11/13

Horde(6) 6 4 - 4 18 14/16

Large Infantry Vermintide* Regiment(3) 6 5 - 3 12 9/12Horde(6) 6 5 - 3 24 12/15

War Engine Weapon Team 1 6 - - 4 10 8/10

War Engine Shredder 1 4 - 5 5 3 10/12

Page 27: KoW - RC Additional Lists 1.8.xlsx

War Engine Artillery 1 6 - 5 4 2 8/10

Monster Mutant Rat-fiend 1 7 4 - 4 1D6+7 -/18

Monster Rattlewagon 1 7 4 - 5 1D6+6 13/15

Hero(Inf) Blight Lord 1 6 4 - 4 6 -/13

Hero(Inf) War chief 1 6 3 - 5 5 11/13Hero(Cav) /w Mount 1 9 3 - 5 5 11/13

Hero(Inf) Warlock 1 6 5 - 4 1 9/11Hero(Cav) /w Mount 1 9 5 - 4 1 9/11

Hero(Mon) Warlock with Death Engine 1 6 5 4 5 2D6+1 -/19

Hero(Inf) Assassin 1 6 3 3 4 4 10/12

Hero(Inf) Army Standard Bearer 1 6 5 - 4 1 8/10

Hero(Mon) Demonspawn [1] 1 6 3 - 5 13 16/18

Page 28: KoW - RC Additional Lists 1.8.xlsx
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Alignment: Evil

Pack Mentality - Unless specified otherwise, all non-irregular, infantry Regiments in this list have Rallying (1) and all non-irregular, infantry Hordes have Rallying (2).

Rallying! (n) - Friendly non-allied units within 6" have +n to their Waver and Rout Nerve values. This is non-cumulative - use highest n value if multiple units with Rallying! are in range.

Special Rules Options

Yellow-Bellied

Yellow-Bellied

Yellow-Bellied

Phalanx

Phalanx

CS(1), Vicious (CS(2), -1DE)

CS(1), Vicious (CS(2), -1DE)

CS(1), Vicious (CS(2), -1DE)

Ensnare, Stealthy, CS(1)

Ensnare, Stealthy, CS(1)

Ensnare, Stealthy

Ensnare, Stealthy

Long Barrelled Rifles, Piercing(2) Reload!, Big Shield. 25mm x 50mm bases

Throwing Weapons, Nimble, Vicious

Vicious, Nimble

Vicious, Nimble

Vicious, Nimble, TC(1)

Vicious, Nimble, TC(1), Do not have Rallying!

CS(2), Fury

CS(2), Fury

Vicious, Height 0Vicious, Height 0

Breath Attack(Att), Nimble

Reload!, Blast(D3), Piercing(2). Height 2.

Lose CS(1), but gain Throwing weapons with Piercing (1) for free.

Lose CS(1), but gain Throwing weapons with Piercing (1) for free.

Swap Throwing Weapons for Light Crossbows (treat as Bows) for 20 points

Storm of lead: (Swap Breath (Att) for Firebolt and Ra4+) for +20 pts

Page 30: KoW - RC Additional Lists 1.8.xlsx

Reload!, Blast(D3+1), Piercing(1), Indirect. Vicious.

CS(2), TC(1), Regeneration (5+), Vicious. Strider

CS(1) TC(1). 100mmx50mm base

Individual, CS(1), Ensnare, Stealthy, Inspiring (The Blight only)

Individual, Inspiring, CS(1)Individual, Inspiring, CS(1)

Individual, LightningBolt(4)Individual, LightningBolt(4)

Firebolt, Piercing (4), Inspiring, Shambling, Omniscient. 100mm x 50mm base.

Throwing Weapons, Stealthy, Vanguard, CS(1), Individual, Piercing(1), Vicious

Individual, Inspiring

LightningBolt(5), CS(3). Inspiring

Lightning Bolt(3) for +30 pts

Bane-chant (3) for +20pts, (CS(2), -1DE) for free

Mount on giant rat cavalry, increasing Speed to 9 (+20 pts)

(CS(2), -1DE) for free

Wind Blast (5) for +15pts, Mount on giant rat cavalry, increasing Speed to 9 (+15 pts)

Heal(4) for +20pts, Bane-chant (3) for +15pts.

Gain Speed 10 and Fly for +50 pts

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Points Notes

50

85

120

90

150

110

180

100

140

230

155

255

155

255

90

90

70

100

95

145

105

165

6090

60

100

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90

210

140

90

110130

8095

230

100

45

320

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The Herd

Creatures of Nature: All units in this list have Pathfinder, unless specified otherwise.

Hunting Animals:

Type Unit Name Size Sp Me Ra De At Ne

Infantry Tribal Warriors Troop(10) 6 4 - 4 10 9/11

Regiment(20) 6 4 - 4 12 13/15

Horde(40) 6 4 - 4 25 20/22

Infantry Tribal Berserkers Troop(10) 6 4 - 3 15 -/12

Regiment(20) 6 4 - 3 20 -/16

Horde(40) 6 4 - 3 35 -/23

Infantry Tribal Longhorns Troop(10) 6 3 - 4 10 10/12

Regiment(20) 6 3 - 4 12 14/16

Infantry Tribal Spearmen Troop(10) 6 4 - 4 10 9/11

Regiment(20) 6 4 - 4 15 13/15

Horde(40) 6 4 - 4 30 20/22

Infantry Tribal Hunters Troop(10) 6 5 5 3 8 9/11

Regiment(20) 6 5 5 3 10 13/15

Infantry Harpies Troop(10) 10 4 - 3 8 9/11

Large Infantry Guardian Brutes Regiment(3) 6 4 - 4 12 12/15

Horde(6) 6 4 - 4 24 15/18

Large Infantry Lycans Regiment(3) 9 3 - 5 9 12/14

Horde(6) 9 3 - 5 18 15/17

Cavalry Centaur Bray-Striders Troop(5) 8 3 - 4 6 11/13Regiment(10) 8 3 - 4 12 14/16

Cavalry Centaur Long-Manes Troop(5) 8 3 - 4 8 11/14Regiment(10) 8 3 - 4 16 14/17

Cavalry Centaur Bray-Hunters Troop(5) 8 4 5 3 6 11/13Regiment(10) 8 4 5 3 12 14/16

Cavalry Beast Pack* Troop (5) 10 4 - 3 6 9/11Regiment(10) 10 4 - 3 12 12/14

Mark a unit that is accompanied with Hunting Animals with one or more such models. The unit then counts as being equipped with a throwing weapon that can be used only once per game (remove the Hunting Animals markers once the weapon is used up). When you release the animals, roll 5 dice to hit, regardless of the firer’s Attacks. They always hit on 4+ regardless of modifiers. Then, for each point of damage caused, roll to hit and to damage again, as the surviving animals savage the unfortunate opponents. Repeat this process again and again until you fail to score any damage, at which point even the toughest of the animals have been put down or have run off to lick their wounds

Against units with the Fly special rule, you can re-roll any dice that fail to damage…

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Large Cavalry Giant Eagles* Regiment(3) 10 4 - 4 9 10/12Horde(6) 10 4 - 4 18 13/15

Large Cavalry Tribal Chariots Regiment(3) 8 3 - 4 9 11/13

Horde(6) 8 3 - 4 18 14/16

Large Cavalry Stampede* Horde(6) 7 4 - 4 30 18/22

Monster Brutox 1 8 4 - 4 1D6+8 16/19

Monster Chimera 1 7 3 - 5 7 15/17

War Engine Great Battle Totem [1] 1 - - - 5 - -/18

Hero(Inf) Tracker 1 6 4 4 4 3 11/13

Hero(Inf) Tribal Chieftan 1 6 3 - 5 5 12/14

Hero(Large Cav) Tribal Chieftan on Chariot 1 8 3 - 5 7 14/16

Hero(Cav) Centaur Chief 1 8 3 4 4 4 11/13

Hero(Inf) Shaman 1 6 4 - 4 4 13/15

Hero(Large Cav) Shaman on Sacred Beast 1 8 4 - 5 10 15/17/w Wings 1 10 4 - 5 10 15/17

Hero(Inf) Tribal Totem Bearer 1 6 4 - 4 1 9/11

Hero(Large Inf) Lycan Alpha 1 9 3 - 5 5 13/15

Hero(Large Inf) Guardian Champion 1 6 3 - 5 6 13/16

Hero(Mon) Avatar[1] 1 9 3 - 5 9 -/19

/w Wings 1 10 3 - 5 9 -/19

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Alignment: Neutral

Hunting Animals:

Special Rules Options Points

TC(1) (Hunting Animals (+10 pts)) 85

TC(1) 120

TC(1) 200

TC(1) 100

TC(1) 140

TC(1) 230

CS(1), TC(1), 25mm bases. (Hunting Animals (+10 pts)) 100

CS(1), TC(1), 25mm bases. 140

Phalanx (Hunting Animals (+10 pts)) 90

Phalanx 130

Phalanx 215

Throwing Weapons, Vanguard 80

Throwing Weapons, Vanguard 105

Fly, Vicious, Base Size 25x25mm. 90

CS(1), TC(2), Fury 140

CS(1), TC(2), Fury 215

CS(1), Nimble 160

CS(1), Nimble 245

CS(1), TC(1) 100CS(1), TC(1) 155

CS(1), TC(2), Headstrong 140CS(1), TC(2), Headstrong 215

Bows, TC(1), Nimble 105Bows, TC(1), Nimble 165

Vicious, Nimble, Height 1 70Vicious, Nimble, Height 1 110

Mark a unit that is accompanied with Hunting Animals with one or more such models. The unit then counts as being equipped with a throwing weapon that can be used only once per game (remove the Hunting Animals markers once the weapon is used up). When you release the animals, roll 5 dice to hit, regardless of the firer’s Attacks. They always hit on 4+ regardless of modifiers. Then, for each point of damage caused, roll to hit and to damage again, as the surviving animals savage the unfortunate opponents. Repeat this process again and again until you fail to score any damage, at which point even the toughest of the animals have been put down or have run off to lick their wounds

May swap Throwing Weapons for Bows for 10 points, (Hunting Animals (+10 pts))May swap Throwing Weapons for Bows for 10 points, (Hunting Animals (+10 pts))

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Fly, TC(2), Fury 130Fly, TC(2), Fury 200

140

215

TC(4), 50x100mm Base Size, Strider 260

220

CS(2) (+50 Fly & Speed 10) 160

80

Individual, Piercing(1), Bow, Vanguard, Stealthy 80

CS(1), TC(1), Individual, Inspiring 140

190

Individual, Inspiring, CS(2), TC(1) (+10 Bow) 105

TC(1), Individual, Inspiring, BaneChant(3) 125

TC(3), Inspiring, BaneChant(3) 185TC(3), Inspiring, BaneChant(3) 215

Individual, Inspiring 50

CS(2), Inspiring (Lycans), Nimble 145

150

CS(1), TC(3) Very Inspiring, Iron Resolve, Elite 270

CS(1), TC(3) Very Inspiring, Iron Resolve, Elite 320

TC(3), 50x100mm Base Size, (This unit does not have the Pathfinder Special rule)

TC(3), 50x100mm Base Size, (This unit does not have the Pathfinder Special rule)

CS(2), TC(2) Regenerate (5+), Fury, Strider, (This unit does not have the Pathfinder Special rule)

Height 4, Very Inspiring, BaneChant(2), Advanced Deployment, Maximum 75x75mm base size (cannot be increased by "exceptional base sizes")Omniscient, Unstoppable

May swap Bow for a Throwing Weapon for free.

CS(1), TC(3), Inspiring, 50x100mm Base Size, (This unit does not have the Pathfinder Special rule)

(+25 Heal(5), (+30 WindBlast(5)) )

(+25 Heal(5), (+30 WindBlast(5)) ) (+30 Fly & Speed 10)

CS(1), TC(2), Inspiring (Guardian Brutes Only), Nimble, Fury

(+25 Heal(6)), (+50 Fly & Speed 10)

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Notes

Hand weapon and Shield, strong powerful warriors

Frenzied Warriors with additional hand weapons

Veterans blessed armor/powerful weaponry

Spear and shield

Lightly armoured, bows

Minotaurs, Owlbears and similar

Natural Werewolves and similar with Pathfinder instead of Lifeleech

Centaurs with spears

Veteran Centaurs with heavy armor/powerful weaponry

Centaur Archers

Large Cats/Wolves/Giant Ferrets?

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Rhinos, Elephants etc

Humanoid Beast Giant

Minotaurs, Owlbears and similar

Monstrous Hero, Giant Lion, Gigantic Eagle

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Empire of DustEvil Dead: All units in this list have Lifeleech (1), unless specified otherwise.

Casket of the Damned

Type Unit Name Size Sp Me Ra De At

Infantry Skeleton Warriors Troop(10) 5 5 - 4 10

Regiment(20) 5 5 - 4 12

Horde(40) 5 5 - 4 25

Infantry Skeleton Spearmen Troop(10) 5 5 - 4 10

Regiment(20) 5 5 - 4 15

Horde(40) 5 5 - 4 30

Infantry Revenants Troop(10) 5 4 - 5 10

Regiment(20) 5 4 - 5 12

Horde(40) 5 4 - 5 25

Infantry Skeleton Archers Troop(10) 5 6 5 3 8

Regiment(20) 5 6 5 3 10

Horde(40) 5 6 5 3 20

Infantry Skeleton Crossbowmen Troop(10) 5 6 5 3 8

Regiment(20) 5 6 5 3 10

Horde(40) 5 6 5 3 20

Infantry Mummies Troop(10) 5 4 - 5 10

Regiment(20) 5 4 - 5 12

Infantry Husks Troop(10) 5 3 - 6 15

Regiment(20) 5 3 - 6 20

Cavalry Skeleton Cavalry Troop(5) 9 5+ - 4+ 7

Regiment (10) 9 5+ - 4+ 14

Cavalry Skeleton Archer Cavalry Troop(5) 9 6+ 5+ 3+ 7Regiment (10) 9 6+ 5+ 3+ 14

Large Infantry Enslaved Guardians Regiment (3) 6 4+ - 5+ 9

Horde (6) 6 4+ - 5+ 18

The souls of the damned are released from their prison to drive the unit towards its foe. Mark a unit that has a casket with an appropriate model. Once per game, when this unit is targetted by a Surge spell, you may roll an additional 5 dice which count towards the total Surge result. This must be declared before rolling any dice for the spell. Remove any model used to represent the casket once it has been used.

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Large Infantry Enslaved Guardians Archers Regiment (3) 6 5+ 5+ 4+ 9

Horde (6) 6 5+ 5+ 4+ 18

Large Infantry Swarm* Regiment (3) 6 5+ - 2+ 9Horde (6) 6 5+ - 2+ 18

Large Infantry Scavengers* Regiment (3) 10 5+ - 4+ 9Horde (6) 10 5+ - 4+ 18

Large Cavalry Revenant Chariots Regiment (3) 8 4+ 5+ 4+ 8

Horde (6) 8 4+ 5+ 4+ 16

Large Cavalry Revenant Worm Riders Regiment (3) 7 4+ - 5+ 12

Horde (6) 7 4+ - 5+ 24

Monster Giant Undead Scorpion 1 6 4+ - 5+ 8

Monster Bone Giant 1 7 5 - 5 1D6+8

Monster Reanimated Behemoth 1 6 4+ - 6+ 8

War Engine Monolith [1] 1 - - - 5 -

Monster Bone Dragon 1 10 4 - 4 9

War Engine Balefire Catapult 1 5 - 5+ 4+ 1

War Engine Soul Snare 1 5 - - 4+ 0

Hero(Inf) Pharaoh's Champion 1 5 4 - 5 4Hero(Cav) /w Mount 8

Hero(Inf) Ahmunite Prince 1 5 3 - 5 4

Hero(Large Cav) /w Chariot 8

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Hero(Inf) Cursed Pharaoh 1 5 3 - 6 5

Hero(Large Cav) Cursed Pharaoh on Chariot 1 8 3 - 6 7

Hero(Inf) Cursed High Priest 1 5 5 - 4 1

Hero(Cav) /w Mount 1 8 5 - 4 1

Hero(Inf) Undead Army Standard Bearer 1 5 5 - 4 1Hero(Cav) /w Mount 8

Hero (Monster) Idol of Shobik[1] 1 7 3 - 6 10

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Alignment: Evil

Ne Special Rules Options NEW POINTS

-/12 Shambling (Casket of the Damned (+10 pts)) 65

-/16 Shambling 90

-/23 Shambling 150

-/12 Shambling, Phalanx (Casket of the Damned (+10 pts)) 75

-/16 Shambling, Phalanx 105

-/23 Shambling, Phalanx 175

-/13 Shambling 85

-/17 Shambling 120

-/24 Shambling 200

-/12 Bows, Shambling (Casket of the Damned (+10 pts)) 75

-/16 Bows, Shambling 100

-/23 Bows, Shambling 165

-/12 (Casket of the Damned (+10 pts)) 85

-/16 115

-/23 190

-/14 CS(2), Regeneration (5+), Shambling (Casket of the Damned (+10 pts)) 120

-/18 CS(2), Regeneration (5+), Shambling 170

-/13 CS(1), Shambling, Brutal (Casket of the Damned (+10 pts)) 190

-/17 CS(1), Shambling, Brutal 270

-/13 (Casket of the Damned (+10 pts)) 85

-/16 130

-/13 Bows, Nimble, Shambling (Casket of the Damned (+10 pts)) 95-/16 Bows, Nimble, Shambling 145

-/14 (Casket of the Damned (+10 pts)) 165

-/17 255

The souls of the damned are released from their prison to drive the unit towards its foe. Mark a unit that has a casket with an appropriate model. Once per game, when this unit is targetted by a Surge spell, you may roll an additional 5 dice which count towards the total Surge result. This must be declared before rolling any dice for the spell. Remove any model used to represent the

2H(CS(1), -1 DE) , (Casket of the Damned (+10 pts))

Crossbows, Piercing(1), Reload, ShamblingCrossbows, Piercing(1), Reload, ShamblingCrossbows, Piercing(1), Reload, Shambling

Nimble, Shambling, Thunderous Charge (1)Nimble, Shambling, Thunderous Charge (1)

Crushing Strength (2), Shambling, WindBlast (5)

Crushing Strength (2), Shambling, WindBlast (5)

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-/14 (Casket of the Damned (+10 pts)) 150

-/17 230

-/12 Height 0, Shambling, Vanguard 65-/15 Height 0, Shambling, Vanguard 100

10/12 Fly, Lifeleech(2) 9013/15 Fly, Lifeleech(2) 135

-/14 (Casket of the Damned (+10 pts)) 120

-/17 185

-/14 (Casket of the Damned (+10 pts)) 135

-/17 210

-/14 135

-/19 CS(3), Brutal, Shambling, Strider. 180

-/17 Crushing Strength (3), Shambling 210

-/18 80

-/18 CS(3), Fly, Shambling 190

-/11 100

-/18 Lightning Bolt (6), Heal (6) 150

-/14 CS(1), Individual, Shambling Horse (15 Pts Sp8) 6580

13/15 CS(2), Individual, Regeneration (5+) Mount on Chariot for 15 pts 95

110

Heavy Crossbows, Crushing Strength (1), Piercing (2), Shambling, Reload!

Heavy Crossbows, Crushing Strength (1), Piercing (2), Shambling, Reload!

Bows, Shambling, Thunderous Charge (2). 50mm x 100mm bases

Bows, Shambling, Thunderous Charge (2). 50mm x 100mm bases

Shambling, Thunderous Charge (1), Crushing Strength (1)

Shambling, Thunderous Charge (1), Crushing Strength (1)

Crushing Strength (2), Shambling, Vanguard, Vicious

Equip the unit with a Light Balefire Catapult – Range 36”, Ra 5+, 1 attack, Blast (D3+2), Piercing (1) and vicious with ranged attacks only – for +20 pts.

Height 4, Advanced Deployment, While within 6", friendly non-allied, non-disordered units may cast any two different spells in the shooting phase instead of one. Maximum 75x75mm base size (cannot be increased by "exceptional base sizes")

Blast (D6+2), Shambling, Vicious, Piercing(2), Indirect, Reload!

CS(2), TC(1), Regeneration (5+), 50mm x 100mm base

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15/17 145

15/17 225

12/14 Surge(10), Individual, Inspiring 115

12/14 Surge(10), Individual, Inspiring 130

-/13 Shambling, Individual, Inspiring Horse(15 Pts, Sp8) 5065

-/18 350

CS(2), Individual, Surge(6), Inspiring, Regeneration (5+)

CS(2), TC (2), Surge(6), Inspiring, Regeneration (5+). 50mm x 100mm base

((+15 Heal(4)) or free swap for Surge) (Breath 12 and Vicious for 20 pts), (WindBlast(5) +30 pts )

((+15 Heal(4)) or free swap for Surge) (Breath 12 and Vicious for 20 pts), (WindBlast(5) +30 pts )

CS(4), Very Inspiring, Heal (6), Aura of Shobik (all friendly, non-allied units within 6" have the Iron Resolve special rule). Shambling, Strider.

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Notes

The souls of adventurers and thieves that came to plunder the tombs of the Ahmunites are now trapped forever in the statues of the gods and people they came to exploit. They are cursed with eternal vigil over the sacred places but will march to war when compelled to by their pharaoh masters.

Powerful desert spirits, eternally bound by dark sorcery and encased in ancient runic armour. Enslaved Djinn.

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The Varangur

Type Unit Name Size Sp Me Ra De At Ne

Infantry Warband Troop(10) 5 4 - 4 10 10/12

Regiment(20) 5 4 - 4 12 14/16

Horde(40) 5 4 - 4 25 21/23

Infantry Devanor Troop(10) 5 5 5 3 8 10/12

Regiment(20) 5 5 5 3 10 14/16

Infantry Spearwall Troop(10) 5 4 - 4 10 10/12

Regiment(20) 5 4 - 4 15 14/16

Horde(40) 5 4 - 4 30 21/23

Infantry Thralls* Regiment(20) 5 5 - 3 12 12/15

Horde(40) 5 5 - 3 25 19/22

Infantry Night Raiders Troop(10) 6 4 4 3 10 11/13

Infantry Bloodsworn Troop(10) 5 4 - 5 10 11/13

Regiment(20) 5 4 - 5 12 15/17

Horde(40) 5 4 - 5 25 22/24

Infantry Sons of Korgaan Troop(10) 5 3 - 5 10 12/14

Regiment(20) 5 3 - 5 12 16/18

Infantry Reavers Troop(10) 6 4 - 3 20 -/14

Regiment(20) 6 4 - 3 25 -/18

Large Infantry Cave Trolls Regiment(3) 5 4 - 5 9 12/15

Horde(6) 5 4 - 5 18 15/18

Large Infantry The Fallen* Regiment(3) 8 3 - 5 9 12/14

Horde(6) 8 3 - 5 18 15/17

Cavalry Tundra Wolves Troop(5) 9 4 - 4 10 10/12

Cavalry Mounted Sons of Korgaan Troop(5) 8 3 - 5 8 12/14

Fanatical Devotion: All clan warriors in this list have higher Nerve than normal. This is already included in their profiles.

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Regiment(10) 8 3 - 5 16 15/17

Cavalry Horse Raiders Troop(5) 8 5 5 3 7 11/13

Large Cavalry Bloodsworn Chariots Regiment(3) 7 3 - 5 12 13/15

Large Cavalry Direfang Riders Regiment (3) 6 4 - 5 15 12/14Horde (6) 6 4 - 5 30 15/17

Monster Devourer 1 6 4 - 4 10 15/17

Monster Cavern Dweller 1 6 4 - 5 1D6+4 15/18

Monster Jabberwock 1 7 4 - 5 D6*3 12/15

Hero(Inf) Champion 1 5 3 - 5 6 13/15

Hero(Cav) /w Mount 1 8 3 - 5 6 13/15

Hero(Inf) Magus 1 5 5 - 5 1 11/13

Hero(Cav) /w Mount 1 8 5 - 5 1 11/13

Hero(Inf) Chieftan 1 5 3 - 5 5 14/16

Hero(Cav) /w Horse 1 8 3 - 5 5 14/16

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Hero(LCav) Chieftan on Chariot 1 7 3 - 5 7 15/17

Hero(Mon King on Chimera 1 7 3 - 5 10 18/20

/w Wings 1 10 3 - 5 10 18/20

Hero(Inf) Skald 1 5 4 - 5 1 11/13Hero(Cav) /w Mount 1 8 4 - 5 1 11/13

Hero(Large Inf) Cave Troll Bruiser 1 5 3 - 5 5 13/16

Hero(Large Inf) Cave Troll King[1] 1 5 3 - 5 7 15/18

Hero(Large Inf) Herja of the Fallen [1] 1 10 3 - 6 6 15/17

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Alignment: Evil

Special Rules Options Options #2 Points

2H(CS(1), -1DE) 75

110

180

Bows 80

Bows 105

Phalanx 90

Phalanx 130

Phalanx 215

Yellow-Bellied 75

Yellow-Bellied 125

145

CS(1) (CS(2), -1DE) 100

CS(1) 140

CS(1) 230

CS(2), Elite, 25mm Bases. (CS(3), -1DE) 155

CS(2), Elite, 25mm Bases. 220

CS(1), Yellow-Bellied, Vicious 140

CS(1), Yellow-Bellied, Vicious 200

CS(3), Regeneration (5+) 135

CS(3), Regeneration (5+) 205

155

240

TC(1), Nimble, Height 1 110

CS(1), TC(1), Elite 155

Vanguard, Stealthy, Pathfinder, Thrown Weapons (Axes), Piercing (1)

May choose one of the options for 10pts:

Brand of the Warrior: Gain Brutal.Guise of the Deceiver: This unit has +1 to both its nerve values.Mask of the Reaper: Lifeleech (1).

May choose one of the options for 10pts:

Brand of the Warrior: Gain Brutal.Guise of the Deceiver: This unit has +1 to both its nerve values.Mask of the Reaper: Lifeleech (1).

Pathfinder, Nimble, CS(1), Iron Resolve, Height 1

Pathfinder, Nimble, CS(1), Iron Resolve, Height 1

May choose one of the options for 15pts:

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CS(1), TC(1), Elite 235

Nimble, Thrown Weapons, Piercing (1) 105

CS(1), TC(2), 50x100mm base size 165

CS(2), Vicious, Brutal 175CS(2), Vicious, Brutal 270

TC(2), Stealthy, Pathfinder, Strider 160

200

CS(2), Brutal, Yellow-Bellied, Headstrong 135

Individual, Elite, CS(2), 25mm Base. 140

Individual, Elite, CS(2) 160

(+25 Breath(12)) 100

(+25 Breath(12)) 115

160

Individual, CS(2), Elite, Inspiring 180

Brand of the Warrior: Gain Brutal.Guise of the Deceiver: This unit has +1 to both its nerve values.Mask of the Reaper: Lifeleech (1).

May swap throwing weapons for Bows for free, but lose Piercing (1)

CS(3), Regeneration (5+), Lifeleech(2), Strider

May choose one of the options for 15pts:

Brand of the Warrior: Gain Brutal.Guise of the Deceiver: This unit has +1 to both its nerve values.Mask of the Reaper: Lifeleech (1).

Individual, LightningBolt(4), BaneChant(2)

Can take a Famulus (15 pts) which grants the Magus the Elite special rule when casting any spell.

Individual, LightningBolt(4), BaneChant(2)

Individual, CS(2), Elite, Inspiring, 25mm Base.

May choose one of the options for 15pts:

Brand of the Warrior: Gain Brutal.Guise of the Deceiver: This unit has +1 to both its nerve values.Mask of the Reaper: Lifeleech (1).

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CS(2), TC(2), Elite, Inspiring 205

CS(3), Elite, Inspiring 260

CS(3), Elite, Fly, Inspiring

Individual, Inspiring, CS(1) Mount for 15 pts 70Individual, Inspiring, CS(1) 85

120

200

245

May choose one of the options for 15pts:

Brand of the Warrior: Gain Brutal.Guise of the Deceiver: This unit has +1 to both its nerve values.Mask of the Reaper: Lifeleech (1).

(+40 Fly & Speed 10)

May choose one of the options for 15pts:

Brand of the Warrior: Gain Brutal.Guise of the Deceiver: This unit has +1 to both its nerve values.Mask of the Reaper: Lifeleech (1).

CS(3), Inspiring (Trolls Only), Nimble, Regeneration (5+)

CS(3), Very Inspiring (Trolls Only), Nimble, Regeneration (5+), Big Shield, Breath(10)

Fly, CS(3), Lifeleech (1), Judgement, Inspiring

Judgement of Korgaan 35Pts - May bestow this gift on an single non allied infantry unit, including heros(Inf), The first time this unit is routed, the player whose turn it is rolls 1D6, on a 4+ it is judged worthy and instead healed by 1D6+3 damage, This Effect only works once per game and takes place after any Inspiring rerolls.

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Notes

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Giant Subterranean Worm

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Salamanders Alignment: Good

Flames of Kthorlaq: All units in this list have Crushing Strength (1), unless specified otherwise.

Type Unit Name Size Sp Me Ra De

Infantry Salamanders Troop(10) 5 4 - 5

Regiment(20) 5 4 - 5

Horde(40) 5 4 - 5

Infantry Ancients Troop(10) 5 3 - 5

Regiment(20) 5 3 - 5

Infantry Corsairs Troop(10) 5 4 5 4

Infantry Citizen Guard Troop(10) 5 4 - 4

Regiment(20) 5 4 - 4

Horde(40) 5 4 - 4

Infantry Ghekkotah Warriors Troop(10) 6 5 - 3

Regiment(20) 6 5 - 3

Horde(40) 6 5 - 3

Infantry Ghekkotah Darters* Troop(10) 7 5 5 3

Infantry Ghekkotah Hunters* Troop(10) 7 5 5 3

Large Infantry Fire Elementals Regiment(3) 6 4 - 5

Horde(6) 6 4 - 5

Large Infantry Tyrants Regiment(3) 5 4 - 5

Horde(6) 5 4 - 5

Large Infantry Ember Sprites* Regiment(3) 5 5 - 3

Horde(6) 5 5 - 3

Cavalry Kaisenor Knights Troop(5) 7 4 - 5Regiment(10) 7 4 - 5

Large Cavalry Ghekkotah Skyrraiders* Regiment(3) 10 4 4 3

Horde(6) 10 4 4 3

Large Cavalry Ancients on Rhinosaurs Regiment(3) 6 3 - 6

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Horde(6) 6 3 - 6

Monster Greater Fire Elemental 1 6 4 - 5

Monster Lekelidon 1 6 5 3 4

Monster Fire Drake 1 7 4 - 5

Monster Ankylodon Battle Platform 1 6 4 5 6

War Engine Komodon Artillery 1 5 - 5 4

Hero(Inf) Clan Lord 1 5 3 - 5Hero(Cav) /w Mount 1 7 3 - 5

Hero(Inf) Herald 1 5 4 - 5Hero(Cav) /w Mount 1 7 4 - 5

Hero(Inf) Mage-Priest 1 5 4 - 5Hero(Cav) /w Mount 1 7 4 - 5

Hero(Inf) Battle-Captain 1 5 3 - 5Hero(Lrg Cav) /w Rhinosaur 1 6 3 - 5

Hero(Mon) Clan Lord on Fire Drake 1 7 3 - 5Hero(Mon) /w Wings

Hero(Inf) Ghekkotah Clutch Warden 1 7 5 4 4

Hero(LargeCav) Ghekkotah Skylord 1 10 4 3 4

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Alignment: Good

At Ne Special Rules Options Points

10 10/12 25x25mm, Pathfinder (CS2, -1DE) 100

12 14/16 25x25mm, Pathfinder 140

25 21/23 25x25mm, Pathfinder 230

10 -/13 25x25mm (CS2, -1DE) 115

12 -/17 25x25mm 165

10 10/12 115

10 10/12 25x25mm, Phalanx 100

15 14/16 25x25mm, Phalanx 140

30 21/23 25x25mm, Phalanx 230

10 10/12 Nimble, Does not have CS(1) 65

12 12/14 Nimble, Does not have CS(1) 95

25 17/19 Nimble, Does not have CS(1) 155

8 10/12 100

8 10/12 110

9 -/14 CS(2), Shambling, Pathfinder 130

18 -/17 CS(2), Shambling, Pathfinder 200

9 12/15 CS(2), Fury, Brutal 135

18 15/18 CS(2), Fury, Brutal 210

6 10/12 60

12 13/15 90

9 11/13 TC(1) 10518 14/16 TC(1) 165

6 12/14 135

12 15/17 210

9 -/16 CS(2), TS(2), Brutal 185

25x25mm, Pistols, Vanguard, Piercing (1)

Vicious, Pathfinder, Nimble, Blowpipes(treat as thrown weapons), Does not have CS(1)

Chamelon Cloak: +10 pts, Grants the Stealthy special rule

Pathfinder, Nimble, Bows, Does not have CS(1)

Chamelon Cloak: +10 pts, Grants the Stealthy special rule

Vicious, Height 0, Breath Attack (Att). Does do not have Crushing Strength.Vicious, Height 0, Breath Attack (Att). Does do not have Crushing Strength.

Fly, Vicious, Blowpipes(treat as thrown weapons) Does not have CS(1)

Fly, Vicious, Blowpipes(treat as thrown weapons) Does not have CS(1)

Page 65: KoW - RC Additional Lists 1.8.xlsx

18 -/19 CS(2), TS(2), Brutal 285

8 -/18 160

6 11/13 Firebolt, Piercing (1). Height 2 75

8 14/16 TC(1), Breath(20) 200

10 -/16 250

3 10/12 80

5 13/15 May add Firebolt for 15 pts 1405 13/15 CS(2), TC(1), Individual, Inspiring 160

1 10/12 Individual, Inspiring 25x25mm 601 10/12 TC(1), Individual, Inspiring 75

2 10/12 Fireball (12), Individual 25x25mm 952 10/12 Fireball (12), Individual, TC(1) 110

4 11/13 CS(2), Individual, 25x25mm 755 13/15 CS(2), TC(2), Brutal 125

8 15/17 CS(2), TC(1), Inspiring, Breath(20) Fly & Speed 10, 50 Pts 250Gain Fly and speed 10 300

3 10/12 85

5 11/13 125

Pathfinder, CS(4), Shambling, Breath Attack (6)

Add Wings giving Fly and Sp 10 for +40 points

CS(4), 50x100mm Base Size, Iron Resolve, Blowpipes(treat as thrown weapons), Vicious (ranged attacks only), Omniscient

Swap Blowpipes for Firebolt for free

36" Range, Reload!, Piercing (2), Vicious, Blast (D3)

CS(2), Individual, Inspiring, 25x25mm

Banechant (2) for 15 Pts,Surge (8) for 40 Pts, Elite for +20 pointsMount for 15 pts.

Mount on Rhinosaur for +50 pts

Vicious, Pathfinder, Individual, Blowpipes(treat as thrown weapons), Inspiring (Ghekkotah only). Does not have CS(1)

Chamelon Cloak: +20 pts, Grants the Stealthy special rule

Fly, Vicious, Blowpipes(treat as thrown weapons) Does not have CS(1), Inspiring (Ghekkotah only)

Can exchange Blowpipes for Firebolt for free