kodu kup - how to enter

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Competition Information How to Enter Follow @KoduKup on Twitter Like us on Facebook: www.facebook.com/KoduKup

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Page 1: Kodu Kup - How to enter

Competition Information

How to Enter

Follow @KoduKup on Twitter

Like us on Facebook: www.facebook.com/KoduKup

Page 2: Kodu Kup - How to enter

About the CompetitonThe Kodu Kup is open to anyone from a UK school aged between seven and fourteen. Children may be entered for the competition as individuals or as part of a team of up to three people.

Follow @KoduKup on Twitter or ‘Like’ us on Facebook (www.facebook.com/KoduKup) to receive regular updates, including dates of free training sessions!

You can download Kodu Game Lab and other useful resources from the Microsoft Partners in Learning website www.pil-network.com/ or from the memory stick, if there is a USB attached to this leaflet.

What Should be Submitted?Teachers should enter their pupils’ work using the Microsoft Partners in Learning website. Two files will need to be submitted per team or individual; these include the game itself along with a design for the cover of the game using the template provided.

PrizesThe ten winning teams or individuals will receive an invitation to Microsoft Headquarters in Reading where they will take part in workshops as well as present their games to a panel of judges. At the end of the day the top three teams or individuals will each receive an Xbox 360 with Kinect and the overall winner will take home the Kodu Kup!

Retro Arcade GameRecreate an arcade game from the past with a Kodu twist! If you need some inspiration you could try taking a look at classicgamesarcade.com for some examples.

Water awarenessCreate a game that tackles the environmental issue of water. This could be a local or school-based scenario or something more global.

Mars ExplorationUse the Mars Rover character in Kodu Game Lab to create a game centred around the exploration of Mars.

The closing date for all entries is Friday 31st May.

Game ThemesThe games submitted must match one of the following themes:

Page 3: Kodu Kup - How to enter

Quick Reference GuideWhat do I need to do and when? Follow the guide below to help plan your time. This has been colour-coded with teacher actions in orange and pupil actions in green.

JANUARY 2013 FEBRUARY 2013 FEBRUARY 2013

BY 31ST OF MAY 2013 JULY

MARCH - MAY 2013APRIL - MAY 2012MAY 2013

Like and follow KoduKup on Twitter and Facebook for regular updates.

Familiriase yourself with KoduGame Lab and begin to introduce this in school.

Promote KoduKup competition in school.

Upload completed games and covers to the Partners in Learning Network.

Winners invited to Microsoft HQ in Reading to receive their prizes and attend workshops.

Pupils design, develop and test their games.

Pupils upload games to kodu Game Lab community and promote their game in school.

Pupils create a cover for their game.

Page 4: Kodu Kup - How to enter

Design AspectGrade(1-3)

Judging CriteriaThe following mark-scheme will be used to judge each submission. Each area will be graded on a scale of 1-3 (3 = Exceeds expectations, 2 = Meets expectations, 1 = Fails to meet expectations)

Front of cover is eye-catching and well presented.

Game-blurb provides clear information about the context of the game.

Cover includes key details (age, theme, number of players etc.)

TOTAL (Game Cover)

Clear and helpful instructions are used at the beginning and throughout the game.

The theme and storyline for the game are clear.

Helpful feedback is provided when the player advances or fails to advance through the game.

Navigation is simple and the game is intuitive to use.

TOTAL (Game Play Experience)

Game includes at least 3 objects that have received Kode

World settings are configured properly to make sure the game functions correctly.

Game has an objective with “win” and “lose” conditions.

Game Kode functions correctly in all areas with all sprites.

TOTAL (Game Complexity)

Visual design of the world is creative and reflects the concept of the game.

Sound effects/music have been used to enhance gameplay.

TOTAL (Design of the Environment)

TOTAL

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