know: what a ‘hook’ is. be able to: decode the main hook from kids by mgmt. starter: work out...

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Know: What a ‘hook’ is. Be able to: Decode the main hook from Kids by MGMT. Starter: Work out the riff by ear. Understand: How to play and record into Cubase. Stage 1 Stage 1

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Page 1: Know: What a ‘hook’ is. Be able to: Decode the main hook from Kids by MGMT. Starter: Work out the riff by ear. Understand: How to play and record into

Know: What a ‘hook’ is.

Be able to: Decode the main hook from Kids by MGMT.

Starter: Work out the riff by ear.

Understand: How to play and record into Cubase.

Stage 1Stage 1

Page 2: Know: What a ‘hook’ is. Be able to: Decode the main hook from Kids by MGMT. Starter: Work out the riff by ear. Understand: How to play and record into

The tonality of the hook is A major:

A B C# D E F# G# The hook begins on A.

Which note from above is NOT used in the hook?

PRIZE FOR THE FIRST PERSON TO WORK OUT THE HOOK CORRECTLY BY EAR

Starter: Work out the riff by ear.

What is a hook?What is a hook?

Page 3: Know: What a ‘hook’ is. Be able to: Decode the main hook from Kids by MGMT. Starter: Work out the riff by ear. Understand: How to play and record into

Tempo: This tells us that the tempo is 122 beats per minute. We will need to set the tempo on Cubase to match this.

?# ? ?#?#?# ??A ??#

Task 1: Decode the main hook

Key signature: The sharps F, C and G. So every time we see F, C or G we play F#, C# and G# instead.

WB PG1WB PG1

Page 4: Know: What a ‘hook’ is. Be able to: Decode the main hook from Kids by MGMT. Starter: Work out the riff by ear. Understand: How to play and record into

1.Push the function button

2.Push the down category button 16 times until PC Mode appears on screen

3.Move the black wheel so the screen says PC2

CUBASE - SETUPHEADPHONES: Unplug the splitter from the back of the keyboard and put into the white ‘Guitar link’ in the headphone slot.

YOU WILL NEED TO REPLACE THESE AT THE END OF THE LESSON!

Page 5: Know: What a ‘hook’ is. Be able to: Decode the main hook from Kids by MGMT. Starter: Work out the riff by ear. Understand: How to play and record into

4. Open Cubase: Cubase 6 shortcut on desktop5. Wait (it takes time to load)6. Open a new File: Click on the ‘More’ tab and select ‘MGMT

template’ . Make sure the ‘prompt for project location’ is selected before clicking continue.7. Create project folder: – Select Music– Select My Music– Create a new folder : give it

your name and class eg. Sam and Billy 8g1

Page 6: Know: What a ‘hook’ is. Be able to: Decode the main hook from Kids by MGMT. Starter: Work out the riff by ear. Understand: How to play and record into

8. Set up the click: Click Transport, Metronome Setup. Deselect ‘Activate Midi Click’.

9. This is the transport bar. Make sure ‘Auto Q’, ‘precount’ and ‘Click’ are selected (white).

Page 7: Know: What a ‘hook’ is. Be able to: Decode the main hook from Kids by MGMT. Starter: Work out the riff by ear. Understand: How to play and record into

1. Ensure ‘Snap’ is white.

2. Select the quantize box.

3. Select 1/8: By selecting 1/8 you are dividing each bar in eight, therefore into quaver beats.

Quantize:Quantize: 1. Corrects timing mistakes.2. Input notes with precise timing.

1 2 3 4 5 6 7 8

8 blocks

1 blocks

2 blocks

4 blocks

Page 8: Know: What a ‘hook’ is. Be able to: Decode the main hook from Kids by MGMT. Starter: Work out the riff by ear. Understand: How to play and record into

MELODY - RECORDING1. Select the Melody track so that

the track is light grey and the record symbol is red.

2. Press the ‘Beginning’ button to make sure the play bar is at the start of your track.

3. Press the record button on the transport bar. Wait for the 8 clicks and then play in your melody line.

4. Press the stop button when you are finished. If it is too long move your pointer to the end of the part and click and drag to make it shorter.

If you don’t think it is correct, click on it with the pointer and press ‘delete’ and try again.

Page 9: Know: What a ‘hook’ is. Be able to: Decode the main hook from Kids by MGMT. Starter: Work out the riff by ear. Understand: How to play and record into

MELODY - RECORDING

AT THE END OF THE LESSON

1. Save your work (first save will need you and your partner’s name for a file name).2. Complete your self assessment.3. Follow the instructions on the yellow sticker on your computer.

EXTENTIONIf you finish all this, ask me for the extension work to achieve above expectations.

Page 10: Know: What a ‘hook’ is. Be able to: Decode the main hook from Kids by MGMT. Starter: Work out the riff by ear. Understand: How to play and record into

- - - = + + +

Pitch

Some semblance of correct notes, infrequent and

random

Hook and bass line pitches correct, perhaps too high.

Hook, bass, and countermelody in correctly.

Vocal line present and in tune/ melodic variation of hook or bass line.

Additional variations of hook, bass or countermelody with harmonic merit.

Rhythm

Infrequent notes are the correct length but perhaps in the wrong space.

Hook and bass line rhythms are mostly correct. The drum beat is in time.

The drum line is accurate with the original track. The countermelody notes and rests are correct.

A drum fill has been added and is rhythmically

sensible.

A drum fill has been added with interesting features; syncopation, dotted notes and good choice of timbres.

Ensemble Skills

Not much time spent on the project due to poor behaviour.

Some effort given to the project but too dependent on partner.

An even amount of work done with partner to complete work at a reasonable pace.

An effort made to help their partner, work ahead of the class schedule and look of opportunities to push themselves.

Complete independent work completed in a fast time frame.

Contrast No knowledge of dynamics.

All dynamics are at the same level and all tracks are balanced.

Dynamics are present in loud and soft form.

Dynamics are used sensitively with crescendo and diminuendo.

Dynamics are used in specific places to show contrast, direction and

structure.

Style The hook, and bass line are completed.

The hook, countermelody, bass and drum line are completed.

The tracks structured to closely resemble the original song including extra features. Some attempt at extra special effects may have been made.

The tracks structured to closely resemble the original song including extra features. Effects are used accurately.

Effects are used to greatly enhance the musicality of the song.

Page 11: Know: What a ‘hook’ is. Be able to: Decode the main hook from Kids by MGMT. Starter: Work out the riff by ear. Understand: How to play and record into

Know: What a bass clef is.

Be able to: Decode the bass line from Kids by MGMT.

Starter: Work out the bass line by ear.

Understand: How to play and record into Cubase.

Stage 2Stage 2

Page 12: Know: What a ‘hook’ is. Be able to: Decode the main hook from Kids by MGMT. Starter: Work out the riff by ear. Understand: How to play and record into

The tonality of the song is A major:

A B C# D E F# G# The first bar of the bass line is an F# and another F#.

Have a listen to the hook and work out the following Bars.

F# & F# & F#F#

Starter: Work out the bass line by ear. (10 mins)

_ & _ & ___ & _ & ___ & _ & __

Bar 1.

Bar 2.

Bar 3.

Bar 4.

What are octaves?

http://www.youtube.com/watch?v=vtrq4FVkLUg

What are What are octaves?octaves?

Page 13: Know: What a ‘hook’ is. Be able to: Decode the main hook from Kids by MGMT. Starter: Work out the riff by ear. Understand: How to play and record into

Task 1Task 1:: Decode the BasslineDecode the Bassline

C is to the left - http://www.youtube.com/watch?v=zR_cwELdtHk Virtual Keyboard - http://www.bgfl.org/bgfl/custom/resources_ftp/client_ftp/ks2/music/piano/

F#

?#

?#

?#

?#

?#

?#

?#

?

?

?

?

?

?

?

?

?

?

?

?

?

?

?

?

?#

?#

?#

?#

?#

?#

?#

?#

Key signature: The sharps F, C and G. So every time we see F, C or G we play F#, C# and G# instead.

WB PG2WB PG2

Page 14: Know: What a ‘hook’ is. Be able to: Decode the main hook from Kids by MGMT. Starter: Work out the riff by ear. Understand: How to play and record into

FINISH RECORDING THE MELODY LINE FIRST!

Page 15: Know: What a ‘hook’ is. Be able to: Decode the main hook from Kids by MGMT. Starter: Work out the riff by ear. Understand: How to play and record into

1.Push the function button

2.Push the down category button 16 times until PC Mode appears on screen

3.Move the black wheel so the screen says PC2

Don’t forget to plug in your headphones to the white ‘Guitar link’.

Reopening Reopening CubaseCubase

Page 16: Know: What a ‘hook’ is. Be able to: Decode the main hook from Kids by MGMT. Starter: Work out the riff by ear. Understand: How to play and record into

Two input Two input options:options:

OPTION 1: OPTION 2:Record the bass line

Use this option if:

• You can play the bassline

• You want to push your playing

• You want a more realistic sound

Follow the recording instructions from

STAGE 1

Draw the bass line

Use this option if:

• You struggle to play in time

• You want to move on quickly

• You took a lot of time completing

the melodyFollow the sequencing

instructions which follow:

Page 17: Know: What a ‘hook’ is. Be able to: Decode the main hook from Kids by MGMT. Starter: Work out the riff by ear. Understand: How to play and record into

2. Select ‘Draw’ from the tool bar

3. Draw across 4 bars (up to the 5) in BASS, creating a box.

4. Select the arrow from the tool bar and then double click in the box you have just created.

1. Here is the zoom control. Zoom in so you can see bars 1-8 along the top of the screen.

BASS LINE – SEQUENCINGOpen Cubase and open your work from last lesson - It should be on the

‘Recent’ tab.

Page 18: Know: What a ‘hook’ is. Be able to: Decode the main hook from Kids by MGMT. Starter: Work out the riff by ear. Understand: How to play and record into

Drawing in Cubase

1. Select the Draw function (pencil)

2. Click in the columns to get a note – one note per column.

3. Use the zoom feature to zoom in so you can see an octave. (C0-C1)

4. Utilise the piano on the left as a note guide.

Get back to the main screen Click the small grey x in the top right hand corner

Page 19: Know: What a ‘hook’ is. Be able to: Decode the main hook from Kids by MGMT. Starter: Work out the riff by ear. Understand: How to play and record into

BASS

AT THE END OF THE LESSON

1. Save your work (first save will need you and your partner’s name for a file name).2. Complete your self assessment.3. Follow the instructions on the yellow sticker on your computer.

EXTENTIONIf you finish all this, ask me for the extension work to achieve above expectations.

Page 20: Know: What a ‘hook’ is. Be able to: Decode the main hook from Kids by MGMT. Starter: Work out the riff by ear. Understand: How to play and record into

- - - = + + +

Pitch

Some semblance of correct notes, infrequent and

random

Hook and bass line pitches correct, perhaps too high.

Hook, bass, and countermelody in correctly.

Vocal line present and in tune/ melodic variation of hook or bass line.

Additional variations of hook, bass or countermelody with harmonic merit.

Rhythm

Infrequent notes are the correct length but perhaps in the wrong space.

Hook and bass line rhythms are mostly correct. The drum beat is in time.

The drum line is accurate with the original track. The countermelody notes and rests are correct.

A drum fill has been added and is

rhythmically sensible.

A drum fill has been added with interesting features; syncopation, dotted notes and good choice of timbres.

Ensemble Skills

Not much time spent on the project due to poor behaviour.

Some effort given to the project but too dependent on partner.

An even amount of work done with partner to complete work at a reasonable pace.

An effort made to help their partner, work ahead of the class schedule and look of opportunities to push themselves.

Complete independent work completed in a fast time frame.

ContrastNo knowledge of dynamics.

All dynamics are at the same level and all tracks are balanced.

Dynamics are present in loud and soft form.

Dynamics are used sensitively with crescendo and diminuendo.

Dynamics are used in specific places to

show contrast, direction and

structure.

Style The hook, and bass line are completed.

The hook, countermelody, bass and drum line are completed.

The tracks structured to closely resemble the original song including extra features. Some attempt at extra special effects may have been made.

The tracks structured to closely resemble the original song including extra features. Effects are used accurately.

Effects are used to greatly enhance the musicality of the song.

Page 21: Know: What a ‘hook’ is. Be able to: Decode the main hook from Kids by MGMT. Starter: Work out the riff by ear. Understand: How to play and record into

Know: How a drum kit works.

Be able to: Perform the drum pattern from Kids by MGMT.

Starter: Work out the drum pattern by ear.

Understand: Music technology can aid composition.

Stage 3Stage 3

Page 22: Know: What a ‘hook’ is. Be able to: Decode the main hook from Kids by MGMT. Starter: Work out the riff by ear. Understand: How to play and record into

Snare Drum

Bass Drum

THE DRUM THE DRUM KITKIT

How the drums work: Basic

1 2 3 4Cou

nt

Bea

t

http://www.drumnuts.com/GAMES/Virtual-Drums-Buckle.php

Starter: build a beat

How can you build a How can you build a beat?beat?

Page 23: Know: What a ‘hook’ is. Be able to: Decode the main hook from Kids by MGMT. Starter: Work out the riff by ear. Understand: How to play and record into

1.Push the function button

2.Push the down category button 16 times until PC Mode appears on screen

3.Move the black wheel so the screen says PC2

Don’t forget to plug in your headphones to the white ‘Guitar link’.

Page 24: Know: What a ‘hook’ is. Be able to: Decode the main hook from Kids by MGMT. Starter: Work out the riff by ear. Understand: How to play and record into

FINISH RECORDING THE MELODY and BASS LINE FIRST!

Page 25: Know: What a ‘hook’ is. Be able to: Decode the main hook from Kids by MGMT. Starter: Work out the riff by ear. Understand: How to play and record into

DRUMS

2. Select ‘Draw’ from the tool bar

3. Draw across 4 bars (up to the 5) in DRUM track, creating a box.

4. Select the arrow from the tool bar and then double click in the box you have just created.

1. This is the zoom control in the bottom right hand corner. Zoom in so you can see all the numbers 1-8 clearly.

Open Cubase and open your work from last lesson - It should be on the ‘Recent’ tab.

Page 26: Know: What a ‘hook’ is. Be able to: Decode the main hook from Kids by MGMT. Starter: Work out the riff by ear. Understand: How to play and record into

5. Make sure the ‘Quantise’ level is set to 1/8. If not, click on it and chose this level. (At the top right of the screen.)

6. Select the drum stick from the tool bar.

7. Recreate my drum pattern as below:

8.. You can hear your drum part by pressing play.

Get back to the main screen Click the small grey X in the top right hand corner.

DRUMS

Page 27: Know: What a ‘hook’ is. Be able to: Decode the main hook from Kids by MGMT. Starter: Work out the riff by ear. Understand: How to play and record into

BETTER DRUMS: EXTENSIONAt the beginning of the lesson I demonstrated how to make your drum track more interesting by adding fills, crashes and syncopated rhythms.

Create extra drum parts and compose additional fills, crashes or even an entirely new beat to make your drum section more interesting.

Don’t be afraid…

Page 28: Know: What a ‘hook’ is. Be able to: Decode the main hook from Kids by MGMT. Starter: Work out the riff by ear. Understand: How to play and record into

DRUMS

AT THE END OF THE LESSON

1. Save your work (first save will need you and your partner’s name for a file name).2. Complete your self assessment.3. Follow the instructions on the yellow sticker on your computer.

EXTENTIONIf you finish all this, ask me for the extension work to achieve above expectations.

Page 29: Know: What a ‘hook’ is. Be able to: Decode the main hook from Kids by MGMT. Starter: Work out the riff by ear. Understand: How to play and record into

- - - = + + +

Pitch

Some semblance of correct notes, infrequent and

random

Hook and bass line pitches correct, perhaps too high.

Hook, bass, and countermelody in correctly.

Vocal line present and in tune/ melodic variation of hook or bass line.

Additional variations of hook, bass or countermelody with harmonic merit.

Rhythm

Infrequent notes are the correct length but perhaps in the wrong space.

Hook and bass line rhythms are mostly correct. The drum beat is in time.

The drum line is accurate with the original track. The countermelody notes and rests are correct.

A drum fill has been added and is

rhythmically sensible.

A drum fill has been added with interesting features; syncopation, dotted notes and good choice of timbres.

Ensemble Skills

Not much time spent on the project due to poor behaviour.

Some effort given to the project but too dependent on partner.

An even amount of work done with partner to complete work at a reasonable pace.

An effort made to help their partner, work ahead of the class schedule and look of opportunities to push themselves.

Complete independent work completed in a fast time frame.

ContrastNo knowledge of dynamics.

All dynamics are at the same level and all tracks are balanced.

Dynamics are present in loud and soft form.

Dynamics are used sensitively with crescendo and diminuendo.

Dynamics are used in specific places to

show contrast, direction and

structure.

Style The hook, and bass line are completed.

The hook, countermelody, bass and drum line are completed.

The tracks structured to closely resemble the original song including extra features. Some attempt at extra special effects may have been made.

The tracks structured to closely resemble the original song including extra features. Effects are used accurately.

Effects are used to greatly enhance the musicality of the song.

Page 30: Know: What a ‘hook’ is. Be able to: Decode the main hook from Kids by MGMT. Starter: Work out the riff by ear. Understand: How to play and record into

Decode the counter melodyDecode the counter melody

C is to the left - http://www.youtube.com/watch?v=zR_cwELdtHk Virtual Keyboard - http://www.bgfl.org/bgfl/custom/resources_ftp/client_ftp/ks2/music/piano/

Key signature: The sharps F, C and G. So every time we see F, C or G we play F#, C# and G# instead.

# # # #F# # #

#

# # #F# # #

Stage 4Stage 4

What’s a counter What’s a counter melody?melody?

Page 31: Know: What a ‘hook’ is. Be able to: Decode the main hook from Kids by MGMT. Starter: Work out the riff by ear. Understand: How to play and record into

1.Push the function button

2.Push the down category button 16 times until PC Mode appears on screen

3.Move the black wheel so the screen says PC2

Don’t forget to plug in your headphones to the white ‘Guitar link’.

Page 32: Know: What a ‘hook’ is. Be able to: Decode the main hook from Kids by MGMT. Starter: Work out the riff by ear. Understand: How to play and record into

2. Select ‘Draw’ from the tool bar

3. Draw across 8 bars (up to the 9) in COUNTERMELODY, creating a box.

4. Select the arrow from the tool bar and then double click in the box you have just created.

1. Here is the zoom control. Zoom in so you can see bars 1-8 along the top of the screen.

COUNTERMELODYOpen Cubase and open your work from last lesson - It should be on the ‘Recent’ tab.

Page 33: Know: What a ‘hook’ is. Be able to: Decode the main hook from Kids by MGMT. Starter: Work out the riff by ear. Understand: How to play and record into

Two input Two input options:options:

OPTION 1: OPTION 2:Record the countermelody

Use this option if:

• You can play the bassline

• You want to push your playing

• You want a more realistic sound

Follow the recording instructions from

STAGE 1

Draw the countermelody

Use this option if:

• You struggle to play in time

• You want to move on quickly

• You took a lot of time completing

the melodyFollow the sequencing

instructions which follow:

Page 34: Know: What a ‘hook’ is. Be able to: Decode the main hook from Kids by MGMT. Starter: Work out the riff by ear. Understand: How to play and record into

Drawing in Cubase1. Select the

‘draw’ function - to draw notes into cubase.3. Select the

‘pointer’ function - and you are able to lengthen and shorten notes..

COUNTERMELODY: Sequencing

2. Use the piano on the left hand side as a note guide.

To get back to the main screen click the small grey x in the top right hand corner

Page 35: Know: What a ‘hook’ is. Be able to: Decode the main hook from Kids by MGMT. Starter: Work out the riff by ear. Understand: How to play and record into

COUNTERMELODY

AT THE END OF THE LESSON

1. Save your work (first save will need you and your partner’s name for a file name).2. Complete your self assessment.3. Follow the instructions on the yellow sticker on your computer.

EXTENTIONIf you finish all this, ask me for the extension work to achieve above expectations.

Page 36: Know: What a ‘hook’ is. Be able to: Decode the main hook from Kids by MGMT. Starter: Work out the riff by ear. Understand: How to play and record into

- - - = + + +

Pitch

Some semblance of correct notes, infrequent and

random

Hook and bass line pitches correct, perhaps too high.

Hook, bass, and countermelody in correctly.

Vocal line present and in tune/ melodic variation of hook or bass line.

Additional variations of hook, bass or countermelody with harmonic merit.

Rhythm

Infrequent notes are the correct length but perhaps in the wrong space.

Hook and bass line rhythms are mostly correct. The drum beat is in time.

The drum line is accurate with the original track. The countermelody notes and rests are correct.

A drum fill has been added and is

rhythmically sensible.

A drum fill has been added with interesting features; syncopation, dotted notes and good choice of timbres.

Ensemble Skills

Not much time spent on the project due to poor behaviour.

Some effort given to the project but too dependent on partner.

An even amount of work done with partner to complete work at a reasonable pace.

An effort made to help their partner, work ahead of the class schedule and look of opportunities to push themselves.

Complete independent work completed in a fast time frame.

ContrastNo knowledge of dynamics.

All dynamics are at the same level and all tracks are balanced.

Dynamics are present in loud and soft form.

Dynamics are used sensitively with crescendo and diminuendo.

Dynamics are used in specific places to

show contrast, direction and

structure.

Style The hook, and bass line are completed.

The hook, countermelody, bass and drum line are completed.

The tracks structured to closely resemble the original song including extra features. Some attempt at extra special effects may have been made.

The tracks structured to closely resemble the original song including extra features. Effects are used accurately.

Effects are used to greatly enhance the musicality of the song.

Page 37: Know: What a ‘hook’ is. Be able to: Decode the main hook from Kids by MGMT. Starter: Work out the riff by ear. Understand: How to play and record into

Know: The Lyrics to Kids

Be able to: Copy and paste

Starter: Copy and paste

Understand: Music technology can aid composition.

Stage 5Stage 5

Page 38: Know: What a ‘hook’ is. Be able to: Decode the main hook from Kids by MGMT. Starter: Work out the riff by ear. Understand: How to play and record into

1.Push the function button

2.Push the down category button 16 times until PC Mode appears on screen

3.Move the black wheel so the screen says PC2

Don’t forget to plug in your headphones to the white ‘Guitar link’.

Page 39: Know: What a ‘hook’ is. Be able to: Decode the main hook from Kids by MGMT. Starter: Work out the riff by ear. Understand: How to play and record into

This is what your work should look like. (Your drums might look slightly different.)

Open Cubase and open your work from last lesson - It should be on the ‘Recent’ tab.

1. COPYING: Press and hold ALT

2. Click and hold onto the part you want to copy –drag it to where you want it. Try to create this:

Drums, Melody and Bass have been copied!

Page 40: Know: What a ‘hook’ is. Be able to: Decode the main hook from Kids by MGMT. Starter: Work out the riff by ear. Understand: How to play and record into

3. Select the gluing tool.

4. Glue the parts for each instrument together so that you have four parts which last 8 bars each (up to 9)

5. Go back to the pointer tool.

STRUCTURE

Page 41: Know: What a ‘hook’ is. Be able to: Decode the main hook from Kids by MGMT. Starter: Work out the riff by ear. Understand: How to play and record into

6. Here is the structure for the first 32 bars. Use ALT to copy the parts to makes yours look like this:

7. Listen to the original MGMT track to work out what the structure of the bars up to bar 65 should be. Try singing along to help you.

STRUCTURE

Page 42: Know: What a ‘hook’ is. Be able to: Decode the main hook from Kids by MGMT. Starter: Work out the riff by ear. Understand: How to play and record into

What yours will look like…

Don’t worry if you don’t have the counter melody

Page 43: Know: What a ‘hook’ is. Be able to: Decode the main hook from Kids by MGMT. Starter: Work out the riff by ear. Understand: How to play and record into

Kids: Lyrics

You were a child crawling on your knees toward him

Making momma so proud But your voice is too loud

We like to watch you laughing

Picking insects off of plants

No time to think of consequences

(Chorus)

Control yourself, Take only what you need from him

A family of trees wanting to be haunted

Control yourself, Take only what you need from him

Page 44: Know: What a ‘hook’ is. Be able to: Decode the main hook from Kids by MGMT. Starter: Work out the riff by ear. Understand: How to play and record into

COUNTERMELODY

AT THE END OF THE LESSON

1. Save your work (first save will need you and your partner’s name for a file name).2. Complete your self assessment.3. Follow the instructions on the yellow sticker on your computer.

EXTENTIONIf you finish all this, ask me for the extension work to achieve above expectations.

Page 45: Know: What a ‘hook’ is. Be able to: Decode the main hook from Kids by MGMT. Starter: Work out the riff by ear. Understand: How to play and record into

- - - = + + +

Pitch

Some semblance of correct notes, infrequent and

random

Hook and bass line pitches correct, perhaps too high.

Hook, bass, and countermelody in correctly.

Vocal line present and in tune/ melodic variation of hook or bass line.

Additional variations of hook, bass or countermelody with harmonic merit.

Rhythm

Infrequent notes are the correct length but perhaps in the wrong space.

Hook and bass line rhythms are mostly correct. The drum beat is in time.

The drum line is accurate with the original track. The countermelody notes and rests are correct.

A drum fill has been added and is

rhythmically sensible.

A drum fill has been added with interesting features; syncopation, dotted notes and good choice of timbres.

Ensemble Skills

Not much time spent on the project due to poor behaviour.

Some effort given to the project but too dependent on partner.

An even amount of work done with partner to complete work at a reasonable pace.

An effort made to help their partner, work ahead of the class schedule and look of opportunities to push themselves.

Complete independent work completed in a fast time frame.

ContrastNo knowledge of dynamics.

All dynamics are at the same level and all tracks are balanced.

Dynamics are present in loud and soft form.

Dynamics are used sensitively with crescendo and diminuendo.

Dynamics are used in specific places to

show contrast, direction and

structure.

Style The hook, and bass line are completed.

The hook, countermelody, bass and drum line are completed.

The tracks structured to closely resemble the original song including extra features. Some attempt at extra special effects may have been made.

The tracks structured to closely resemble the original song including extra features. Effects are used accurately.

Effects are used to greatly enhance the musicality of the song.