kit operations manual
TRANSCRIPT
MIDWAY
STRIKE FORCE™
KIT
OPERATIONS MANUAL including:
Installation & Operation Testing & Problem Diagnosis PC Board Parts Information
Reference Diagrams & Schematics
MIDWAY MANUFACTURING 3401 N. California Avenue
Chicago, IL 60618
March 1991 16-431 '3-1 01
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In the year 2020 tilE' first. aliel, c(\nbict ):; Dl3(k From :,tlt ;'::ir'J1{;st rea,:hp';
distress call Th(- Sauriar;5, an evil refltiJiall ~'>iCe bent jnvadlng the human col;;ni'lPcl f~et:l The Saurian into slaves f)T their evil "r,m' Th,~ on!;: h for ;'}H~
an elite te8l1: l.f abi!' to the In i11l1 ·;a:,iu:
Each pl'l} (~ :;imtrol:, d Stnb· Foret' their pow"red battle annOI', Saurians Hnd their vicious mirdons. d~~fQLrt tJ-;« s not enough The Saurian megastaL which hrought the "i i:"\Hdf.
system launching dreadnaughts, These large dangerous n>0th .. ,:p" l.Til
delivering a never- ending supply of invading Saurians, The ph} dreadnaughts to prevent the retaking of thpir hard won planets. UltiuJ8.L>' attempt the destruction of the Sa~lnaJ1. Megast.ar "Apoealypsu" to end. the inv8c.;jOf!
Saurian Front.
STRIKE FORCE Game Play
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STRIKE FORCE is a one, or two-player game in which two players play simultaneously. Unlimited buy-ins are a1lowed at any time for either player. STRIKE FORCE is unique because it has unlimited open ended game play and an ultimate goal, which allows the players to win. Most games provide the player with a fixed series of encounters that do not change from game to game, STRIKE FORCE puts the player in charge of battling hislher way through a realistic environment. The player not only chooses where to go across a 3D- looking planetary surface, but also which weapon to use from an arsenal that accumulates as the game progresses. Once the Saurians are conquered on a planet, the player pilots hislher interplantary shuttle to one of 22 different planets.
The Megastar is 40 screens long. The ultimate challange of STRIKE FORCE is to chase down, enter, and get to the core of the enemy Megastar.
TABLE OF CONTENTS
Section 1 Installation and Operation ~~ 1-2 Conversion Procedure
Inspection 1-3 Recommended Tools and Supplies 1-3 Cabinet Modifications 1-4 Control Panel Modifications 1-4 Typical Control Panel Layout 1-5 Installing PC Boards & Wiring into a JAMMA Cabinet 1-6 Installing PC Boards & Wiring into a non-JAMMA Cabinetl-7 Installing the Volume Control 1-8
Game Features Start-up 1-9 Player Controls 1-9
Game Operation Control Switches 1-10 Control Switch Location Diagram 1-10
Game Audits, Diapostics &; Adjustments Operation 1-11 Game Audits 1-11 Audit Table 1-11 Diagnostic Tests 1-12
CPU Test 1-12 Bum-in Test 1-12 Monitor Test 1-12 DIP switch Test 1-12 Switch Tests 1-12
Game Adjustments 1-13 DIP switch 1 1-13 DIP switch 2 1-14
Troubleshootina 1-15
CPU Board CPU Parts
Section 2 PC Board Parts Information
Sound Board & Parts
Section 3 Diagrams and Schematics
Sound Board Schematic CPU Board Schematic JAMMAChart Cabinet Wiring Coin Meter Wiring Interboard Wiring Control Panel Wire Colors Control Panel Template Diagram
COPYRIGHT 1991 MIDWAY Manufacturing ALL mGHTS RESERVED
2-2 2-3 2-4
3-2 3-3 3-19 3-20 3-21 3-22 3-23 3-25
Safety Notices
The following safety hints apply to all kit operators and service personnel. Specific warnings and cautions will be found throughout this manual where they apply. We recommend that you read this page, and also all of Section 1, before preparing your kit for play.
NOTICE: SALVAGED PARTS Parts salvaged from old games are required to complete your kit. These salvaged parts must operate perfectly: otherwise, the converted game cannot perform properly or safely. Always repair circuit board malfunctions and cabinet damage before conversion is attempted.
NOTICE: POWER SUPPLY Be sure the power supply from your old game is capable of +5V dc at 5A, -5V dc at 1A and + 12V at 1A These operating voltages are necessary for your kit. Your power supply must be FCC approved.
NOTICE: MONITOR This kit is not intended for use with X-Y monitors. Suitable monitors have horizontally mounted CRTs and raster electronics with inputs for red, green and blue video, as well as Composite Ne@tiye Sync inputs.
NOTICE: COIN MECHANISM Be sure to clean and lubricate your old coin mechanisms. Servicing them is crucial to your game's earning potential and operation.
NOTICE: COIN METERS Coin meters are not provided with this kit. Wiring information is provided as a convenience to the operator.
NOTICE: SERVICING, INSTALLING Always tum your game Off and unplug it before attempting to service or install your kit.
PROPERLY ATrACH ALL CONNECTORS. Be sure that the connectors on each printed circuit board (PCB) are properly connected. If they do not slip on easily, do not force them. A reversed connector may damage your kit and void the warranty. All connectors are keyed to fit specific pins on each board.
1·2
Conversion Procedure
Inspection Unpack the materials from the carton and inspect for obvious signs of damage. Use this checklist to be sure your kit is complete.
Part No. Item Quantity
[] A-13234-43313 CPU board 1 [] A-13971-43313 Sound board 1 [] C-9214-4 red pushbutton assy 2 [] C-9214-22 purple pushbutton assy 3 [] C-9214-23 yellow pushbutton assy 3 [] H-8866 volume control cable 1 [] H-12758 sound board jumper cable 1 [] H-13257 sound power/speaker cable 1 [] H-13411 main JAMMA cable 1 [] 16-9201 controls template 1 [] 16-43113-101 manual 1 [] 20-9222 5/8 palnut 8 [] 20-9319-4 yellow 8-way joystick 1 [] 20-9319-6 purple 8-way joystick 1 [] 20-9457 Wico buttonholder 8 [] 31-1613-42413 kit marquee 1 [] 31-1616-42413 cabinet side decal set 2 [] 31-1620-42413 control panel overlay 1 [] 31-1622-42413 control panel decal 1 [] 5795-10937-18 20-pin ribbon cable 1 [] assorted hardware
Recommended Tools and Supplies [] black semi-gloss paint [ ] electric drill [ ] electric screwdriver [ ] grease pencil or marker [ ] hex driver [] 180 grit sandpaper or electric sander [] pliers [ ] razor knife [ ] soldering iron and solder [ ] wire cutters [ ] black electrical tape [ ] quick-hardening wood putty
1·3
Cabinet Modifications
1. Fill in gouges with a good quick-hardening wood putty. Sand cabinet and wipe it clean.
2. Repaint the cabinet with black semi-gloss paint (Games wood grain sides: remove the old decals and clean the glue residue from the old decal before painting). Allow paint to dry completely.
3. Pencil a line roughly at the top of the old graphic. Lightly moisten the cabinet with soapy water. Apply the decal starting at the top and working down. After the decal is in place, smooth it down, taking care to squeeze out the air bubbles. If you miss an air bubble, pop it with a razor blade or a pin and burnish it down. Allow 12 hours for the adhesive in the decals to set. Remove masking.
4. Check the Strike Force Kit for an FCC sticker and apply it over the existing sticker on the cabinet.
When Midway ships a game, it is in compliance with FCC regulations. Your sticker is proof. If the sticker is missing or damager, legal repercussions to the owner or distributor of the game may result. If your game kit does not contain an FCC sticker, call Midway Manufacturing immediately.
5. Apply the Instructions (Card or Decals) to the CRT viewing glass.
Control Panel Modifications
1. Remove the control panel buttons and joysticks and remove the old vinyl covering.
2. Use the Control Panel Template to help you design your control panel. You will need to use the template twice, once for the left side and once for the right side of the control panel.
3. Drill holes as needed for the joysticks and buttons. Plug previous holes with wood blocks, putty, cardboard or epoxy. File the new holes smooth.
4. Carefully remove the backing on the vinyl control panel overlay. Place the overlay on top of the control panel. Prevent air bubbles from getting under the vinyl overlay.
1-4
5. a) After the overlay is on securely, use a razor knife to cut holes for the buttons and joysticks.
b) Position the stickers around the appropriate button locations. Refer to the Typical Control Panel Layout diagram for suggested button and joystick locations.
6. To mount the pushbuttons and button-holder/switch to the control panel, push the threaded end of the pushbutton through the control panel from the top so that the threads extend through the back of the control panel. Then, take the white plastic button holder/switch and place it over the pushbutton threads so that the threads extend through the hole in the holder. The blade switch must point toward the back of the cabinet and face you. Secure into place with a palnut. Repeat for all of the pushbutton switches.
7. To mount the joystick assembly to the control panel first position the switch assembly so that the square base is against the back of the control panel and the hole in the base lines up with the joystick hole in the control panel. Secure the switch assembly to the control panel. Be sure that one of the blade switches faces the monitor when the control panel is closed. Remove the "E"-ring, white plastic spacer and spring from the joystick shaft. Slip the black plastic washer around the joystick shaft so the rough side faces the handle. Push the shaft through the joystick base from the front of the control panel. After the shaft is through the base, replace the spring, spacer and "E"_ring.
Joystick Start/Transform
(j)(j)(j) (j) Fire Weapon
Weapon Select
Joystick St~ransform
(j) : .... (j) (j) (j) Fire Weapon
Weapon Select
TYPICAL CONTROL PANEL LAYOUT
1·5
( Note )
If you choose to use your own JAMMA Cable and not the one provided in the kit, be sure to check the JAMMA Cable Chart to verify that it is compatible.
(Caution)
Properly insulate any unused wires within the JAMMA cable, especia1lythe gray, graygreen and gray-yellow wires. This is a fully wired JAMMA cable. Many of the wires will not be used for this kit. These wires have been installed so that you can use this cable for future kits.
(Note )
The ribbon cable may need to be twisted in order to connect it properly.
InStalling the PC Boards and Wiring into a JAMMA Game Cabinet
1. Disconnect and remove the existing CPU board in the JAMMA game cabinet.
2. Mount the Strike Force CPU board inside the JAMMA game cabinet where the old CPU board was located. Mount the sound board next to the CPU board using the stand-oft's and screws provided.
3. If you choose to use the JAMMA cable provided with the kit, unsolder your old JAMMA cable from the speaker, power supply, control panel switches (which may already be disconnected) and coin door. Remove the cable from the game. If you are not going to use the JAMMA Cable provided with the kit, check the JAMMA Cable Chart to be sure your cable is compatible. Leave your power supply chassis as is.
4. Connect the JAMMA cable to Jl on the Strike Force CPU board. Using the JAMMA Cable Chart or the Cabinet Wiring Diagram for reference, solder the correct JAMMA cable wires to the speaker, power supply, coin door, control panel switches, and joystick switches. When soldering the joystick switches, be sure to connect the correct wire to the correct blade switch. Follow the Control Panel Wire Color List (pg.3-23), or the Cabinet Wiring Diagram (pg. 3-20).
5. Connect the ribbon cable from J4 on the sound board to J8 on the CPU board. Be sure that the red line goes to the same pin on both boards. Connect the wire harness cable from J5 (speaker), and J3 (power), on the sound board to J2 (sound power speaker connector) on the CPU board.
6. J6, J7, J9, J12 and J14 on the CPU board are not used.
7. Place the FBI Wamng Label on the inside of the cabinet next to the PC boards. Be sure the label is completely visible.
1-6
Installing the PC Boards and Wiring into a NON·JAMMA Game Cabinet.
1. Disconnect and remove the existing CPU board in the game cabinet.
2. Mount the Strike Force CPU board inside the game cabinet where the old CPU board was removed. Mount the sound board next to the CPU board using the stand-oft's and screws provided.
3. Leaving severalinches of wire, cut the wires at the coin door, control panel switches (which may already be disconnected) speaker and power supply.
4. Connect JAMMA cable to CPU board at Jl. Follow the JAMMA Cable Chart or the Cabinet Wiring Diagram and splice the wires ofthe JAMMA cable to the existing wires for the coin door, power supply, speaker, control panel switches andjoystick switches. When soldering the joystick switches, be sure to connect the correct wire to the correct blade switch. Follow the Control Panel Wire Color List (pg. 3-23), or the Cabinet Wiring Diagram (pg. 3-20). Be sure all of the spliced wires are well insulated with black electrical tape.
5. Connect the ribbon cable from J4 on the sound board to J8 on the CPU board. Be sure that the red line goes to the same pin on both boards. Connect the wire harness cable from J5 (speaker), and J3 (power) on the sound board to J2 (sound power speaker connector) on the CPU board.
6. J6, J7, J9, J12, and J14 on the CPU board are not used.
7. Place the FBI Warning Label on the inside of the cabinet next to the PC boards. Be sure the label is completely visible.
1-7
(Note )
Be sure all spliced wires are well insulated with black electrical tape.
(Caution)
Properly insulate any unused wires within the JAMMA cable, especially the gray, gray-green and gray-yellow wires. This is a fully wired JAMMA cable. Many of the wires will not be used for this kit. These wires have been installed so that you can use this cable for future kits.
Installing the Volume Control
1. Mount the volume control, using screws provided, where it is easily accessible. On top of the cash box, or on the wall near sound board are two possible locations.
2. The volume control cable attaches the volume control to the sound board at connector J2. When viewed with the white plastic knob facing you, the shield wire should be soldered to the right lug, the red wire should be soldered to the middle lug, and the black wire should be soldered to the left lug.
Volume Control Wiring Diagram
Red Black
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1-8
Game Features
StartUp Switch On power to the game. A "rug" pattern appears on the CRT screen. When the "rug" pattern ends, the screen shows CHECKING SCRATCH RAMS, and then CHECKING ROMS. The next screen shows REVISION LEVEL, CMOS TEST OK and the COIN SETTING. The game then moves to the attract mode. After the proper coinage has been inserted, the game exits the attract mode and enters the play mode.
Player Controls Each player has an 8-way joystick and four buttons. The joystick controls the movement of the ship. The buttons are Startl Transform, Fire, Weapon and, Weapon Select.
1m Each STARTtrRANSFORM button is used to start or continue a game. If a game is in progress, this button toggles the player between ship and turret modes. The ship is more mobile than the turret, but the turret has better firepower. During a 2-player game, if one player is the ship and the other player is the turret, the turret is docked onto the ship unless the player does a quick double-click on the STARTtrRANSFORM button when transforming.
m Each FffiE button is used to fire the player's standard weapon. When this button is held down, the weapon goes into rapid-fire mode. The Rapid Fire Counter is incremented by 100 each time a Rapid Fire Icon is picked up. The greater the Rapid Fire Counter value, the faster the weapon fires.
m Each WEAPON button is used to fire the special weapons in the player's arsenal. The player is awarded special weapons by starting or continuing a game, by finding them on the planet's surface or, by rescuing colonists. When two players are docked together, they are both awarded a picked up weapon. There are over twelve weapons to discover and master.
Ell Each WEAPON SELECT button is used to select weapons in the player's arsenal. Players accumulate weapons and use them as needed. The weapon currently being used is in a flashing box. Each time the WEAPON SELECT button is pressed, the current weapon moves to the end of the arsenal and the rest of the weapons are shifted one to the left. The game announces the name ofthe chosen weapon so the player knows what is selected without watching the arsenal. It's helpful to keep the sound levelloud enough to hear the game's speech clearly.
1-9
STRIKE FORCE is a one or two player game that allows two players to play simultaneously.
(Note )
When an error is detected during Start-up Tests, game start-up does not progress, and an error message appears on the screen.
Slam Tilt
Game Operation
STRIKE FORCE is a one- or two-player video game with a color monitor. From the player's perspective, the game has two modes of operation: Ready-to-Play and Play. For the owner! operator, the game has an additional mode of operation called Game Diagnostics and Adjustments.
Control Switches
1m The SLAM TILT SWITCH detects any forceful vibrations against the Coin Door. This eliminates pounding for free games. (optional switch)
1m The VOLUME CONTROL allows increasing or decreasing the sound level ofthe game's music and speech. For greater earnings, set your game's sound level at its maximum.
m The TESTIDIAGNOSTICS SWITCH allows you to enter the Game's Diagnostics mode. Move the Test Switch left to enter the Game Diagnostics mode. To exit this mode, move the Test/Diagnostic Switch right. (optional switch)
mil The SERVICE CREDIT SWITCH is a special-feature switch that provides credits during game testing without affecting the game's bookkeeping total. (optional switch)
SMtc~h~======~~======~~
Volume Control
TestJDiaP08tics SMtch
ervice Credit SMtch
Typical Control Switch Locations
1·10
Game Audits, Diagnostics & Adjustments Operation All Game Audits and Diagnostics are accessible through the TestJDiagnostic switch if you have installed it, or the DIP switches located on the CPU board, if you have not. Game Adjustments are set or changed using the DIP switches.
GAME AUDITS 'lb access the Audit Table, move the TestJDiagnostic switch to the left. If you have not installed a TestlDiagnostic switch, then turn On switch #l on DIP switch #2 To clear the Audits, move both joysticks toward the center of the Control Panel. Note: Audits cannot be set; they can only be cleared.
To exit the Game Audit Table, move the TestlDiagnostic switch to the right, or turn Off switch #1 on DIP switch #2.
AUDIT TABLE
Audit
Left Chute (# ofleft chute coins) Right Chute (# of right chute coins) Center Chute (# of center chute coins) Fourth Chute (# offourth chute coins) Service Credits (# of service credit coins) Credits Played (# of credits played - sum of starts and continues) Player 1 Starts ( # of times player 1 started a game) Player 2 Starts (# of times player 2 started a game) Player 1 Continues (# of times played 1 continued a game) Player 2 Continues (# of times player 2 continued a game) One Player Seconds (# of seconds for one player game) Two Player Seconds (# of seconds for two player game) Plays to High Score Reset (# of plays without making H.S. until reset) Average Seconds per Credit ( average # of seconds played per coin) Burn-in Loop (# of Burn-in loops completed) Credits (# of un played credits available) Idle Minutes (# of idle minutes) Wins (# of games played to completion; starbase destroyed)
1·11
Audit Value
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
( Note )
There are front- mounted monitor controls (beneath the monitor and within the control panel opening) for easier monitor adjustments.
Adjust the black level to just before the black portion turns gray. Adjust the contrast tojust before the text starts to blur.
DIAGNOSTIC TESTS 1b access the TestsIDiagnostic Mode, first move the 'ThstJDiagnostic switch to the left, or turn On switch #1 on Dip switch #2. The Audit Table is shown.
To exit the TestJDiagnostic Mode from any test, move the TesU Diagnostic switch to the right, or turn Off switch # 1 on DIP switch #2.
CPU Test To enter the CPU Test from the Audit Table press the Player 2 Weapons Button.
The CPU Test allows the operator to check the game's memory RAM and program ROM chips. The screen shows the layout of the RAMs and ROMs on the CPU board. A good chip turns green. A faulty chip turns red. Ifno error is found the test cycles back to the Audit Table.
Burn-in Test To access this test from the Audit Table, press the Player 1 Weapons Button.
The Burn-in Test repeats some of the Diagnostic Tests continually. When the Burn-In Test detects a error, the test stops. Use this test to detect intermittent problems that may not show up during the initial tests.
Monitor Test To access the Monitor Test from the Audit Table, press the Player 1 Start Button.
This test allows the operator to check the monitor operation. There are red, green, and blue screens provided for color adjustments, as well as a crosshatch pattern for alignment adjustments.
During the Monitor Test, the colors should appear sharp and clear. The crosshatch pattern fIlls the screen with a grid of lines and dots. The pattern should be clear, and the dots should be round.
DIP Switch Test To access the DIP Switch Test from the Monitor Test, press the Player 1 Start Button.
The DIP Switch Test allows the operator to check the CPU board DIP switch settings.
Switch Test To access the Switch Test from the DIP Switch Test, press the Player 1 Start Button.
The Switch Test allows the operator to check the switches. Pressing a switch causes the corresponding switch location on the screen to ltght. Release the switch, and the screen returns to normal.
1·12
GAME ADJUSTMENTS To change the Game Adjustments, use the DIP switches on the CPU.
The Adjustments allow the operator to change the game Pricing and Difficulty levels, among other game features. Use the following DIP switch tables to change the desired adjustment.
DIP Switch 1
SW1 SW2 SW3 SW4 Difficulty Level 1 Off On On Level 2 Off Off On Level 3 Off On Off Level 4* Off Off Off Level 5 On Off Off Level 6 On Off On Level 7 On On Off Level 8 On On On
Ships per Credit 3* Off 4 On
Point per Extra Ship 40,000 50,000* 75,000 100,000
Stan/Continue 1 credit start, 1 credit continue* 2 credits start, 1 credit continue
Coin Meters Meter 1 sums all switches Meter 1 =switch 1, (3); Meter 2=switch 2, (4) (UK Electronic Door-Meter 1 is #10 Pence units through all switches.)
Note: * denotes factory setting
1·13
SW5 SW6 SW7 SW8
Off On Off Off On Off On On
Off On
Off On
DIP Switch 2
SW1 SW2 SW3 SW4 SW5 SW6 SW7 SW8
Game Mode* Off
Test Mode On
Coin Modes for Chute 1 1 coin, 1 credit* Off Off Off Off 1 coin, 2 credits Off Off Off On 1 coin, 3 credits Off Off On Off 1 coin, 4 credits Off Off On On 1 coin, 5 credits Off On Off Off 1 coin, 6 credits Off On Off On 2 coins, 1 credit Off On On Off 3 coins, 1 credit Off On On On 4 coins, 1 credit On Off Off Off 5 coins, 1 credit On Off Off On
1 coin, 1 credit 2 coins, 3 credits On Off On Off
1-2 coins, 1-2 credits 3 coins, 4 credits On Off On On
1-3 coins, 1-3 credits 4 coins, 5 credits On On Off Off
1-4 coins, 1-4 credits 5 coins, 6 credits On On Off On
3 coins, 1 credit 5 coins, 2. credits On On On Off
1 coin, 2 credits 2 coins, 5 credits On On On On
Coin Modes for Chute 2 1 coin, 1 credit*
Off Off Off 1 coin, 2 credits Off Off On 1 coin, 3 credits Off On Off 1 coin, 4 credits
Off On On 1 coin, 5 credits
On Off Off 1 coin, 6 credits
On Off On
UK Electronic Door On On Off chute 1 - 1 pound, 7 credits chute 2 - 50 pence, 3 credits chute 3 - 20 pence, 1 credit chute 4 - 10 pence, 1/2 credit
Free Play On On On
Note: * denotes factory setting 1-14
Troubleshooting
Problem
No picture, or distorted picture.
Turn game on & nothing happens.
No sound.
Move joystick and the objects do not move.
Move joystick and the objects move in the wrong direction.
Press control panel button and nothing happens.
No credit given when coins are inserted.
Too many credits for the number of coins inserted.
The game stays in the test mode.
Possible Solution
Check for faulty CPU board or monitor. Check for disconnected video signal cable.
Check line fuse. Check for +5V DC at pins C, D, 3, 4 ofthe JAMMAConnector.
Check the speaker and speaker connection to pins L and 10 on JAMMA Connector. Check volume control setting. Check for + 12V DC at pins F and 6 on the JAMMA Connector. Check interboard wiring from CPU board to Sound board.
Check for open wires between joystick and CPU board. Check for contamination on joystick switch contacts and CPU board pins. Check for proper ground.
Check the wiring on the joystick blade switches. Be sure to follow the Control Panel Wire Colors List or, the Cabinet Wiring Diagram when connecting the joysticks.
Check for open wires between button and the CPU board. Check for contamination on the CPU board pins or button switch blade contacts. Check for proper ground.
Check DIP switch coin setting. Check for contamination on coin switch contacts. Check for an open wire between Coin Switch 1 and pin 16 on JAMMA Connector or Coin Switch 2 and pin T of JAMMA Connector.
Check price setting. Check for a short between pins T & 16 on JAMMA Connector.
Check that the TestJDiagnostic switch and switch #1 on DIP switch #2 are Off.
1·15
A-13234-43313 V-UNIT CPU BOARD ASSEMBL V
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A-13234-43313 Y-UNIT CPU BOARD ASSEMBLY
Part No. Ckt.Deslgnator Description Part No. Ckt.Deslgnator Descrl ptlon
5770-12555-00 Bare PC Brd. 5043-08980-00 B Cap .. 01 J.lfd 10V 5281-09737-00 Ul IC,74LS86 5040-08986-00 Cl, C2, C5, Cl0 Cap. l00J.lfd 10V 5317-12211-00 U2,U20,U24,U43 5043-09845-00 C3,C4 Cap .. 001 J.lfd 10V
U61, U62, U70 IC,74ALS541 5041-09243-00 C6-C9 Cap. 10J.lfd 10V 5317-12212-00 U3,U6,U7,U21,U25 74ALS574 5043-8996-00 Cll Cap .. 1J.lfd
U50, U58, U63,U64 5019-12611-00 SR1, SR2, SR8 SIP, 47m5 Res. U71, U72, U74,U79,U84,U85 SR9, SR12, SR13
5317-12208-00 U4, U22, U54-U57 74ALS245 SR18 U59, U60, U75-U78 5019-09362-00 SR3, SR4, SR6 SIP,4.7Kn U80, U81, U94, Ul10 SR7, SRll, SR15
5340-12242-00 U5,U23 IC, 8Kx 8 S RAM SR17, SR19-SR24 5700-12047-00 U8,U52,U53,U65 24 pin Socket SRC1-SRC3 5340-12213-00 Ul0, Ull, U28-U33 IC, 4461 VRAM 5019-10143-00 SR5 SIP, 47m 9 Res. 5521-10421-00 U16 48MHZXtai 5060-10396-00 SRC4, SRC5 SIP.4.7Kn470pf 5521-10318-00 U17 24MHZXtai SRC10, SRC14 5283-10468-00 U19, U45 IC,74F74 SRC16 5019-10849-00 U27,U34,U44,U48 1000 DIP Res. 5671-09019-00 LED1, LED 2 LED, Red 5317 -12305-00 U35 IC,74ALSOO 5551-09822-00 Ll Inductor,4.7UH 5700-12253-00 U36 68 pin Socket 5645-09025-00 DS1,DS2 DIP. Sw. 16 pin 5280-09309-00 U37 IC,7407 5641-12551-00 SWl Pushbutton Sw. 5281-09487 -00 U38 IC,74LS74 5881-12315-00 Bl Battery Holder 5434-12255-00 U39 IC,MAX691 5791-10862-08 J2 8 pin Connector 5700-09915-00 U40-U42 20 pin Socket 5791-12461-12 J4 12 pin Connector 5311-12287-00 U47, U46, U87, Ul00 IC,74HC541 5791-1 0850-00 J6,J7 26 pin Ribbon
Ul0l, Ul03, Ul04 Connector 5700-10176-00 U49 28 pin Socket 5791-09437-00 J8 20 pin Ribbon 5311-12285-00 U51, U73, U82 IC,74HC573 Connector 5340-12014-00 U66-U69 IC, 4464 DRAM 5791-12461-10 J12 10 pin Connector 5283-10552-00 U83 IC,74F04 5700-12252-00 U12-U15 24 pin Socket 5370-12602-00 U86 IC, ULN2064B 5719-12461-05 J13 50 pin Connector 5317-12023-00 U88 IC, 74ALS138 C-13235-2 CPU Sub-assembly 5700-12088-00 U89-U93, U95-U98 32 pin Socket A-5346-43313-1 U8 IC, PLD Color RAM
Ul05-Ul09, Ulll-U114 5400-12220-00 U36 IC, TMS34010-50 5700-12254-00 U99 144 pin Socket A-5346-43313-2 U40 IC, PLD Address Decoder 5317 -12024-00 Ul02 IC,74ALS139 A-5346-43313-3 U41 IC, PLD Video RAM 5700-08985-00 Ul15 40 pin Socket A-5346-43313-10 U42 IC, PLD Local Control 5010--08991-00 Rl,R24, R27 Res. 4.7KO 5% 1/4W 5340-12558-00 U49 IC 8Kx8 Static RAM lOOns 5010-10204-00 R2, R7, R12 Res. 1 KO 2% 1/4W A-5346-43313-11 U52 IC, PLD Video RAM Sequ. 5010-10205-00 R3,R8,R13 Res. 2KO 2% 1/4W A-5346-43313-6 U53 IC, PLD Image ROM 5010-10000-00 R4,R9,R14 Res. 3.9K05% 1/4W A-5346-43313-7 U65 IC, PLD Miscellaneous 5010-09219-00 R5, Rl0, R15 Res. 8.2KO 5% 1/4W A-5346-43313-8 Ul15 IC, PLD Autoerase 5010-08772-00 R6,Rll,R16 Res. 15K05%1/4W 5010-09001-00 R23, R25 Res. 33005% 1/4W 5010-09036-00 R26, R29-R34 Res. 10005% 1/4W 5010-09416-00 R35-R37, R46-R48 Res. 47005% 1/4W A-5343-43313-1 U89 IC, Game EPROM 5010-08997 -00 R38-R45 Res. 2.705% 1/4W A-5343-43313-2 U90 IC, Game EPROM 5010-09534-00 W2, W8, Wl1, W12, Res. 00 A-5343-43313-3 U91 IC, Game EPROM
W14, W21, W22, W24, A-5343-43313-6 U95 IC, Game EPROM W27, W28, W31, W32, A-5343-43313-7 U96 IC, Game EPROM W35, W37, W39, W41, A-5343-43313-8 U97 IC, Game EPROM W43, W44, W46, W48, A-5343-43313-9 U98 IC, Game EPROM W50, W52, W54, W56, 541 0-12239-00 U99 IC, Custom ASIC W58, W60, W62, W66, A-5343-43313-10 Ul05 IC, Game EPROM W68, W69, W72, W74, A-5343-4331 3-11 Ul06 IC, Game EPROM W76, W78, W80 A-5343-43313-12 Ul07 IC, Game EPROM
A-5343-43313-15 U111 IC, Game EPROM A-5343-4331 3-16 Ul12 IC, Game EPROM A-5343-43313-17 U113 IC, Game EPROM A-5343-43313-18 U114 IC, Game EPROM 5880-11056-00 Bl Battery, Lithium 3V
Part No.
5766-12130-00 5371-11087-00 a) 5700-09006-00
5370-11086-00 a) 5700-09004-00
5400-10320-00 a) 5700-08985-00
A-5343-43313-19 A-5343-43313-20 A-5343-43313-21
Ckt Designator
U1
U3
us
U4 U19 U20
us Ull U12 U5 U16,U7 U13 U21
a) 5700-10176-00 A-13970-1 5370-09691-00 5371-09152-00 5430-10322-00 5340-10139-00 5281-09487-00 5281-10043-00 5281-09235-00 5370-09321-00 5281-09215-00 5281-0924&-00 5281-09745-00 5370-091~
U9,Ul0,U17, U18 U2
a) 5705-09199-00 b) 4006-01003-06 c) 4406-01117-00 d) 4703-00007-00
5160-10269-00 5060-10396-00 5010-09181-00 5010-09161-00 5010-09361-00 5010-09358-00 5010-08998-00 5010-08983-00 5010-08991-00
NOTES:
U14 U15 U22,U23
01 SPl R44, R48 R35,R45 R43,R46,R47 R41, R42 R2, R3, R7-R9 Rl, R4, R5, Rll, R12, R25 - R28, R33, R36, R37,R49, R50
A-13971-43313 Sound Board Assembly
Description Part No.
Bare P. C. Board 5010-10985-00 IC D/A Conv YM3012 5010-09034-00
" 5010-09324-00 Socket, IC, 16-pin (Ul) 5010-09162-00 IC, Sound Processor, YM2151 5010-09331-00 Socket, IC, 24-pin (U3) 5013-09427-00 1C,I1Processor, MC68B09E 5010-08n2-OO Socket, IC, 4O-pin (U8) 5010-08824-00 IC, Audio ROM 1 5010-0884&-00 IC, Audio ROM 2 5010-09219-00 IC, Audio ROM 3 5010-10258-00 Socket, IC, 28-pin (U4, U19) 5010-09179-00 Sub-assembly PCB 5010-09333-00 IC, 55536, CVSD 5010-09342-00 IC, D/A Convtr, MCl408 5010-09534-00 IC, PIA, MC68B21 5046-09350-00 IC, RAWS 5516-2 2Kx8 5048-10992-00 IC, Dual 0 Aipilop, 74LS74 5046-09346-00 IC,74LS175 5040-09365-00 IC,Triple NAND, 74LS10 5040-09343-00 IC, Op Amp, MC1458 5040-10974-00 IC, Hex Inv, 74LS04 5040-09n6-00 IC, 2-4 Dec, 74LS139 5040-12006-00 IC, Dual Mux, 74LS138 5041-09243-00 IC, Audio Amp, TDA2002 5043-08980-00 Heatsink, #60308 5043-08996-00 Mach. Screw, 6-32 x 3/8 5043-09065-00 Nut, 6-32 Hex. 5043-09492-00 Lockwasher, #6 Ext. 5043-09844-00 Transistor, 2N3904, NPN 5043-09845-00 SIP 4.7K & 47Opfd, 8RSC Resistor, 1.00, 112w, 5% Resistor, 2.20, 1/4w, 5% Resistor, 2200, 112w, 5% Resistor, 1 K, 1/4w, 5% Resistor, 2.2K, 1/4w, 5% Resistor, 3.3K, 1 /4w, 5% Resistor, 4.7K, 1/4w, 5%
5520-09020-00 5521-10931-00 5551-09822-00 5791-09437-00 5791-10862-04 5791-10862-06 16-S850-31 0 20-9229 5010-09086-00
" 21 capacitors (shown on diagram with "B" symbol) provide +5VDC filtering for ICs. All capacitors are ceramic, 5Ov, axial, unless otherwise noted.
All resistors are 5%, 1/4w, Carbon Film, unless otherwise note. 2-4
Cid Designator
R14, R15 R22-R24, R17, R34 R6,R19,R20,R21 R39 R16 R13 R18 R32 R31 R38 R40 Rl0 R29 R30 W2, W9, Wll C9 Cl0 C7 Cll Cl, C3, 04, C8, C17 C12, C19, C24 C26,C30 C29,C32 C25, C28 C5, B (21)" C31,033 C13 - C15 C2, C34 C6 C16,C18,C20-C23, C27 Xl CRl Ll - L3 J4 Jl,J2,J5 J3
R
Description
Resistor, 2OK, 1/4w, 5% Resistor, 10K, 1/4w, 5% Resistor, 27K, 1/4w, 5% Resistor, lOOK, 1 /4w, 5% Resistor, 13K, 1/4W, 5% Resistor, 4.991<0, 1/4W, 1% Resistor, 15Kn, 1/4W, 5% Resistor, 43Kn, 1/4W, 5% Resistor, 22OKn, 1/4W, 5% Resistor, S.2K, 1/4W, 5% Resistor, 1 M, 1/4w, 5% Resistor, 3.3M, 1/4w, 5% Resistor, 180Kn, 1/4W, 5% Resistor, 361<0, 1/4W, 5% Resistor, 00, 1/4w, 5% Capacitor, l8Opfd, lOOV, ± 5% Capacitor, 4700pfd, 5OV, ±100/0 Capacitor, 12OOpfd, 5OV, ±5% Capacitor, l¢d, 63V, ±10% Capacitor, 10¢d, 2Ov, ±20% Capacitor, lOO¢d, 35v Capacitor, 470¢d, l6v; +50, -10% Capacitor, lClOOj1fd, l6v, 20% Capacitor, 10¢d, 1 Ov,±l 0% Capacitor, O.Ol¢d, SOv,+80, -20% Capacitor, O.ll1fd, 5Ov, ±20% Capacitor, 470 pfd, SOv, ±20% Capacitor, 100 pfd, SOv, ±100/0 Capacitor, 47 pfd, 5Ov, ±20% Capacitor, 1000 pfd, 5Ov, ±20%
Crystal, 3.58 MHz Oscillator, 8 MHz Indudor, 4.711H, 3A Connedor, 20 pin, (Hdr), Rib. Cbl Connedor, 4 pin (Hdr) Connedor, 6 pin (Hdr) P.C.B. 1.0. Label Thermal Compound Resistor, S.8K, 1/4W, 5%
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FUNCTION WIRE COLOR PIN PIN WIRE COLOR FUNCTION
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Option 1
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JAMMA Pin 16
1-.-_----3. JAMMA Pin 8
Option 2
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Coin Sw2 1
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Coin Sw 2
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3-21
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Control Panel Wire Colors
Player 1
StartlTransform Yellow-Green Black
Move Up Orange-Black Black
Move Down Orange-Brown Black
Move Left OrangeRed Black
Move Right Orange Black
Fire Orange-Yellow Black
Weapon Orange-Green Black
Weapon Select Orange-Blue Black.
Note: Black is switch ground.
3-23
Player 2
StartlTransform Yellow-Blue Black
Move Up Yellow-Black Black
Move Down Yellow-Brown Black
Move Left Yellow-Red Black
Move Right Yellow-Orange Black
Fire Yellow-"iolet Black
Weapon Yellow-Gray Black
Weapon Select "iolet-Black Black
-..-
----
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KIT
Inserted JUInpers
Audio Board
rn~2 -,
W9 Wll
CPU Video Board
W2, W8, WII, WI2 W14, W2I, W22, W24 ,W27, W28, W31, W32 W35, W37, W39, W4l W43, W44, W46, W48 W50, W52, W54, W56 W58, W60, W62,W66 W68, W69, W72, W74
W76, W78, W80
WARNINGS & NOTICES
Warning USE OF NON-MIDWAY PARTS OR CIRCUIT MODIFICATIONS MAY CAUSE SERIOUS INJURY OR EQUIPMENT DAMAGE! USE ONLY MIDWAY AUTHORIZED PARTS. * For safety and reliability, substitute parts and modifications are not recommended. * Substitute parts or modifications may void FCC type acceptance. * This game is protected by Federal copyright, trademark and patent laws. Unauthorized modifications may be illegal under Federal law. This also applies to MIDWAY logos, designs, publications and assemblies. Moreover, facsimiles of MIDWAY equipment (or any feature thereof) may be illegal under federalla w, regardless of whether or not such facsimilies are manufactured with MIDWAY com ponents.
Warning This equipment generates, uses and can emit radio frequency energy and, ifnot installed properly and used according to the directions in this manual, may cause interference to radio communications. It has been tested and found to comply with the limits for a Class A computing device pursuant to Subpart J of part 15 of FCC rules which are designed to provide reasonable protection against such interference when operated in a commercial environment. Operation of this equipment in a residential area is likely to cause interference to radio communications, in which the user, at his or her own expense, will be required to take whatever measures may be needed to correct the interference.
Warning Prevent shock hazard and assure proper game operation. Only plug this game into a properly €,'Tounded outlet. Do not use a cheater plug to defeat the power cord's grounding pin. Do not cut off the ground pin.
Notice When MIDWAY ships a game, it is in compliance with FCC regulations. Your sticker is proof. If the sticker is missing or damaged, legal repercussions to the owner or distributor of the game may result. If your game does not contain an FCC sticker, call MIDWAY immediately.
Notice No part of this publication may be reproduced by any mechanical, photographic, or electronic process, or in the form of a phonographic recording, nor may be transmitted, or otherwise copied for public or private use, without permission from the publisher.
Notice Video Game Kits: MIDWAY manufactures video game kits from new and/or remanufactured components which have been checked for compliance with MIDWAYS quality standards. All components of MIDWAYS kits are subject to MIDWAYS warranty provisions.
Entire contents of this manual COPYRIGHT 1991 MIDWAY MANUFACTURING ALL RIGHTS RESERVED
For Service: Call your Authorized MIDWAY Distributor.
[M]~@~j.\ W ~@[jl)(0a@©fr[!lmn[jl)® 3401 N. CALIFORNIA AVE. CHICAGO I ILLINOIS 60618