kinematics_3d
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Three-dimensional kinematics of rigid bodies
Hiroki Okubo
1 Introduction
Although a large percentage of dynamics problemsin engineering can be solved by the principles of plane motion, modern developments have focusedincreasing attention on problems which call for theanalysis of motion in three dimensions. The intro-duction of a third dimension adds the possibility of two additional components for vectors represent-ing angular quantities including moments of forces,
angular velocity, angular acceleration, and angularmomentum.
2 Translation
Any two points in the body, such as A and B , willmove along parallel straight lines if the motion isone of rectilinear translation or curvilinear transla-tion . In either case, every line in the body, such asAB, remains parallel to its original position.
The position vectors and their first and secondtime derivatives are
rA = rB + rA/B (1)
vA = vB (2)
aA = aB (3)
where rA/B remains constant.
3 Fixed-axis rotation
We consider the rotation of a rigid body about afixed axis n-n in space with an angular velocity ω.For fixed-axis rotation, ω does not change its direc-
tion. We choose the origin O of the fixed coordinatesystem on the rotation axis. Any point such as Awhich is not on the axis moves in a circular arc inthe plane normal to the axis and has a velocity
v = ω × r (4)
The acceleration of A is given by the time derivativeEq. (4).
a = ω̇ × r + ω × (ω × r) (5)
4 Rotation about a fixed point
When a body rotates about a fixed point, theangular-velocity vector no longer remains fixed in
direction.
4.1 Rotation and proper vectors
We consider Infinitesimal rotations dθ1 and dθ2 of a rigid body about the respective axes through thefixed point O. As a result of dθ1, point A has adisplacement dθ1 × r, and dθ2 causes a displace-ment dθ2 × r of point A. Either order of ad-dition of these infinitesimal displacements clearlyproduces the same resultant displacement, which isdθ1 × r + dθ2 × r = (dθ1 + dθ2) × r. Thus, the
two rotations are equivalent to the single rotationdθ = dθ1 + dθ2. It follows that the angular veloc-ities ω1 = θ̇1 and ω2 = θ̇2 may be added to giveω = θ̇ = ω1 + ω2.
4.2 Angular acceleration
The angular acceleration α of a rigid body in three-dimensional motion is the time derivative of its an-gular velocity, α = ω̇.
When the magnitude of ω remains constant, theangular acceleration α is normal to ω. If we let Ωstand for the angular velocity with which the vectorω itself rotates (precesses ), the angular accelerationmay be written
α = Ω × ω (6)
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y
z
N A
Oβ =30
Figure 1: Rotating arm
5 Example
The 0.8-m arm OA is pivoted about the horizon-
tal x-axis, and the entire assembly rotates aboutthe z -axis with a constant speed N = 60 rev/min.Simultaneously, the arm is being raised at the con-stant rate β̇ = 4 rad/s. For the position whereβ = 30◦, determine (a) the angular velocity of OA,(b) the angular acceleration of OA, (c) the velocityof point A, and (d) the acceleration of point A.
(a) Since the arm OA is rotating about both thex- and the z-axes, it has the components ωx =β̇ = 4 rad/s and ωz = 2πN/60 = 6.28 rad/s.The angular velocity is
ω = ωx + ωz = 4i + 6.28k rad/s (7)
(b) The angular acceleration of OA is
α = ω̇x + ω̇z (8)
Since ωz is not changing in magnitude or di-rection, ω̇z = 0. ωx is changing direction andhas a derivative which is
ω̇x = ωz × ωx = 25.1 j rad/s2 (9)
Therefore,
α = 25.1 j rad/s
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(10)
(c) With the position vector of A given by r =0.693 j + 0.4k m, the velocity of A becomes
v = ω×r = −4.35i−1.60 j+ 2.77k m/s (11)
(d) The acceleration of A is
a = α× r + ω × (ω × r) (12)
= 20.1i− 38.4 j − 6.40k m/s2 (13)
References[1] J. L. Meriam and L. G. Kraige, (2001), Engi-
neering Mechanics, Volume 2, Dynamics, 5thedition, Wiley
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