keynote: box hill tafe - new mindsets in a digital future
TRANSCRIPT
New Mindsets in a Digital Future
Professor Mike KeppellExecutive Director
Australian Digital Futures Institute
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Box Hill TAFE - March 13
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Overview‣ Megatrends and challenges that will change the
way we live
‣ Game changers in tertiary education
‣ mobility, literacies, personalisation, seamless learning, user-generated content
‣ Wicked problems
‣ New mindsets
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Australia in the Asian Century
n “The transformation of the Asian region into the economic powerhouse of the world is not only unstoppable, it is gathering pace” (Julia Gillard).
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To Succeed in the Asian Century
n “Australia’s commerical success in the region requires that highly competitive Australian firms and institutions develop collaborative relationships with others in the region” (p.2).
nNew business models and mindsets (p.2)
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Beyond Current HorizonsnNetworking and
connections - distributed cognition
n Increasing personalisation and customisation of experience
nNew forms of literacy
nOpenness of ownership of knowledge (Jewitt, 2009).
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University of the Future
nDemocratisation of knowledge and access
nContestability of markets and funding
nDigital technologies
nGlobal mobility
n Integration with industry
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10 Years of Tracking Online Education in the United States‣ 2800 colleges and universities
‣ Academic leaders were unconvinced that MOOCs were sustainable
‣ MOOCS - important means for institutions to learn about online pedagogy
‣ 70% institutions believe online learning is critical to their long-term strategy
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10 Years of Tracking Online Education in the United States‣ 32% of students take at least
one online course
‣ 77% academic leaders rated outcomes superior to face-to-face
‣ 88.8% considered students needed more discipline as a barrier to widespread adoption
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Trends ‣ People expect to be able to work, learn, and
study whenever and wherever they want.
‣ The abundance of resources and relationships will challenge our educational identity.
‣ Students want to use their own technology for learning.
‣ Shift across all sectors to online learning, hybrid learning and collaborative models.
‣
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ChallengesnSeamless learning – diverse places and
spaces for learning.
nDigital literacies – capabilities which fit an individual for a digital society (JISC)
nPersonalisation - learning, teaching, place of learning and technologies
nMobility is here!
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Game Changers
nMobility
nDigital literacies
nSeamless learning
nPersonalised learning
nUser-generated content
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Mobility
nGlobal mobilitynMobility of peoplenTechnologies to support
mobilitynAdapting our teaching and
learning?nAssessment?
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Mobile Learning SpacesnMobile learning challenges educators to
understand learners’ needs.
nEncourages educators to understand how learning takes place beyond the classroom.
nExamines the intersection of education, life, work and leisure (Kukulska-Hulme, 2010).
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Undergraduate Students and ITn Monitors students
relationship with digital technologies
n Portable devices are the ‘academic champions’
n 3x as many students used e-books or e-textbooks than in 2010
n Survey of 100,000 students across 195 institutions
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Digital LiteraciesnLiteracy is no longer “the ability
to read and write” but now “the ability to understand information however presented.”
nCan't assume students have skills to interact in a digital age
nLiteracies will allow us to teach more effectively in a digital age (JISC, 2012)
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Developing Literaciesn Employable graduates need to be digitally
literaten Digital literacies are often related to discipline
arean Learners need to be supported by staff to
develop academic digital literaciesn Professional development is vital in developing
digital literaciesn Professional associations are supporting their
members to improve digital literaciesn Engaging students supports digital literacy
development i.e. students as change agents (JISC, 2012)
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Seamless Learning
Seamless learning occurs when a person experiences a continuity of learning across a combination of locations, times, technologies or social settings (Sharples, et al, 2012).
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Spaces for Knowledge GenerationnPhysical, blended or virtual ‘areas’ that:
n enhance learningnthat motivate learnersnpromote authentic learning interactions
nSpaces where both teachers and students optimize the perceived and actual affordances of the space (Keppell & Riddle, 2012).
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Physical Virtual
Formal Informal InformalFormal
Blended
Mobile Personal
Outdoor Professional Practice
Distributed Learning Spaces
Academic
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Personal Learning Spaces
‣ Integrate formal and informal learning spaces
‣ Customised by the individual to suit their needs
‣ Allow individuals to create their own identities.
‣ Recognises ongoing learning and the need for tools to support life-long and life-wide learning.
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Connectivism
‣ Knowledge has changed to networks and ecologies (Siemens, 2006).
‣ Need improved lines of communication in networks.
‣ “Connectivism is the assertion that learning is primarily a network-forming process” (p. 15).
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What is a framework for designing student learning environments?
Principles
Distributed Learning Spaces
Seamless Learning
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Seven Principles of Learning Space Design
n Comfort: a space which creates a physical and mental sense of ease and well-being
n Aesthetics: pleasure which includes the recognition of symmetry, harmony, simplicity and fitness for purpose
n Flow: the state of mind felt by the learner when totally involved in the learning experience
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Seven Principles of Learning Space Design
•Equity: consideration of the needs of cultural and physical differences
•Blending: a mixture of technological and face-to-face pedagogical resources
•Affordances: the “action possibilities” the learning environment provides the users
•Repurposing: the potential for multiple usage of a space (Souter, Riddle, Keppell, 2010) (http://www.skgproject.com)
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Interactive learning (learner-to-content)
Networked learning (learner-to-learner; learner-to-teacher)
Student-generated content (learner-as-designers).
Connected students (knowledge is in the network)
Learning-oriented assessment (assessment-as-learning)
Interactions
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Learning-oriented Assessment
Assessment tasks as learning tasks
Student involvement in assessment processes
Forward-looking feedback
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RemixingHi Mike,
I just wrote a quick blog using a slideshow you posted on SlideShare. Love your work!
http://www.edtechmagazine.com/higher/article/2013/01/blended-learning-explained-33-slides
Jimmy
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Preserving significant occasions
Narrow marketing - false assumptions about who took photos and the importance of prints
Cameras became gadgets sold in electronic stores not just camera stores
With digital more men were taking photos but not necessarily printing
Focus was on prolonging the life of existing modes of business (Kamil Manir).
‘Kodak Moment’
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Ubiquitous cameras
3000 shots per trip
Share with friends
Print? Place on websites?
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“The problem is not understood until after the formulation of a solution.
Wicked problems have no stopping rule.
Solutions to wicked problems are not right or wrong.
Every wicked problem is essentially novel and unique”.
(Conklin, 2009, Wikipedia).
‘Wicked Problems’
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“Time is running out.
No central authority.
Those seeking to solve the problem are also causing it”
(Levin, 2009, Wikipedia).
‘Super Wicked Problems’
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New MindsetsnPrivileging mobile learning and
teaching access
nEmbedding digital literacies into all aspects of learning, teaching and curriculum
nPrivileging diverse places of learning as opposed to a singular place of learning
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New MindsetsnAssisting teachers and students
to develop their own personalised learning strategy
nPrivileging user-generated content and remixing teaching and learning strategies
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