keas - gamification in employee engagement - manu melwin joy

11
KEAS Success Story Gamification in Employee Engagement

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Page 1: KEAS - Gamification in employee engagement - Manu Melwin Joy

KEAS Success StoryGamification in Employee Engagement

Page 2: KEAS - Gamification in employee engagement - Manu Melwin Joy

Prepared By Manu Melwin Joy

Assistant ProfessorSCMS School of Technology and Management

Kerala, India.Phone – 9744551114

Mail – [email protected]

Kindly restrict the use of slides for personal purpose. Please seek permission to reproduce the same in public forms and presentations.

Page 3: KEAS - Gamification in employee engagement - Manu Melwin Joy

KEAS

• Keas is an employee wellness

platform used by enterprises to

maintain lower group health

insurance costs and reduce

expenses such as unnecessary

sick days.

Page 4: KEAS - Gamification in employee engagement - Manu Melwin Joy

KEAS

• Keas employs gamification within its

platform, enabling employees from

client companies to log in to a personal

dashboard to view stats, earn awards

for achievements for completing tasks,

and even support co-workers for

progress towards their goals.

Page 5: KEAS - Gamification in employee engagement - Manu Melwin Joy
Page 6: KEAS - Gamification in employee engagement - Manu Melwin Joy
Page 7: KEAS - Gamification in employee engagement - Manu Melwin Joy

KEAS

• CEO Josh Stevens believes what sets

Keas apart from other employee

wellness platforms is guaranteed

engagement -- the company claims its

users check in to the platform 10

times per month -- and the social

aspect.

Page 8: KEAS - Gamification in employee engagement - Manu Melwin Joy

KEAS

• Employees on the network

can compete in team health

challenges for rewards such

as a reduction of their

deductible.

Page 9: KEAS - Gamification in employee engagement - Manu Melwin Joy

KEAS

• "The user sets goals individually that they

can report in on every day or their wearable

computer can update. You can participate

individually or on a team to win prizes.

When you're on a team you're eligible for

greater prizes. This is by design, because

people on teams are more likely to

participate."

Page 10: KEAS - Gamification in employee engagement - Manu Melwin Joy

KEAS

• Keas has also published some great data to supplement

their platform. Their results include:

– Keas users access the platform an average of 10 times per month.

– 85% of users say they will use Keas again.

– Incapital, a Keas client, saw an average weight loss of 4.4lbs per

user after 79% of their employees signed up for Keas.

Page 11: KEAS - Gamification in employee engagement - Manu Melwin Joy