k.becker imagine network symposium ‘06 pedagogy & games the pedagogy of commercial games...

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K.Becker IMAGINE Network Symposium ‘06 Pedagogy & Games The Pedagogy The Pedagogy of Commercial Games of Commercial Games Katrin Becker University of Cal gary March 2006 This session examines successful commercial games to connect the designs of these games with known learning and instructional design theories. Prepared for the IMAGINE Network Symposium Mar 25-26 2006

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K.Becker IMAGINE Network Symposium ‘06 Pedagogy & Games

The PedagogyThe Pedagogyof Commercial Gamesof Commercial Games

The PedagogyThe Pedagogyof Commercial Gamesof Commercial Games

Katrin BeckerUniversity of Calgary

March 2006

This session examines successful commercial games to connect the

designs of these games with known learning and instructional

design theories.

Prepared for the IMAGINE Network

SymposiumMar 25-26 2006

K.Becker IMAGINE Network Symposium ‘06 Pedagogy & Games

How I got here…

• Learning how to design and create programs• Teaching how to design and create programs• Teaching how to create games (already

designed)• Thinking about how to design games• Thinking about how to design and create

educational games.

….. How to teach how to design and create educational games

K.Becker IMAGINE Network Symposium ‘06 Pedagogy & Games

“The invention of new methods that are adequate to the new ways

in which problems are posed requires far more than a simple

modification of previously accepted methods."

Vygotsky

K.Becker IMAGINE Network Symposium ‘06 Pedagogy & Games

New Ways to Pose Problems?

• Complex• Ill-structured

• Interconnected• Different perspectives

• Emergent• Affective

• Value laden

Digital Games = New Method

K.Becker IMAGINE Network Symposium ‘06 Pedagogy & Games

New Ways to View Learning

• Constructivism

• Constructionism

• Envactivism

• Activity Theory

• Situated Cognition

K.Becker IMAGINE Network Symposium ‘06 Pedagogy & Games

Digital GamesMore than a simple modification of

previously accepted methods…

Now what?

Look at HOW…

Look at exemplars:1. “Old Media”2. New Media

K.Becker IMAGINE Network Symposium ‘06 Pedagogy & Games

How Do Games How Do Games Teach?Teach?

Learning Theories

To find out how games should teach, first look at how games do teach.

Place in familiar context:Learning & Instructional Theories

Find contact points.

Gagné Reigeluth

Kolb / Keirsey / Gregorc / Felder

K.Becker IMAGINE Network Symposium ‘06 Pedagogy & Games

How Do Games How Do Games Teach?Teach?

Learning Theories

BackStory

Boss Challenges

Levels

H.U.D.Heads Up Display

Cut-Scenes

Attract Mode

N.P.C.Non-PlayableCharacters

A.I.Artificial

Intelligence

P.O.V. /PerspectivePoint of View

Variable L.O.D.

Level of Detail

SandboxMode

StoryMode

Transmediality

Gagné’s Nine Events

Trailers

Valorization

Fan Sites & Game

Communities

Each of these elements can be seen as a tool that facilitates learning.

1. Gaining Attention

(Reception)

2. Informing Learners of the

Objective (Expectancy)

3. Stimulating Recall of

Prior Learning

(Retrieval)

4. Presenting the Stimulus

(Selective Perception)

5. Providing Learning Guidance (Semantic Encoding)

6. Eliciting Performance (Responding)

7. Providing Feedback (Reinforcement)

8. Assessing Performance (Retrieval)

9. Enhancing Retention and

Transfer (Generalization

) TutorialMode

Click to progress through events

K.Becker IMAGINE Network Symposium ‘06 Pedagogy & Games

Are Games Good Teachers Are Games Good Teachers Too?Too?

Learning Theories

Another example..

K.Becker IMAGINE Network Symposium ‘06 Pedagogy & Games

Are Games Good Teachers Are Games Good Teachers Too?Too?Each of these elements can be seen as a tool that facilitates learning.

Learning Theories

1. Elaborative Sequence

2. Learning Prerequisite Sequences

3. Summ

ary

4. Synthe

sis5. Analogi

es

6. Cognitive Strategie

s

7. LearnerControl

Reigeluth’s Elaboration Theory

BackStory

Boss Challenges

Levels

H.U.D.Heads Up Display

Cut-Scenes

Attract Mode

N.P.C.Non-PlayableCharacters

A.I.Artificial

Intelligence

P.O.V. /PerspectivePoint of View

Variable L.O.D.

Level of Detail

SandboxMode

StoryMode

Transmediality

Trailers

Valorization

Fan Sites & Game

Communities

TutorialMode

Click to progress through strategie

s

K.Becker IMAGINE Network Symposium ‘06 Pedagogy & Games

• Kolb / Keirsey

How Do How Do GamesGames Teach?Teach?

Learning StylesLearning Styles

K.Becker IMAGINE Network Symposium ‘06 Pedagogy & Games

Some Learning Styles already conjure up images of

various races….

IdealistsIdealists

Photo: Neverwinter Nights http://www.boolsite.net/

GuardiansGuardiansPhoto: Neverwinter Nights http://

www.boolsite.net/wallpapers

How Do How Do GamesGames Teach?Teach?

Learning Styles

RationalRationalss

Assimilator

ArtisansArtisans

Keirsey’s“Races”

Photo: Metroid Prime nintelligent.net

Photo: NOX gamewallpapers.com

Keirsey’s“Races”

Kolb’s“Races”

Kolb’s“Races”

Accomodator

Diverger

Photo: gamewallpapers.com

Photo: Legend of Zelda www.free-computer-wallpapers.com

Photo: Shenmue http://www.boolsite.net

Converger

Photo: Halo 2 www.free-computer-wallpapers.com

K.Becker IMAGINE Network Symposium ‘06 Pedagogy & Games

• Gregorc

How Do Games Teach?

How Do Games Teach?

Learning StylesLearning Styles

K.Becker IMAGINE Network Symposium ‘06 Pedagogy & Games

• Concrete-Sequential:• Super Monkeyball • Concrete-Sequential:• Super Monkeyball

Screenshot: mobygames.com

How Do Games Teach?

How Do Games Teach?

Learning StylesLearning Styles

Abstract-Random:Katamari Damacy

Abstract-Sequential:Myst

Concrete-Random:Syberia

Gregorc’s

System of

Learning

Syberia http://www.boolsite.net

Screenshot: mobygames.com

Screenshot: mobygames.com

K.Becker IMAGINE Network Symposium ‘06 Pedagogy & Games

How Do Games Teach?

• Felder

Learning StylesLearning Styles

K.Becker IMAGINE Network Symposium ‘06 Pedagogy & Games

Medal of Honor Black and White

How Do Games Teach?

Learning Styles

Felder’sIndex of Learning Styles

Active (doing) Reflective (thinking)versus

Screenshot: mobygames.com

Felder’sIndex of Learning Styles

Civilization III Harvest Moon

Sensing (facts, processes) Intuitive (concepts, relationships)versus

Screenshot: gamespot.com

Screenshot: mobygames.com

Felder’sIndex of Learning Styles

Felder’sIndex of Learning Styles

Visual (seeing, picturing)

Verbal (hearing, reading, saying)

versus

Screenshot: gamespot.com

Electroplankton

Need For Speed

Felder’sIndex of Learning Styles

Psychonauts Screenshot: gamespot.com

versus

Global (leaps, random)

Roller Coaster Tycoon

Sequential (step-wise)

K.Becker IMAGINE Network Symposium ‘06 Pedagogy & Games

How Do Games Teach?

Most successful games ALREADY allow players to approach from the perspective of various styles.

What other media lets us do that?

Learning StylesLearning Styles

K.Becker IMAGINE Network Symposium ‘06 Pedagogy & Games

Next StepsNext StepsKnowing Knowing whywhy a game is good is not the same as knowing a game is good is not the same as knowing

howhow to make a game good, but it is a necessary first to make a game good, but it is a necessary first step.step.

OUTCOMES OUTCOMES (moving towards…):(moving towards…):• Clear evidence that existing designs of commercial Clear evidence that existing designs of commercial

games games alreadyalready embody sound pedagogy, as found in embody sound pedagogy, as found in established learning theory, even if that connection established learning theory, even if that connection was neither conscious, nor deliberate on the part of was neither conscious, nor deliberate on the part of the designers.the designers.

• An understanding of how digital games can be used An understanding of how digital games can be used as instructional technology informed by learning as instructional technology informed by learning theory.theory.

• A theory/theories of the kinds of learning best served A theory/theories of the kinds of learning best served through this technology.through this technology.

• A synthesis of core requirements for instructional A synthesis of core requirements for instructional design relevant to games.design relevant to games.

K.Becker IMAGINE Network Symposium ‘06 Pedagogy & Games

Next StepsNext Steps

Promo shot

Merrill’s First Principles (applied to instructional game design – core

requirements?):1. Engagement – Solving realistic (real-life) problems 2. Activation – Start Where the player/learner is.3. Demonstration – Show them what we want them to

learn – don’t just tell them.4. Application – New knowledge must be applied to solve

problems.5. Integration – Motivate to apply what was learned

Instructional Games Design Instructional Games Design will require a thorough will require a thorough

grounding ingrounding in BOTHBOTH

Instructional Design Instructional Design ANDAND

Games Design.Games Design.