karin hansson: reputation and online communication
Post on 20-Sep-2014
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DESCRIPTION
In technological development in the area of e-democracy in-group equality is taken for granted. However, inequality in online communication is just as common as in other social contexts. To research the effects of starting from the presupposition of inequality we have developed a groupware for discussions. Based on democratic meeting techniques and social media it takes the form of a strategic game. The score within the game reflect user activity and the reactions to the activity in a dynamic way. The calculation and weighing mechanisms are open to inspection and change by the users. Hierarchical roles reflecting game levels may be attached to rights of what a specific user may change. The prototype presented in this paper will be further evaluated in the next phase of the design research process.TRANSCRIPT
Reputation and Online CommunicationVisualizing Reputational Power to
Promote Collaborative Discussions
Karin Hansson, Harko Verhagen, Petter Karlström, Aron LarssonDepartment of Computer and System Science, Stockholm University
07/04/2023
Democracy
Ideal• Participants are equal
• Set the agenda together
• Can fully participate
• Same status when decisions are taken
• Enlightened understanding
/ Karin Hansson, Department of Computer and System Science
07/04/2023
Democracy
Ideal• Participants are equal
• Set the agenda together
• Can fully participate
• Same status when decisions are taken
• Enlightened understanding
Real life• Participants are unequal
• The agenda is set by a few
• Can’t participate fully
• Unequal status when decisions are taken
• Different pictures
/ Karin Hansson, Department of Computer and System Science
07/04/2023 / Karin Hansson, Department of Computer and System Science
07/04/2023
Research questions
• How should a system based on diversity be conceived?
• How is it possible to visualize and communicate power structures in the system’s design without emphasizing or simplifying them?
/ Karin Hansson, Department of Computer and System Science
07/04/2023
Democratic meeting techniques
• Traditional meeting techniques: – Agenda, rules for speaking, voting
• Observation of the dialogue– Who is speaking– Who gets recognition
• A way of maintaining a reflexive process
/ Karin Hansson, Department of Computer and System Science
07/04/2023 / Karin Hansson, Department of Computer and System Science
How to formalize informal structures?
07/04/2023 / Karin Hansson, Department of Computer and System Science
07/04/2023 / Karin Hansson, Department of Computer and System Science
07/04/2023
What is new?
Many reaction mechanisms = ubiquitous voting
“Game rules” open to the users
Rules can be changed by the users
Roles and rights can be set dynamically
/ Karin Hansson, Department of Computer and System Science
07/04/2023
What worked?
+Scoring triggered discussion
Focus on reaction fostered behavior IRL
-Navigation
Open rule setting
/ Karin Hansson, Department of Computer and System Science
07/04/2023
Conclusion
A groupware that emphasize inequality
Status = action + reaction
Visualizes presence of structuring factors
Hierarchy to motivate participation
/ Karin Hansson, Department of Computer and System Science
07/04/2023 / Karin Hansson, Department of Computer and System Science
Future development