kak6003 educational technology - course program
TRANSCRIPT
Course Program
Subject code: KAK6003
Subject Name: Educational Technology
Study load: 4 ECTS
Load of contact hours: 28 Study semester: A2 Assessment: Exam
Objectives:
To create opportunities for acquiring theoretical knowledge about main research areas of educational technology. To support developing ones ability to choose appropriate educational technology tools and methods for different learning situations.
Course outline:
Introduction to educational technology. Learning environments: new trends & developments; personal & institutionalised learning environments; open & closed learning environments; roles, control & responsibility in learning environments. Digital learning resources: learning objects, repositories, metadata, authoring tools, open educational resources. Instructional design. Pedagogical aspects of learning technologies. Game-based and project-based learning. Research trends in educational technology.
Learning Outcomes:
Upon successful completion of the course, participants will be able to: - Describe the main application areas and research trends of educational technology; - Choose appropriate online tools to support own learning and integrate them to a personal learning environment; - Analyze learning environments by pedagogical principles; - Create and share simple digital learning resources; - Design meaningful learning activities involving innovative technologies.
Assessment Methods:
Exam
Teacher(s):
Hans Põldoja, researcher (responsible lecturer) Kai Pata, PhD, senior researcher Terje Väljataga, Dr.Sc, researcher Mart Laanpere, researcher Martin Sillaots, researcher
Subject name in Estonian:
Haridustehnoloogia
Prerequisite subject(s):
-
Study Literature:
Conole, G., Dyke, M., Oliver, M., & Seale, J. (2004). Mapping pedagogy and tools for effective learning design. Computers & Education, 43(1-2), 17–33. doi:10.1016/j.compedu.2003.12.018 Winn, W. (2002). Research into Practice: Current Trends in Educational Technology Research: The Study of Learning Environments. Educational Psychology Review, 14(3), 331–351. doi:10.1023/A:1016068530070
Replacement Literature:
Gurell, S. (2008). Open Educational Resources Handbook for Educators Version 1.0. (D. Wiley, Ed.). Logan: Center for Open and Sustainable Learning.
Participation and Exam requirements:
Students are required to: ● Attend at least 80% of face-to-face sessions ● Participate in online activities ● Complete five assignments
Independent work:
Independent work consists of 5 assignments on the following topics: ● learning environments ● digital learning resources ● instructional design ● pedagogical aspects of learning technologies ● game-based and project-based learning
Grading criteria scale or the minimal level necessary for passing the subject:
Grading criteria: A - 90-100% of the work is done - excellent: outstanding work with only few minor errors. B - 80-90% of the work is done - very good: above average work but with some minor errors. C - 70-80% of the work is done - good: generally good work with a number of notable errors. D - 60-70% of the work is done - satisfactory: reasonable work but with significant shortcomings. E - 50-60% of the work is done - sufficient: passable performance meeting the minimum criteria. F- less than 50% of the work is done - fail: more work is required before the credit can be awarded.
Information about the course:
November 1, 14.15–15.45 Mart Laanpere
Lecture: Introduction to educational technology
November 1, 16.15–17.45 Hans Põldoja
Practical lesson: Setting up a learning environment (Dippler)
November 8, 14.15–15.45 Hans Põldoja
Lecture: Digital learning resources: learning objects, repositories, metadata, authoring tools, open educational resources.
November 8, 16.15–17.45 Hans Põldoja
Practical lesson: Using Web 2.0 tools for teaching and learning.
November 15, 14.15–15.45 Terje Väljataga
Lecture: Learning environments: the concept of learning environment; new trends & developments; personal & institutionalised learning environments; open & closed learning environments; roles, control & responsibility in learning environments.
November 15, 16.15–17.45 Hans Põldoja
Practical lesson: Creating digital learning resources
November 22, 14.15–15.45 Mart Laanpere
Lecture: Instructional design
November 22, 16.15–17.45 Terje Väljataga
Practical lesson: analysis of learning environments; exploration of potential elements for designing environments
November 29, 14.15–15.45 Kai Pata
Lecture: Pedagogical aspects of learning technologies learning theories and metaphors for learning in instructional design, cognitive, metacognitive and affective support for learning
November 29, 16.15–17.45 Mart Laanpere
Practical lesson: Instructional design
December 6, 14.15–15.45 Martin Sillaots
Lecture: Game-based and project-based learning Overview of SG - Serious (Learning) Games and GBL - (Digital) Game Based Learning approaches. Different strategies how to implement digital games in learning. One of the strategies is asking students to design educational games (e.g. http://itec.aalto.fi/scenario/designing-maths-games/) - special form of project based learning. Home task is to select one topic and objective from the educational curriculum and to provide one idea how to achieve this objective through SG (idea for new game) or GBL (implement existing game).
December 6, 16.15–17.45 Kai Pata
Practical lesson: Analyzing learning environments by pedagogical principles.
December 13, 14.15–15.45 Mart Laanpere
Lecture: Research trends in educational technology
December 13, 16.15–17.45 Martin Sillaots
Practical lesson: Game-based and project-based learning Workshop of eAdventure - platform for designing educational adventure games.
Unit in charge of subject: Institute of Educational Sciences
Name of person compiling course programme:
Hans Põldoja
Signature: Date:
Course programme registered in the academic unit:
Date: Name of study assistant: Signature: