kael the invoker

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Strategy Guide for Kael the Invoker by Aixu (as of v6.60) Visit http://planetdota.blogspot.com / for your Dota needs! -I have decided to update this guide at least twice each week, me and some friends are doing alot of research and will keep this guide updated while we go. Table of Content - Part 1 1. Introduction 2. Some Statistics 3. Pros and Cons 4. Skills 4.1 Core Skills 4.2 Invoked Skills [QWE] Deafening Blast [QQQ] Cold Snap [QQW] Ghost Walk

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Strategy Guide for Kael the Invokerby Aixu (as of v6.60)

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Page 1: Kael the Invoker

Strategy Guide for Kael the Invokerby Aixu (as of v6.60)

Visit http://planetdota.blogspot.com / for your Dota needs!

-I have decided to update this guide at least twice each week, me and some friends are doing alot of research and will keep this guide updated while we go.

Table of Content - Part 11. Introduction2. Some Statistics3. Pros and Cons4. Skills4.1 Core Skills4.2 Invoked Skills[QWE] Deafening Blast[QQQ] Cold Snap[QQW] Ghost Walk[QQE] Ice Wall[WWW] EMP[WWQ] Tornado[WWE] Alacrity[EEE] Sun Strike

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[EEQ] Forge Spirit[EEW] Chaos Meteor

5. Table of Content - Part 26. Basic Gameplay7. Beginner Builds7.1 The Quas Invoker7.2 The Wex Invoker7.3 The Exort Invoker7.4 Burning Ice7.5 Hybrid7.6 Petlord

8. Beginner Itembuilds and Justification9. Allies and Enemies10. Replays11. Conclusion

IntroductionQuas, Wex, Exort, The essence of a storm. The heart of a blizzard. The soul of a phoenix. After his people were broken and scattered to the corners of the earth, Kael was left with only the relics of his once great world. Thirsting for vengeance, he sold his own soul to Ner'zhul, and in exchange acquired near limitless power. Taking on the mantle of the Blood Mages of old, the Invoker strode into war with nothing but the elements at his command. He can fuse the elements into deadly incantations, tearing apart the very heavens in his fury. His genius knows no bounds, and the Sentinel shall come to know the rage of the Invoker.

Some StatisticsTavern : Dusk Tavern (Shortcut : V) Base Damage :22 - 28 (44 - 50) Base Armor :-1 / 1.9 Primary Attribute : Intelligence Strength :19 + 1.4 Agility : 20 + 1.9 Intelligence : 22 + 2.5 Movespeed : 280Base Attack Time : 1.7 Attack Range : 600 (ranged)

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Pros and ConsProsA very flexible hero that can do alot of things other heroes need items for ( think about Tornado).Has 10 very powerful spells in his arsenal.Increased survivability through Quas,Increased movement- and attack-speed through Wex,Increased damage through Exort.A very strong hero in good hands.

ConsLittle to no armor,And no attribute points,So he needs his items.Gets ganked alot because enemies want food.A horrible hero in wrong hands.

SkillsCore Skills

Quas0.75 hp regeneration per level per instance.

Level 1 : 0.75 HP regen per instanceLevel 2 : 1.50 HP regen per instanceLevel 3 : 2.25 HP regen per instanceLevel 4 : 3.00 HP regen per instanceLevel 5 : 3.75 HP regen per instanceLevel 6 : 4.50 HP regen per instanceLevel 7 : 5.25 HP regen per instance

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WexGives 2% IAS and 1% MS per level per instance.

Level 1 : Gives 2% IAS and 1% MS per instanceLevel 2 : Gives 4% IAS and 2% MS per instanceLevel 3 : Gives 6% IAS and 3% MS per instanceLevel 4 : Gives 8% IAS and 4% MS per instanceLevel 5 : Gives 10% IAS and 5% MS per instanceLevel 6 : Gives 12% IAS and 6% MS per instanceLevel 7 : Gives 14% IAS and 7% MS per instance

ExortGives 3 damage per level per instance.

Level 1 : Gives 3 damage per instanceLevel 2 : Gives 6 damage per instanceLevel 3 : Gives 9 damage per instanceLevel 4 : Gives 12 damage per instanceLevel 5 : Gives 15 damage per instanceLevel 6 : Gives 18 damage per instanceLevel 7 : Gives 21 damage per instance

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InvokeCombines the properties of the elements currently being manipulated, creating a new spell at Invokers disposal. The invoked spell is determined by the combination of Quas, Wex and Exort.

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Level 1 : 1 InvokeLevel 2 : 2 InvokesLevel 3 : 2 InvokesLevel 4 : 2 InvokesCooldown : 30 / 25 / 12 / 5Manacost : 20 / 50 / 80 / 110

Invoked SkillsNote: Q, W and E stand for Quas, Wex and Exort, so the combination is the combination of instanced you need to invoke this spell (order does not matter, for instance QWE is the same as QEW or WEQ etc. )

[QWE]

Invoker unleashes a mighty sonic wave in front of him, dealing up to 280 damage to any enemy unit it collides with based on Exort. The sheer impact from the blast is enough to knock those enemy units back for a maximum of 1.75 seconds based on Quas, in addition to preventing their attacks for a further 1-4 seconds based on Wex.

Effects : Damages enemies in the AoE for 40*(level of Exort), prevents attack, and knockbackDuration : 0.5 + 0.5*(level of Wex) seconds (Attack Prevention) / 0.25*(level of Quas) (Knockback)Manacost : 200Cooldown : 40 seconds

Knockback Duration-Levels are Quas levels.Level 1 : 0.25 second.Level 2 : 0.5 second.Level 3 : 0.75 second.

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Level 4 : 1 second.Level 5 : 1.25 seconds.Level 6 : 1.50 seconds.Level 7 : 1.75 seconds.

Attack Prevention Duration-Levels are Wex levels.Level 1 : 1.0 second.Level 2 : 1.5 seconds.Level 3 : 2.0 seconds.Level 4 : 2.5 seconds.Level 5 : 3.0 seconds.Level 6 : 3.5 seconds.Level 7 : 4.0 seconds.

Damage-Levels are Exort levels.Level 1 : 40 damage.Level 2 : 80 damage.Level 3 : 120 damage.Level 4 : 160 damage.Level 5 : 200 damage.Level 6 : 240 damage.Level 7 : 280 damage.

[QQQ]

Invoker draws the heat from an enemy, chilling them to their very core for up to 6 seconds based on Quas. Any damage taken in this state will briefly stun them for 0.4 seconds and deal 30 damage. Triggers cooldown goes from 0.8

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to 0.6 seconds based on Quas.

Effects : Inflicts the target with a debuff that stuns it every time it is damagedDuration : 2.5 + (level of Quas * 0.5) secondsManacost : 100Cooldown : 20 seconds

Duration-Levels are Quas levels.Level 1 : 3.0 seconds.Level 2 : 3.5 seconds.Level 3 : 4.0 seconds.Level 4 : 4.5 seconds.Level 5 : 5.0 seconds.Level 6 : 5.5 seconds.Level 7 : 6.0 seconds.

Trigger Cooldown-Levels are Quas levels.Level 1 : 0.7715 secondsLevel 2 : 0.7430 secondsLevel 3 : 0.7145 secondsLevel 4 : 0.6860 secondsLevel 5 : 0.6575 secondsLevel 6 : 0.6290 secondsLevel 7 : 0.6005 seconds

[QQW]

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Invoker manipulates the ice and electrical energies around him, rendering his body invisible. The elemental imbalance created as a consequence slows nearby enemies by up to 40% based on Quas, and Invoker from 30 to 0% based on Wex.

Effects : Gains Invisibility; Slows nearby enemies for (5% + (level of Quas)*5%); Slows self for (35% - (level of Wex)*5%)Duration : 100 seconds.Manacost : 300Cooldown : 60 seconds

Enemy Slow-Levels are Quas levels.Level 1 : 10%.Level 2 : 15%.Level 3 : 20%.Level 4 : 25%.Level 5 : 30%.Level 6 : 35%.Level 7 : 40%.

Self Slow-Levels are Wex levels.Level 1 : 30%.Level 2 : 25%.Level 3 : 20%.Level 4 : 15%.Level 5 : 10%.Level 6 : 5%.Level 7 : 0%.

[QQE]

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Generates a wall of solid ice directly in front of Invoker for up to 12 seconds. The bitter cold emanating from it greatly slows nearby enemies based on Quas and deals up to 42 damage each second based on Exort.

Effects : Slows enemies based on Quas and damages them based on Exort.Duration : 1.5 + 1.5*(level of Quas) secondsManacost : 125Cooldown : 20 seconds

Slow-Levels are Quas levels.Level 1 : 20%.Level 2 : 40%.Level 3 : 60%.Level 4 : 80%.Level 5 : 100%.Level 6 : 120%.Level 7 : 140%.

Duration-Levels are Quas levels.Level 1 : 3 seconds.Level 2 : 4.5 seconds.Level 3 : 6 seconds.Level 4 : 7.5 seconds.Level 5 : 9 seconds.Level 6 : 10.5 seconds.Level 7 : 12 seconds.

Damage over Time-Levels are Exort levels.Level 1 : 6 damage per second.

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Level 2 : 12 damage per second.Level 3 : 18 damage per second.Level 4 : 24 damage per second.Level 5 : 30 damage per second.Level 6 : 36 damage per second.Level 7 : 42 damage per second.

[WWW]

Invoker builds up a charge of electromagnetic energy at a targeted location which automatically detonates after 2-4 seconds based on Wex. The detonation covers a 700 area, draining up to 400 mana based on Wex. Deals 0.5 damage for each point of mana drained.

Effects : Damages and drains the mana of all units in the area of effect after some delayDuration : N/AManacost : 125Cooldown : 25 seconds

Mana Burn-Levels are Wex levels.Level 1 : 100.Level 2 : 150.Level 3 : 200.Level 4 : 250.Level 5 : 300.Level 6 : 350.Level 7 : 400.

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Effect Delay-Levels are Wex levels.Level 1 : 4 seconds.Level 2 : 3.67 seconds.Level 3 : 3.33 seconds.Level 4 : 3 seconds.Level 5 : 2.67 seconds.Level 6 : 2.33 seconds.Level 7 : 2 seconds.

[WWQ]

Unleashes a fast moving tornado that picks up enemy units in its path, suspending them helplessly in the air shortly before allowing them to plummet to their doom. Deals 375 damage based on Wex and Quas, with distance up to 3100 based on Wex. Holds enemies in the air for up to 2.2 seconds based on Quas.

Effects : Fires a tornado that moves in a line, cycloning enemies coming in contact, damaging themDuration : 0.1 + (level of Quas * 0.3)Manacost : 150Cooldown : 25 seconds

Duration-Levels are Quas levels.Level 1 : 0.6 second.Level 2 : 0.85 second.Level 3 : 1.1 second.Level 4 : 1.35 seconds.Level 5 : 1.6 seconds.Level 6 : 1.85 seconds.

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Level 7 : 2.2 seconds.

Max. Distance-Levels are Wex levels.Level 1 : 640.Level 2 : 1050.Level 3 : 1460.Level 4 : 1870.Level 5 : 2280.Level 6 : 2690.Level 7 : 3100.

Damage-took this table from Invoker's wiki page because it's insane to write it down in here.

[WWE]

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Invoker infuses an ally with an immense surge of energy, increasing their attack speed to a maximum of 90% based on Wex and damage up to 80 based on Exort for 6 seconds.

Effects :Grants 20% + (level of Wex) * 20% IASDuration : 6 secondsManacost : 50Cooldown : 15 seconds

IAS Bonus-Levels are Wex levels.Level 1 : 30% IAS.Level 2 : 40% IAS.Level 3 : 50% IAS.Level 4 : 60% IAS.Level 5 : 70% IAS.Level 6 : 80% IAS.Level 7 : 90% IAS.

Damage Bonus-Levels are Exort levels.Level 1 : 20 damage.Level 2 : 30 damage.Level 3 : 40 damage.Level 4 : 50 damage.Level 5 : 60 damage.Level 6 : 70 damage.Level 7 : 80 damage.

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[EEE]

Sends a catastrophic ray of fierce energy from the sun at any targeted location after a 1.7 second delay, incinerating all enemies standing beneath it. Deals 75-450 damage based on Exort which is spread over all enemy units within its 200 AoE.

-2 Important things about Sun Strike : It's casting range is 999999 ( Can be cast all over the map );The damage is spread between units it hits ( meaning if you hit 2 units with Exort level 7, they both get 225 damage).Effects : Deals 12.5 + (level of Exort)*62.5 total damageDuration : N/AManacost :175Cooldown : 30 seconds

Damage-Levels are Exort levels.Level 1 : 75.0 damage.Level 2 : 137.5 damage.Level 3 : 200.0 damage.Level 4 : 262.5 damage.Level 5 : 325.0 damage.Level 6 : 387.5 damage.Level 7 : 450.0 damage.

[EEQ]

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Invoker forges a spirit embodying the strength of fire and fortitude of ice. Attack range, damage and life is based on Exort while mana, duration, and armor is based on Quas. The elemental's scorching attack is capable of melting the armor on enemy heroes by 1 each hit to a maximum of 10 for 5 seconds. By maxing Quas and Exort, Invoker is capable of creating 2 spirits instead of 1.

Effects : Summons 1 (2 when both Quas and Exort are higher than Level 4) Forge Spirit(s)Duration : 10 + (level of Quas)*10 secondsManacost :75Cooldown : 30 seconds

Duration-Levels are Quas levels.Level 1 : 20 seconds.Level 2 : 30 second.Level 3 : 40 second.Level 4 : 50 seconds.Level 5 : 60 seconds.Level 6 : 70 seconds.Level 7 : 80 seconds.

Exort Level Effects-Levels are Exort levels.Level 1 : 29-29 damage / 300 range / 300 hp.Level 2 : 38-38 damage / 400 range / 400 hp.Level 3 : 45-45 damage / 500 range / 500 hp.Level 4 : 52-52 damage / 600 range / 600 hp.Level 5 : 59-59 damage / 700 range / 700 hp.Level 6 : 66-66 damage / 800 range / 800 hp.Level 7 : 83-83 damage / 900 range / 900 hp.

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Quas Level Effects-Levels are Quas levels.Level 1 : 2 armor / 100 mana.Level 2 : 3 armor / 150 mana.Level 3 : 4 armor / 200 mana.Level 4 : 5 armor / 250 mana.Level 5 : 6 armor / 300 mana.Level 6 : 7 armor / 350 mana.Level 7 : 8 armor / 400 mana.

[EEW]

Invoker pulls a flaming meteor from space onto the targeted location. Upon landing, the meteor rolls forward dealing up to 260 damage per second based on Exort for up to 1550 range based on Wex. Deals minor residual damage to units that get hit.

Effects : Fires a slow-moving meteor in a line that inflicts damage over timeDuration : N/AManacost :200Cooldown : 55 seconds

Major Damage ( per 0.5 seconds )-Levels are Exort levels.Level 1 : 40 damage.Level 2 : 55 damage.Level 3 : 70 damage.Level 4 : 85 damage.Level 5 : 100 damage.

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Level 6 : 115 damage.Level 7 : 130 damage.

Minor Damage ( per second )-Levels are Exort levels.Level 1 : 8 damage.Level 2 : 11 damage.Level 3 : 14 damage.Level 4 : 17 damage.Level 5 : 20 damage.Level 6 : 23 damage.Level 7 : 26 damage.

Range-Levels are Wex levels.Level 1 : 465.Level 2 : 615.Level 3 : 780.Level 4 : 930.Level 5 : 1095.Level 6 : 1245.Level 7 : 1410.

Table of Content - Part 2Thus far I've been explaining the basic information about Kael, this is where the fun parts.Just for this guide I've made a system that determines how 'hard' a build is to use.These will be categorized in:-Beginner-Advanced-Expert

This does not mean 'Beginner Builds' are less good than Expert ones, just easier to use.Beginner will only have 2 invokes for you to worry about, Advanced will have 3,And in some cases even longer chains will be possible (very hard due to Invoke cooldown, but possible),These guides will be called 'Expert Builds'

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A. Basic GameplayB. Beginner BuildsC. Beginner Itembuilds and Justification

D. Advanced BuildsE. Advanced Itembuilds and Justification

F. Expert BuildsG. Expert Itembuilds and Justification

Basic GameplayThis is a new section, which I added because it will contain some information good Invokers know and manage but some new players don't. So here it goes:

Using the InstancesInstances are used for invokes, but don't forget each of them have a effect on their own.

Quas 5.25 HP regeneration per instance at level 7 -> 15,75 HP regeneration for 3 instances (same as Heart)Wex 14% IAS and 7% IMS per instance at level 7 -> 42% IAS and 21% IMS for 3 instances.Exort 21 damage per instance at level 7 -> +63 damage for 3 instances.

So, remember to use Wex Instances for chasing, Exort Instances for hitting, Quas/Wex for running from enemies.

Beginner BuildsThese guides are for the new Invoker players among us, or just for any player that want's to use only 2 invokes.These builds will be not that hard to run, and they require no use of 'Invoke' after level 7, however if you feel up for it, can't stop you.

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This is a build I hardly use, but I want it to be in here because it's a very nice build if you feel like playing this style.

SkillbuildLevel 1 : QuasLevel 2 : ExortLevel 3 : QuasLevel 4 : InvokeLevel 5 : QuasLevel 6 : ExortLevel 7 : QuasLevel 8 : InvokeLevel 9 : QuasLevel 10 : ExortLevel 11 : QuasLevel 12 : InvokeLevel 13 : QuasLevel 14 : ExortLevel 15 : ExortLevel 16 : ExortLevel 17 : InvokeLevel 18 : ExortLevel 19~25 : Wex

InvokesFor this build you're gonna use:[QQQ] Cold Snap[QQE] Ice Wall

GameplayThis build is meant to support the team, you use Cold Snap on heroes your

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team is attacking (or you're going to attack), and use Ice Wall to keep enemies from getting away or use it to save your allies.

Practice with Ice Wall, because you can use it to cast 'forward', just need to get the angle right.

This is my personal favorite, I love how it works very well versus strength-based heroes, or even some Intelligence heroes.

SkillbuildLevel 1 : WexLevel 2 : QuasLevel 3 : WexLevel 4 : InvokeLevel 5 : WexLevel 6 : QuasLevel 7 : WexLevel 8 : InvokeLevel 9 : WexLevel 10 : QuasLevel 11 : WexLevel 12 : InvokeLevel 13 : WexLevel 14 : QuasLevel 15 : QuasLevel 16 : QuasLevel 17 : InvokeLevel 18 : QuasLevel 19~25 : Exort

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InvokesFor this build you're gonna get:[WWW] EMP[WWQ] Tornado

GameplayThis build is focussed on disabling your enemies and still do some nice damage, it's very effective against heroes with a low manapool (and are mana dependant) like Zeus and Earthshaker.It synergizes very well with Anti-Mage's ultimate.

Cast EMP on your enemy's location (or where you think he is going to be ), then cast Tornado on top of him.Casting Tornado before EMP will mess the combo up in early-mid because Tornado won't hold the enemies in the air long enough, remember EMP's delay.However at later levels it'll be less of a problem, on level 25 Tornado will keep the enemies up for 2.2 seconds, and EMP will have a 2 second delay.

Note that even when the enemies are in the air, EMP will hit them.

I see alot of people running this, it's a good build because Sun Strike can be a nasty last-hitter,And Chaos Meteor's damage is huge. Downside is that there's no stun or disable so Chaos Meteor will be easily dogded by the enemy team.

SkillbuildLevel 1 : ExortLevel 2 : WexLevel 3 : Exort

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Level 4 : InvokeLevel 5 : ExortLevel 6 : WexLevel 7 : ExortLevel 8 : InvokeLevel 9 : ExortLevel 10 : WexLevel 11 : ExortLevel 12 : InvokeLevel 13 : ExortLevel 14 : WexLevel 15 : WexLevel 16 : WexLevel 17 : InvokeLevel 18 : WexLevel 19~25 : Quas

InvokesFor this build you're gonna get:[EEE] Sun Strike[EEW] Chaos Meteor

GameplayThis is a straight forward build in my opinion, kill and push with Meteor and try to last-hit with Sun Strike.

I wish I could tell you a system how to determine where the enemy will be after 1.7 seconds, but I'm afraid you're on your own when it comes to that, just practice, and practice, and practice some more.

Another useful thing to know is the damage of Chaos Meteor.If you're planning on using this build get slowers instead of stunners, why?Because of this:

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As you can see, the only thing that hits 260 damage per second is the meteor itself.So a stunner would make the meteor pass the enemy, thus saving the enemy from your wrath.Slowers however make it harder for enemies to run away from the Meteor.(When playing versus Invoker: knowing this, it's better to run towards the Invoker than away, you should try to get out of the path, but sometimes there's no other option)

This is a somewhat harder one to use because of the fact that Ice Wall is in front of you and not on target location, i'd say : only try this at your own risk! Wouldn't try this before you at least understand how to cast Ice Wall in a line.

Skillbuild

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Level 1 : ExortLevel 2 : WexLevel 3 : ExortLevel 4 : InvokeLevel 5 : ExortLevel 6 : QuasLevel 7 : ExortLevel 8 : InvokeLevel 9 : ExortLevel 10 : WexLevel 11 : ExortLevel 12 : InvokeLevel 13 : ExortLevel 14 : QuasLevel 15 : WexLevel 16 : QuasLevel 17 : InvokeLevel 18 : WexLevel 19 : QuasLevel 20 : WexLevel 21 : QuasLevel 22 : WexLevel 23 : QuasLevel 24 : WexLevel 25 : Quas

InvokesFor this build you're gonna get:[QQE] Ice Wall[EEW] Chaos Meteor

GameplayWhere I just said 'No stuns with Chaos Meteor' I promote stuns here, a 2 second stun gives you time to either cast Ice Wall in a line or get close enough to simply cast it at target's location, by the time he's out of the stun he's slowed and you can Meteor his butt.

This build works very well with Rylia's slow+ultimate.

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This is a build you have to think twice about before running it,I agree Deafening Blast is a strong spell, but not focussing on 1 Element (Exceptions left aside)Is something very scary to me, sure you can use Deafening, but all your other spells will be a bit weaker.

SkillbuildLevel 1 : ExortLevel 2 : WexLevel 3 : QuasLevel 4 : InvokeLevel 5 : ExortLevel 6 : WexLevel 7 : QuasLevel 8 : InvokeLevel 9 : ExortLevel 10 : WexLevel 11 : QuasLevel 12 : InvokeLevel 13 : ExortLevel 14 : WexLevel 15 : QuasLevel 16 : ExortLevel 17 : InvokeLevel 18 : WexLevel 19 : QuasLevel 20 : ExortLevel 21 : WexLevel 22 : QuasLevel 23 : ExortLevel 24 : Wex

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Level 25 : Quas

InvokesFor this build you're gonna get:[QWE] Deafening Blast[XXX] [Anything you Like]

GameplayThe gameplay for this build is hard to say, it all depends on your second invoke,But to fill it up a little I'll put it on Chaos Meteor, Deafening + Chaos Meteor works pretty nice because you can cast Chaos Meteor, and the moment the Meteor hits the target hero, cast Deafening, the knockback will keep him from moving away and will keep him in place for the max. damage to hit him.

This is a 'fun build' which works pretty nice if you use it well, it's also a mean thing to use in a 1v1.

SkillbuildLevel 1 : QuasLevel 2 : ExortLevel 3 : QuasLevel 4 : InvokeLevel 5 : QuasLevel 6 : ExortLevel 7 : QuasLevel 8 : InvokeLevel 9 : QuasLevel 10 : Exort

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Level 11 : QuasLevel 12 : InvokeLevel 13 : QuasLevel 14 : ExortLevel 15 : ExortLevel 16 : ExortLevel 17 : InvokeLevel 18 : ExortLevel 19~25 : Wex

(It's the same as a Quas Invoker, but I have to put it here too)

InvokesFor this build you're gonna get:[QQQ] Cold Snap[EEQ] Forge Spirit

GameplayBefore you start a fight summon your Lava Spawns, Lava Spawns? Yes, the forgotten spell or so it seems..Anyway, summon your Lava Spawns and select them all (Yes I do need to add this because some people forget), then pick out a enemy target, make your spawns attack it and cast Cold Snap.Using Cold Snap and then ordering your attack is wrong!It wastes a very precious second of Cold Snap (maybe less but still)If you use it right you'll land 10 stuns in 6 seconds, which is a very nice advantage for you and your team.

Beginner Itembuilds and JustificationThere are alot of skill- and item-builds out there for Invoker, I'll post my suggestions for all of my skillbuilds, if you like them use them, if you don't, then don't.

Also, I won't give you a order in which you should make the items. It's all very situational.

Core Items

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Items

1x Boots of Speed1x Empty Bottle1x Null Talisman1x Scroll of Town Portal2x Bracer

JustificationThis is what everyone should be getting at start,eventhough there are alot of doubts about Empty Bottle I'm keeping it in there because it's a nice item which is never bad to have, we take 2 Bracers and 1 Talisman to boost your HP and Mana.You should always carry a Scroll of Town Portal untill you really have 5 other 'end' items and am working on the last one.

The Quas InvokerItems

1x Guinsoo's Scythe of Vyse1x Boost of Travel1x Mekansm1x Linken's Sphere1x Shiva's Guard1x Refresher Orb

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Total Cost: 26,274

JustificationMost of these items are very easy to imagine why they're in there, however Mekansm and Refresher Orb are a little 'new' to Invoker, but considering the way you play Quas I think a heal will be great, and Refresher Orb over Eye of Skadi because 2x 'aoe' slow is better than 1 target considering his role in the team.

The Wex InvokerItems

1x Eul's Scepter of Divinity1x Boots of Travel1x Dagon Level 51x Eye of Skadi1x Shiva's Guard1x Linken's Sphere

Total Cost: 30,960

JustificationThis itembuild will make you in a weird form of Assassin, you cast Tornado and EMP on your target, then when he hits the ground nuke him with Dagon, when he's not dead after that you use Eul's and Shiva's too keep him from getting away while hitting him.

Fun Fact : A Wex Invoker with Boots of Travel and Eul's Scepter of Divinity has a movement speed of 472.Where a Spiritbreaker with Boots of Travel and Sange and Yasha has a movement speed of 462. ( and 522 in Charge)

The Exort Invoker

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Items

1x Guinsoo's Scythe of Vyse1x Boots of Travel1x Eye of Skadi1x Bloodstone1x Mekansm1x Shiva's Guard

Total Cost: 27,524

JustificationWell these items are pretty straight forward, Scythe is to keep enemies from getting out of the Chaos Meteor trail, so is Eye of Skadi, Bloodstone over Linken's Sphere here because due to Sunstrike Invoker has a very easy way to charge the Bloodstone, Mekansm because it's a good item for a pusher/nuker.

Burning IceItems

1x Black King Bar1x Boots of Travel1x Vanguard1x Shiva's Guard1x Eye of Skadi

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1x Linken's Sphere

Total Cost: 25,770

JustificationBlack King Bar and Vanguard are 'new' in this build because Burning Ice is a very frontal way to play Invoker, and getting stunned is lethal while casting, and Vanguard helps you survive a bit longer.Shiva's Guard helps you keep enemies in place, and so does the Orb Effect from Eye of Skadi.

HybridItems

1x Orchid Malevolence1x Guinsoo's Scythe of Vyse1x Eye of Skadi1x Boots of Travel1x Linken's Sphere1x Shiva's Guard

Total Cost: 30,285

JustificationThis itembuild is meant to completely disable a hero for a long period of time, Orchid's Silence and your Deafening Blast disables both normal- and spell-attacks, and after that the Hex from Guinsoo's disables the enemy hero again. This gives you and your team plenty of time to kill the enemy hero.

PetlordItems

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1x Lothar's Edge1x Power Treads (Strength)1x Sange and Yasha1x Linken's Sphere2x Cranium Basher

Total Cost: 22,075

JustificationThis is the scariest itembuild for Invoker you've ever seen!But let me explain it, this build is meant to bash the target alot, while from far away there's a delay between hits it recieves thus wasting Cold Snap time, that's why we use Lothar's Edge to get closer.Power Treads (Strength) because we turned him into a DPS Hero ( Strength is to improve survivability)Sange and Yasha's extra Strength help you surviving, the IAS helps you bashing, and Maim is never bad.Linken's is to boost your HP and Mana a bit, and 2 Bashers to kick in some extra bashes on top of Cold Snap, or even after Cold Snap.

Just to end things of, I know these builds are very pricy,But considering these are 'end' itembuilds, you don't need everything, just work toward them.And on top of that Invoker's animation is very easy so last-hitting shouldn't be a problem.

Allies and EnemiesGood AlliesDepending on your build different heroes are your best friends.In most cases stunners will help you, (unless you're trying to Meteor out of nowhere)But I'll mention these 2 exceptional combinations:

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+WEX : You burn 400 mana and keep the enemy from escaping, this gives Anti-Mage time to capture him, and gives him a head start for his ultimate.

+Burning Ice : Rylia slows the target, which gives you time to cast your slow, then your Chaos Meteor and her ultimate will be cast and the enemy suffers a huge damage per second.

Bad AlliesThis is a section that is still under construction, but for every good friend is a bad friendFor now I'll give you this one to feast upon.

Bad Allies for Wex Invoker

Why? Ezalor's Mana Leak will eat most of the targets mana, and thus making EMP useless if not cast before it.

Good EnemiesThis section also under construction..it indicates what heroes are easy to pick on with Invoker.

Good Enemies for Wex Invoker

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These heroes are depending on their mana alot, and are food when they run out, making them perfect victims for EMP.

Bad EnemiesHeroes with a disable/silence

etc.These heroes screw up every hero that's depended on their skills, and if there's 1 who is, it's Invoker.

Heroes that assassinate

These heroes love picking on low hp intelligence heroes, so Invoker will be a good prey.

Replays-Working on them, will post them when I have them.

ConclusionWell, I'd like to say thanks to everyone in the Dota-Allstars staff, including the forum crew, for creating a great map/community, and you for reading this guide in probably less than 15 minutes, while it took me over 5 hours to make it.

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