jump to first page online games past through future greg costikyan chief design officer, unplugged...

11
Jump to first page Online Games Past Through Future Greg Costikyan Chief Design Officer, Unplugged Games [email protected] http://www.costik.com

Upload: amice-wells

Post on 24-Dec-2015

212 views

Category:

Documents


0 download

TRANSCRIPT

Jump to first page

Online GamesPast Through Future

Greg CostikyanChief Design Officer, Unplugged [email protected]://www.costik.com

Jump to first page

Online GamesPast Through Future

• Evolution

• Business Models

• Technology

Jump to first page

Me 27 published games MadMaze (1st online game with

1m+ players Games industry analyst &

consultant Founder & Chief Design Officer,

Unplugged Games Write about games industry.

Jump to first page

Evolution It Didn’t Begin with Doom

1969: Plato1978: MUD1984–90s: Era of the COLs1985: Habitat (persistent world)1988: Modem Wars1993: Doom (& DWANGO)1995: Low Latency Start-Ups1996: The End of Connect-Time The Boxopoly Discovers Online Gamesville1997: Ultima Online1999: Aggregators Mutate EverQuest

Jump to first page

Today Three Markets:

Ad-supported mass audienceRetail Purchase, Free Online PlayPersistent World w/ Monthly Charge

New Entrants to Mass Audience Games EA.com, Games.com [Hasbro], PureSkill [Walker Digital/Priceline], –Sony

New Genres for Persistent Worlds Anarchy Online, Sovereign

Online Play now Standard for PC Retail Build Site vs. Work with Aggregator

Jump to first page

Near Term Future New Game Styles

Neverwinter Nights

Proprietary Mass-Audience GamesThe importance of EuchreLicenses; Reiner Knizia

Niche AudiencesSimutronics, Skotos.net, GameGate, Warcry

Indy Games MovementSissyfight, Shockwave.com

The Search for the Middle Ground Online Console Gaming

Chimaera or Reality?

Jump to first page

Business Models Forrester Claims $1b US Market in

1999I Want What They’re Smoking—Maybe $400m Tops

Three Viable Models NowAd Supported Mass Audience (Prize-Based, Classic)Buy at Retail, Play for Free (Quake III)But at Retail + Monthly Fee (EverQuest)

Viable (?) Near-Term ModelsFree Client + Monthly FeePay for Components (Achaea)Shareware Revival

Jump to first page

Technology Broadband

Does Nothing for LatencyUser Customization, Easy Component & Update Distribution The Death of Retail; Revival of the Doom Model

Voice-over-IP Socialization; Key Technology for Consoles?

Streaming Media Completely Irrelevant

Distributed Processing Harnesses Enormous ResourcesSecurity & Charge Model Problems

Jump to first page

This is What Computer Games Were Meant to Be

Games are social activities. The single-user of the PC has

warped them in peculiar ways. As broadband spreads, online will

swallow conventional PC gaming

Jump to first page

The Future is Late, but Not Cancelled

3 years ago, the analysts were wildly optimistic.

We predict things on a linear curve, but growth is parabolic--falling below initially, but then shooting far above.

We’re now poised for takeoff. The future’s so bright….

Jump to first page

Presentation may be downloaded from:

www.costik.com/pres/iirLondon/

Questions & Queries to:Greg Costikyan

[email protected]