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ARCHITECTURE DESIGN STUDIO NICHOLAS COOPER AIR 2013

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Page 1: Journal rev2

ARCHITECTURE DESIGN STUDIO

NICHOLAS COOPER

AIR

2013

Page 2: Journal rev2

Contents

• Introduction

• Parametric Modeling

• Personal Statement

• Achitecture as Discourse

• Tod’s Omotesando Building

• Foster’s Gherkin

• Natural Inspiration and Computer Generative Capabilities

• Grasshopper Challenge: Mickey Mouse

• Grasshopper Challenge

• Sectioning: Exploring Patterning

• Sectioning: Physical Examples

• Conclusion

• Learning Outcomes

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“applying the principles of science to solving the problems of humanity.”

B u c k m i n s t e r F u l l e r

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Personal Statement

My name is Nicholas Cooper, I am 39 years young. I am a third year Environments student majoring in architecture. I have completed a Bachelor of Arts in Interior Design in which I gained experience with digital design programs such as AutoCAD, 3D Studio MAX, Page Maker and Photoshop. I have had limited experience with Illustrator and Indesign. I have a keen interest in architectural design, interior design and industrial design, as well as sculpture and fi ne art.

It has been a long time wish of mine to study Architecture with the aid of digital design tools as I am passionate about a career in which I can be involved in an imaginative blend of Art and Science in the design of environments for people. Naturally I am a decision maker and I revel in team leadership and creativity.

In choosing Architecture with the use of digital design tools as I am interested in the fact that people need places in which to live, work, play, learn, meet and shop all of these enabled by the evaluative nature of these tools. At a young age I was a Designer using CAD, I am trained in the art and science of building design and I long for the privilege to be licensed to protect public health, safety and welfare. In the future I hope to transform these needs into concepts and then develop these into building images that can be constructed by others through the use of a virtual environment.

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In doing so, I will satisfy my personal need to communicate between and assist those who have needs. I believe my talent lies within a role that will involves computer generation of architecture as well as interaction with clients, users, the public as a whole and those who will make the spaces that satisfy those needs. Whether the projects I tackle are single rooms or a new building or the renovation of an old one, as an Architect I am interested in providing professional services, ideas, insight, technical knowledge, drawings, models both physical and computer generated within the virtual world.

I am confi dent in my ability to deliver a balance of an extraordinary range of functional, aesthetic, technological economic, human, environmental, and safety factors. As an Architect I will be in a position in which I have the opportunity of fi nding a coherent and appropriate solution for the needs at hand.

Interest in a career as an Architect comes easily, and it began early. By learning to see buildings, spaces, and their relationships, I am sensitive to things that concern Architects. I notice the effects of colour, texture, light, and shape. I consider how spaces feel when we are in them. I look for rhythm and pattern, simplicity and ornament, old and new in our environment. As an Interior Design Student I visited the design studios of schools of architecture, toured the offi ces of a local fi rms and read books and magazines on architecture to gain a broad understanding of the nature of an Architects work and the values of the profession. An Architecture curriculum is intensive and demanding, however I know that I am capable of putting in the required hours of late-night effort. The most exciting thing for me about the prospect of Architecture study is the opportunity to participate in a digital Design studio.

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Introduction

Architectural technology has developed signifi cantly over the last 2 decades which have allowed a multitude of options for generating designs. Computerised design has enabled students to manipulate the design process from its infancies to be most high-tech levels of analysis. At university computer modeling has become the most integrated design solution to the varying problems that arise in designing the high-tech buildings of today. In fact it has become the universal discourse of the design and building industries. It presents an interface in which sculpting architectural space has allowed various and wide architectural forms to become possible.

Digital media becomes malleable in a physical sense as the type of architecture we are talking about allows a complex set of architectural prototypes which are precisely aimed at generating a discourse about the design of interactive space. Entry into such a highly diverse range of possibilities is allowed as the built or physical is transformed into the digital environment and parameters are tested to the ‘limit’ of unlimited possibilities. Structures within computer environments allow geometry to be unfolded into translucent and divided layers creating a virtual space which is hypothetically perceived in four dimensions.

In this journal which has been created through extensive research through architectural magazines I have encountered and included different contributions from leading architectural projects most commonly concentrating on the use of parametric modelling to create these buildings of interest. I have also included one building in which I believe the design to be boring, in fact ugly. At this point the question arises - which of these buildings uses parametric modelling? Can parametric modelling techniques replicate nature? - and if so, how? Does it do it through the replication of form, structure or ornamentation? The use of space by interaction between physical and ethereal elements enabling people using the space to have their senses provoked and to see the unseen. An interesting question is how parametric modelling enables the use of a designed space in regard to how it was foreseen and ultimately constructed. In regard to the buildings in question their atmospheric quality, acoustics and light all play a part relevant to how they were perceived from the architect’s vision of the space and then realised through parametric design.

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Parametric ModelingIt is born from the depths of mathematical equations that parametric models arise. These may be simple equations found in reference books or direct mathematical correlations with natural phenomena in which I began looking at a commonly found natural object this being the sea shell. It is noted that such a structure can be deciphered by looking at the fi bonacci sequence.

These equations may be found through the development of computer modeling of which can be done within an architectural fi rm or contracted out to specialists in analysing structural systems. Project data derived from the design gives parametric modeling the validity it needs to have a profound effect of the overall design. The accuracy of the data analysis methods determines the varied sophistication of the design outcome. Uncertainty of outcome is common as well as desired to break free from the norm. Modeling produces a less bias towards rigidity of design generated within an older school environment in fact it produces a further advanced process. This enables an extensive feedback graphically which includes support for traditionally risky areas such as input sizing and wizards.

http://brahmastrapower.blogspot.com.au/2012/07/our-dna-secret-hidden-under-fi bonacci.html

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Achitecture as Discourse

‘Over the last 20 years technological advances have presented a range of new possibilities for architects. All students now learn some form of Computer Aided Design (CAD) skills at schools of architecture and it is now an accepted language in the discourse of the discipline.’

‘The Fundementals of Architecture,’ Lorraine Farrelly.

This technological advance has presented a whole new interface to describe architectural spaces and has allowed new sorts of architectural forms to evolve. ‘A set of installations and architectural prototypes, it is aimed at developing a discourse about the design of interactive space and, more precisely, investigating ways of treating digital media as physical matter. The surface of a computer projection is unfolded onto a translucent structure, with the result that ‘layers of digital information, behaviour and ambience share projection territories’ and create the prospect of a ‘nonscreen-based computer environment’.’

Architectural Design, Volume 75, Issue 1: ‘Induction House,’ Aether Architecture/Adam Somlai-Fischer.

As history tells us the process of architectural design is now a lot further down the technological track than previous methods using plans, sections and elevations all done by hand. In the birth stage, design appears in one’s head then on paper and for highly sophisticated generation – the computer. It is in-fact, the computer that allows us more technically advanced design through which we can create a level of abstraction not formally attainable with previous methods.

‘For a long time architecture was thought of as a solid reality and entity: buildings, objects, matter, place, and a set of geometric relationships. But recently, architects have begun to understand their products as liquid, animating their bodies, hypersurfacing their walls, crossbreeding different locations, experimenting with new geometries.’

Architectural Design, Volume 75, Issue 1: ‘Architecture, Liquid, Gas,’ Ole Bouman.

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Toyo Ito’s building is particular interest as it is derived from something found in nature this being the tree. It is presumed that the facade was generated from analysis of the branch structure, however irregular this may seem it is noted that the building contains both upright and oblique elements. It is particular-ly apparent at night when artifi cial lighting enables viewing of the interior, as light fi lled cavities, create voids as irregular as branches create within a tree. Though, irregular they may seem, there is an underlying pattern which is obvi-ous when observing the branches of the tree.

Tod’s Omotesando Building

http://www.arcspace.com/features/toyo-ito--associates/tods-omotesando/

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http://architecturalmoleskine.blogspot.com.au/2011/11/toyo-ito-tods-omotesando.html

http://www.arcspace.com/features/toyo-ito--associates/tods-omotesando/

The TOD’s building by Toyo Ito has underlying patterns of structure that al-low for loads to be distributed towards the foundation. They are positioned throughout the building’s skin which allows openings in the façade. This tree-like structure brings the external in and projects the internal out.

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http://news.beloblog.com/ProJo_Blogs/architecturehereandthere/2011/06/column-oops-exc.html

http://commons.wikimedia.org/wiki/File:Gherkin_stitch.jpg

The Gherkin Tower situated in London is a recognisable piece of architecture which fi ts on the global scale as a master piece. It has many interesting fea-tures, the most obvious is its skin which is hexagonal and is derived from the Venus Flower Basket Sponge. This sponge, a beautiful part of nature has a lattice exoskeleton that appears visually translucent in its underwater home. Stresses upon the organism in many directions become the driver for the evo-lution of its geometry. The pressure distribution on its exoskeletal structure is reduced by its rounded shape. The reduction of forces due to underwater currents was applied to Foster’s design of the tower.

Foster’s Gherkin

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http://duniaandromedaku.blogspot.com.au/2012/05/keajaiban-sangkar-cahaya.html

http://www.lifeofguangzhou.com/node_10/node_35/node_109/node_266/2008/05/15/121082487938577.shtml

When studying these two buildings there is a similar design process in that the vertical structure are accompanied by angular elements portraying natural phenomena as indicated by the Gherkin Tower as a sponge and the TOD’s building in the image of a tree. This far-reaching design was possible due to parametric modeling in several programs. “The models allow you to play around with certain features of a building without having to re-calculate all the other features that are affected by the changes you make. This makes them extremely powerful design tools.”

http://plus.maths.org/content/perfect-buildings-maths-modern-architecture (10/04/13)

So, the design becomes a host to the parameters that the designer has set whilst allowing other features that you do not want to change creating a strong basis for abstract angles and curves.

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Architecture as a profession has been using computers to generate forms and analyse structures for 50 years. The second example, the Gherkin Tower shown above, is an example of the power of this type of programing. Paramet-ric modeling allows changes at all stages of the design process each of these having an effect on the other elements of the project. Geometrical parameters can be altered whilst retaining the overall integrity of the project.

Natural Inspiration andComputer Generative Capabilities

Parametric modeling allows an otherwise unavailable interaction with nature letting the form of the Venus Flower Basket Sponge to guide designers in produc-ing the Gherkin Tower. Malleable design process that is tolerable of changing variables enables a landmark curved building as a result of experimentation with gen-erative form creation.

Tree-like algorithms allow the generation of building features similar to the oblique tree branch inspired structural skin within the TOD’s building. These com-puter generated branches optimised for structural and architectural merits. Unfounded opportunity lies within parametric design tools, especially when used in de-signing such buildings as we are mirroring nature.

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Grasshopper ChallengeMickey Mouse

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top

Left Front

top

Left Front

top

Left Front

top

Left Front

1. Circle

2. Copy x2

3. AreaCentroid

4. Scale

5. Loft

1. Rotate3d

2. Cap

3. BooleanDifference

4. Extractsrf

1. Rotate3d

2. Rectangle

3. Split

4. Scale1d

1. Mirror

2. Dupborder

3. Planarsrf

4. Split

5. Extractsrf

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top

Left Front

1. Extractsrf

2. Rectangle

3. Curve

4. Rotate

5. Arraycrv

6. Sweep1

7. Split

Grasshopper Challenge

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Grasshopper Challenge

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http://punkzoology.blogspot.com.au/2011_09_01_archive.html

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http://punkzoology.blogspot.com.au/2011_09_01_archive.html

In this exercise we discuss the geometric patterns underlying certain pursuit and prey-capture phenomena in nature. Is it possible to suggest feedback laws that explain such patterns. My interest in this arises from the study of a motion camoufl age (stealth). Models of interacting particles, developed prove effec-tive in formulating and deriving biologically plausible feedback laws that lead to observed patterns.

SectioningExploring Patterning

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http://punkzoology.blogspot.com.au/2011_09_01_archive.html

Camoufl age is a primary defense of any animal or fi ghting machine. Camou-fl age was applied with one of two aims. Low-visibility camoufl age schemes served to make the object diffi cult to pick out at a distance, or from specifi c vantages.

On the other hand, disruptive or “dazzle” schemes were intended to mislead the observer as to an objects size, speed and direction of travel. Two tiny spe-cies of tropical octopus have demonstrated a remarkable disappearing trick. They adopt a two-armed “walk” that frees up their remaining six limbs to cam-oufl age them as they slink away from trouble.

I have a fondness for security countermeasures in the natural world. As peo-ple, we try to fi gure out the most effective countermeasure for a given attack. Evolution works differently.

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http://www.countrysideinfo.co.uk/mothathn_results/overview/summary2.htm

http://www.etsy.com/listing/12728325/moth-wing-notecards-set-of-6

http://16sur20.com/journal/2011/9/15/travel-pocket-diary-006-spain-barcelona-sevilla-an/

In some animals a wide spectrum of variants is tried. If one of them has an ad-vantage in terms of differential reproductive success, it begins to predominate in the population. In this sense, you are driven to at least a local optimum. The problem with evolution as applied to technology is that you’re never guaran-teed to arrive at an effi cient (as in well-engineered) optimum. E.g., nature nev-er evolved the wheel for locomotion.

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http://www.art.com/products/p964301347-sa-i4088526/michael-melford-close-view-of-a-moth-s-wing-with-eye-pattern.htm

http://www.etsy.com/listing/75557466/real-cecropia-moth-wing-necklace

The idea of evolutionary design and natural selection is the event with infi nitely small theoretical probability of “discovering a technique or tactic which works” this does indeed happen, which gives that individual an advantage over its peers, and then gets passed down to its offspring either through genetics or memetics, who in turn have an advantage over their peers, thus, over time, forming a majority.

http://www.ornithopter.org/forum/showthread.php?t=126

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Physical ExamplesPictured physical models are a represen-tation of what is commonly known as foils. These are representational of bird wings that enable thrust and directional move-ment and the ability to steer as well as stabilise in motion through air. I fi nd these interesting in relation to my case study of the Gherkin and TOD’s buildings in that the form of the Venus Flower Basket Sponge moves in relation to the tides it is apparent that the Venus Sponge adapts and is har-monious with the micro currents that fl ow within the surrounding fl uid. The compar-ison case study of the TOD’s building is representational of another part of nature being the tree. The light and form of the images show how movement may occur in relation to structures with such streamline features and colour variants. When speak-ing of this I am interested in the fl uidity of forms like these through the air. An inter-esting comparison is how the images are representational of how fl uid is compara-ble to air in that air is invisible and fl uid is visible and to be distinct the movement of water over such surfaces and how it reacts in creating movement on a similar pathway as air. Fluid can be all objects in that each entity has movement within its particles and “solid” objects. We refer to such enti-ties as solid due to the fact that they hold their form over a longer time frame. Fluidity has many different degrees of dynamism from the super solid state to a plasmatic soup somewhere between these two polar opposites sits air, of which its atmospheric entity is visually captured through the quali-ty of light in these images.

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These models are a second stage of development of the fi ns fi rst stage of light and fl uidity. Pictured here are forms that have interesting colour, transparen-cy and relationship to wings on a bird. It can be recognised that there is some interplay of interaction between the forms. That leads me into my study of the Gateway Project where I am looking at bird’s habitation from pre-birth to eggs and hatching I fi nd this interesting in that their environment has lots of factors that must be right for them to procreate. What is interesting is feathers in rela-tion to movement, decoration, stability, warmth, attraction.

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Conclusion

As we have spoken about modifi cation, assembly and location - fl exible pa-rameters that can be chosen to control the location and geometric constraints of modeling a design. The diligent generation of production and design en-abled through parametric modeling reduces the occurrence of fl oors in assem-bly, reduces work and limits mistakes. So, buildings such as the TOD’s build-ing and the Gherkin become feasible design proposals. Design of this type enables buildings of this nature to be produced and allows further exploration of more abstract design of natural examples of innovative architectural form, structure and space.

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http://www.forbes.com/sites/davidewalt/2011/10/27/buckminster-fullers-design-for-the-stars/

http://the-clutter.blogspot.com.au/2009/09/buckminster-fuller.html

Design Approach

Originally the group I was in decided that sectioning was going to be an area of design focus. However, after some indifferences I decided to pursue another area of my personal interest, that being, Buckminster Fuller’s geodesic domes. I am interested in this as the geodesic dome is one of the strongest structures known to man. For this design project I have decided to compare Buckminster Fuller’s domes to a bird’s egg. It is known that a bird’s egg is a very strong structure in some ways, these being, in compression along its major axis. I was originally drawn to a bird when I photographed a lorikeet in a Melbourne suburban park. It struck me how wide the bird’s chest was and as well as its overall size. I began to think about its egg and its nest and how it goes about breaking out of the egg with an egg tooth and later in its life builds a nest. The nature of Bucky’s domes in reference to its tiling lead me to consider how simi-lar in nature eggs would look and perform in conjunction with one another.

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http://www.canadianart.ca/reviews/2010/04/08/magnetic-norths/

http://cydwoq.com/blog/2012/07/12/happy-birthday-buckminster-fuller/buckminster-fuller-helicopter/

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