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Journal of Communication in Scientific Inquiry
In Press, Accepted Manuscript – Note to user
Note: Accepted manuscripts are articles that have been peer-reviewed and accepted for publication by the Editorial Board.
These articles have not yet been copyedited and/or formatted in the journal house style.
The Transformative Potential of Digital Technology in the Development of
21st Century Language Learning & Teaching: A UniMAP Experience.
By:
Rozilawati Mahadi1, Sharmini Abdullah2, Sharifah Anis Zarith Syed Dziauddin3
Centre for International Languages,
Universiti Malaysia Perlis
Recent advances in technology have created a new learning ambience. The four walls of the classroom
have been expanded by social media, wikis, podcasts, twitter, facebook and many other digital tools.
Of course, the old industrial, “stand and deliver” model of education does not seem to be relevant
anymore in this new millineum. Over the last couple of decades, it has been recognised that language
learners need to be given the opportunities to build on and extend the ways in which they learn and
communicate. We can’t underestimate how rapidly things are changing and we need to make sure no
opportunity passes us by to improve learning outcomes. As educators, our challenge is to embrace, and
respond to, not just the technology but also to the extraordinary pace of change. In so doing, we need
to harness the transformative potential of digital technology to support new approaches to innovative
language learning centred around the development of 21st Century Learning skills. These include life
–long learning skills such as ICT literacy, creativity and innovation; critical thinking, problem solving,
decision making; collaboration and communication. This paper reports on the use of new technologies
to support development of those skills in language teaching and learning.
Keywords: digital, transformative, technology, 21st century skills, creativity and innovation.
The only man who is educated is the man who has
learned how to learn; the man who has learned how
to adapt and change; the man who has realized that no
knowledge is secure, that only the process of seeking
knowledge gives a basis for security. Changingness, a
reliance on process rather than upon static knowledge,
is the only thing that makes any sense as a goal for
education in a modern world. (p. 104) Rogers (1969)
Introduction
As nations seek to prepare children for their future in an information age, the internet and Web 2.0
technologies have proven to be powerful new tools in the 21st century classrooms. The educational
process supported by information and communication technology have created a new learning
ambience. The four walls of the traditional classroom have been expanded by social media, wikis,
podcasts, twitter, facebook and many other digital learning tools. Of course, the old , “stand and
Journal of Communication in Scientific Inquiry
In Press, Accepted Manuscript – Note to user
Note: Accepted manuscripts are articles that have been peer-reviewed and accepted for publication by the Editorial Board.
These articles have not yet been copyedited and/or formatted in the journal house style.
deliver” model of education does not seem to be relevant anymore in this new millineum. Over the last
couple of decades, it has been recognised that language learners need to be given the opportunities to
build on and extend the ways in which they learn and communicate. We can’t underestimate how
rapidly things are changing and we need to make sure no opportunity passes us by to improve learning
outcomes.
As educators, our challenge is to embrace, and respond to, not just the technology but also to the
extraordinary pace of change. In so doing, we need to harness the transformative potential of digital
technology to support new approaches to innovative language learning centred around the
development of 21st Century Learning skills. These include life –long learning skills such as ICT
literacy, creativity and innovation; critical thinking, problem solving, decision making; collaboration
and communication. This paper provides examples of digital learning tools that can be used by
language educators to facilitate self directed learning and significantly improve the quality of teaching
and learning.
1. What is digital technology?
By definition, “digital technology includes all types of electronic equipment and applications that use
information in the form of numeric code” (www.wikipedia) . Whyte (2017) explains that digital tools
refer to software and platforms for teaching and learning that can be used with computers or mobile
devices to work with text, images, audio, and video . Tools for language learning and teaching may
include:
• programmes for editing digital materials (e.g., audio, video), and
• platforms for collaborating and sharing resources.
Digital technology is now becoming a major part of education. In traditional face-to-face learning
environments, teachers use instructional approaches to present curriculum materials. In Digital
Learning Environments (DLEs), lessons are live-streamed, resources are dowloadable and
communications take place via apps and emails. Learners in digital technology environment make use
of curriculum materials and instructional procedures using tools and technologies (Wheeler, 2012) .
And the elements of DLEs (i.e. instructional technologies, materials and procedures) have the potential
to facilitate Self Directed Learning. The instructional procedures in DLEs enhance Self Directed
Learning by providing mechanisms and opportunities for learners to clarify their understanding of
lessons and tasks, develop effective learning plans, select from repositories of strategies and monitor
personal mastery of learning requirements. In addition to the learning content, the DLE platforms
provide more opportunities for learner interaction, feedback and self evaluation. A considerable
Journal of Communication in Scientific Inquiry
In Press, Accepted Manuscript – Note to user
Note: Accepted manuscripts are articles that have been peer-reviewed and accepted for publication by the Editorial Board.
These articles have not yet been copyedited and/or formatted in the journal house style.
volume of research establishes that the instructional tools available in DLEs are particularly useful in
supporting Self Directed Learning (Suhonen, 2005; Ifenthaler, 2010; 2012; Dalziel et al. 2016; Ge and
Ifenthaler, 2017). Specific online tools (e.g., web-conferencing, blogs and virtual discussion forums)
facilitate student collaboration with teachers and peers. Computer-based assessments deliver
immediate and formative feedback (e.g., online grade books, Quizlet etc). All these technologies have
the capacity to promote the cyclical phases of Self Directed Learning including task comprehension
and planning, strategizing and evaluating moving toward completion of the necessary task (Lee et al.
2011; Lee et al. 2010)
2. How does digital technology enhance teaching and learning ?
The integration of digital technology into learning and teaching brings a fundamental change in the
access to learning. Learning seems to be more flexible. The mode of learning, the pace and even the
place of learning can be altered anytime and anywhere in this borderless and timeless learning
environment. The term flexible learning includes different dimensions of learning flexibility such as:
flexibility related to time, flexibility related to content, flexibility related to instructional approach and
resources, flexibility related to delivery and logistics. This flexbility can enrich the learning and
teaching experience for both learners and educators.. If used appropriately, digital technology can act
as a powerful, flexible and engaging tool for both learners and educators. The table overleaf illustrates
the many of the things that are already considered central to excellent learning and teaching which can
be enhanced by the use of digital technology.
Table 1: Digital Technology and Its Impacts Towards Teaching & Learning
Aspect of quality
learning and teaching
Opportunities and impact of digital
technology
Provision of quality educational content Learners and educators have access to a
multitude of additional online educational
content as well as being able to create new
digital content that can support education.
Tailoring approach to deliver personalised learning A range of digital tools and services (apps,
games, websites, etc.) allow educators to offer
a number of approaches to learning and
learners can choose the approach that best
suits them.
Collaborating with others to test understanding of
new knowledge and skills
Educators can offer learners the opportunity to
collaborate online with others from across the
world in addition to their peers within their
Journal of Communication in Scientific Inquiry
In Press, Accepted Manuscript – Note to user
Note: Accepted manuscripts are articles that have been peer-reviewed and accepted for publication by the Editorial Board.
These articles have not yet been copyedited and/or formatted in the journal house style.
school or early years setting.
Engaging and motivating learners Educators have access to a range of engaging
digital tools and services.
Ensuring education is relevant to learners’ experience
of the world
Educators can deliver learning in a digital
context using digital tools and services. This
better aligns with learners’ experience of
today’s digital world.
Opening up experiences and opportunities for
learners
Educators can provide learners with access to
a range of digital resources which allow
‘anytime/ anywhere learning’ and build a level
of digital skills which will be vital in today’s
digital world.
Providing quality assessment, personalised feedback
and data to inform subsequent learning and teaching
Educators can reduce workload by using
appropriate digital assessments that provide
instant results and personalised feedback. This
frees time for focusing on next steps and
improvement.
Allowing sufficient time for learning and teaching,
enabling learners to develop their knowledge and
skills
Online digital networks allow educators to
share resources and digital tools and services
expedite lesson planning. Digital assessment
eliminates marking time. The time saved can
be devoted to quality learning and teaching.
Equity of educational choice Live video streaming and digital tools and
services allow the potential for learners to
study subjects via online distance learning.
Source: Enhancing Learning & Teaching through the use of Digital Technology (2016)
The Use Of Digital Technologies In Enhancing Teaching And Learning At Unimap.
Building Digital Skills & Competencies.
Not only that the use of digital technology can enhance learning and teaching experience, an increased
and more effective use of digital technology will also result in developing a level of digital skills
among all learners that will be essential in today’s increasingly digitised world. As digital skills are
increasingly being considered as crucial for 21st century’s learners, the traditional view of literacy as
the ability to read and write has expanded to encompass understanding digital tools and information
for the whole learning and teaching force. When engaging themselves in an online learning, learners
are able to gain knowledge, digital skills and competencies. Meanwhile, teachers need the digital
competency in order to effectively nurture digital literacy in their learners (Catana, 2014; Nasah,
DaCosta, Kinsell, & Seok, 2010; PrietoArranz, Juan-Garau, & Jacob, 2013; Thorne, 2003). They need
to focus on honing those skills to cope with the massive amounts of information that needs to be
Journal of Communication in Scientific Inquiry
In Press, Accepted Manuscript – Note to user
Note: Accepted manuscripts are articles that have been peer-reviewed and accepted for publication by the Editorial Board.
These articles have not yet been copyedited and/or formatted in the journal house style.
searched, refined, categorised and understood (Thomas & Morris, 2017). Hence, teachers should be
able to develop new curricula that uses technology to promote scalable, innovative course designs
which are ideal for bringing the real world into the classroom, making student-centered learning
experience more relevant and authentic.
Digital technology is enabling educators to create more interactive, engaging, flexible learning
materials.
From the educators perspective, digital technology is enabling them to create more interesting and
flexible learning materials in a range of digital and multimedia formats and make them accessible
online. Educators can be more inclusive in their teaching methods as they are able to use a more
diverse set of pedagogical approaches to support their teaching (Thomas & Morris, 2017).
Thomas & Morris (2017), further add that digital technology supports teachers’ in- class activities, it
supports their online content and it enables educators to interact with learners via online classroom
technologies. In a way, teachers or educators can have more flexible communication with their
learners and they are not restricted to face-to-face interactions in the classroom. Most students
nowadays want always- on access to the network and resources for a deeper and more flexible
learning experience. The conventional modes of classroom instruction are unlikely to inspire students
whose online life outside the classroom is very dynamic and evolutionary. It’s now easier for students
to engage on their own learning, be it online, hybrid, or flipped; from video-recorded lectures to online
access to course materials, students can “attend” classes anywhere, anytime, via any device. They have
no longer having to travel across campus for every single meeting with their lecturers. The ubiquitous
connectivity facilitates greater collaboration for both teachers and students. Teachers can empower
more innovative and exciting lectures, whether face-to face or online, while offering more
personalised feedback and mentoring. Digital-based activities will provoke learner’s excitement and
boost their engagement which lead to better learning and comprehension.
Digital technology promotes collaborative learning.
Deep-rooted in Vygotsky’s (1978) theory of learning , collaborative learning improves student
knowledge by combining strengths, sharing responsibilities and learning from one another, which
brings together many opportunities for enriching knowledge (Eady & Lockyer, 2013). In the past,
collaborative learning took place mainly in face-to-face situations, whereby students worked together
while sitting at a table in a classroom, or perhaps working as a group in a learning centre. However,
now, with the advent of technology, collaborative learning is also possible through many different
Journal of Communication in Scientific Inquiry
In Press, Accepted Manuscript – Note to user
Note: Accepted manuscripts are articles that have been peer-reviewed and accepted for publication by the Editorial Board.
These articles have not yet been copyedited and/or formatted in the journal house style.
means or modes, such as online discussion groups, interactive platforms and online classroom
environments. Digital Learning Environments (DLEs) allow students to work together on group
projects; publish on wikis and blogs; solve problems; on discussion boards, have debates and study
teams; in online classrooms; and participate in other activities in cooperative ways. By using digital
learning tools and resources, students are working together in teams to search for information, share
their thoughts, write together and publish or create their results using online platforms.
Research in the primary school setting highlights the power of embedding these tools for writing
activities that promote exchanges between students and require them to write in a formal, content-
focused and depersonalised way (Warschauer, 2010). Another collaborative activity is group
exploration or problem solving, whereby students work together to discover a place or environment, or
to understand a topic. Some education-specific, virtual worlds have been constructed to allow students
to work together to develop their understanding of a topic. For example, Quest Atlantis is an online
world that uses a videogame metaphor for upper primary and junior high school students to work on
educational ‘quests’ with other students and mentors. Research with students who have used such
virtual worlds have demonstrated that students engage deeply with the content and gain team work
skills that support (Eady & Lockyer, 2013).
Digital tools for English Language Classrooms.
Deciding what technology to use and what programs may be available for particular tasks is difficult if
instructors don’t become familiar with the available resources themselves. There are several places to
go for help in this regard; however, there is not one location that has everything. The following tools
are examples of digital tools for making infographics, presentations, videos, animations, as well as
tools for assessments, quizzes, and many more.
1. Kahoot.
Launched in 2013, with the mission to make learning awesome, Kahoot!’s free game-based platform
engages the heart, hand and mind, creating a wildly more social, meaningful and powerful pedagogical
experience. Kahoot!’s platform and easy-to-use features not only attract educators and students but
reach beyond the classroom to corporate powerhouses, sporting and cultural events, and any social and
learning context. Kahoot! is one of the world’s fastest-growing learning brands with more than 40
million monthly active users in 180 countries. Kahoot! makes it easy to create, discover, play and
share fun learning games in minutes—for any subject, in any language, on any device, for all ages. Its’
application allows teachers to quickly create fun learning games for students based around multiple
Journal of Communication in Scientific Inquiry
In Press, Accepted Manuscript – Note to user
Note: Accepted manuscripts are articles that have been peer-reviewed and accepted for publication by the Editorial Board.
These articles have not yet been copyedited and/or formatted in the journal house style.
choice questions. After creating the game, students can use any device to sign-in to the game ‘room’
using a unique code to complete lessons and compete against their peers. Displaying the questions and
game on a primary display encourages students to use their personal devices only for choosing their
answer. This means group engagement and discussion is promoted throughout the session, creating
what the Kahoot! team call ‘campfire moments’. Kahoot! then promotes students to proactively pursue
their learning goals by creating their own Kahoots, attempting to beat previous scores and inciting
class discussions around the learning topic. Whether used as an attention grabber at the start of a
lesson or a re-energising tactic part way through an intense revision class, Kahoot! is surely a great
tool for any teacher.
Source: https://www.google.com
2. Buncee - Create, Present and Share Engaging Multimedia Lessons.
Buncee is a creation and presentation tool which supports educators as they foster the 4 Cs of learning
in students: critical thinking, communication, collaboration, and creativity. Some of Buncee’s many
features include over 10k student friendly graphics designed by their team to help make learning fun,
the ability to record audio and video directly into a Buncee, integration with YouTube and Pixabay
images and much more. Students are able to engage and immerse themselves in what they are
learning, be more engaged with the material, and therefore improve their comprehension. Buncee can
be used to develop future-ready skills in students of all abilities. Students from as young as six and
seven years old are using Buncee to create multimedia presentations which demonstrate learning
acquisition, critical thinking and creativity, while also communicating stories. Teachers integrate
Buncee as a tool for individualized, differentiated instruction, language learning and special education,
as well as lessons and projects for any subject. It is used as a classroom presentation tool for reviewing
and introducing content aligned with curriculum standards. Additionally, Buncee is integrated into
modes of expressed student learning including alternative book reports, research projects, digital
storytelling, project-based learning, passion projects, and genius hour. With Buncee's easy to use
creation canvas making learning fun is just a drag and drop away. Buncee is greatly recommended for
Journal of Communication in Scientific Inquiry
In Press, Accepted Manuscript – Note to user
Note: Accepted manuscripts are articles that have been peer-reviewed and accepted for publication by the Editorial Board.
These articles have not yet been copyedited and/or formatted in the journal house style.
outside-the-box lessons, such as creating digital posters, micro-movies or simple games as a class
activity.
Source: https://www.google.com
3. Book Creator - The Simple Way To Create Beautiful eBooks.
Book Creator is a simple app for making ebooks on the iPad (and soon to be cross-platform). Red
Jumper is the team behind Book Creator. Established in 2011, their mission is to empower the next
generation of content creators and improve their educational outcomes. Teachers and educators have
the opportunity with Book Creator to develop interactive and evolving teaching resources that can
easily be shared with or collaborated on by students. As an e-resource, it’s really easy to keep
resources up to date for each year group and make edits on the fly during lessons. Book Creator is
also a great tool for students to explore their creative side and produce a tangible piece of content
through their learning. Potential applications might include creating a portfolio of learning after each
lesson, or a homework assignment to create an interactive story or comic book. After creation,
resources can then be shared online with anyone worldwide. Teachers could support the learning of
students on the other side of the world, or maybe even collaborate with them on a new project.
Source: https://www.google.com
Journal of Communication in Scientific Inquiry
In Press, Accepted Manuscript – Note to user
Note: Accepted manuscripts are articles that have been peer-reviewed and accepted for publication by the Editorial Board.
These articles have not yet been copyedited and/or formatted in the journal house style.
4. Quizizz - Fun Multiplayer Classroom Quizzes
Quizizz allows us to find amazing quizzes made by other teachers, or create our own quizzes and share
them with the world. Start a "Live" game in class, or assign Quizizz as a fun "Homework" task.
Teachers can control the competition by toggling the leaderboard, timer and other settings. Thanks to
Quizizz being available on all devices, students play together, but each at their own pace. Gamification
elements like avatars, leaderboard and funny memes add to the fun! Teachers can review their work in
the end and use Quizizz’ detailed class and student-level reports to understand where their students
need help.
Source: https://www.google.com
5. Padlet - The Easiest Way to Create and Collaborate
Padlet is like paper for screen. Start with an empty page and then put anything you like on it. Upload a
video, record an interview, snap a selfie, add text or upload some documents, and watch your padlet
come to life. Invite as many people as you like and watch the page update in real time with the
contributions of others. Used by teachers, students, professionals, and individuals of all ages, all
around the world, Padlet is the easiest way to create and collaborate wherever you are. Padlets easy,
intuitive interface makes it a breeze to quickly create a new document. Teachers could hold a live
collaboration lesson where students can all share and add content to your sheet at the same time, or set
a task to create a summer holiday scrapbook before school returns.
Source: https://www.google.com
Journal of Communication in Scientific Inquiry
In Press, Accepted Manuscript – Note to user
Note: Accepted manuscripts are articles that have been peer-reviewed and accepted for publication by the Editorial Board.
These articles have not yet been copyedited and/or formatted in the journal house style.
6. Quizalize - The Easy Way to Differentiate Your Teaching.
With Quizalize, fun quizzes deliver serious results. Team games using interactive whiteboard bring
formative assessments to life – motivating students to master every subject with friendly competition.
There are over 100,0000 quizzes to choose from and teachers can quickly create their own customized
quizzes. As a teacher, you’ll instantly know who needs help, what they need help with and how each
student is progressing towards curriculum mastery.Quizalize automatically groups students by quiz
performance, as well as assigning differentiated follow-up resources so teachers can easily
differentiate their teaching. It offers access to a range of helpful insights which show how students
have improved over time, topics that should be re-taught to the whole classes and student learning
gaps within the curriculum.
Source: https://www.google.com
7. Biteable- The web-based explainer video tool.
Biteable is a web-based tool that allows you to create beautiful explainer videos that you can easily
add to your classroom to share with your students and make your lessons more interesting and
engaging. Explainer videos are short animated clips that make use of a wide variety of visuals and
multimedia materials to communicate a message in a concise and comprehensible way. Use of this
tool can be of great advantage to teachers who deals with younger kids as they love animated
characters and teaching them with the help of these videos can be of great use for you all. The benefit
of these videos is that knowledge is passed in a fun way. They make it easier for kids to understand
key topics. Content can be simplified and helps kids to remember their subjects. As a teacher you can
create explainer videos easily with Biteable to explain key concepts, create instructional guides and
tutorials to share with students and many more. The tool is user friendly and can be used easily. You
don’t need any advanced video editing skills to use it. The process is simple and easy. Biteable is
packed with professionally designed animated styles.
Journal of Communication in Scientific Inquiry
In Press, Accepted Manuscript – Note to user
Note: Accepted manuscripts are articles that have been peer-reviewed and accepted for publication by the Editorial Board.
These articles have not yet been copyedited and/or formatted in the journal house style.
Source: https://www.google.com
Conclusion
This paper reports on the use of new digital technology to support the development of language skills
in language learning. As educators, our challenge is to embrace, and respond to, not just the
technology but also to the extraordinary pace of change. In so doing, we need to harness the
transformative potential of digital technology to support new approaches to innovative language
learning centred around the development of 21st Century Learning skills. These include life –long
learning skills such as ICT literacy, creativity and innovation; critical thinking, problem solving,
decision making; collaboration and communication.
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Journal of Communication in Scientific Inquiry
In Press, Accepted Manuscript – Note to user
Note: Accepted manuscripts are articles that have been peer-reviewed and accepted for publication by the Editorial Board.
These articles have not yet been copyedited and/or formatted in the journal house style.
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Journal of Communication in Scientific Inquiry
In Press, Accepted Manuscript – Note to user
Note: Accepted manuscripts are articles that have been peer-reviewed and accepted for publication by the Editorial Board.
These articles have not yet been copyedited and/or formatted in the journal house style.
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