jong, m.y. et al.(2007).the proceedings of the 11 th global chinese conference on computer in...

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JONG, M.Y. et al.(2007).The proceedings of the 11 th Global Chinese Conference on Computer in Education(GCCCE2007). P.411- p418. Teacher perception of Harnessing VISOLE for learning and teaching Adviser: Ming-Puu Chen Presenter: Chia-Yen Feng

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Page 1: JONG, M.Y. et al.(2007).The proceedings of the 11 th Global Chinese Conference on Computer in Education(GCCCE2007). P.411-p418. Teacher perception of Harnessing

JONG, M.Y. et al.(2007).The proceedings of the 11th Global Chinese Conference on Computer in Education(GCCCE2007). P.411-p418.

Teacher perception of Harnessing VISOLE for learning and teaching

Adviser: Ming-Puu ChenPresenter: Chia-Yen Feng

Page 2: JONG, M.Y. et al.(2007).The proceedings of the 11 th Global Chinese Conference on Computer in Education(GCCCE2007). P.411-p418. Teacher perception of Harnessing

Introduction(1/2)Computer game are always

pervasive among youth generation.Most of prevalent educational

game appeared in schools are actually “game-based” drill-and-practice exercises for sugaring various teacher-centered approaches, rather than facilitating student-centred learning.

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Page 3: JONG, M.Y. et al.(2007).The proceedings of the 11 th Global Chinese Conference on Computer in Education(GCCCE2007). P.411-p418. Teacher perception of Harnessing

Introduction(2/2)VISOLE(Virtual Interactive Student-

Oriented Environment) (Lee and Lee, 2001)which is a pedagogical approach to empower game-based learning.

Does VISOLE really work?measuring students’ learning

outcomes on VISOLE.investigate teachers’ perceptions of

this approach.

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Page 4: JONG, M.Y. et al.(2007).The proceedings of the 11 th Global Chinese Conference on Computer in Education(GCCCE2007). P.411-p418. Teacher perception of Harnessing

A Close-up of VISOLE

Composed of 3 phasesFigure 2. The Game-play Interface

of FARMTASIA(A)Cropland, (B) Orchard, (C)Rangeland, (D)Wise Genie

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Page 5: JONG, M.Y. et al.(2007).The proceedings of the 11 th Global Chinese Conference on Computer in Education(GCCCE2007). P.411-p418. Teacher perception of Harnessing

Design of the Study(1/2)Participant

secondary schools in Hong Kong. Participating in a VISOLE competition on FARMTASIA 《農場狂想曲》 .

Two stagesIntra-schoolInter-school

Subjects – VISOLE Teachers30 teachers from 16 Hong Kong secondary

schools voluntarily participated in the study.

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Page 6: JONG, M.Y. et al.(2007).The proceedings of the 11 th Global Chinese Conference on Computer in Education(GCCCE2007). P.411-p418. Teacher perception of Harnessing

Design of the Study(2/2) Data Collection

With a combination of quantitative and qualitative research methods, the data collection procedure was administrated at the first phase of the competition (i.e., the Intra-school one) in every school.

The whole VISOLE process took around 1 month to complete 1 week for Multi-disciplinary Scaffolding,2 weeks for Online Game-based Learning (8 rounds

of game-play, 1 hour per round, the students played 1 round per every 2 days

1 week for Summative Debriefing.Observed at least 1 scaffolding class and 1 debriefing class

at each school. Within 2 weeks after the VISOLE process, we conducted a questionnaire-based survey and individually interviewed with all participating teachers for studying their perceptional thoughts and opinions on VISOLE.

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Page 7: JONG, M.Y. et al.(2007).The proceedings of the 11 th Global Chinese Conference on Computer in Education(GCCCE2007). P.411-p418. Teacher perception of Harnessing

Research Findings(1/2)Perceptions of VISOLE

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Page 8: JONG, M.Y. et al.(2007).The proceedings of the 11 th Global Chinese Conference on Computer in Education(GCCCE2007). P.411-p418. Teacher perception of Harnessing

Research Findings(2/2)Opinions on Respective Components in

VISOLE

All pedagogical approaches need debriefing, even if they are teacher-centred. It is not new stuff .. But surely, the debriefing paradigm used in VISOLE is different from the traditional one which mainly aims for the reinforcement purposes and is normally in drill-and-practice paradigm. The debriefing paradigm in VISOLE is quite student-centred and it is expected to use real scenarios happened in the game for case studies …… the students may gain new knowledge during the case studies, not just being reinforced.8