jonathon colman: wicked ambiguity and user experience - seattle interactive 2015

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Page 1: Jonathon Colman: Wicked Ambiguity and User Experience - Seattle Interactive 2015

Ambiguity wicked

NASA/JPL  [Public  domain],  via  Wikimedia  Commons  

Page 2: Jonathon Colman: Wicked Ambiguity and User Experience - Seattle Interactive 2015

Colman

NASA/JPL  [Public  domain],  via  Wikimedia  Commons  

Jonathon

@jcolman

Page 3: Jonathon Colman: Wicked Ambiguity and User Experience - Seattle Interactive 2015

NASA/JPL  [Public  domain],  via  Wikimedia  Commons  

Bit.ly/raycats video + slides + text

Page 4: Jonathon Colman: Wicked Ambiguity and User Experience - Seattle Interactive 2015

NASA/JPL  [Public  domain],  via  Wikimedia  Commons  

Page 5: Jonathon Colman: Wicked Ambiguity and User Experience - Seattle Interactive 2015

NASA/JPL  [Public  domain],  via  Wikimedia  Commons  

Page 6: Jonathon Colman: Wicked Ambiguity and User Experience - Seattle Interactive 2015
Page 7: Jonathon Colman: Wicked Ambiguity and User Experience - Seattle Interactive 2015
Page 8: Jonathon Colman: Wicked Ambiguity and User Experience - Seattle Interactive 2015

Sebas<an  Mary  (giovannijl-­‐s_photohut)  [CC-­‐BY-­‐SA-­‐2.0  (hNps://crea<vecommons.org/licenses/by-­‐sa/2.0/)],  via  Flickr  -­‐  hNps://www.flickr.com/photos/giovannijl-­‐s_photohut/421051338  

Page 9: Jonathon Colman: Wicked Ambiguity and User Experience - Seattle Interactive 2015

Big problem What’s the

in user experience?

Page 10: Jonathon Colman: Wicked Ambiguity and User Experience - Seattle Interactive 2015

They think we’re just

creatives

Page 11: Jonathon Colman: Wicked Ambiguity and User Experience - Seattle Interactive 2015

Oh, But I’m really a

._______!

Page 12: Jonathon Colman: Wicked Ambiguity and User Experience - Seattle Interactive 2015

Oh, But I’m really a

Designer ._______!

Page 13: Jonathon Colman: Wicked Ambiguity and User Experience - Seattle Interactive 2015

Oh, But I’m really a

Developer ._______!

Page 14: Jonathon Colman: Wicked Ambiguity and User Experience - Seattle Interactive 2015

Oh, But I’m really a

Researcher ._______!

Page 15: Jonathon Colman: Wicked Ambiguity and User Experience - Seattle Interactive 2015

Oh, But I’m really a

Information Architect ._______!

Page 16: Jonathon Colman: Wicked Ambiguity and User Experience - Seattle Interactive 2015

Oh, But I’m really a

._______! Content Strategist

Page 17: Jonathon Colman: Wicked Ambiguity and User Experience - Seattle Interactive 2015

Oh, But I’m really a

._______! Creative

Page 18: Jonathon Colman: Wicked Ambiguity and User Experience - Seattle Interactive 2015

creative Designer

Content Strategist Information Architect

Researcher Developer

Page 19: Jonathon Colman: Wicked Ambiguity and User Experience - Seattle Interactive 2015

Our differences

Don’t matter

Page 20: Jonathon Colman: Wicked Ambiguity and User Experience - Seattle Interactive 2015

We’re united against

Ambiguity

Page 21: Jonathon Colman: Wicked Ambiguity and User Experience - Seattle Interactive 2015
Page 22: Jonathon Colman: Wicked Ambiguity and User Experience - Seattle Interactive 2015

Problems Wicked

Page 23: Jonathon Colman: Wicked Ambiguity and User Experience - Seattle Interactive 2015

Problems Wicked

Page 24: Jonathon Colman: Wicked Ambiguity and User Experience - Seattle Interactive 2015

Horst Rittel & Melvin Webber

René  Spitz  (renespitz)  [CC-­‐BY-­‐ND-­‐2.0  (hNps://crea<vecommons.org/licenses/by-­‐nd/2.0/)],  via  Flickr  -­‐  hNps://www.flickr.com/photos/renespitz/3383405574/  

Page 25: Jonathon Colman: Wicked Ambiguity and User Experience - Seattle Interactive 2015

John  Snow/C.F.  Cheffins  (Rewardiv  at  en.wikipedia)  [Public  domain],  from  Wikimedia  Commons  -­‐  hNp://commons.wikimedia.org/wiki/File:Snow-­‐cholera-­‐map-­‐1.jpg  

Page 26: Jonathon Colman: Wicked Ambiguity and User Experience - Seattle Interactive 2015

John  Snow/C.F.  Cheffins  (Rewardiv  at  en.wikipedia)  [Public  domain],  from  Wikimedia  Commons  -­‐  hNp://commons.wikimedia.org/wiki/File:Snow-­‐cholera-­‐map-­‐1.jpg  

Page 27: Jonathon Colman: Wicked Ambiguity and User Experience - Seattle Interactive 2015

John  Snow/C.F.  Cheffins  (Rewardiv  at  en.wikipedia)  [Public  domain],  from  Wikimedia  Commons  -­‐  hNp://commons.wikimedia.org/wiki/File:Snow-­‐cholera-­‐map-­‐1.jpg  

Page 28: Jonathon Colman: Wicked Ambiguity and User Experience - Seattle Interactive 2015

Naw, That’s a tame problem

René  Spitz  (renespitz)  [CC-­‐BY-­‐ND-­‐2.0  (hNps://crea<vecommons.org/licenses/by-­‐nd/2.0/)],  via  Flickr  -­‐  hNps://www.flickr.com/photos/renespitz/3383405574/  

Page 29: Jonathon Colman: Wicked Ambiguity and User Experience - Seattle Interactive 2015

US  Federal  Agency  Centers  for  Disease  Control  and  Preven<on  (CDC),  from  Flickr  -­‐  hNps://www.flickr.com/photos/cdcglobal/14723720857  (crea<ve  commons  license:  hNps://crea<vecommons.org/licenses/by/2.0/  )  

Page 30: Jonathon Colman: Wicked Ambiguity and User Experience - Seattle Interactive 2015

US  Federal  Agency  Centers  for  Disease  Control  and  Preven<on  (CDC),  from  Flickr  -­‐  hNps://www.flickr.com/photos/cdcglobal/14723720857  (crea<ve  commons  license:  hNps://crea<vecommons.org/licenses/by/2.0/  )  

Page 31: Jonathon Colman: Wicked Ambiguity and User Experience - Seattle Interactive 2015

OMG WHADDA wicked pissaH

René  Spitz  (renespitz)  [CC-­‐BY-­‐ND-­‐2.0  (hNps://crea<vecommons.org/licenses/by-­‐nd/2.0/)],  via  Flickr  -­‐  hNps://www.flickr.com/photos/renespitz/3383405574/  

Page 32: Jonathon Colman: Wicked Ambiguity and User Experience - Seattle Interactive 2015

Steffi  Reichert,  from  Flickr  -­‐  hNps://www.flickr.com/photos/steffireichert/4107432940  (crea<ve  commons  license:  hNps://crea<vecommons.org/licenses/by-­‐nc-­‐nd/2.0/  )  

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By  Ventus  (Own  work)  [CC  BY-­‐SA  3.0  (hNp://crea<vecommons.org/licenses/by-­‐sa/3.0)],  via  Wikimedia  Commons  

Page 34: Jonathon Colman: Wicked Ambiguity and User Experience - Seattle Interactive 2015

By  West  Midlands  Police  from  West  Midlands,  United  Kingdom  [CC  BY-­‐SA  2.0  (hNp://crea<vecommons.org/licenses/by-­‐sa/2.0)],  via  Wikimedia  Commons  

Page 35: Jonathon Colman: Wicked Ambiguity and User Experience - Seattle Interactive 2015

US  Federal  Agency  Drug  Enforcement  Agency  (DEA)  [Public  domain],  via  Wikimedia  Commons  -­‐  hNp://commons.wikimedia.org/wiki/File:Drugpackscorpion.png  

Page 36: Jonathon Colman: Wicked Ambiguity and User Experience - Seattle Interactive 2015

John  Warwick  Brooke  [Public  domain],  via  Wikimedia  Commons  -­‐  hNp://commons.wikimedia.org/wiki/File:Bri<sh_ar<llery_in_ac<on,_World_War_I.JPEG  

Page 37: Jonathon Colman: Wicked Ambiguity and User Experience - Seattle Interactive 2015

By  Elizabeth  ArroN  /  VOA  [Public  domain],  via  Wikimedia  Commons  -­‐  hNp://commons.wikimedia.org/wiki/File:VOA-­‐Crimea-­‐Simferopol-­‐airport.jpg  

Page 38: Jonathon Colman: Wicked Ambiguity and User Experience - Seattle Interactive 2015

Tim  J.  Keegan  (suburbanbloke)  [CC-­‐BY-­‐SA-­‐2.0  (hNp://crea<vecommons.org/licenses/by-­‐sa/2.0/)],  via  Flickr  -­‐  hNps://www.flickr.com/photos/49333819@N00/381634787  

Page 39: Jonathon Colman: Wicked Ambiguity and User Experience - Seattle Interactive 2015

Adam  Fowler  (adamfowler)  [CC  BY-­‐NC-­‐ND  2.0  (hNps://crea<vecommons.org/licenses/by-­‐nc-­‐nd/2.0/)],  via  Flickr  -­‐  hNps://www.flickr.com/photos/adamfowler/4841559945  

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Page 41: Jonathon Colman: Wicked Ambiguity and User Experience - Seattle Interactive 2015

UX wicked problems in

Page 42: Jonathon Colman: Wicked Ambiguity and User Experience - Seattle Interactive 2015

Designing for

Alien beings

Page 43: Jonathon Colman: Wicked Ambiguity and User Experience - Seattle Interactive 2015

ScoNer20  via  NASA  [Public  domain],  via  Wikimedia  Commons  -­‐  hNp://commons.wikimedia.org/wiki/File:Terrestrial_Planets_Size_Comp_True_Color.png  

Page 44: Jonathon Colman: Wicked Ambiguity and User Experience - Seattle Interactive 2015

By  NASA  (Cropped  from  Image:Africa  satellite  plane.jpg.)  [Public  domain],  via  Wikimedia  Commons  -­‐  hNp://commons.wikimedia.org/wiki/File:Sahara_satellite_hires.jpg  

Page 45: Jonathon Colman: Wicked Ambiguity and User Experience - Seattle Interactive 2015

By  NASA  (Cropped  from  Image:Africa  satellite  plane.jpg.)  [Public  domain],  via  Wikimedia  Commons  -­‐  hNp://commons.wikimedia.org/wiki/File:Sahara_satellite_hires.jpg  

HELLO

Page 46: Jonathon Colman: Wicked Ambiguity and User Experience - Seattle Interactive 2015

By  NASA  (Cropped  from  Image:Africa  satellite  plane.jpg.)  [Public  domain],  via  Wikimedia  Commons  -­‐  hNp://commons.wikimedia.org/wiki/File:Sahara_satellite_hires.jpg  

2 + 2 = 4

Page 47: Jonathon Colman: Wicked Ambiguity and User Experience - Seattle Interactive 2015

By  NASA  (Cropped  from  Image:Africa  satellite  plane.jpg.)  [Public  domain],  via  Wikimedia  Commons  -­‐  hNp://commons.wikimedia.org/wiki/File:Sahara_satellite_hires.jpg  

EAT AT JOE’S

Page 48: Jonathon Colman: Wicked Ambiguity and User Experience - Seattle Interactive 2015

signalmirror  [CC-­‐BY-­‐SA-­‐2.0  (hNps://crea<vecommons.org/licenses/by/2.0/)],  via  Flickr  -­‐  hNps://www.flickr.com/photos/signalmirror/8329443696/  

Page 49: Jonathon Colman: Wicked Ambiguity and User Experience - Seattle Interactive 2015

NASA/JPL  [Public  domain],  from  Wikimedia  Commons  -­‐  hNp://commons.wikimedia.org/wiki/File:Mars_atmosphere.jpg  

Page 50: Jonathon Colman: Wicked Ambiguity and User Experience - Seattle Interactive 2015

NASA/JPL  [Public  domain],  from  Wikimedia  Commons  -­‐  hNp://commons.wikimedia.org/wiki/File:Mars_atmosphere.jpg  

EAT AT JOE’S

Page 51: Jonathon Colman: Wicked Ambiguity and User Experience - Seattle Interactive 2015

Via  Wikipedia  -­‐  hNp://en.wikipedia.org/wiki/Drake_equa<on  

𝑁= 𝑅↓∗ ∙ 𝑓↓𝑝 ∙ 𝑛↓𝑒 ∙ 𝑓↓𝑙 ∙ 𝑓↓𝑖 ∙ 𝑓↓𝑐 ∙𝐿 The Drake Equation

Page 52: Jonathon Colman: Wicked Ambiguity and User Experience - Seattle Interactive 2015

Via  Wikipedia  -­‐  hNp://en.wikipedia.org/wiki/Drake_equa<on  

𝑁= 𝑅↓∗ ∙ 𝑓↓𝑝 ∙ 𝑛↓𝑒 ∙ 𝑓↓𝑙 ∙ 𝑓↓𝑖 ∙ 𝑓↓𝑐 ∙𝐿 The Drake Equation

Lower bound:

8 x 10-20

Page 53: Jonathon Colman: Wicked Ambiguity and User Experience - Seattle Interactive 2015

Via  Wikipedia  -­‐  hNp://en.wikipedia.org/wiki/Drake_equa<on  

Lower bound:

8 x 10-20 Upper bound:

36.4 M

𝑁= 𝑅↓∗ ∙ 𝑓↓𝑝 ∙ 𝑛↓𝑒 ∙ 𝑓↓𝑙 ∙ 𝑓↓𝑖 ∙ 𝑓↓𝑐 ∙𝐿 The Drake Equation

Page 54: Jonathon Colman: Wicked Ambiguity and User Experience - Seattle Interactive 2015

Oona  Räisänen;  designed  by  Carl  Sagan  &  Frank  Drake;  artwork  by  Linda  Salzman  Sagan  [Public  domain],  via  Wikimedia  Commons  -­‐  hNp://commons.wikimedia.org/wiki/File:Pioneer_plaque.svg  

Page 55: Jonathon Colman: Wicked Ambiguity and User Experience - Seattle Interactive 2015

Alex  Alonso  [CC-­‐BY-­‐NC-­‐SA-­‐2.0  (hNps://crea<vecommons.org/licenses/by-­‐nc-­‐sa/2.0/)],  via  Flickr  -­‐  hNps://www.flickr.com/photos/aleiex/2123333438  

Carl Sagan

Page 56: Jonathon Colman: Wicked Ambiguity and User Experience - Seattle Interactive 2015

NASA/JPL  [Public  domain],  via  Wikimedia  Commons  -­‐  hNp://commons.wikimedia.org/wiki/File:Arecibo_message.svg  

Page 57: Jonathon Colman: Wicked Ambiguity and User Experience - Seattle Interactive 2015

By  Arne  Nordmann  [GFDL  (hNp://www.gnu.org/copyleo/fdl.html),  CC-­‐BY-­‐SA-­‐3.0  (hNp://crea<vecommons.org/licenses/by-­‐sa/3.0/)],  via  Wikimedia  Commons  -­‐  hNp://commons.wikimedia.org/wiki/File:Arecibo_message.svg  

Page 58: Jonathon Colman: Wicked Ambiguity and User Experience - Seattle Interactive 2015

By  Arne  Nordmann  [GFDL  (hNp://www.gnu.org/copyleo/fdl.html),  CC-­‐BY-­‐SA-­‐3.0  (hNp://crea<vecommons.org/licenses/by-­‐sa/3.0/)],  via  Wikimedia  Commons  -­‐  hNp://commons.wikimedia.org/wiki/File:Arecibo_message.svg  

Page 59: Jonathon Colman: Wicked Ambiguity and User Experience - Seattle Interactive 2015

By  Arne  Nordmann  [GFDL  (hNp://www.gnu.org/copyleo/fdl.html),  CC-­‐BY-­‐SA-­‐3.0  (hNp://crea<vecommons.org/licenses/by-­‐sa/3.0/)],  via  Wikimedia  Commons  -­‐  hNp://commons.wikimedia.org/wiki/File:Arecibo_message.svg  

Page 60: Jonathon Colman: Wicked Ambiguity and User Experience - Seattle Interactive 2015

By  Arne  Nordmann  [GFDL  (hNp://www.gnu.org/copyleo/fdl.html),  CC-­‐BY-­‐SA-­‐3.0  (hNp://crea<vecommons.org/licenses/by-­‐sa/3.0/)],  via  Wikimedia  Commons  -­‐  hNp://commons.wikimedia.org/wiki/File:Arecibo_message.svg  

Page 61: Jonathon Colman: Wicked Ambiguity and User Experience - Seattle Interactive 2015

By  Arne  Nordmann  [GFDL  (hNp://www.gnu.org/copyleo/fdl.html),  CC-­‐BY-­‐SA-­‐3.0  (hNp://crea<vecommons.org/licenses/by-­‐sa/3.0/)],  via  Wikimedia  Commons  -­‐  hNp://commons.wikimedia.org/wiki/File:Arecibo_message.svg  

Page 62: Jonathon Colman: Wicked Ambiguity and User Experience - Seattle Interactive 2015

By  Arne  Nordmann  [GFDL  (hNp://www.gnu.org/copyleo/fdl.html),  CC-­‐BY-­‐SA-­‐3.0  (hNp://crea<vecommons.org/licenses/by-­‐sa/3.0/)],  via  Wikimedia  Commons  -­‐  hNp://commons.wikimedia.org/wiki/File:Arecibo_message.svg  

Page 63: Jonathon Colman: Wicked Ambiguity and User Experience - Seattle Interactive 2015

NASA/JPL  [Public  domain],  via  Wikimedia  Commons  -­‐  hNp://commons.wikimedia.org/wiki/File:The_Sounds_of_Earth_-­‐_GPN-­‐2000-­‐001976.jpg  

Page 64: Jonathon Colman: Wicked Ambiguity and User Experience - Seattle Interactive 2015

NASA/JPL  [Public  domain],  via  Wikimedia  Commons  -­‐  hNp://commons.wikimedia.org/wiki/File:The_Sounds_of_Earth_Record_Cover_-­‐_GPN-­‐2000-­‐001978.jpg  

Page 65: Jonathon Colman: Wicked Ambiguity and User Experience - Seattle Interactive 2015

NASA/JPL  [Public  domain],  via  NASA  -­‐  hNp://science.nasa.gov/media/medialibrary/2011/04/28/annsbrainwaves.jpg  via  hNp://science.nasa.gov/science-­‐news/science-­‐at-­‐nasa/2011/28apr_voyager2/  

Page 66: Jonathon Colman: Wicked Ambiguity and User Experience - Seattle Interactive 2015

NASA/JPL  [Public  domain],  via  NASA  -­‐  hNp://science.nasa.gov/media/medialibrary/2011/04/28/annsbrainwaves.jpg  via  hNp://science.nasa.gov/science-­‐news/science-­‐at-­‐nasa/2011/28apr_voyager2/  

Page 67: Jonathon Colman: Wicked Ambiguity and User Experience - Seattle Interactive 2015

NASA/JPL  [Public  domain],  via  NASA  -­‐  hNp://science.nasa.gov/media/medialibrary/2011/04/28/annsbrainwaves.jpg  via  hNp://science.nasa.gov/science-­‐news/science-­‐at-­‐nasa/2011/28apr_voyager2/  

Page 68: Jonathon Colman: Wicked Ambiguity and User Experience - Seattle Interactive 2015
Page 69: Jonathon Colman: Wicked Ambiguity and User Experience - Seattle Interactive 2015

UX wicked problems in

Page 70: Jonathon Colman: Wicked Ambiguity and User Experience - Seattle Interactive 2015

Designing a warning for

Nuclear Waste

Page 71: Jonathon Colman: Wicked Ambiguity and User Experience - Seattle Interactive 2015

JJanos  Korom  Dr.  from  Wien,  Austria  (Bécs  219    Uploaded  by  darkweasel94)  [CC-­‐BY-­‐SA-­‐2.0  (hNp://crea<vecommons.org/licenses/by-­‐sa/2.0)],  via  Wikimedia  Commons  -­‐  hNp://commons.wikimedia.org/wiki/File:B%C3%A9cs_219_(8135332496).jpg  

Page 72: Jonathon Colman: Wicked Ambiguity and User Experience - Seattle Interactive 2015

JJanos  Korom  Dr.  from  Wien,  Austria  (Bécs  219    Uploaded  by  darkweasel94)  [CC-­‐BY-­‐SA-­‐2.0  (hNp://crea<vecommons.org/licenses/by-­‐sa/2.0)],  via  Wikimedia  Commons  -­‐  hNp://commons.wikimedia.org/wiki/File:B%C3%A9cs_219_(8135332496).jpg  

Page 73: Jonathon Colman: Wicked Ambiguity and User Experience - Seattle Interactive 2015

JJanos  Korom  Dr.  from  Wien,  Austria  (Bécs  219    Uploaded  by  darkweasel94)  [CC-­‐BY-­‐SA-­‐2.0  (hNp://crea<vecommons.org/licenses/by-­‐sa/2.0)],  via  Wikimedia  Commons  -­‐  hNp://commons.wikimedia.org/wiki/File:B%C3%A9cs_219_(8135332496).jpg  

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User:Fasqission  [Public  domain]  via  Wikimedia  Commons  -­‐  hNp://commons.wikimedia.org/wiki/File:Yucca_Mountain_crest_south.jpg  

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Half-life:

24,100 years

239  PU

Via  hNp://en.wikipedia.org/wiki/Plutonium-­‐239  .  Photo  by  Los  Alamos  Na<onal  Laboratory  [Public  domain],  via  Wikimedia  Commons  -­‐  hNp://commons.wikimedia.org/wiki/File:Plutonium_ring.jpg  

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Half-life:

24,100 years

Via  hNp://en.wikipedia.org/wiki/Uranium-­‐235    and  hNp://en.wikipedia.org/wiki/Plutonium-­‐239  

239  PU 235  U

Page 77: Jonathon Colman: Wicked Ambiguity and User Experience - Seattle Interactive 2015

Half-life:

24,100 years

Half-life:

703,800,000 years

Via  hNp://en.wikipedia.org/wiki/Uranium-­‐235    and  hNp://en.wikipedia.org/wiki/Plutonium-­‐239  

239  PU 235  U

Page 78: Jonathon Colman: Wicked Ambiguity and User Experience - Seattle Interactive 2015

By  Ed  Siasoco  (Flickr:  Trinity  007)  [CC-­‐BY-­‐2.0  (hNp://crea<vecommons.org/licenses/by/2.0)],  via  Wikimedia  Commons  -­‐  hNp://commons.wikimedia.org/wiki/File:Trinity_007.jpg  

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Goal Stop people from

accessing nuclear waste

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Strategy Create a message that

lasts for 10,000+ years

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Objective 1 Must communicate “this is a message”

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Objective 2 Must communicate

“this area is dangerous”

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Objective 3 Must communicate

WHY

Page 84: Jonathon Colman: Wicked Ambiguity and User Experience - Seattle Interactive 2015

Publishers  of  the  1890  Holman  Bible  [Public  domain],  via  Wikimedia  Commons  -­‐  hNp://commons.wikimedia.org/wiki/File:Holman_Priest_High_Priest_Levite.jpg  

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NASA  [Public  domain],  via  Wikimedia  Commons  -­‐  hNp://commons.wikimedia.org/wiki/File:GPS_Satellite_NASA_art-­‐iif.jpg  

Page 86: Jonathon Colman: Wicked Ambiguity and User Experience - Seattle Interactive 2015

By  Jon  Sullivan  (PdPhoto)  [Public  domain],  via  Wikimedia  Commons  -­‐  hNp://commons.wikimedia.org/wiki/File:Leaf_1_web.jpg  

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Russell  Bernice  (russellbernice)  [CC-­‐BY-­‐2.0  (hNps://crea<vecommons.org/licenses/by/2.0/)],  via  Flickr  -­‐  hNps://www.flickr.com/photos/russellbernice/2558386173/  

Page 88: Jonathon Colman: Wicked Ambiguity and User Experience - Seattle Interactive 2015

Alle  (pinkiwinki<nki)  [CC-­‐BY—SA-­‐2.0  (hNps://crea<vecommons.org/licenses/by-­‐sa/2.0/)],  via  Flickr  -­‐  hNps://www.flickr.com/photos/55638925@N00/377299306/  

Page 89: Jonathon Colman: Wicked Ambiguity and User Experience - Seattle Interactive 2015

Ⓒ  Jonathon  Colman    

Page 90: Jonathon Colman: Wicked Ambiguity and User Experience - Seattle Interactive 2015

Nicolas  Raymond  (82955120@N05)  [CC-­‐BY-­‐2.0  (hNps://crea<vecommons.org/licenses/by/2.0/)],  via  Flickr  -­‐  hNps://www.flickr.com/photos/82955120@N05/13094530583  

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Sandia  Na<onal  Laboratories,  “Expert  Judgment  on  Markers  to  Deter  Inadvertent  Human  Intrusion  into  the  Waste  Isola<on  Pilot  Plant”  (1993)  -­‐  hNp://prod.sandia.gov/techlib/access-­‐control.cgi/1992/921382.pdf  

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Sandia  Na<onal  Laboratories,  “Expert  Judgment  on  Markers  to  Deter  Inadvertent  Human  Intrusion  into  the  Waste  Isola<on  Pilot  Plant”  (1993)  -­‐  hNp://prod.sandia.gov/techlib/access-­‐control.cgi/1992/921382.pdf  

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Sandia  Na<onal  Laboratories,  “Expert  Judgment  on  Markers  to  Deter  Inadvertent  Human  Intrusion  into  the  Waste  Isola<on  Pilot  Plant”  (1993)  -­‐  hNp://prod.sandia.gov/techlib/access-­‐control.cgi/1992/921382.pdf  

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Sandia  Na<onal  Laboratories,  “Expert  Judgment  on  Markers  to  Deter  Inadvertent  Human  Intrusion  into  the  Waste  Isola<on  Pilot  Plant”  (1993)  -­‐  hNp://prod.sandia.gov/techlib/access-­‐control.cgi/1992/921382.pdf  

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Sandia  Na<onal  Laboratories,  “Expert  Judgment  on  Markers  to  Deter  Inadvertent  Human  Intrusion  into  the  Waste  Isola<on  Pilot  Plant”  (1993)  -­‐  hNp://prod.sandia.gov/techlib/access-­‐control.cgi/1992/921382.pdf  

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Sandia  Na<onal  Laboratories,  “Expert  Judgment  on  Markers  to  Deter  Inadvertent  Human  Intrusion  into  the  Waste  Isola<on  Pilot  Plant”  (1993)  -­‐  hNp://prod.sandia.gov/techlib/access-­‐control.cgi/1992/921382.pdf  

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ambiguity the Nature of

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ambiguity the Nature of

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NASA/JPL,  Voyager  1  (hNp://visibleearth.nasa.gov/view_rec.php?id=601)  [Public  domain],  via  Wikimedia  Commons  -­‐  hNp://commons.wikimedia.org/wiki/File:Pale_Blue_Dot.png  

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NASA/JPL,  Voyager  1  (hNp://visibleearth.nasa.gov/view_rec.php?id=601)  [Public  domain],  via  Wikimedia  Commons  -­‐  hNp://commons.wikimedia.org/wiki/File:Pale_Blue_Dot.png  

YOU ARE HERE  

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NASA/JPL,  Voyager  1  (hNp://visibleearth.nasa.gov/view_rec.php?id=601)  [Public  domain],  via  Wikimedia  Commons  -­‐  hNp://commons.wikimedia.org/wiki/File:Pale_Blue_Dot.png  

EAT AT JOE’S

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Our problems aren’t meaningful because they last forever

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Our problems are meaningful because

They don’t

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They don’t

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Wey don’t

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creative Designer

Content Strategist Information Architect

Researcher Developer

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AMBIGUITY

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Wikipedia:  “Uncertainty  Principle”  -­‐  hNp://en.wikipedia.org/wiki/Uncertainty_principle  

∆𝑥∙∆𝑝↓𝑥 ≥ ℏ/2 

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Wikipedia:  “Uncertainty  Principle”  -­‐  hNp://en.wikipedia.org/wiki/Uncertainty_principle  

∆𝑥∙∆𝑝↓𝑥 ≥ ℏ/2 

we live in an uncertain universe

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Adam  Fowler  (adamfowler)  [CC  BY-­‐NC-­‐ND  2.0  (hNps://crea<vecommons.org/licenses/by-­‐nc-­‐nd/2.0/)],  via  Flickr  -­‐  hNps://www.flickr.com/photos/adamfowler/4841559945  

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Wicked problems are

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catalysts Wicked problems are

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Creativity Wicked problems ignite our

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Forward Wicked problems pull us

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Innovate Wicked problems help us

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Sebas<an  Mary  (giovannijl-­‐s_photohut)  [CC-­‐BY-­‐SA-­‐2.0  (hNps://crea<vecommons.org/licenses/by-­‐sa/2.0/)],  via  Flickr  -­‐  hNps://www.flickr.com/photos/giovannijl-­‐s_photohut/421051338  

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Wicked Problems We can’t solve

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Wicked Problems We can’t solve

But we can Acknowledge them

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Tim  J.  Keegan  (suburbanbloke)  [CC-­‐BY-­‐SA-­‐2.0  (hNp://crea<vecommons.org/licenses/by-­‐sa/2.0/)],  via  Flickr  -­‐  hNps://www.flickr.com/photos/49333819@N00/381634787  

Acknowledge them

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But we can Take risks

Wicked Problems We can’t solve

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Mike  Bash  [CC-­‐BY-­‐NC-­‐ND-­‐2.0  (hNps://crea<vecommons.org/licenses/by-­‐nc-­‐nd/2.0/)],  via  Flickr  -­‐  hNps://www.flickr.com/photos/jbash/4223183281  

Take risks

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But we can Stop being perfect

Wicked Problems We can’t solve

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©  Jonathon  Colman  

Stop being perfect

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But we can Reward learning

Wicked Problems We can’t solve

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Laura  Ferreira  [CC-­‐BY-­‐NC-­‐ND-­‐2.0  (hNps://crea<vecommons.org/licenses/by-­‐nc-­‐nd/2.0/)],  via  Flickr  -­‐  hNps://www.flickr.com/photos/prayerfriends/4343362783  

Reward learning

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But we can Try

Wicked Problems We can’t solve

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But we can Dare

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Coda

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Coda

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Our differences

Don’t Matter

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Our problems

Do

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We stand

United

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And  so  when  we’re  faced  with  ambiguity,  we’re  not  afraid.  We  don’t  run  away  from  it.    

Run away We Don’t

From ambiguity

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Sebas<an  Mary  (giovannijl-­‐s_photohut)  [CC-­‐BY-­‐SA-­‐2.0  (hNps://crea<vecommons.org/licenses/by-­‐sa/2.0/)],  via  Flickr  -­‐  hNps://www.flickr.com/photos/giovannijl-­‐s_photohut/421051338  

We Run toward it

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Ambiguity

NASA/JPL  [Public  domain],  via  Wikimedia  Commons  

wicked

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NASA/JPL  [Public  domain],  via  Wikimedia  Commons  

Bit.ly/raycats video + slides + text

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NASA/JPL  [Public  domain],  via  Wikimedia  Commons  

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NASA/JPL  [Public  domain],  via  Wikimedia  Commons  

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NASA,  ESA,  Hubble  Space  Telescope  [Public  domain],  via  NASA  Astronomy  Picture  of  the  Day,  hNp://apod.nasa.gov/apod/ap101009.html  

EAT AT JOE’S