jonathan jebson dissertation
TRANSCRIPT
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Washington University in St. Louis
Olin Business School
DETERMING THE MARGINAL VALUE OF
PROFESSIONAL ATHLETES IN THE NATIONAL
BASKETBALL ASSOCIATION
Author
Jonathan Jebson
May 2013
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Abstract
This paper researches the marginal revenue products of athletes who played in the
National Basketball Association between 2006 and 2012. Two regressions, one to predict
team wins in a given season and another to predict annual team revenues, are generated to
calculate values for individual players. Data from Forbes, the U.S. Census Bureau, and
Basketball-Reference.com are used in the regressions. Results from the research indicate that
differences between player value and compensation exist due to labor market rigidities
created by the NBA. These rigidities are necessary to create parity in the league, to
maintain/elevate fan interest, and to help the NBA maximize profits. Without these rigidities,
individual players would see compensation levels closer to their marginal revenue products
but the league would suffer overall.
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I declare that this dissertation is the result of my own work and includes nothing which is the
outcome of work done in collaboration. It is not substantially the same as any which I have
submitted for a degree, diploma, or other qualification at any other university. Additionally,
no part of this dissertation has already been, or is currently being, submitted for any such
degree, diploma, or other qualification.
Jonathan Jebson
London, UK
17 May 2013
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Table of Contents
Introduction……………………………………………………………………………………4
Literature Review…………………………………………………………………………….11
Calculating Marginal Revenue Products of Professional Athletes………………......11
Competitive Imbalance in the National Basketball Association..................................15
Generating Revenue in the National Basketball Association……………..………....17
Generating Wins in the National Basketball Association…………..………………..19
Data Employed……………………………………………………………………………….25
Methodology…………………………………………………………………………..……..29
Statistical Models………………………………………………………………………….....38
Statistical Findings………………………………………………………………………..….44
The Case for Good Centers……………………………………......………………....44
The Case for Shooting Efficiency……………………………………......…………..46
The Case for LeBron James……………………......………………………………...49
The Case for Tyson Chandler …………………......…………………………………50
Conclusion…………………………………...……………………………………………….52
Works Cited……………………………………………………..…………………...……....54
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Indroduction
―LeBron James is getting hosed.‖ – Economist Kevin Grier.
―LeBron James, you deserve a raise. A massive one. Just know that you won‘t get
it.‖ – ESPN Columnist Bill Simmons1.
How could a professional athlete — an adult making a living by playing a game — be
paid over $30 million dollars a year and still be underpaid? Despite restrictions on athlete
pay — like salary caps and payroll limits — heightened league popularity has led to increased
compensation for professional athletes since league formation in the early 20th
Century. However, many people, like Professor Grier from the University of Oklahoma, will
controversially say that top athletes are underpaid. He argues that the amount of money
LeBron James brings in to the Miami Heat is significantly more than what he is
compensated2. This paper attempts to mathematically calculate to what extent, if any, the
best athletes in the National Basketball Association (NBA) are getting overpaid or underpaid.
Debates about the salaries of professional athletes have existed almost since leagues
were inaugurated. Major League Baseball (MLB) legend Babe Ruth earned more than
President Herbert Hoover did during the United States‘ Great Depression of the 1930s. Ruth
famously defended his $80,000 a year salary (equivalent to just over $1,000,000 today) by
saying, ―Why not? I had a better year than President Hoover did.‖3 Today, even middling
professional athletes are compensated considerably more than President Obama‘s $400,000 a
year salary. In fact, the minimum yearly salary in 2013 for rookie American Football payers
in the National Football League (NFL) is $405,0004.
1 Simmons, Bill. "The Best Bargains of the NBA." Grantland . ESPN, 1 Mar. 2013. Web. 13 Apr. 2013.
2 "Episode 427: Lebron James in Overpaid." Planet Money. National Public Radio. N.d. National Public Radio, 4 Jan. 2013.Web. 13 Apr. 2013.
3 "President Herbert Hoover Baseball Related Quotations." Baseball Almanac. N.p., n.d. Web. 15 Apr. 2013.
4 Bryan, Dave. "2011-2014 NFL Minimum Base Salaries." Steelers Depot . N.p., 23 July 2011. Web. 15 Apr. 2013.
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In 1962, fans were shocked to see star NBA player Wilt Chamberlain turn down an
offer that would have made him the highest paid player at the time. More recently, NBA
player Latrell Sprewell turned down an offer of $10 million a year calling it ―insulting‖ and
famously saying, ―Why would I want to help them win a title? They‘re not doing anything
for me. I‘m at risk. I have a lot of risk here. I got my family to feed.‖5 Tales like these
serve to demonstrate how out of control professional athlete salaries have seemingly become.
Marginal revenue product of labor is defined as the additional revenue a firm creates
from adding one additional unit of labor. In theory, workers will be hired up to the point
where their marginal revenue products equal wage rates, because beyond this point, it is sub-
optimal for a firm to pay a worker more than the revenues he or she will generate. Though
difficult to calculate, marginal revenue products of professional athletes can be defined as the
additional revenue a franchise generates from a specific player. LeBron James has a
wonderfully high marginal revenue product, as demonstrated by Cleveland‘s sky-rocketing
revenues after drafting him in 2003.
However, because most professional athletes participate in team sports, individual
marginal revenue products can be extremely difficult to calculate. Statistical models cannot
account for player externalities that very clearly exist in team sports. A player like Bill
Russell who has an attitude of ‗do anything to help the team win, my statistics come second‘
or the San Antonio Spurs‘ ‗find the extra pass‘ culture may lead to synergies on the
court. Opposite types of players, like Kobe Bryant and Wilt Chamberlain, might be more
interested in individual statistics than winning games, creating a potential for antagonism.
There are many traditional arguments against high athlete compensation. First and
foremost, fans argue that athletes merely play a game and don‘t truly contribute to
5 "Sprewell to Timberwolves: New Deal or Trade Me." Associated Press. The Boston Globe. N.p., 2 Nov. 2004. Web. 15
Apr. 2013.
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(contribution) and player compensation (reward). The NBA‘s labor market is especially
advantageous to economists. Due to the few number of players, each player‘s marginal
contribution is readily available to be calculated and analyzed. Furthermore, professional
sports leagues are often the only true employers of professional athletes in their specific
fields, eliminating the potential for competing employers.
Kahn points at the rise and fall of rival leagues as the reason for the introduction of
the ‗reserve clause‘ in Major League Baseball in 1876. This clause, Kahn argues, maintained
the quality of play in the MLB and protected it from competition from other leagues by
binding players to the teams by which they were originally acquired. Players were unable to
sell their talents on the free market and were restricted to negotiations with only their
owner. Empirically, this caused a significant drop in player salaries. The researcher outlines
a long plot about rising and falling competitors to Major League Baseball and their effects on
player salaries. Kahn asserts that the removal of the reserve clause in 1976 caused average
real salary of professional baseball players to increase by 10%. The next season, the first
under a true collective bargaining agreement, led to an increase of 38%. In the NBA, true
free agency started in 1976 as well. Real salaries as a percentage of team revenue increased
between the 1976 and 1983 seasons until the 1984 introduction of a salary cap, yet another
rigidity in the labor markets of professional sports leagues. To end the first focus of his
paper, Kahn attempts to determine the degree of monopsonistic exploitation of professional
athletes. He finds that before 1976, baseball players received 20% of their marginal revenue
products and star players received only 15%. After the introduction of free agency, the
marginal revenue products of players jumped to around 40%. He concludes that the removal
of the reserve clause has been a step in the right direction to perfect competition for labor in
professional sports leagues — under which players would be paid extremely closely to their
marginal revenue products.
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Kahn then studies the Coase theorem, which states that under no transaction costs, if
trade in an externality is a possibility, efficient outcomes will be reached through bargaining
regardless of initial property rights. In sports, the Coase theorem implies that changes in
draft or free agency rules should not have an effect on the distribution of talent throughout
the league. Under the reserve clause, Kahn argues that a player whose marginal revenue
product is $500,000 to Cleveland and $1,000,000 to Miami will end up in Miami because any
offer from Miami greater than $500,000 but less than $1,000,000 will economically benefit
each team. Under free agency, the same result will happen because Miami will offer the
player a larger contract and the player will choose to move on his own. If owners are sports
enthusiasts that don‘t profit-maximize and solely want to win (like English Premier League
Manchester City‘s new owner, Shiekh Mansour bin Zayed Al Nahyan), the same results will
occur because owners will overpay for top players under either free agency or the reserve
clause.
But, observers can clearly see that the Coase theor em doesn‘t fully apply to sports
leagues. The rise of NBA ‗big threes‘ (Bryant/Nash/Howard in Los Angeles,
Wade/Bosh/James in Miami, and Garnett/Pierce/Allen in Boston) is sufficient evidence to
demonstrate that players are not evenly distributed across franchises. The Coase theorem
operates under the assumptions of perfect information, no wealth effects, and no transactions
costs. In the NBA, transaction costs lead to limited movements of players. NBA
Commissioner David Stern, for example, blocked a trade that would have sent All-Star Chris
Paul to the Los Angeles Lakers from the league-owned New Orleans Hornets. Stern sought
to keep a balance of power in the league but conspiracy theorists point to the fact that he was
in concurrent negotiations to sell the franchise to the private sector and didn‘t want to
devalue the team by shipping away its best player. Kahn says that blocked trades and salary
caps (which make it difficult for teams with high payrolls to continue to acquire top talent)
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are transaction costs that break down the Coase theorem. Another breakdown occurs from
the fact that wealth effects are not zero in trades involving professional athletes. Players are
willing to take pay cuts to be in favorable locations or to be on the best team. In 2010, Chris
Bosh and LeBron James, two NBA superstars, took pay cuts to join Dwyane Wade in Miami
(a desirable location with no individual state income tax) and create a team full of
superstars. Teams in desirable locations, according to Kahn, have comparative advantages
over teams in less-preferred areas.
The Coase theorem, according to Kahn, gets put to the test in professional leagues
when major rule changes are put in place. In 1936, following increasing numbers of bidding
wars for college players, the National Football League instituted a player draft, with the worst
teams drafting first. Numerous studies have found that the introduction of the draft did not
affect the standard deviation of winning percentages the following season. Similar findings,
all of which are consistent with the Coase theorem, have been discovered in the National
Basketball Association. In Major League Baseball, there are two examples, both of which
can be justified through other explanations, where rule changes have had effects on
competitive balance. Kahn concludes that while there is evidence that the Coase theorem
holds in sports, empirical and statistical examples that disprove the theorem exist and need to
be looked at7.
Without a doubt, a divide exists between what athlete‘s feel they should be paid and
what the general population thinks they should be paid. Like in any labor market, if there
was perfect competition, professional athletes would be paid extremely close to the revenues
they bring in to the team. However, labor market rigidities break down true perfect
competition. Blocked trades, salary caps, and payroll caps are league rules to create parity in
7 Kahn, Lawrence M. "The Sports Business as a Labor Market Laboratory." Journal of Economic Perspectives 14.3 (2000):
75-94. Print.
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professional sports leagues. Unwavering franchise loyalty, though becoming increasingly
uncommon, hinders the free movement of players on the market. This research attempts to
calculate the marginal revenue products of elite NBA players.
Literature Review
The purpose of this literature review is to examine current works and explore the
topic of marginal revenue products in sports. Many scholarly articles and undergraduate
dissertations have studied professional sports leagues through statistical analysis. The
articles in this literature review can be placed into four categories — calculating marginal
revenue products, researching competitive balance in the National Basketball Association,
predicting revenues of NBA teams, and predicting the number of wins NBA teams will
generate.
CALCULATING MARGINAL REVENUE PRODUCTS OF PROFESSIONAL ATHLETES
Scully (1974) is oft-cited and one of the first academic papers written on the
subject. In it, he researches the effects of the ‗reserve clause‘ in Major League
Baseball. This clause, he argues, creates labor market rigidities because it gives owners the
exclusive rights to renegotiate contracts with their players. Under the reserve clause, even
when the contract was terminated, players were constrained to renegotiations with only their
owner and couldn‘t sell their services on the free market. This MLB monopsony led to
significant owner exploitation of the players. Scully wrote this paper in the aftermath of the
1972 MLB players‘ strike, in which the reserve clause was a top point of contention. He
finds that significant exploitation of the players existed in the league; by his models, average
players received only 20% their marginal revenue product over their careers.
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Scully (1974) also lays the foundation for creating statistical models to calculate
marginal revenue products, a task difficult to accomplish in the labor market for professional
athletes. Logically, he hypothesizes that increased player performance leads to more wins,
and more wins lead to increased team revenues. His challenge then, was to create models to
predict two things: to what extent player performance affects wins, and to what extent wins
affect team revenues. This is an especially arduous task given the nuances of baseball — one
pitcher playing in one of every five games and realistically not being expected to generate
offense, for example. To deal with this, Scully doesn‘t use individual player statistics in his
model for predicting percentage of wins.
In his model to predict the percent of games teams will win, Scully uses team
strikeout-to-walk ratio, team slugging average, a dummy variable if the team is in the
National League, and two variables to take intangibles into account: CONT, which captures
increased performance from a team vying for a playoff spot, and OUT, which captures
demoralization of teams that have been eliminated from playoff contention. His model for
team revenues has six independent variables: percentage of games the team wins, the size of
the city, team attendance, if the team is in the National League, if the team has a poor
stadium in a bad part of the city, and the percentage of players on the team that are African-
American (due to the fact that racism still existed in professional baseball during that time
period.
In his attempt to determine the degree of monopsonistic exploitation of players in
Major League Baseball, he places players into three categories: mediocre, average, or
star. Each category has a different percentage of team at-bats and length of playing
career. Scully determines that over the length of their careers, average players receive
compensation equal to 20% of their net marginal revenue products. Star players receive only
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15% of their net marginal revenue products. The monopsonistic exploitation of professional
baseball players, he concludes, is of significant magnitude8.
Berri (1999) uses statistical models to predict which NBA players are truly the ‗most
valuable‘. He says that the idea of measuring the productivity of an individual participating
in a team sport is of enormous value to coaches, general managers, and owners. He points to
media subjectivity in determining post-season awards and sets out to calculate player
marginal revenue products by creating an econometric model to link player productivity to
team wins. His data comes from four NBA seasons, beginning in 1994/1995 and ending in
1997/1998.
Berri theorizes that the primary determinants of wins in the NBA are points scored
(PTS) and points surrendered (DPTS). Unsurprisingly, he finds that these two factors explain
95% of the variation in team wins. Theoretically, the value of a specific player should
merely be a function of how many points he scores and how many points he
surrenders. However, Berri says that this is severely misleading. Because basketball is a
team sport and each player contributes in different ways, statistics like rebounding, assists,
steals, and turnovers need to be factored into the model.
He breaks down both win percentage and points surrendered into two linear
equations. His independent variables are standard basketball statistics: free throws made,
offensive/defensive rebounds, turnovers, and assist-to-turnover ratio, for example. Both
equations have r-squared values above 0.96, meaning that the productivity of NBA players
can theoretically be predicted with relatively high accuracy. His next step is to merge these
two equations into one equation that links both factors to wins. This enables Berri to find the
8 Scully, Gerald W. "Pay and Performance in Major League Baseball." The American Economic Review 64.6 (1974): 915-
30. Print.
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marginal value of each individual statistic. He does this by taking the first-order derivative of
his win percentage equation.
Once he discovers the impact each statistic has on the number of wins a team
produces, Berri is able to calculate the number of wins each specific player generates. His
first step is to calculate per-minute production of a player, which is equal to the marginal
value of each statistic multiplied by the accumulation of the statistic. He then divides this
product by the total number of minutes the player plays. Next, Berri examines team
statistics. To calculate a team‘s per minute tempo factor, he adds the products of team field
goal attempts and team free throw attempts by their respective marginal values. He then
divides this by total minutes played. To calculate a team‘s per minute defense factor, Berri
multiplies the marginal value of a team defense statistic by the accumulation of the statistic,
then divides this by total minutes played. To account for variances in each position (centers
recording the most rebounds, for example), he adds to his equation the average per-minute
production at each position. Lastly, he divides the total number of games won (1189) by the
total number of minutes played to find the average per minute production of wins in the
league. His final equation asserts:
Production of wins = (per minute player production + per minute team tempo factor +
per minute team defensive factor - average per minute production at position + average
player‘s per minute production) x total minutes played.
Berri uses his model to determine that Karl Malone was more productive than
Michael Jordan in the 1997/1998 NBA season, despite the fact that Jordan was crowned
‗Most Valuable Player‘. He also concludes that Dennis Rodman produced more regular
season wins than either Jordan or Malone. Berri‘s model is surprisingly accurate; his
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predicted wins and actual wins for the majority of NBA franchises are not far off. He points
out that his model, while accurate, does not determine why a player achieves the productivity
he does. However, he sufficiently calculates how productive individual NBA players are, in
terms of wins generated9.
COMPETITIVE IMBALANCE IN THE NATIONAL BASKETBALL ASSOCIATION
Berri, Brook, Frick, Fenn, and Vincente-Mayoral (2005) study the causes of
competitive imbalance throughout professional sports leagues. They state that professional
sports teams, unlike most industries, see decreased revenues when competition is
eliminated. Gate receipts and spending at the stadium depend on the uncertainty of the
outcome of games — fans want some suspense to be entertained. Therefore, leagues profit-
maximize when there is a high level of competitive balance. Because of this, leagues enact
previously-mentioned rules like the reserve clause, the rookie draft, revenue sharing, and
payroll caps to increase competitive balance. The researchers hypothesize that because there
is a short supply of tall people throughout the world, the NBA suffers from competitive
imbalance the most.
They measure the dispersion of wins by looking at the actual performance of teams
compared to the performance of teams if the league had perfect levels of competitive
balance. The higher the difference between the two, the more competitive imbalance
exists. In their initial study of 17 leagues throughout the world, the National Basketball
Association and the now-defunct American Basketball Association topped the list of leagues
with the most competitive imbalance by a wide margin.
9 Berri, David J. "Who Is 'Most Valuable'? Measuring the Player's Production of Wins in the National Basketball
Association." Managerial and Decision Economics 20.8 (1999): 411-27. Print.
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Berri, Brook, Frick, Fenn, and Vincente-Mayoral ascertain that human beings have
biomedical limits on athletic ability. For example, today‘s world-class sprinters can run 100
meters in about 9.6 seconds but because of the limitations of the human body, will never be
able to break 5 seconds. Upon formation of leagues in team sports, a few athletes will
perform close to the limits of the human body. The vast majority, however, will be far below
this line, creating a large distribution of talent. As popularity of the sport rises and more
athletes grow up with sport-specific training, the distribution of talent will narrow and
competitive balance will rise. Football leagues, the researchers find, have the most
competitive balance. This is unsurprising when one remembers that football is the most
popular sport on the planet. They state that basketball is arguably one of the most popular
sports in the world — so why is it so competitively imbalanced? The simple answer can be
found in the height of professional basketball players, a significant unwritten barrier to entry
into professional basketball leagues.
In the United States, the average height of a young adult male is about five feet nine
inches. For the years 1994-2004 in the NBA, only four athletes were average in
height. Nearly 98% of all young adult males in America are six feet three inches or shorter —
only 20% of NBA players fall into this category. Almost one in three NBA players is six feet
ten inches or taller. While dedicated training can improve likelihood of joining a
professional team in other sports, no amount of training can significantly increase
height. The population that NBA teams can realistically select players from is drastically
restricted, creating competitive imbalance.
To test the hypothesis that short NBA players have less variation in performance than
tall players, Berri, Brook, Frick, Fenn, and Vincente-Mayoral measure player productivity on
a per-minute basis by using points scored, total rebounds, steals, field goals attempted, free
throws attempted, and turnovers. Shorter players, they find, offer significantly less deviation
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in performance than taller players. This suggests that there is a short supply of quality tall
basketball players in the NBA because of the overall short supply of tall people in the
world. This suggests that the short supply of tall human beings in the world is the reason for
competitive imbalance in professional basketball leagues10.
GENERATING REVENUE IN THE NATIONAL BASEKTBALL ASSOCIATION
Berri, Schmidt, and Brook (2004) build off previous studies that found that despite
the National Basketball Association‘s rookie draft, free agency, revenue sharing, and payroll
caps, the league has the lowest level of competitive balance of any professional sports league
in the world. Berri, Schmidt, and Brook aren‘t interested in finding out why the NBA is
competitively imbalanced; they seek to discover how the imbalance affects consumer
demand. They cite Rascher (1999), who discovered that Major League Baseball attendance
(and therefore, revenue) is maximized when the probability of the home team winning the
game is 0.611. It is assumed that fans want a bit of suspense during matches but,
understandably, don‘t want to watch the home team lose that often. Berri, Schmidt, and
Brook hypothesize that bottom-tier NBA teams — teams in small markets — can counter this
by utilizing star players to promote fan interest and increase consumer demand (gate
revenues).
They assume that team performance, franchise, and market characteristics drive
demand and their independent variables fall under these three categories. Variables such as
wins, wins from the prior season, playoff wins, championships, and All-Star votes received
10 Berri, David J., Stacey L. Brook, Bernd Frick, Aju J. Fenn, and Roberto Vicente-Mayoral. "The Short Supply of Tall
People: Competitive Imbalance and the National Basketball Association." Journal of Economic Issues 39.4
(2005): 1029-041. Print.
11 Rascher, Daniel. (1999). A test of the optimal positive production network externality in Major League Baseball. In J.
Fizel, E. Gustafson, & L. Hadley (Eds.), Sports Economics: Current Research (pp. 27-45). New York: Praeger.
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contribute to team characteristics. Variables regarding the stadium capacity and age, if the
team was an expansion team, roster stability, and ratio of white players make up the franchise
characteristics. Population of the city, per-capita income, number of competing teams, and
competitive balance make up the market characteristics for franchises. Their data comes
from four NBA seasons in the early 1990s.
Berri, Schmidt, and Brook take into account team performance and star players in
their independent variables. Because they‘re interested in consumer demand, they use All-
Star Game votes as the measure of fan preference for star players. For each franchise, they
total the votes received by employed players for the variable. While this is a great method to
determine fan interest, it doesn‘t take into account cases like Yao Ming who is an 8-time
NBA All-Star due to his votes from citizens of China, many of whom have never attended an
NBA game and thus, have not directly increased gate revenue. However, these people have
impacted TV revenues by increasing the value of the NBA‘s Chinese television rights. The
researchers hypothesize that roster stability (turnover of a team) has an effect on gate
revenues. They predict that it has a negative relationship — that less turnover leads to more
consumer demand. Berri, Schmidt, and Brook find that, perhaps unsurprisingly, team
performance (wins) is the most important factor in explaining NBA team revenues. Only
their multiplicative model, not their traditional linear regression, finds star power to be
significant in generating gate revenue. This suggests that small market teams might not
optimize consumer demand by overspending on star players12.
12 Berri, D. J., M. B. Schmidt, and S. L. Brook. "Stars at the Gate: The Impact of Star Power on NBA Gate Revenues."
Journal of Sports Economics 5.1 (2004): 33-50. Print.
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GENERATING WINS IN THE NATIONAL BASKETBALL ASSOCIATION
Onwuegbuzie (2000) determines which factors contribute to the variance of winning
percentages among NBA teams. In his research question, he notices that descriptive statistics
(averages, percentages, and totals), not inferential statistics, are the numbers that tend to be
used by NBA teams. He resolves the issue that no research up until that point specifically
looks at which factors directly associated with player skill level directly impact team winning
percentages. In his model, he uses team winning percentage as his dependent variable and 16
independent variables taken off the NBA website.
He finds that field goal percentage is three times more important than three-point
percentage in explaining the variance in NBA team success. Onwuegbuzie concludes that,
with 95% certainty, every increase in field goal conversion rate by 1% increases winning
percentage between 6% and 10%. Each percentage point increase in opposing teams‘ three-
point conversion rate decreases winning percentage between 2.5% and 6%. Over 80% of the
total variance in his model is explained by field goal percentage and opposing average three-
point percentage. This means that NBA team success can be predicted with a relatively high
degree of accuracy.
Onwuegbuzie claims that, since field goal percentage explains three times the
variance in team success more than opposing teams‘ three-point percentage does, defensive
achievements might be less important than offensive ones. This contrasts with other sports,
like American Football, in which statistical analyses have confirmed the old adage ‗defense
wins championships‘. He stresses the importance of overall offensive efficiency with not
only starting players but bench players as well. He suggests that, defensively, teams might be
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better off forcing opponents to take shots from spots further away from the basket but inside
the three-point arc — sub-optimal places on the court13.
Quinn, Bursik, Borick, and Raethz (2003) disprove the traditional owner argument
that new stadiums will lead to more wins. They notice that team performance is often
cyclical and seek out to determine to what extent new stadiums contribute to those
cycles. They assume firms are profit-maximizing (unlike Sheikh Al Nahyan‘s ownership of
Manchester City) and, in the case of the NBA, constrained by payroll caps and minimum
required operating profits. They study winning percentage across the four major American
sports leagues at five different points in time – seven years before the venue opened, three
years before it opened, the year it opened, three years after it opened, and seven years after it
opened. The researchers find regression toward the mean in all of the leagues — meaning that
poor-performing teams tend to improve over time. For the National Football League, the
National Basketball League, and the National Hockey League, Quinn, Bursik, Borick, and
Raethz are unable to conclude that a new venue leads to team success. In Major League
Baseball, they are able to reject their null hypothesis, which states that there is no change in
winning percentages between the 7- or 3-year time periods before and after a team built a
new arena14.
Siegfried and Zimbalist (2002) continue Quinn, Bursik, Borick, and Raethz‘s work
and go on to disprove a second myth — that building new stadiums stimulates economic
development in cities. They assert that this political argument is made because referendums
on using public moneys to fund stadiums are often decided by a close margin. Therefore
13 Onwuegbuzie, Anthony J. "Factors Associated with Success Among NBA Teams." The Sport Journal 3.2 (2000): n. pag.
The Sport Journal . Web. 6 Mar. 2013.
14 Quinn, Kevin G., Paul B. Bursik, Christopher P. Borick, and Lisa Raethz. "Do New Digs Mean More Wins?: The
Relationship between a New Venue and a Professional Sports Team's Competitive Success." Journal of Sports
Economics 4.3 (2003): 167-82. Print.
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arguments from politicians that the stadium will increase the number of jobs can often be
enough to swing a couple votes and effectively, the decision.
The researchers find that because non-essential spending is relatively inflexible, a
new arena often only leads to a rearrangement of leisure dollars spent within a
community. A citizen might choose to golf one fewer round and use that money to instead
buy an NBA ticket at the new arena. This doesn‘t create wealth, it merely shifts it. If outside
money is brought to an arena, it comes at the expense of other leisure areas, a ―beggar -my-
neighbor‖ policy. Estimates suggest that around 5-20% of attendance at live professional
sports games in the United States comes from citizens outside the local area. More often than
not, these people come to the city for other reasons (work, visiting family, vacation) and
merely use a portion of their vacation budget on a ticket to a match in a new arena. Because
this money would have been spent in the local economy anyway, new arenas somewhat
cannibalize ‗sales‘ in the local economy. Furthermore, in sports franchises‘ organizational
structures, high proportions of revenues go to player, owner, and executive salaries. The
economists argue that these individuals have high marginal tax and savings rates. So, with
taxes to the federal government and savings to global financial markets, little is left for the
local economy15.
Nutting (2010) concludes that despite large differences in travel distance among NBA
teams over the course the 16 studied seasons (Miami traveled 53% more than Chicago), this
variable does not have an effect on generating team wins. He gathers data from NBA teams‘
41 home and 41 away games per season for the 16 seasons. Distances are calculated from
arena zip codes and he doesn‘t take into account what time a game started or whether it went
to overtime. Home teams win more than 60% of games, average over 100 points per game,
15 Siegfried, John, and Andrew Zimbalist. "A Note on the Local Economic Impact of Sports Expenditures." Journal of
Sports Economics 4.4 (2002): 361-66. Print.
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and average 0.3 more days off than visiting teams. They also average about 300 fewer miles
traveled since their last game.
The researcher finds minimal evidence that increased travel distances reduces
production of wins. Game frequency‘s effect on win production is amplified in the second
half of the season. Time zone changes are significantly correlated with win percentage only
in the second half of the season (as a team moves west, it produces fewer wins). This
suggests that travel and game frequency costs accrue over the length of the NBA season. He
finds no significant correlation between team location and game frequency, likely due to the
ease and speed of travel for NBA teams16.
McGoldrick and Voeks (2000) study the differences between the National Basketball
Association and the Women‘s National Basketball Association. Empirical differences
between the leagues — like the lack of dunking in the WNBA — are often pointed out, but no
rigorous statistical analysis comparing the two leagues had been achieved prior to this
research. Their data comes from the 2000-2001 seasons and is adjusted to compensate for
rule differences between the leagues and to prevent double counting of games.
Their initial findings are that WNBA teams attempt significantly larger numbers of
three-pointers. They also have more personal fouls, steals, and turnovers. NBA teams score
more points and have a higher percentage of three-pointers made. The WNBA has a
significantly higher ratio of personal fouls and it is more lopsided in this statistic. NBA
games have significantly more blocked shots while WNBA games have a larger ratio of
defensive rebounds. Between the two leagues, there is a statistical difference when using an
absolute measure of performance (total points scored) but no statistical difference when using
a relative measure (ratio of final scores).
16 Nutting, Andrew W. "Travel Costs in the NBA Production Function." Journal of Sports Economics 11.5 (2010): 533-48.
Print.
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After looking at the descriptive statistics, the researchers set up an empirical model
using a dichotomous variable (win/loss) as the dependent variable and various relative
measures of team performance as the 10 independent variables. They use a logit model to
estimate the impact various characteristics of play have on the probability of winning. The
majority of independent variables are not statistically different between leagues. However, in
the NBA, steals and offensive rebounds significantly affect the outcome of games, both of
which are insignificant in the WNBA. Increasing blocked shots in the WNBA has a
statistically significant and positive impact on WNBA win generation, but no significant
impact in the NBA.
In both leagues, the ratio of 2-point shot percentages has the largest marginal impact
on winning games. A 1% increase in the mean 2-point shot ratio leads to a 4.7% increase in
the probability of winning a WNBA game and a 7.1% increase in the probability of winning
an NBA game. The second biggest variables in terms of marginal impact are defensive
rebounds for the NBA and turnovers for the WNBA.
Their next model, a stochastic frontier model, estimates the contribution of different
characteristics of play to the ratio of final points. They use this to measure teams‘ degree of
efficiency — which teams achieved their potential maximum relative score. A high efficiency
score meant that a team either maximized its points given the characteristics of its play or it
kept its opponent‘s scoring to a minimum. The results of this were generally consistent with
the results of the logit model. But, this model shows that there is a significantly less-efficient
pattern of play in the WNBA relative to the NBA. The NBA also displays more disparity in
efficiency scores, indicating less parity in the league17.
17 McGoldrick, Kimmarie, and Lisa Voeks. "―We Got Game!‖: An Analysis of Win/Loss Probability and Efficiency
Differences Between the NBA and WNBA." Journal of Sports Economics 6.1 (2005): 5-23. Print.
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Lastly, Staw and Hoang (1995) research if sunk cost effects exist in the NBA —
namely if, when controlling for player performance, draft order has an effect on minutes
played, future earnings, and likeliness to be traded. They state that a top draft pick doesn‘t
necessarily guarantee acquiring top talent (the Detroit Pistons, for example, drafted Darko
Milicic in 2003, passing up Carmelo Anthony, Chris Bosh, and Dwyane Wade, three future
All-Stars). However, a high draft pick does guarantee high costs — rookie contracts for
highly-drafted NBA players have increased significantly over the past ten years. In a perfect
world, they argue, NBA teams should play their most productive players (this also fits with
aforementioned papers that determine that wins are the most important variable in generating
revenue). Theoretically, after controlling for performance on the court, draft order should
have no impact in likelihood to be traded. The independent variables in their model to
predict playing time fall into the categories of scoring, toughness, or quickness.
Predictably, Staw and Hoang find that a player‘s scoring is the primary variable
driving increased playing time. A bit surprising, perhaps, is the fact that according to their
findings, draft order is a significant predictor of minutes played. Even more startling are
their findings in regard to NBA hazard rates. They find that draft number has a positive,
significant effect on the hazard rate for a player being traded. A player who is drafted in the
second round is 72% more likely to be traded than a player drafted in the first round. These
findings suggest that sunk cost effects exist among NBA franchises and teams might consider
draft order too much in determining future relations with players 18.
18 Staw, Barry M., and Ha Hoang. "Sunk Costs in the NBA: Why Draft Order Affects Playing Time and Survival in
Professional Basketball." Administrative Science Quarterly 40.3 (1995): 474-94. Print.
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Data Employed
All of the data used in the multi-linear regression to predict NBA team wins comes
from a website named Basketball-Reference.com. This site is a free resource with well-
organized data and all the necessary basketball statistics to run the regression. The variables
from this website are all at the team level, and they include: Wins (out of an 82 game season),
Field Goals Made, Field Goals Attempted, Field Goal Percentage, 3-Point Shots Made, 3-
Point Shots Attempted, Free Throws Made, Free Throws Attempted, Offensive Rebounds,
Defensive Rebounds, Assists, Steals, Blocks, Turnovers, and Personal Fouls. The data is
gathered from six NBA seasons, starting in 2006/2007 and going through the 2011/2012
season. Descriptive statistics are as follows:
Table 1 The data necessary for the regression to predict NBA team revenues comes from
multiple places. Forbes publishes annual revenue data for each franchise. The data on the
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size of each city is taken from the U.S. Census Bureau. The rest of the data in this regression
comes from Basketball-Reference.com. The variables used were: Team Revenue, Wins,
Previous Season Wins, Playoff Wins, Previous Season Playoff Wins, Championships in Past
20 Years, Number of All-Star Starters, Age of Stadium, Stadium Capacity, and Size of
City. Data is gathered from six NBA seasons, starting in 2006/2007 and going through
2011/2012. Descriptive statistics are as follows:
Table 2 The rest of the gathered data are statistics on every NBA player that played between
2006 and 2012. This data is not used in a regression, only to generate values for each
specific player in terms of wins and dollars generated. This data is taken from Basketball-
Reference.com and also comes from the same six seasons. The variables generated are Field
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Goals Made, Field Goals Attempted, 3-Point Shots Made, Free Throws Made, Free Throws
Attempted, Offensive Rebounds, Defensive Rebounds, Assists, Steals, Turnovers, and Total
Points For. Descriptive statistics for this data are as follows:
Table 3 I see no potential issue with the quality of the data in my models. NBA statistics are
current and are kept very accurately. There are many sites that keep track and publish NBA
data. I picked Basketball-Reference.com over other sources (like NBA.com, ESPN.com,
SI.com, Yahoo! Sports, 82games.com, and Hoopdata.com) because of how comprehensive
the data was. The website is provides well-organized data. It also is simple to download the
necessary data so I could easily analyze it. Forbes, where I gathered my information on NBA
team revenues, is a reputable business magazine with accurate data, so I do not foresee any
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problems with this portion of the data. Lastly, the U.S. Census Bureau will have extremely
accurate information regarding the size of various metropolitan areas in the United States.
I manipulated and organized my data in certain ways to generate the most accurate
regressions. First, I removed all data regarding the Seattle SuperSonics/Oklahoma City
Thunder before running my regressions. In 2008, this franchise moved from Seattle to
Oklahoma City. Thus, analysis of the team would be skewed by issues regarding a team
moving halfway across the country. For example, team revenues in its first year in
Oklahoma City are driven by factors from both locations. Second, in my data regarding
every NBA players‘ individual statistics, I threw out data on all the players that were traded
in a given season. In determining player value through statistics, it would be too difficult to
determine which statistics went to which team. Furthermore, this data is altered by the
externalities of a player switching franchises mid-season.
Methodology
The variables in the model to predict NBA team wins were fairly straightforward to
come up with. General basketball statistics are readily available and are believed to be good
predictors of team success. Specifically, if conventional wisdom about the game of
basketball holds true, each variable generated should have a statistically significant positive
or negative effect on NBA win generation:
Field Goals Made (FGM): Increasing the number of field goals made is the best way to
generate more wins. Each field goal is worth two points and, according to Basketball-
Reference.com, the typical NBA team produces between 90 and 100 points per game. FGM
should have a positive coefficient in the regression for wins.
Field Goals Attempted (FGA): As a team takes more field goals, it should generate more
points in the long run. The average NBA team attempts about 80 field goals per
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game. Shooting increased amounts of field goals should generate more points over the length
of the game--leading to more wins. Furthermore, increased field goal attempts is a sign that a
team is controlling more of the ball, leading to fewer opportunities for the opposing team to
generate points. Therefore, FGA should have a positive coefficient.
Field Goal Percentage (FG%): Increasing a team‘s percentage of field goal shots made will
lead to more points. NBA teams made approximately 45.7% of their field goals over the time
period studied. Efficient teams with higher field goal percentages should score more
frequently, leading to more wins. Theoretically, FG% will have a positive coefficient.
Three-Point Shots Made (3PM): In the National Basketball Association, there is an arc on
the floor with a radius away from the basket of 23 feet 9 inches (7.24 meters). Shots made
behind this line are worth three points as opposed to two points for shots inside the
arc. Because these shots are 50% more valuable than made field goals, this variable should
have a positive coefficient that is larger than FGM.
Three-Point Shots Attempted (3PA): Teams that attempt more three-point shots should
score more points and win more games. NBA teams over this time period made about 36%
of these valuable shots. Because the expected value of three-point shots is higher than that of
field goals, NBA teams have started shooting more and more three-pointers. Furthermore,
missed three point shots lead to a higher frequency of offensive rebounds than missed field
goals, because the ball bounces further off the rim leading to more randomness in where it
lands. This gives the offensive team another chance to score points. Though the impact of
these additional rebounds should be accounted for in the offensive rebound variable below,
3PA should still have a positive coefficient.
Free Throws Made (FTM): Free throws (also known as foul shots) are unopposed shots
from a distance of 15 feet (4.57 meters). These shots occur after fouls and are worth one
point apiece. Over the studied time period, NBA teams made approximately 76% of their
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free throws. Top players like Steve Nash, Kobe Bryant, and Ray Allen routinely make over
90% of their free throws. Because it has the lowest expected value of the three ways to
generate points in the NBA, FTM should have the lowest positive coefficient.
Free Throws Attempted (FTA): The more a team gets fouled, the more unopposed free
throws it gets to attempt. NBA teams averaged about 26 free throws attempted per game
over the six seasons. Increased free throws attempted is a sign that a team is controlling the
flow of the game, because they are more likely to occur when the team is shooting from
advantageous positions that force the defense to commit fouls in order to stop them. These
shots are the easiest way to quickly generate points in an NBA game because they are
unopposed and the clock is stopped. FTA should have a positive coefficient.
Offensive Rebounds (ORB): Offensive rebounds might be the most underrated statistic in
generating more wins in the NBA. Teams grab offensive rebounds on about 30% of all shot
attempts. These rebounds are a retention of possession for the offensive team--more or less,
a low-percentage pass. Offensive rebounds serve to physically wear down defenses because
the benefitting team has the option to set up another offensive play. Often times, offensive
rebounds are claimed at such an opportune spot on the floor that the offensive player can
attempt a field goal within seconds of obtaining the ball. This leads to high-percentage shots
and more points generated. NBA teams generated about 10 offensive rebounds per game
over the six studied seasons. ORB should have a positive coefficient in this regression.
Defensive Rebounds (DRB): Defensive rebounds are just the opposite of offensive
rebounds--they serve as a way for the defensive team to reclaim the ball and start their
offense. Because total rebounds are a zero-sum variable, increased defensive rebounds leads
to fewer offensive rebounds for the opposing team. NBA teams over this time period had
about 30 defensive rebounds per game. They prevent defenses from getting worn down and
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provide more opportunities for teams to generate points on offense. DRB should have a
positive coefficient in wins generated.
Assists (AST): Assists are slightly different than any of my other variables because they
don‘t specifically generate or prevent points. Instead, they somewhat capture the intangibles
of a team. Increased assists are a sign of a better ―team‖ mentality. They show that a team is
capable of completing good passes and finding open players in opportune locations. Only the
pass directly before the made basket can count as an assist, so there cannot be multiple assists
per basket. The average NBA team over these six seasons generated about 20 assists per
game. AST should have a positive coefficient.
Steals (STL): Steals are the best way for a defensive team to quickly gain possession of the
ball. They occur when a team generates a turnover through its aggressive defensive
play. Because they are relatively uncommon (teams only generate about 7 steals per game)
they are extremely valuable. Steals lead to more opportunities for a team to generate points
on offense. The variable STL should have a positive coefficient on team wins.
Blocks (BLK): Blocks are similar to steals in that they are a way for a defensive team to gain
possession of the ball before the opposing team has a chance to attempt a shot. Blocks are
even more uncommon (only about 5 generated per team in each game) but often, blocked
shots are deflected out of bounds or back to the opposing team. While it is tough to
statistically analyze the psychological intimidation caused by a powerful blocked shot that
sends the ball 20 feet out of bounds, blocked shots that end up back in the shooting teams‘
hands aren‘t very valuable to the defensive team. The variable BLK should have a positive
coefficient.
Turnovers (TOV): Turnovers occur in basketball when a team gives up possession of the
ball to the opposing team. They happen most often through steals, errant passes, or players
dribbling out of bounds. Turnovers are extremely detrimental for NBA teams. They provide
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opposing teams more opportunities to score and generate points. TOV should have a
negative coefficient on team wins.
Personal Fouls (PF): Personal fouls are breaches of the rules that involve illegal contact with
an opposing player. Most personal fouls in the NBA lead to free throw shots for the
opposing team. If a player accumulates six personal fouls in one game, he is
ejected. Personal fouls are a detriment to NBA teams because they lead to ejected players
and unopposed shots for the opposing team. PF should have a negative coefficient.
There are many other statistics that could have been used in the model to predict NBA
team wins. Advanced statistics like Strength of Schedule, Offensive and Defensive
Efficiencies, Free Throws Per Field Goal Attempt are extremely interesting to look at and
analyze but were too detailed to include in my regression. This regression is kept to the
simplest and most traditional NBA statistics--stats that are the building blocks for more
advanced statistics. Including the advanced statistics could have led to multicollinearity
problems in my regression. While, due to the nature of basketball statistics, I do have some
multicollinearity in my regressions, it would have been made much worse if I included
advanced statistics. Travel distance was not included following Nutting‘s 2010 research.
Predicting what variables drive team revenues is slightly more difficult to do. There
are many factors that go into the business side of sports franchises that are difficult to
measure. However, statistics regarding stadiums, size of the cities, and team success are
good predictors of how much revenue individual NBA teams will generate. Specifically, the
following variables should have a statistically significant and positive or negative coefficient
on team revenues:
Wins: Simply put, fans want to attend games in which the home teams are
successful. Rascher (1999) finds that leagues profit-maximize when the probably of the
home team winning an individual game is 0.6. Individual teams are likely to bring in large
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amounts of money when their success rate is much higher. Beyond ticket sales, fans are
more likely to buy jerseys, hats, shirts, and other memorabilia to support successful
teams. Wildly successful teams, like the New York Yankees, sell merchandise to all four
corners of the globe. Teams that win games should see an increase in revenues--this
coefficient should have a positive coefficient in the regression.
Wins (-1): This variable represents lagged wins--wins the team generated in the previous
season. Often times, ―bandwagon fans‖ only start supporting a team when it becomes
successful. They‘ll start spending money on season tickets, memorabilia, and jerseys
following a successful season. However, this money might not r each the franchise‘s bottom
line until the next year. Therefore, previous year wins could have an impact on
revenues. Wins (-1) should have a positive coefficient.
Playoff Wins: In the NBA, 16 teams (eight from each conference) are selected to participate
in the end-of-season playoffs. The format is four series that are seven games each. Playoff
wins, therefore, are on a scale of zero to sixteen--to claim the NBA Championship, a team
must generate 16 wins. Playoff wins might be a stronger indicator of team revenues than
regular season wins because there are many fans who only pay close attention when the
playoffs begin. Because of the nature of the NBA regular season (82 games per team
stretched over six months), it can be easier for fans to start watching and spending money
when the two-month-long playoffs start. Playoff wins are also an indicator of team success,
and it can be hypothesized that fans spend more money on successful teams. Playoff Wins
should be a variable with a positive coefficient in this regression
Playoff Wins (-1): Similar to Wins (-1), this variable represents lagged playoff wins. This
variable will also pick up those ―fair weather fans‖ who only start supporting a franchise
when it becomes successful. Furthermore, the variable will account for the time difference in
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when fans spend money and when it reaches the franchise‘s bottom line. Playoff Wins (-1)
should have a positive coefficient.
Championships 20: Berri, Schmidt, and Brook (2004) first use this variable as a way to
weigh team championships. This variable accounts for all championships a team has claimed
in the previous 20 seasons. Winning the title the previous year gives a value of 20, winning it
two seasons previous is a value of 19, all the way down to winning it 20 seasons before, for a
value of 1. The variable is intended to pick up old championships but not weigh them as
strongly. Teams see surges in revenues in the immediate years following
championships. While the spending certainly dies down over time, older championships still
need to be taken into account. The variable Championships 20 should have a large positive
effect on team revenues.
Number of All-Star Starters: Midway through each season, the NBA holds an All-Star
game featuring the best players from that year. The game is informal and entertaining, more
of a show for the fans than a competitive game. Being selected to play in the game is a
tremendous honor, but being a starter is an even bigger reward. Fans vote on which players
they want to start the game, making it an excellent measure of consumer demand in the
NBA. It can be hypothesized that fans will give more money to franchises that employ
players they want to see play through jersey sales and ticket revenue. Number of All-Star
Starters should have a positive coefficient in this regression.
Stadium Age: Even though Quinn, Bursik, Borick, and Raethz (2003) find that the age of
stadiums doesn‘t lead to more team success, it can be argued that it leads to more
revenues. Fringe fans will be more likely to buy tickets to watch games at brand new, ―state-
of-the-art‖ arenas. While there is something to be said for watching a game in a historical
venue, new venues will theoretically generate more revenues for franchises. As stadiums get
older, fans might be less inclined to attend games. Furthermore, modern stadiums are built to
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maximize profits. They feature numerous luxury suites and various amenities to make the
viewing experience as comfortable as possible for fans. Stadium Age should have a negative
coefficient in this regression.
Stadium Capacity: NBA arenas come in all different shapes and sizes. The largest stadium
(Detroit Pistons) seats about 5,000 more fans than the smallest (New Orleans). Increased
stadium capacity creates the potential for more ticket sales and more fans inside the
arena. These additional fans can lead to more spending on jerseys, hats, and shirts, as well as
food and drinks. Evidence of this revenue potential are the countless news stories where
owners look for ways to fit more fans inside stadiums, and if they can‘t do that, just go out
and build new stadiums. Stadium Capacity should have a positive coefficient.
Size of City: It can be theorized that teams in larger cities will generate more revenues. Most
of this money will come from larger TV contracts. In the NBA, teams equally share moneys
from national TV contracts (amounting to roughly $30 million per season for each
team). However, the league allows each team to negotiate TV rights in its local metropolitan
area. The size of the city can make an incredible difference on the size of this
contract. Small market teams (Memphis, Portland, Sacramento, for example) have local TV
contracts worth about $8 million per season. The Los Angeles Lakers recently signed a deal
which is rumored to be valued at over $50 million per season. Simply put, city population
has a tremendous impact on franchise revenues. Size of City should have a positive
coefficient in the regression.
Thinking of predictors for individual franchise revenues was slightly more difficult
than team wins. After the most recent NBA lockout, revenue sharing became more
prominent throughout the league. Revenue sharing is a way to solve competitive imbalance,
something the NBA desperately needs, especially after Berri, Brook, Frick, Fenn, and
Vincente-Mayoral found in 2005 that the NBA has the lowest level of competitive balance of
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any sports league throughout the world. The new revenue sharing model is set to be fully
phased in by the 2013/2014 season. Small market teams can receive up to $16 million every
season from wealthier teams through the program. This shifting of moneys makes it hard to
generate variables that drive team revenues. Adding a dummy variable if a team was directly
competing with another franchise in the city could have been useful, but likely would not
hold enough statistical weight due to basketball being a team sport. Following Berri,
Schmidt, and Brook (2004), adding dummy variables for franchises that employ specific
superstars (like LeBron James, Kobe Bryant, Tim Duncan, or Kevin Garnett) could be
beneficial but this data is captured in the variable Number of All-Star Starters
Statistical Models
Both team wins and team revenues were best modeled through multi-linear
regressions using the variables previously listed. In the model to predict team revenues, I
began with nine independent variables: Wins, Wins (-1), Playoff Wins, Playoff Wins (-1),
Championships 20, Number of All-Star Starters, Stadium Age, Stadium Capacity, and Size of
City. I used Forbes‘ data for team revenues for the years 2006-2011 as my dependent
variable.
It was somewhat difficult to account for the timing of wins and revenues. Forbes‘
information is for the given calendar year. However, NBA seasons begin in September and
end in June. I had to take this into account when I aligned my data to run the
regressions. For example, in my data, 2011 Team Revenues aligns with 2011/2012 Wins and
Playoff Wins, 2010/2011 Wins (-1) and Playoff Wins (-1). I then worked backwards to make
sure the other six seasons matched up in the same manner.
My initial regression with nine independent variables had an r-squared of 0.676 and
six variables statistically significant to the 5%. To lower the standard error and reduce
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multicollinearity issues, I started a process of backwards elimination of independent
variables. I first eliminated Wins because it had the highest p-value. I assumed that this was
the case because current season wins haven‘t had enough time to affect a franchise‘s bottom
line, making the variable not significant.
The next regression had eight independent variables predicting the same dependent
variable, Team Revenues. This model had an r-squared of 0.676 and seven out of eight
statistically significant variables. Through backwards elimination, I removed Playoff Wins
because of its high p-value. This can be interpreted in a similar way to Wins — revenues from
these two variables simply do not have enough time to affect Team Revenues.
After removing Playoff Wins, I ran the regression once more. This final regression
had the lowest standard error (17.885) and an r-squared of 0.676. All seven of the variables
were statistically significant to the 5% and five variables to the 1%. Results from this
regression are as follows:
*Significant to the 1% Table 4
Table 5
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Most of the coefficients in this regression came out as I predicted. Wins (-1), Playoff
Wins (-1), Championships 20, Number of All-Star Starters, Stadium Capacity, and Size of
City all had coefficient signs that I expected. I found that stadium age was significant to the
1% but in the opposite direction of what I predicted; increased age of the stadium led to
increased revenues. This can be explained by stadiums like Madison Square Garden and the
Staples Center — two older stadiums with tremendous history inside of them. Fans might be
more willing to spend money to watch games played in these historically-rich venues.
I was also shocked at the size of some of the coefficients, especially given that the
average team generated revenues of $120 million per year of this time period. Teams see an
increase in revenues of over $8 million if they won the NBA Championship the previous
season. Increasing stadium size by 10,000 increases revenues nearly $34 million. Most
shocking was the coefficient for Number of All-Star Starters. Having a player start in the
All-Star Game increases a franchise‘s revenues by over $8 million (a 6.5% increase on
average!). Often times, the player sees none of that money, despite the fact that being an All-
Star Starter is largely an individual achievement.
The multi-linear regression to predict NBA Wins began with 14 independent
variables and ended up, through backwards elimination, with 11. The initial variables I
included were Field Goals Made, Field Goals Attempted, Field Goal Percentage, 3-Point
Shots Made, 3-Point Shots Attempted, Free Throws Made, Free Throws Attempted,
Offensive Rebounds, Defensive Rebounds, Assists, Steals, Blocks, Turnovers, and Personal
Fouls. The regression featuring all of these variables had a standard error of 4.772 and an r-
squared of 0.873. Nine of the fourteen variables were significant to the 5% and seven to the
1%. Through backwards elimination, I eliminated Field Goal Percentage, Blocks, and 3-
Point Shots Attempted before coming to my final regression. This regression had a standard
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error of 4.7434 and an r-squared of 0.872. Every variable was significant to the 5% and all
but one to the 1%. Results from this regression are as follows:
*Significant to the 1% Table 6
Table 7 Like in the regression to predict team revenues, most of these coefficients came out as
predicted. I was a bit irked by two coefficients: for Field Goal Attempts and Free Throw
Attempts. Both of these were negative, meaning that as attempts increase total team wins
will decrease. Intuitively, this doesn‘t make sense because more attempts give the team more
chances to score points. Field Goals Made and Free Throws Made are also included in the
regression, however, and each Field Goal Made increases Field Goal Attempts by one (and
same for Free Throws Made). The interaction between these two variables is likely what is
causing the negative coefficients on FGA and FTA.
It also helps to think about the alternative possibilities a player has when trying to
interpret these negative coefficients. For Field Goal Attempts, it might be the case that NBA
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players take shots from sub-optimal places on the court. These shots are less likely to go in
and generate points and wins. Players might be better off waiting for an open shot from an
opportune location. For Free Throw Attempts, the negative coefficient might also be
explained by the low expected value of this shot. NBA players probably miss more free
throws than they should and the shot is only worth one point. This variable suggests that
NBA teams might be better off avoiding free throw shots (or practicing them more often to
increase the expected value of each shot) because the alternative to free throws is most likely
a field goal attempt, which has a higher expected value based on the probability a player
makes each of these differently-scored shots.
As predicted, rebounds have a much larger impact on the outcome of games than the
average fan might think. According to the model, every increase in offensive rebounds by 16
leads to one more win. An increase in defensive rebounds by 16 also leads to an increase in
wins by one. Turnovers and steals also have large impacts. An increase in turnovers by 18
leads to one fewer win and an increase in steals by 17 leads to one more win. Considering
that my model for team revenues found that every increase in wins by one leads to about
$300,000 for the team, NBA franchises that want to profit-maximize should invest in players
that can either avoid turnovers or generate steals and rebounds.
This model does an excellent job at predicting team wins:
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Table 8 For the 2008/2009 season, the average difference between actual wins and predicted
wins through my model was less than three. Overall for the six seasons, the average
difference was 3.6 games. The model does an excellent job predicting the number of wins
most teams will generate. There are only a couple teams that significantly over-performed in
2008/2009 (Chicago and San Antonio) and a lot of teams that severely underperformed
(Detroit, Houston, Minnesota, and Washington).
I took the results from both of these models to predict individual players‘ impacts on
NBA teams over the six seasons. I gathered every players‘ season total statistics and plugged
that data into my regression predicting NBA Wins. This allowed me to compute how many
wins an individual player contributed to his franchise in a given year. Running this number
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through my regression for NBA Revenue, I computed how much revenue, ceteris paribus, an
individual player generated in a given season. Average wins and revenue generated per NBA
player per season over the six seasons from 2006/2007 to 2011/2012 are as follows:
Table 9
Statistical Findings
THE CASE FOR GOOD CENTERS
One of the most interesting findings of my data is the importance of centers in the
NBA. Center is the position name for the post player--typically, the tallest player on the
team. A typical NBA center is around seven feet tall. Centers position themselves close to
the basket to defend and score points.
On average, NBA centers produce 23 wins per season and generate $7.2 million in
revenues. This is roughly 45% more than the average player produces. Over 70% of centers
accounted for more than 16.02 wins, the NBA average over this time period. Of the top 23
seasons in terms of total wins generated by an individual player, 21 were from centers. Only
one season from a center resulted in a negative impact on the team (evidenced by a negative
number of total wins generated): Andrea Bargnani‘s 2010/2011 campaign. This can be
explained by his relatively low levels of rebound production and the fact that this was his first
season as a starter.
Why are centers such valuable players? One of the main reasons is because of their
rebounding. The nature of the position is being close to the basket and this is where the
majority of missed shots land. Furthermore, centers are the traditionally the tallest players on
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the court, making them the most likely to be able to claim rebounds at high points. Because
of their size and positioning, centers claim the vast majority of both offensive and defensive
rebounds, two vitally important statistics in generating wins in the NBA. Recall that,
according to the regression predicting NBA team wins, an increase in offensive or defensive
rebounds by 16 generates an additional win. Given this variable, it makes sense that centers
are extremely valuable in terms of wins generated.
Centers are also valuable because of their efficiencies. In my regression to predict
team wins, variables representing field goals made and field goals attempted were both
included. Because all made field goals are also included in attempted field goals, an addition
to FGA that doesn‘t increase FGM implies a missed shot. Because of this, FGA has a
negative coefficient. Centers miss relatively fewer field goals than the average NBA
player. The average NBA player made 44% of his field goals over this time period. The
average center made nearly 49% of his field goals. Three out of four centers had a better
field goal percentage than the NBA average. Again, this is the case because of the typical
positioning of centers. They are stationed close to the basket the majority of the
time. Centers are most likely to generate dunks, layups, and short-range field goals — all of
which are high-percentage shots. Most centers aren‘t taking long-range jump shots like
inefficient NBA players such as Jason Kidd, Kemba Walker, and Baron Davis do. The fact
that centers take relatively large quantities of high-percentage shots increases their respective
values tremendously.
The last reason centers are extremely valuable players is because they produce
relatively few numbers of turnovers. Recall that the coefficient for turnovers was negative in
the regression for NBA Wins. This implies that each turnover is detrimental — an increase in
turnovers makes a team statistically less likely to generate high quantities of wins. Centers
generate fewer turnovers than any other position. Two-thirds of centers produced fewer
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turnovers than the NBA average over this time period. This possibly occurs because of the
physical nature of an average center. Centers are typically some of the strongest players on
the team, making them able to protect and keep the ball away from the opposing team.
Another potential explanation is that centers possess the ball for less time during the game
than other positions — such as guards — giving them fewer opportunities to turn the ball over.
Based on my statistics, NBA centers should be paid significantly more than players in
any other position. However, in the typical NBA season, only two or three of the top ten
best-paid players across the league are centers. The difference in wins generated by centers
and their relatively low compensation can be accounted for by the overall business of
basketball. On-the-court performance is only one factor that is taken into consideration
during contract negotiations between NBA general managers and players. Marketability of
players is arguably more important to NBA owners than player performance on the
court. With some exceptions, centers are not the most marketable players. An average center
typically doesn‘t sign shoe deals while being the face of his franchise. He doesn‘t play
‗sexy‘ basketball by completing acrobatic dunks and picture-perfect jump shots; he grinds out
statistics through physical, rough play. He isn‘t as big of a headline-grabber. Because of
this, centers‘ compensation levels are likely lower than their on the court statistics indicate
they should be.
THE CASE FOR SHOOTING EFFICIENCY
Shooting efficiency (Field Goals Made divided by Field Goals Attempted) is one of
the most important predictors of wins generated by an individual player. To take a closer
look at the field goal efficiencies of individual NBA players, I reduced the dataset to only
players that attempted more than the average number of field goals in a season. In terms of
highest numbers of field goals attempted by an individual player in a season, fourteen of the
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fifteen players had field goal percentages above average. Only three of those players (Vince
Carter, Monta Ellis, and Gilbert Arenas) were non-superstars. The rest were traditional
superstars — Kobe Bryant, Dwyane Wade, LeBron James, Dirk Nowitzki, Derrick Rose, and
Allen Iverson. All of the traditional superstars had field goal percentages above the league
average. Upon initial review of my data, players like Kobe Bryant, Dwyane Wade, and
LeBron James might be shooting too many field goals. Because FGA has a negative
coefficient (due to its relationship with FGM), shooting too many field goals can be
detrimental to the success of the team over the course of a season. However the high number
of attempted field goals from James, Bryant, and Wade is completely justified because they
make a higher percentage of their field goals than average.
Inefficient field goal shooting does not necessarily guarantee a player will be a
detriment to his franchise. The two least-efficient seasons, Quentin Richardson in 2007/2008
and Jason Kidd in 2010/2011, both resulted in positive numbers of individual wins
generated. Both players attempted more field goals than the NBA average, made less than
37% of the shots they attempted, and generated more wins than overall average and position
average. Richardson generated $5.2 million in revenue for the New York Knicks, and Kidd
generated $7.7 million for the Dallas Mavericks. These two players made up for their
inefficient shooting in different ways. That season, Jason Kidd had three times as many
steals and successful three point shots as the average NBA player. He grabbed twice as many
defensive rebounds, despite being a point guard. Most impressive, Kidd was a full two
standard deviations above the NBA mean in terms of assists. He generated nearly six times
as many assists as the average NBA player. Richardson made up for his lack of field goal
efficiency through three-point shots and rebounding. That season, he made twice as many
three-point shots as the average NBA player. He generated 56% more defensive rebounds
and turned the ball over fewer times that average.
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While inefficient field goal shooting doesn‘t guarantee a player will be a detriment to
his franchise, it is certainly a good indicator. The coefficients of the regression for NBA
team wins show that, ceteris paribus, an increase in FGM by 20 generates one additional win
and increase in FGA by 18 generates one fewer win. Missed field goals, as indicated by low
field goal shooting percentages, increase FGA without affecting FGM. Of individual
players‘ 20 most inefficient seasons in terms of field goal percentage, 17 produced fewer than
the average amount of wins for any player. Twelve of those twenty players generated fewer
wins than the average for their respective positions. Two of the players generated negative
numbers of wins — a sign that they were a significant detriment to their teams. On the other
end of the spectrum, in the 20 most efficient field goal shooting seasons, only one player
generated wins below average. That player was Shaquille O‘Neal in 2006/2007, who made
nearly 60% of his field goals but had an atrocious free throw percentage and generated
relatively low amounts of assists and steals.
If NBA salaries were solely based off on-the-court performance, inefficient players
like Kemba Walker, Brandon Jennings, and Adam Morrison would be compensated
significantly less than average. Efficient players like Nene, Tyson Chandler, and Dwight
Howard would be rewarded handsomely. One argument for why players are paid the way
that they are is that the majority of inefficient shooters in the reduced dataset are point guards
and shooting guards. Players in these positions might not be expected to generate points in
the most efficient way possible. It can be argued that the main job of the point guard is to
pass the ball to teammates in advantageous positions so they can generate the
points. Shooting guards can be expected to make higher percentage of three-point shots and
generate points through that fashion. Point guards and shooting guards tend to be more
marketable players — the types of players who are headline grabbers, are shoe deal signers,
and are the faces of franchises. The majority of efficient shooters are less-marketable
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centers. The juxtaposition between field goal efficiency and the marketability of the players
that typically achieve it helps to explain the differences in compensation.
THE CASE FOR LEBRON JAMES
LeBron James, is the best basketball player in the world right now. In the 2011/2012
season, he was above average in every statistic except for personal fouls. He generated
nearly four times as many free throws and three times as many assists and steals as the
average player. He also made an extremely high 53% of his shots from the field, nearly ten
percentage points above average. That season, James‘ salary was $17,545,000. This season,
he is making 56% of his shots from the field while playing 80% of the game and defending
the opposing teams‘ best player every game.
However, over the six studied seasons, LeBron James generated fewer wins than
average in each and every one. He outperformed his position in terms of wins generated in
only one season. On average, he generated $2.7 million for his franchise each year. But, in
all six seasons, he generated less revenue than the average NBA player did. James‘ on-the-
court performance over the six seasons accounts for a total of $16.5 million of added
revenues for his franchises (Cleveland and Miami). But, he was compensated roughly this
amount in each of those seasons.
LeBron James‘ compensation can be justified in a myriad of ways. In regards to his
performance on the court, he started in the NBA All-Star game in each of the six seasons,
generating $8.33 million in additional revenues for his franchise each time. His teams win an
average of 50 games per season, each of which generate an additional $300,000 in
revenues. LeBron James‘ presence makes a franchise significantly more likely to generate
playoff wins ($1.2 million each) and NBA championships ($36.2 million over the five years
following).
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Off the court, LeBron James‘ compensation can be justified through his extreme
marketability. He‘s one of most famous players in the NBA and has sponsorship deals with
Nike, McDonalds, Coca-Cola, State Farm, and Dunkin‘ Donuts. The Miami Heat‘s cable
ratings jumped 33% after LeBron James and Chris Bosh‘s additions to the roster. In 2009
(James‘ last year in Cleveland), Miami‘s franchise value was $364 million and Cleveland‘s
was $476 million. In 2013, after James left Cleveland and joined Miami, Miami‘s franchise
value is $625 million and Cleveland‘s is $434 million. Despite playing in the 22nd largest
city in the NBA, LeBron James‘ jersey sold more than any other NBA player‘s in 2011 and
Miami was number four on the 2011/2012 list of most popular NBA team
merchandise. James‘ presence in Miami helped his franchise negotiate a new local TV
contract that will generate over four times as much revenue as the old contract. While
LeBron‘s specific individual offensive statistics might point to the fact that he is
overcompensated, other factors seem to be behind his massive salary.
THE CASE FOR TYSON CHANDLER
Tyson Chandler might be one of the most valuable players in the NBA. Two of the
top three seasons (and four of the top 23) in terms of wins generated by an individual player
belong to him. In all six of the studied seasons, Chandler generated wins and revenues well
above both overall average and position average. His teams win an average of 40 wins per
season and he even played a significant role in Dallas‘ 2011 NBA Championship.
Tyson Chandler‘s superb win production can be attributed to his physique and
position. Chandler is seven feet one inch tall and weighs approximately 240 pounds. His
height and size allow him to claim large numbers of rebounds — over the six seasons, he
averaged nearly four times as many offensive rebounds and three times as many defensive
rebounds as the average NBA player. He doesn‘t attempt many field goals (only two of the
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six seasons were above the league average) but makes over 60% of them, fifteen percentage
points above the NBA average. Despite his incredible on the court performance, Tyson
Chandler is not one of the top-compensated players in the league. His compensation over the
six studied seasons is as follows:
Table 10 Over those same six seasons, Tyson Chandler generated a total of $81.3 million for
his franchises (the New Orleans Hornets, the Dallas Mavericks and the New York
Knicks). He was compensated a total of $68.4 million (84%) and was, on average, the 41st
best-paid player in the league over that time span. Tyson Chandler is one of the most
underpaid and underrated players in the NBA today. Not only does he generate large
numbers of wins, he played a major role in Dallas‘ 2011 NBA Championship (worth a
predicted total of $36.2 million in 2012-2017). His low compensation can be attributed to his
affinity for jumping from franchise to franchise (four different teams over the six seasons)
and his lack of marketability. He isn‘t the face of his team and doesn‘t have any major
sponsorships. Simply put, despite being underpaid through relatively low compensation,
Tyson Chandler may be one of the most valuable players in the NBA today.
Conclusion
This research can be of tremendous importance to franchises in the National
Basketball Association. The regressions provide the framework for teams looking to generate
large numbers of wins and revenues. To produce wins, NBA teams should seek to rebound
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the ball as much as possible. Franchises should also pursue high-percentage shots from
optimal places on the court to increase their field goal efficiencies. Lastly, they should look
to avoid turnovers and steals, as these statistics are extremely detrimental to team success.
To increase revenues, unsurprisingly, teams need to win games and championships.
However, arena and city sizes also play integral roles. Franchises should do whatever they
can to get their players in the All-Star game so they can enjoy the additional associated
revenues. Teams should understand that playoff games are more lucrative than regular
season games and know that profit-maximizing NBA teams might be better off playing
partially-injured players to make a late push to earn a playoff berth. Lastly, teams should
think twice before building new arenas to increase revenues. For players, this research is also
of importance. Agents can use the regressions to estimate their players‘ value. This can aide
in negotiations so players are paid closer to their marginal revenue products.
Without a doubt, there is additional research that can be done in the field of marginal
revenue products of professional athletes. Any further research that finds additional variables
to increase the r-squared values of each regression would provide a more accurate assessment
of player value. Furthermore, it would be interesting to study how different league rules
affect player compensation. Many professional football leagues throughout the world do not
have as strict of rules on salaries and team payrolls. Theoretically, research in this field
should find that professional football players are paid much closer to their marginal revenue
products. Specifically with the NBA, further research will want to look at how revenue
sharing in the league will affect competitive balance and player compensation.
Professional athletes in the NBA never will (nor should they) receive compensation
equal to their marginal revenue products. As pointed out by Berri, Brook, Frick, Fenn, and
Vicente-Mayoral, the NBA already has the most competitive imbalance of any professional
sports league in the world Eliminating mechanisms that create parity, solely to equate player
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salaries with marginal revenue products, would be a disaster. If that happened, top players
would benefit through increased compensation but league interest would deteriorate because
franchises like the Boston Celtics, the Miami Heat, and the Los Angeles Lakers would win
the championship every season. That wouldn‘t be good for fans, owners, or the league
overall.
The initial quotes which state LeBron James is severely underpaid probably hold
some warrant. However, LeBron James isn‘t the only player who can complain; many
players see large differences between their on-the-court values and their compensation levels.
At the end of the day, the National Basketball Association is a profit-maximizing
organization. Though labor market rigidities like salary caps, payroll limits, and blocked
trades may seem unfair to players that receive lower levels of compensation, they benefit the
league as a whole. And, for a sport that has the highest levels of competitive imbalance of
any sport throughout the world, these rigidities may be a major reason the National
Basketball Association has stayed in business for nearly 70 years.
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