jessalynn strauss. exceeding expectation: social responsibility in gaming

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Exceeding Expectations: Social Responsibility in Gaming Dr. Jessalynn R. Strauss Elon University, USA @jrstrauss

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Jessalynn Strauss. Exceeding Expectation: Social Responsibility in Gaming Session 6B Presented at the New Horizons in Responsible Gambling Conference in Vancouver, January 27-29, 2014

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Page 1: Jessalynn Strauss. Exceeding Expectation: Social Responsibility in Gaming

Exceeding Expectations: Social Responsibility in GamingDr. Jessalynn R. StraussElon University, USA @jrstrauss

Page 2: Jessalynn Strauss. Exceeding Expectation: Social Responsibility in Gaming

My backgroundPh.D., Univ. of Oregon, 2010

Public relations, social media marketing, and corporate social responsibility in Las Vegas, Nevada

Page 3: Jessalynn Strauss. Exceeding Expectation: Social Responsibility in Gaming

My purpose: Introduce concepts from strategic communication/organization-side

• Stakeholder theory

• Moral and ethical obligations of business and corporations

• Relationship management

Page 4: Jessalynn Strauss. Exceeding Expectation: Social Responsibility in Gaming

Corporate social responsibility: “business and society are interwoven rather than distinct entities; therefore, society has certain expectations for appropriate business behavior and outcomes” (Wood, 1991)

Page 5: Jessalynn Strauss. Exceeding Expectation: Social Responsibility in Gaming

Corporate social responsibility: “business and society are interwoven rather than distinct entities; therefore, society has certain expectations for appropriate business behavior and outcomes” (Wood, 1991)

Page 6: Jessalynn Strauss. Exceeding Expectation: Social Responsibility in Gaming

Corporate social responsibility: “business and society are interwoven rather than distinct entities; therefore, society has certain expectations for appropriate business behavior and outcomes” (Wood, 1991)

Page 7: Jessalynn Strauss. Exceeding Expectation: Social Responsibility in Gaming

Corporate social responsibility: “business and society are interwoven rather than distinct entities; therefore, society has certain expectations for appropriate business behavior and outcomes” (Wood, 1991)

Page 8: Jessalynn Strauss. Exceeding Expectation: Social Responsibility in Gaming

1. Business and society are interwoven rather than distinct entities

Page 9: Jessalynn Strauss. Exceeding Expectation: Social Responsibility in Gaming

“The business of business is business”

MiltonFriedman

Page 10: Jessalynn Strauss. Exceeding Expectation: Social Responsibility in Gaming

2. Society has certain expectations...

Page 11: Jessalynn Strauss. Exceeding Expectation: Social Responsibility in Gaming

SOCIETY

Page 12: Jessalynn Strauss. Exceeding Expectation: Social Responsibility in Gaming

CUSTOMERSEMPLOYEES

SUPPLIERS

CUSTOMERS

COMMUNITY

ENVIRONMENT

Page 13: Jessalynn Strauss. Exceeding Expectation: Social Responsibility in Gaming

CUSTOMERSEMPLOYEES

SUPPLIERS

CUSTOMERS

COMMUNITY

ENVIRONMENT

Page 14: Jessalynn Strauss. Exceeding Expectation: Social Responsibility in Gaming

CUSTOMERSEMPLOYEES

SUPPLIERS

CUSTOMERS

COMMUNITY

ENVIRONMENT

Page 15: Jessalynn Strauss. Exceeding Expectation: Social Responsibility in Gaming

SOCIETY

Page 16: Jessalynn Strauss. Exceeding Expectation: Social Responsibility in Gaming

CUSTOMERSEMPLOYEES

SUPPLIERS

CUSTOMERS

COMMUNITY

ENVIRONMENT

Page 17: Jessalynn Strauss. Exceeding Expectation: Social Responsibility in Gaming

CUSTOMERS EMPLOYEES

SUPPLIERS

CUSTOMERS

COMMUNITY

ENVIRONMENT

Page 18: Jessalynn Strauss. Exceeding Expectation: Social Responsibility in Gaming

CUSTOMERSEMPLOYEES

SUPPLIERS

CUSTOMERS

COMMUNITY

ENVIRONMENT

• Fair wages • Safe working conditions • Opportunities for advancement

Page 19: Jessalynn Strauss. Exceeding Expectation: Social Responsibility in Gaming

CUSTOMERSEMPLOYEES

SUPPLIERS

CUSTOMERS

COMMUNITY

ENVIRONMENT

Page 20: Jessalynn Strauss. Exceeding Expectation: Social Responsibility in Gaming

What to do with stakeholders?

• Assess perceptions and (dis)satisfaction

• Dialogue

• Enhance/repair relationships

• Communication

• Action

• Prioritize/balance based on duties and obligations

Page 21: Jessalynn Strauss. Exceeding Expectation: Social Responsibility in Gaming

What can stakeholders do for you?

• Affect reputation, legitimacy

• Lower (or raise) transaction costs

• Buy (or boycott) your product

• Pressure you to act in a socially responsible way

Page 22: Jessalynn Strauss. Exceeding Expectation: Social Responsibility in Gaming

3. ...for appropriate business behavior and outcomes

Page 23: Jessalynn Strauss. Exceeding Expectation: Social Responsibility in Gaming

Behavior vs. outcomes

Immanuel Kant John Stuart Mill

Page 24: Jessalynn Strauss. Exceeding Expectation: Social Responsibility in Gaming

• Non-injury

• Beneficence

• Gratitude

• Fidelity

• Justice

Philosophical duties/obligations (Ross)

Page 25: Jessalynn Strauss. Exceeding Expectation: Social Responsibility in Gaming

Behavior

• Good management

• Attempt to address negative externalities (problem gambling)

• Support the community

• Jobs

• Nonprofits

Outcomes

• Financially successful

• No negative impact on stakeholders

• Engaged corporate citizen

What is “acceptable”?

Page 26: Jessalynn Strauss. Exceeding Expectation: Social Responsibility in Gaming

1. Who are our stakeholders?

2. What are our duties to these stakeholders?

3. What outcomes are we obligated to guarantee for them?

Page 27: Jessalynn Strauss. Exceeding Expectation: Social Responsibility in Gaming

Relationship management theory

Page 28: Jessalynn Strauss. Exceeding Expectation: Social Responsibility in Gaming

Antecedents

Antecedents

Antecedents

Page 29: Jessalynn Strauss. Exceeding Expectation: Social Responsibility in Gaming

Antecedents

Antecedents

Antecedents

Cultivation strategies

Page 30: Jessalynn Strauss. Exceeding Expectation: Social Responsibility in Gaming

Antecedents

Antecedents

Antecedents

Outcomes

Outcomes

OutcomesCultivation strategies

Page 31: Jessalynn Strauss. Exceeding Expectation: Social Responsibility in Gaming

An example: labour relations

Antecedent CultivationStrategies

(Desired)Outcomes

• Employees are dependent on organization

• Jobs may be scarce

• Power dynamic

• Dialogue

• Establish trust

• Task-sharing

• Assurances

• Openness

• Satisfaction

• Low turnover

• Reduced transaction costs

• Positive goodwill

For more on cultivation strategies, see Ki and Hon (1999), “A Measure of Relationship Cultivation Strategies”

Page 32: Jessalynn Strauss. Exceeding Expectation: Social Responsibility in Gaming

Takeaway messages

• Consider all stakeholders, not just customers/society

• Consider whether an act itself is ethical AND whether it produces an ethical outcome

• Analyze relationships and communicate accordingly with stakeholder groups