jeffrey heer · 16 april 2009

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stanford hci group / cs376 http:// cs376.stanford.edu Jeffrey Heer · 16 April 2009 Social Computing

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Social Computing. Jeffrey Heer · 16 April 2009. Administrivia. Research project abstract drafts, due this Friday, April 17 @ 7am Content Research Question (in one sentence!) Hypothesis Methodology Study Recruitment Plan 1-2 paragraphs (be concise, but concrete ). google earth. flickr. - PowerPoint PPT Presentation

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Page 1: Jeffrey Heer · 16 April 2009

stanford hci group / cs376

http://cs376.stanford.eduJeffrey Heer · 16 April 2009

Social Computing

Page 2: Jeffrey Heer · 16 April 2009

Administrivia

Research project abstract drafts, due this Friday, April 17 @ 7am

Content Research Question (in one sentence!) Hypothesis Methodology Study Recruitment Plan

1-2 paragraphs (be concise, but concrete)

Page 3: Jeffrey Heer · 16 April 2009

space

tim

e

asynchronous

co-located

synchronous

co-located

asynchronous

remote

synchronous

remote

projectors

ambient displays

virtual workspaces

webemail

IMtable-top interactio

n

whiteboards

usenet

telephoneteleconference

snail-mailpost-it notes

tagging

flickr

blogs

youtube

graffiti

google earth

distributed visualization

Page 4: Jeffrey Heer · 16 April 2009

Social Computing [via Wikipedia]

The intersection of social behavior and computational systems.

(a) Supporting social behavior through computational systems

Blogs, e-mail, IM, social networks, wikis Is this different from CSCW?

Page 5: Jeffrey Heer · 16 April 2009

Social Computing [via Wikipedia]

The intersection of social behavior and computational systems.

(a) Supporting social behavior through computational systems(b) Supporting information production and “computation” by groups of people

Collaborative filtering, prediction markets, tagging, games with a purpose

“The Wisdom of Crowds”

Page 6: Jeffrey Heer · 16 April 2009

USENET [Smith, Fiore]

Page 7: Jeffrey Heer · 16 April 2009

World of Warcraft

World of Warcraft [Yee, Ducheneaut et al]

Page 8: Jeffrey Heer · 16 April 2009

History Flow

Wikipedia History Flow [Viégas et al]

Page 9: Jeffrey Heer · 16 April 2009

Group Lens

GroupLens / MovieLens [Univ. Minnesota]

Page 10: Jeffrey Heer · 16 April 2009

GWAP

Games with a Purpose [von Ahn et al]

Page 11: Jeffrey Heer · 16 April 2009

Kohavi A/B

A/B Testing [Kohavi et al]

A B

Page 12: Jeffrey Heer · 16 April 2009

Many-Eyes / sense.us

Many Eyes [IBM]

Page 13: Jeffrey Heer · 16 April 2009

Mankoff Green FB

StepGreen [Mankoff et al]

Page 14: Jeffrey Heer · 16 April 2009

RESEARCH

Page 15: Jeffrey Heer · 16 April 2009

Research Approaches

Studying characteristics of online communities Collect usage data; Observe, interview users

Intervene in existing systems e.g., Facebook apps Controlled experimentation

Introduce + study new systems Requires massive investment (?)

Mining social media Recommendation and matching algorithms, …

Page 16: Jeffrey Heer · 16 April 2009

Research Questions

How and why do people join communities?How is collective action organized?Why do people contribute?Issues of quality control, privacy, trust, …What are the interactions between social

structure and system design?

How do these findings generalize and inform the design of new socio-technical systems?

Page 17: Jeffrey Heer · 16 April 2009

friendster

Page 18: Jeffrey Heer · 16 April 2009

Profiles, Fakesters, Fraudsters

Page 19: Jeffrey Heer · 16 April 2009

vizster

[InfoVis 05]

Page 20: Jeffrey Heer · 16 April 2009

World of Warcraft

World of Warcraft [Yee, Ducheneaut et al]

Page 21: Jeffrey Heer · 16 April 2009
Page 22: Jeffrey Heer · 16 April 2009
Page 23: Jeffrey Heer · 16 April 2009

History Flow

Wikipedia History Flow [Viégas et al]

Page 24: Jeffrey Heer · 16 April 2009

“Talk” Pages on Wikipedia

Viégas et al. 2007

Page 25: Jeffrey Heer · 16 April 2009

Coordination on Wikipedia

“… [we] note that administrative and coordinating elements seem to be growing at a faster pace than the bulk of articles in the encyclopedia [Wikipedia]”

Viégas et al. 2007

Page 26: Jeffrey Heer · 16 April 2009

“Emergent” Order and Coordination

Page 27: Jeffrey Heer · 16 April 2009

Wiki Dashboard

Wiki Dashboard [Suh et al]

Page 28: Jeffrey Heer · 16 April 2009

Collaborative Tagging & Rating

Page 29: Jeffrey Heer · 16 April 2009

[Chi & Mytkowicz]

Page 30: Jeffrey Heer · 16 April 2009

[Budiu, Pirolli, & Hong]

Page 31: Jeffrey Heer · 16 April 2009

Public Goods

Non-Excludability No one can be stopped from “using” the

good

Non-Rival Goods (Jointness of Supply) Consumption does not reduce availability

Commons-based peer-production (Tech-mediated) social production of goods

Free-rider problem Consumption disproportionate to production Gnutella: 10% users 87% of music [Adar ‘00]

Page 32: Jeffrey Heer · 16 April 2009

Integrating ContributionsReduce the cost of synthesizing

contributions

Wikipedia: Shared RevisionsNASA ClickWorkers: Statistics

Page 33: Jeffrey Heer · 16 April 2009

Incentives for Contribution [Benkler]

Monetary (you get reward, $) e.g.: Mechanical Turk

Hedonic (you enjoy it) e.g.: Games with a Purpose

Social-Psychological (you get social capital) e.g.: Discussion forums, Open-source

software

Page 34: Jeffrey Heer · 16 April 2009

Manipulating Incentives

How to design systems to foster contribution?

Ling et al ‘05: movie recommendations Highlight unique contributions, issue

challenges

Cheshire ’07: simulated music sharing Positive feedback from peers: sustained

contrib. Visible group activity: short-lived boost

Page 35: Jeffrey Heer · 16 April 2009

Social Psychological Incentives

1 2

block

0.50

0.60

0.70

0.80

0.90

Esti

mate

d M

arg

ina

l M

ean

s

Experiment Condition

High Social Approval

Low Social Approval

High Observational Cooperation

Low Observational Cooperation

Control Condition

[Cheshire]

Page 36: Jeffrey Heer · 16 April 2009

Awareness and Task AllocationAn understanding of the activities of

others, which provides a context for your own activity. [Dourish & Belotti ‘92]

Ensure work is relevant to the group’s activity View the activities of others (e.g., live or via history) Coordination via shared artifacts Info explicitly generated or passively collected?

Page 37: Jeffrey Heer · 16 April 2009

Scented Widgets [Willet et al, InfoVis 07]

Visual navigation cues embedded in interface widgets

Page 38: Jeffrey Heer · 16 April 2009

Next Time… Research

The Science of Design, in The Sciences of the Artificial, pp. 128-159.Herbert A. Simon

The Structure of Scientific Revolutions, Ch. 1-4, 9, Thomas S. Kuhn, 1962, pp. 1-42, 92-110.Thomas S. Kuhn