java programming for designers

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Java Programming (for designers)

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A quick introduction to Java programming for people who want to do interesting stuff without becoming a real programmer... that's the rest of us.

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Page 1: Java Programming for Designers

Java Programming

(for designers)

Page 2: Java Programming for Designers

What is a Program?A list of detailed instructions that the computer

carries outTo make a cup of coffee the following would not be sufficient:

The instructions would have to be much more

detailed:

You have to say exactly what to do in the right order with no ambiguity

1. Boil water2. Put coffee in cup3. Pour in hot water4. Add milk

1.1. Go to kettle1.2. Check kettle has water in it1.3. If not 1.3.1 Take kettle to cold tap 1.3.2 Remove lid of kettle 1.3.3 Put kettle under cold tap 1.3.4 Turn on tap 1.3.5 When kettle full turn off tap 1.3.6 Return kettle to worktop1.4. Plug kettle into mains1.5.Switch on electricity…….

Page 3: Java Programming for Designers

Java is…

• Platform-independent

• Apps for mobile phones and other consumer devices

• Secure, portable, multithreaded

• Online, server-side applications

• Simple, Object oriented

• GPL libraries

X

X

X?

X

Page 4: Java Programming for Designers

Get started

• Two components: – Java Virtual Machine (VM)

• Base for the Java platform, install Win version

– Java Application Programming Interface (API)• Prewritten code, organized into packages of similar

topics. Each package or library contains classes and interfaces that you can call and extend. Example:

– Rectangle2D = new Rectangle2D(loc, width, height)

• http://java.sun.com/learning/new2java

Page 5: Java Programming for Designers

Acronyms

• JDK or J2SE, Development Kit – Set of Java development tools, consisting of

the API classes, a Java compiler, and the Java virtual machine (VM) interpreter

– The JDK is used to compile Java applications and applets. The most current version is the J2SE 5

• J2SE, Runtime Environment 5.0

Page 6: Java Programming for Designers

Set up: Download the JDK

• And set the classpath in Windows

Include the directories where you will run Java

apps

Page 7: Java Programming for Designers

Set Up a Development Environment

• NetBeans IDE, JEdit, Eclipse, JCreator

• Or use a simple text editor, and compile and run from the command line

Page 8: Java Programming for Designers

Set Up

• Download J2SE 5.0 Documentation

• Look for useful libraries

Page 9: Java Programming for Designers

Some Useful Libraries• Colt: or High Performance Scientific and Technical Computing• Weka 3: Data Mining Software in Java• JHotDraw is a two-dimensional graphics framework for structured

drawing editors• JGAP is a genetic algorithms component written in the form of a

Java package• OpenAI: a full suite of Artificial Intelligence components: Agents,

Neural Nets, GAs…• JUNG:Java Universal Network/Graph Framework• JOONE: JGAP's genetic algorithms to evolve neural nets• HyperGraph: to work with hyperbolic geometry and especially with

hyperbolic trees• Repast: an agent modeling toolkit (like Swarm)• JExcel or JXL provides the ability to read, write, and modify

Microsoft Excel spreadsheets

Page 10: Java Programming for Designers

Standard Java Libraries

• Language

• Maths

• Graphics

• 2D

• 3D

• File I/O

• JAI: Advanced Networking

• Imaging

• XML

• Print

Page 11: Java Programming for Designers

Swing

• GUI-control (widget) library in Java 2

• Built-in controls, flexible and customizable

• Features aimed at interface design – Buttons, tabbed panes,

dockable toolbars,scroll panes, tooltips,tables, etc.

• Look & feel can be changed

Page 12: Java Programming for Designers

Java 2D

• Standard drawing library in Java 2• Drawing attributes

– Fill patterns and images– Fonts– Line thicknesses and dashing patterns– Colour mixing rules and transparency

• Transformations– Floating-point coordinate system– Mapping from memory coords to

screen or printer coords– Affine transforms: translate, scale,

rotate, and shear

Page 13: Java Programming for Designers

Java 3D

• Extension to Java– Not part of “core” Java language like Java 2D

• Built on Direct3D or OpenGL, depending on platform

• Scene-graph based model, not primarily immediate-mode rendering

Page 14: Java Programming for Designers

Java Versions

• Java 1.0, 1.1… “Java 2” refers to 1.2 onwards

• Popular: 1.4.2

• New: 1.5. The leading "1." is dropped, now it is Java Platform Standard Edition 5.0

• But… version 5.0 also keeps the version number 1.5.0 in some places visible only to developers

• This release is also known as “Tiger” (not the latest Mac OS X!)

Page 15: Java Programming for Designers

Jargon

• Application is a stand-alone Java program

• Applet is a browser-based Java program

Page 16: Java Programming for Designers

Basic Procedure

1. Write a .java file

2. Compile it with the javac command

3. Now you have a .class file

4. Run it with the java command

5. Voilá!

Page 17: Java Programming for Designers

Running a Java ApplicationWrite Java code

javac MyProg.java

java MyProg

Java code: MyProg.java

Bytecode: MyProg.clas

s

IDE or Text

Editor

Output

Save the file with a .java extension

Run the Java compiler 'javac'

Execute the bytecode with the command 'java'

This creates a file of bytecode with a .class extension User to

interact with the system

Program to execute and produce a data set, graphs, etc.

Page 18: Java Programming for Designers

Java program layout

• A typical Java file looks like:

import java.awt.*;import java.util.*;

public class SomethingOrOther { // field and method definitions . . .}

This must be in a file named SomethingOrOther.java !

Page 19: Java Programming for Designers

What does it mean?

import java.awt.*;import java.applet.Applet;

public class Greetings extends Applet {

public void paint(Graphics g) { g.drawString("Hello World!", 50, 50); } }

These 2 lines tell the computer to include (import) two standard libraries awt (Abstract Window Toolkit) and applet.

This line tells the computer to display some text (a string) on the screen.

This line announces that the program (class) can be run by anyone (public), is called Greetings and is an Applet.

This line declares what follows in the { } as a method called paint.

This is where it is displayed in pixels across and down from the top left hand corner

This is what is displayed

Page 20: Java Programming for Designers

A Java Class

• Java programs are collections of classes• OOP:

– A class that represents a rectangle would contain variables for its location, its width, and its height

– The class can also contain a method that calculates the area of the rectangle

– An instance of the rectangle class could contain the information for a specific rectangle, such as the dimensions of a room

Page 21: Java Programming for Designers
Page 22: Java Programming for Designers

An Applet is a Panel is a Container… is an Object

java.lang.Object | +----java.awt.Component | +----java.awt.Container | +----java.awt.Panel | +----java.applet.Applet

…so you can do things with it that you’d do with applets, panels, containers, components, and objects.

Page 23: Java Programming for Designers

Object Oriented (OO) Programming

A key aspect is Inheritance.You don’t have to describe similar objects completely. You can define a superclass (sometimes called base class) that has the common attributes and methods and inherit these adding only the ones that are different.

Vehicl

e

Bus Lorry

Attributes: Speed, Colour Methods: Start, Stop

Attributes: Max LoadMethods: Pick up Load

Attributes: Max Passengers

Methods: Pick up Passengers

These are inherited

Page 24: Java Programming for Designers

What classes, why?

• A file can contain multiple classes, but only one can be declared public, and that one’s name must match the filename– Usually 1 class = 1 file

• Most difficult part is to plan the program: the classes, the methods, the variables, the procedure– If you can define it in paper & pencil, the rest

is easy

Page 25: Java Programming for Designers

Methods

• Define a group of statements that perform a particular operation

• With or without arguments

calculateArea(shape) {// here geom operations

}createShape() {// new square...// calculateArea(square)

}

Page 26: Java Programming for Designers

Primitives and Objects

• Java distinguishes two kinds of entities– Primitive types– Objects

• Primitive types: integers, doubles, booleans, strings…

• Objects are associated with reference variables which store an object’s address

Page 27: Java Programming for Designers

Expressions

• Assignment statements: =, +=, *= etc.

• Arithmetic uses the familiar + - * / %• Java uses ++ and --

• Java has boolean operators && || !• Java has comparisons < <= == !=

>= >

Page 28: Java Programming for Designers

Control statements

if (x < y) smaller = x;if (x < y){ smaller=x; sum += x;}else { smaller = y; sum += y; }

while (x < y) { y = y - x; }do { y = y - x; } while (x < y)for (int i = 0; i < max; i++) sum += i;

Page 29: Java Programming for Designers

The main method

• Every Java application must contain a main method:– public static void main(String[] args)

• An application executes the main method first. The array of Strings can be empty or it can receive arguments to customise how the program runs (number of iterations, number of agents, etc).

Page 30: Java Programming for Designers

ExampleAn Evolutionary Design System

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public static void main(String[] args) {

new Model();

}

public Model() {

EvoDesign frame = new EvoDesign();

frame.setVisible(true);

}

Page 39: Java Programming for Designers

public EvoDesign() {

jbInit();

}

private void jbInit() throws Exception {

setSize(new Dimension(860,680));

setTitle("Evolutionary Design");

jMenuFile.setText("File");…

setJMenuBar(jMenuBar);

JComboBox jGens…

JList jListFns…

JButton jRun…

jTabs.addTabs…

contentPane.add(…);

}

void jTabs_clicked(ChangeEvent e) { … }

void jLists_mouseClicked(MouseEvent e) { … }

Page 40: Java Programming for Designers

Image makeFitnessLines(Image im) {LineGraph bg = new LineGraph();bg.setDefaultLineThickness(0.1);…try { new ImageOutput(im); out.render(bg); im = out.getImage();

}}void jMenuExit_actionPerformed(ActionEvent e) { System.exit(0);}class drawPanel extends JPanel { public void paint(Graphics g) {

g.setFont(EvoDesign.myFont);g2.drawImage(new BufferedImage(0, 50, 2);

}}

Page 41: Java Programming for Designers

public void setupGA() throws Exception {

fitnessHistory = new DoubleArrayList();

topFitness.clear();

Configuration conf = new DefaultConfiguration();

conf.addGeneticOperator( new MutationOperator(mut) );

conf.addGeneticOperator( new CustomCrossover(cross) );

FitnessFunction myFunc = new FitnessFn(chrom);

conf.setFitnessFunction(myFunc);

Gene[] g = new Gene[chrom];

g[0] = new BooleanGene();

g[i] = new IntegerGene(1, alle);

Chromosome sampleChromosome = new Chromosome(g);

conf.setSampleChromosome(sampleChromosome);

conf.setPopulationSize(EvoDesign.pop);

genPopulation = Genotype.randomInitialGenotype(conf);

Chromosome best = genPopulation.getFittestChromosome();

}

Page 42: Java Programming for Designers

public FitnessFn(int a) {

}

public int evaluate(Chromosome a) {

int fitness = 0;

Gene[] gs = a.getGenes();

if (EvoDesign.fnCrit.equals("minMean")) {

fitness += ( EvoDesign.alle - Descriptive.mean(sd) );

}

return Math.max(1, fitness);

}

Page 43: Java Programming for Designers

public Colours01() {

setColorPalettes();

}

public static BufferedImage makeOutputImage() {

for (int i = 0; i < topSolutions.size(); i++) {

Chromosome s = topSolutions.get(i);

for (int j = 0; j < s.size(); j++) {

Gene si = s.getGene(j);

g2.setColor( getAllele() .intValue());

g2.fillRect(boxX, boxY, stepX, 25);

}

}

return bf;

}

Page 44: Java Programming for Designers

Code

• Get these slides and the source code for the example at:

http://www.arch.usyd.edu.au/~rsos7705/programming.html