jari takatalo
DESCRIPTION
TRANSCRIPT
FINNABLE 2020 / TEKES
Emergent learning technologies and communities• MOOC• VR• Learning analytics and metrics• Serious games
Jari TakataloVisiting Scholar, H-STAR Institute
Psychologically-Based and Content-Oriented Experience in
Entertainment Virtual Environments
enjoyment
challenge
competence
control
impressiveness
valence
playfulness
involvement
physical presence
spatial
social presence
attention
interaction SMR
dramaarousal
realexploration
action
media richness
interestimportance
enclosedbeing there
Adaptation socialpresence
emotional outcomes
cognitiveevaluation
control
impressed
playful
valence
skillchallenge
bored
innovative
pleasant
interest
physical presence
co-presence
interaction
role engagement
arousal
attention
importance
Flow
0
1
2
3
4
5
6
7
0
1
2
3
4
5
6
7
Presence Involvement Flow
X
MIN
MAX
0
1
2
3
4
5
6
7
0
1
2
3
4
5
6
7
XpScore
X
MIN
MAX
-4
-3
-2
-1
0
1
2
3
4
5
6
7
-4
-3
-2
-1
0
1
2
3
4
5
6
7
Presence_index Involvement interactivity Flow_ratio Emotional_index
Portal
MIN
MAX
1234567Arousal
Attention
PhysicalPresenceRoleEngagement
CoPresence
Presence
Portal Mean DB
-1
-0,5
0
0,5
1Interest
Importance
Role engagement
Physical presence
Attention
Arousal
Co-presence
CompetenceChallenge
Interaction
Valence
Enjoyment
Playfulness
Impressiveness
Control
Xp 360o Playtest
• Know your game, understand your gamer and success is more likely.
Thank You!takatalo@stanford [email protected]