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    Japan -Philippines:from: http://onmyoshi.freeservers.com/index.htmlhttp://onmyoshi.freeservers.com/index.html

    [Art] [Gear] [Philippines] [Japan] [Retromorph] [O.C.C.] [R.C.C.] [Magic] [Skills] [Psionics]

    [Weapons] [Rules] [Links]

    e! !ill respect m" A#$%OR&$A 'og (o")

    Welcome to my humble page of Rifts miscellanea. Herein lies my material on Japan and the Philippines,

    as ell as much generic material for the Rifts realm. !"ve got #.$.$."s, R.$.$."s, %agic, Psionics, &'ills,

    (rtor', you name it, !"m or'ing on it.

    !"ve cut bac' on frilly graphics in order for my pages to load faster. &orry if it comes off a bit bland, !"m

    trying to come up ith a happy medium.

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    http://onmyoshi.freeservers.com/index.htmlhttp://onmyoshi.freeservers.com/index.htmlhttp://web.archive.org/web/20000306105222/http:/onmyoshi.freeservers.com/art.htmlhttp://web.archive.org/web/20000306105222/http:/onmyoshi.freeservers.com/gadget.htmlhttp://web.archive.org/web/20000306105222/http:/onmyoshi.freeservers.com/filipino.htmlhttp://web.archive.org/web/20000306105222/http:/onmyoshi.freeservers.com/japanpage.htmlhttp://web.archive.org/web/20000306105222/http:/onmyoshi.freeservers.com/retromorph.htmlhttp://web.archive.org/web/20000306105222/http:/onmyoshi.freeservers.com/occ.htmlhttp://web.archive.org/web/20000306105222/http:/onmyoshi.freeservers.com/rcc.htmlhttp://web.archive.org/web/20000306105222/http:/onmyoshi.freeservers.com/tat.htmlhttp://web.archive.org/web/20000306105222/http:/onmyoshi.freeservers.com/skill.htmlhttp://web.archive.org/web/20000306105222/http:/onmyoshi.freeservers.com/psionic.htmlhttp://web.archive.org/web/20000306105222/http:/onmyoshi.freeservers.com/weapon.htmlhttp://web.archive.org/web/20000306105222/http:/onmyoshi.freeservers.com/rulz.htmlhttp://web.archive.org/web/20000306105222/http:/onmyoshi.freeservers.com/links.htmlhttp://onmyoshi.freeservers.com/index.htmlhttp://web.archive.org/web/20000306105222/http:/onmyoshi.freeservers.com/art.htmlhttp://web.archive.org/web/20000306105222/http:/onmyoshi.freeservers.com/gadget.htmlhttp://web.archive.org/web/20000306105222/http:/onmyoshi.freeservers.com/filipino.htmlhttp://web.archive.org/web/20000306105222/http:/onmyoshi.freeservers.com/japanpage.htmlhttp://web.archive.org/web/20000306105222/http:/onmyoshi.freeservers.com/retromorph.htmlhttp://web.archive.org/web/20000306105222/http:/onmyoshi.freeservers.com/occ.htmlhttp://web.archive.org/web/20000306105222/http:/onmyoshi.freeservers.com/rcc.htmlhttp://web.archive.org/web/20000306105222/http:/onmyoshi.freeservers.com/tat.htmlhttp://web.archive.org/web/20000306105222/http:/onmyoshi.freeservers.com/skill.htmlhttp://web.archive.org/web/20000306105222/http:/onmyoshi.freeservers.com/psionic.htmlhttp://web.archive.org/web/20000306105222/http:/onmyoshi.freeservers.com/weapon.htmlhttp://web.archive.org/web/20000306105222/http:/onmyoshi.freeservers.com/rulz.htmlhttp://web.archive.org/web/20000306105222/http:/onmyoshi.freeservers.com/links.htmlhttp://onmyoshi.freeservers.com/index.html
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    )P*(+&:

    (nting-(nting Warrior)pdated more bac'ground info and poers eb. 0

    &urfing &'ill (dded(dded eb.

    House Rules on &'ill Retention(dded eb. 1

    2e (ir &pells(dded Jan. 13

    Rants and Raves on 4+oo many characters and creatures4(dded Jan. 5

    Japan &ection(dded Jan. 6

    2e 2ecromancer &pells(dded Jan. 3

    Retro%orph 7ac'ground)pdated *ec. 16

    7ron Rat Retro%orph8 R.$.$.(dded *ec. 15

    &ign 9uestboo' ie 9uestboo'

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    http://web.archive.org/web/20000306105222/http:/onmyoshi.freeservers.com/anting.htmlhttp://web.archive.org/web/20000306105222/http:/onmyoshi.freeservers.com/skill.htmlhttp://web.archive.org/web/20000306105222/http:/onmyoshi.freeservers.com/skill.htmlhttp://web.archive.org/web/20000306105222/http:/onmyoshi.freeservers.com/rulz.html#SRhttp://web.archive.org/web/20000306105222/http:/onmyoshi.freeservers.com/rulz.html#SRhttp://web.archive.org/web/20000306105222/http:/onmyoshi.freeservers.com/airspell.htmlhttp://web.archive.org/web/20000306105222/http:/onmyoshi.freeservers.com/rulz.htmlhttp://web.archive.org/web/20000306105222/http:/onmyoshi.freeservers.com/japanpage.htmlhttp://web.archive.org/web/20000306105222/http:/onmyoshi.freeservers.com/japanpage.htmlhttp://web.archive.org/web/20000306105222/http:/onmyoshi.freeservers.com/necroman.htmlhttp://web.archive.org/web/20000306105222/http:/onmyoshi.freeservers.com/retromorph.htmlhttp://web.archive.org/web/20000306105222/http:/onmyoshi.freeservers.com/retromorph.htmlhttp://web.archive.org/web/20000306105222/http:/onmyoshi.freeservers.com/rmBrownRat.htmlhttp://web.archive.org/web/20000306105222/http:/onmyoshi.freeservers.com/rmBrownRat.htmlhttp://web.archive.org/web/20000306105222/http:/onmyoshi.freeservers.com/fsguest.htmlhttp://web.archive.org/web/20000306105222/http:/onmyoshi.freeservers.com/fsguestbook.htmlhttp://web.archive.org/web/20000306105222/http:/onmyoshi.freeservers.com/anting.htmlhttp://web.archive.org/web/20000306105222/http:/onmyoshi.freeservers.com/skill.htmlhttp://web.archive.org/web/20000306105222/http:/onmyoshi.freeservers.com/rulz.html#SRhttp://web.archive.org/web/20000306105222/http:/onmyoshi.freeservers.com/airspell.htmlhttp://web.archive.org/web/20000306105222/http:/onmyoshi.freeservers.com/rulz.htmlhttp://web.archive.org/web/20000306105222/http:/onmyoshi.freeservers.com/japanpage.htmlhttp://web.archive.org/web/20000306105222/http:/onmyoshi.freeservers.com/necroman.htmlhttp://web.archive.org/web/20000306105222/http:/onmyoshi.freeservers.com/retromorph.htmlhttp://web.archive.org/web/20000306105222/http:/onmyoshi.freeservers.com/rmBrownRat.htmlhttp://web.archive.org/web/20000306105222/http:/onmyoshi.freeservers.com/fsguest.htmlhttp://web.archive.org/web/20000306105222/http:/onmyoshi.freeservers.com/fsguestbook.html
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    4Rifts; is a registered trademar' oned and licensed by

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    +hey are drilled ith enchanted diamond bits, so that they may be lin'ed into the main torso and s'irt one

    piece. (rm and leg pieces are made separately and connected to the main piece ith thong straps. (

    protective hood is made from hatchling dragon"s molts.

    %.*.$.: 1AA

    Weight10 pounds.

    9ood mobility, ->Q Prol penalty.

    Magic Properties(rmor ill regenerate ?*5 %.*.$. every > hours. %agic energy attac's, including

    demon"s fire, dragon"s fire, and lightning inflict one-third the normal damage. %agical eapons

    Kincluding %illennium tree itemsL, explosives and technological energy eapons do full damage. 2ormal

    eapons ill do no damage.

    $ost: 2ormally costs 5A,AAA-@0,AAA gold coins due to the ris' and cost involved in acMuiring the

    materials for this heavily sought-after armor. !f someone actually had the scales reMuired, labor ould

    only cost 3AAA-00AA gold coins, plus a fe scales thron in for the laborer.

    Millennium tree thro!ing kni1es+hese are further gifts from the tree, falling to the earth in front of the

    character in need. +hey are in the shape of a leaf split in half across the stem, but consisting of ood. +he

    'nife has a 3 inch long handle and 5 inch serrated blade, perfectly balanced for throing.

    'amage*3 %.*.$. Kdouble damage to evil supernatural creatures susceptible to oodL. +he

    %.*.$. is from tearing the 'nife out of the ound. +he 'nife itself has a structural %.*.$. of 10.

    Cost+hese are alays in the form of gifts from the %illennium tree, ith 1*3 falling around the

    character. &ome are 'non to be sold, for @0 to 0A gold coins each.

    Pro-ucts o* Japan

    Me- &.'.+his common device loo's li'e a small metallic bracelet ith a plug Cac' and small ..*.

    screen, ith a protective cover ith a red medical cross engraved. ( character can purchase one of these

    ith a full medical exam by a specialied physician. (ll of the characters personal statistics and

    anomalies ill be recorded and stored ithin the %ed bracelet. +his includes, blood pressure, blood type,

    allergies, and most importantly, any uniMue differences in physiology. +his is an ideal lifesaver for anyone

    ith a non AAQ human biological structure KRetromorphs, (liens, *-bees, %utant humansL.

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    +his device ill also monitor bodily functions, arning of dehydration, fatigue, cholesterol, blood

    pressure and other problems. When in for medical care, a physician can ta'e this personal data and give a

    more thorough diagnosis as ell as treatment. 0Q to doctor"s s'ill.

    Cost?AAA credits. KA credits for battery, ith battery life of 0 yearsL.

    Singing Cricket9iving a nod to the traditionalists, a ne type of miniature electronic sensory device

    has been made available to the mar'et, the $ric'et. +his minute automation has been painsta'ingly

    engineered to loo' as close to the native cric'ets as possible. +heir function is the same as their insect

    counterparts, to arn their master of intruders. +he cric'et has motion and infrared Kheat emanationL

    sensors ith an effective range of 0A feet K0A mL, and can be programmed to alert any intruders from cat-

    sied and above.

    When the sensors have been tripped, the $ric'et ill give off a continued chirping noise Ksampled from

    actual cric'et mating chirpsL, of various patterns and tones, based upon the sie and proximity of theintruder. ( series of $ric'ets can be placed at each perimeter, ith one setting off the next hen the

    ranges overlap. +hese are ideal to leave in any open dooray, to alert of intruders. +hese can also be

    placed on the person, alerting of attac'er behind, giving an effective bonus of 1 initiative.

    (s an added bonus, there are also program modules available ith classical sonnets, that can be outputted

    via soothing chirps. %ade of a lighteight tungsten alloy, they have an impressive 34 S.'.C.

    Cost10A credits, additional 0 sonnets cost 1A credits. $omes ith program remote K3 inch x 1 inch x />

    inchL or program module for cybernetic units. 7attery life is an amaing 0 years Ksolar enhancedL.

    Silk Mail 5imono+here are a fe mon's high in the mountains that are also versed in the ay of sil'

    spinning, although, not of the same Muality of the ilipino eavers. +hey must also brave the lairs of the

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    An- o* course, much more on the !a")

    %ere is the hum2le 2eginnings o* m" collection o* $echMage6 !eaponr" an- ga-getr".

    E *aylight 9oggles, verburning $oals, and &layer *agger added *ec. 3E 9host, 9roth, uic'*ra and aithful daggers added *ec. 6

    $he Creation o* $echMage items

    +he +ech%age combines the s'ills of a smith, craftsman, and machinist ith a blending of magic. +heinitial portion of this process, starts ith specialied 'ilns or forges. ven the vessels, that are a part of thecreation of such onderous enchanted items, are of distinctive design.

    ach are constructed of a secret alchemist and +ech%age blend of mortar, stone and enchanted metal.

    &uch substances are needed to contain the mystical fires used to fuse magic and metal. verburning coalsare used in the hearth further augmented by spells such as uel lame, lame of ife and %elt %etal.&uch flames radiate hite hot, fascilitating the necessary reMuirements for the +ech%age"s iardry.

    (t such time, the materials are ready for smelting. )nder such conditions, this occurs Muic'ly, even for

    the unearthly meteorite metals. *uring this brief period, the +ech%age casts the 'ey spells reMuired forthe item. +hese components bond and strengthen into ne enchanted alloys. +hese alloys are poured intomolds or contained in vats for easy access utiliing a form of tele'inetic shaping.

    rom here the smithing process ensues, forming the separate segments. +hese segments are refined,

    adorned ith ards and are pieced together to form the final invention.

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    7&7JA O7& MAS5S

    +he ninCa are ell-'non for their use of gadgetry to enhance their trade of thievery, assassination andsurveillance. (n ancient art that has resurfaced once more, is that of the #ni mas's. +hese carved face

    plates ere used to confuse or startle others, giving the ninCa that extra second they needed to perform anact or flee from sight. With the coming of the +ech%age, enchanted versions have been created,

    bestoing onderous gifts

    +ear+his mas' ill appear as a disfigured red-faced oni ith it"s mouth ide open bearing gnarled

    fangs. When activated, it ill enhance the illusion that the earer appears as a grotesMue, fearsomedemon. ffective Horror factor of 0.

    P.P.. $ost: 00. &pells ReMuired: Horrific !llusion, ear. Physical ReMuirement: $la or tooth of an #ni, 1

    rubys orth no less than AAA credits, slab of fine ood ith no flas. *uration of $harge: 5 melees. +oRecharge: 3 P.P.. or 5 !.&.P. +ime to create: #ne full day K13 hour periodL to carve the mas', placementof the rubys into the eye soc'ets, grind the cla/tooth to mix ith the paint dyes and then enchant. +otal$ost:

    %ore mas's on the ay.

    Multi/clip $M 8$ech/Mage69 Shotgun Cannon

    +he Philippine +ech%ages8 have also created multi-clip cannon eapons similar to pre-rifts "streetcleaners". +hese eapons are very devestating, delivering incredible damage via mini-grenade shells ith

    various properties. +hey handle normal rounds, as ell as specially designed +% shells and enchantedammo. (ctually any type of shell that is of a grenade type sie and shape can be used ith this eapon,since the gun supplies the propellant. Propulsion is provided by the P.P.. or !.&.P. energy fed into theeapon itself. ven ithout ammo, this eapon is able to fire mystical energy blasts.

    ach gun has up to 0 cylindical clips holding up to ?A rounds each. *ue to the eight and the forcegenerated by each shot, a strength of 1A is reMuired, or else the user suffers a -? to stri'e penalty. +hiseapon can only be used ith both hands, as ell.

    Weight: 1 pounds K6.35 'gL

    *amage: 7ased upon type of shells used, a normal grenade does 1*5 %.*. to a blast area of 1 feetK?.5mL. Releasing A P.P.. into the eapon ill fuel it for 0 %agical energy blasts doing 1*A %.*.$.each.

    Rate of ire: #ne aimed, four fired in rapid succession Kburst if all at same target, ild if sprayed into an

    areaL.

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    ffective Range: 1AA feet K?50 mL

    Payload: ?A rounds per clip, up to 0 clips.

    Reloading the auncher: ReMuires one full melee, 0 seconds, to manually reload the grenade launcher.

    P.P.. $ost: AA. &pells ReMuired: nergy 7olt, Wind Rush, +hunder $lap. Physical ReMuirement:%elding of spells during casting of gun component pieces Kcomposed of specialied alloysL. *uration of$harge: 0A propulsions of ammo. +o Recharge: $ast nergy 7olt K0 P.P..L or > !.&.P. +ime to create: 1*3

    days. +otal $ost: 00,AAA gold K50,AAA creditsL. 2ormal grenades cost AA gold apiece or 6AA for A.

    %ulti-clip +% K+ech-%age8L &hotgun $annon

    $"pes o* $M an- :nchante- Ammo$oming very soon.

    Gr"phon Wings( set of mechanied ings spanning 1 feet in length. +his item actually loo's li'e and

    functions as a real pair of ings. ( small harness raps around the chest and shoulders, forming a tightmagical bond beteen the ings and user. +hey are incredibly light and fold up and flatten unbelievablyeffeciently, shoing only a slight bulge of the bac' hen covered. +hese ings allo flight li'e an eagle,ith the durability of dragon scales and the offense of a porcupine. +hey are very popular ith the

    mountain deniens of Japan and the Philippines.

    Spee-%aximum of @0 mph. $arriers eight plus up to ?AA pounds K?5.? 'gL can be held aloftKmaximum extra eight of ?AA pounds ill slo maximum speed to 3Amph, hoeverL.

    Special a2ilitiesWings have an effective %.*.$ of 5A Kany damage beyond ?0Q ill render top flight

    speed to 0AQ, any damage beyond 5AQ ill result in loss of flightL. $asting a Heal Wounds spell illpatch any holes, replace feathers and heal ?*> %.*.$. +he enchanted feathers are transformed into %.*.,are raor sharp and can also be flung at an opponent inflicting 1*5 %.*.$. Kten such attac's ill reMuire aHeal Wound spell to replace the feathers in order to flyL. ( sipe of the ing ill also inflict 1*5 %.*.$.

    ach counts as one attac'.

    P.P.. $ost: ?0. &pells ReMuired: ly as the agle, Wind Rush, nergy 7olt, Heal Wounds, and nergyield. Physical ReMuirement: Wing mechanism composed of meteorite alloys, A feathers from a9ryphon, Roc or other supernatural inged creature, diamond orth no less than 5AA gold. *uration of

    $harge: 1A minutes K>A meleesL. +o Recharge: $ast nergy ield spell KA P.P..L or > !.&.P. +ime tocreate: 1*5 days. +otal $ost: 50,AAA gold K60,AAA creditsL.

    5umo Appen-ages( universal rotating aist harness is attached to six telescoping relective blac'appendages. +hese legs extend up to 0 feet K3.0 mL long each and can elevate the character up to @ feet

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    automatically ta'en by the dagger Kstandard save if unillingL. Physical ReMuirements: &ilver, meteor ore,diamond orth no less than 0AA gold K0AA creditsL. *uration of $harge: #ne day K13 hour periodL. +imeto $reate: day. +otal $ost to $reate: ?AAA gold K6AAA creditsL. (verage Price &old for: 5AAA goldK>,AAA creditsL

    Gro!th+he hilt of such a dagger can gro in length, transforming it into a spear or even a pi'e, forfarther reach in battle. +he hilt can gro even further, up to 10 feet [email protected] mL in length, and can be used as aclimbing tool capable of supporting up to 0AA pounds K110 'gL. Popular amongst rogues and thieves.

    P.P.. $reation $ost: ?0 plus that reMuired by the spell casting. &pells ReMuired for creation: 7eanstal' K>

    P.P..L and %elt %etal K0A P.P..L. Recharge ReMuirements: 7eanstal' K> P.P..L, A P.P.. or > !.&.P.automatically ta'en by the dagger Kstandard save if unillingL. Physical ReMuirements: &ilver, meteor ore,plant groth mixture, Muart orth no less than AA gold K?AA creditsL. *uration of $harge: #ne day K13hour periodL. +ime to $reate: day. +otal $ost to $reate: 0AA gold K30AA creditsL. (verage Price &old

    for: ?0AA gold KA,0AA creditsL

    ;uick-ra!)pon mental command, the dagger and sheath ill flash into the oner"s hands. +hishappens so Muic'ly that no action is ta'en for this to occur. +his gives a bonus of 3 to iniative and toparry Kith the dagger or sheathL for the initial round.

    P.P.. $reation $ost: 30 plus that reMuired by the spell casting. &pells ReMuired for creation: uic'draK1 P.P.L and %elt %etal K0A P.P..L. Recharge ReMuirements: uic'dra K1 P.P..L, > P.P.. or A !.&.P.automatically ta'en by the dagger Kstandard save if unillingL. Physical ReMuirements: &ilver, meteor ore,

    Muic'silver, diamond orth no less than 0AA gold K0AA creditsL. *uration of $harge: #ne day K13 hourperiodL. +ime to $reate: day. +otal $ost to $reate: 1AAA gold K5AAA creditsL. (verage Price &old for:3AAA gold K1,AAA creditsL

    +aith*ul -aggerWhenever the dagger is forced from its master"s grasp or is flung at an opponent, it illta'e flight to return bac' to the character"s hand. !f lodged into an obCect or held, it ill attempt to freeitself ith a strength eMuivalent of 10. !f its path to its master is bloc'ed, it ill attempt to go around tofind a path bac' to its oner. +he range is limited to ?AA feet, anything beyond this distance ill cause the

    dagger to drop to the ground.

    P.P.. $reation $ost: 00 plus that reMuired by the spell casting. &pells ReMuired for creation: 7oomerangK? P.P..L, ly as the agle K10 P.P.L and %elt %etal K0A P.P..L. Recharge ReMuirements: 7oomerang K?P.P..L, A P.P.. or > !.&.P. automatically ta'en by the dagger Kstandard save if unillingL. Physical

    ReMuirements: &ilver, meteor ore, mercury, +igers eye orth no less than ?AA gold K6AA creditsL. *urationof $harge: #ne ee'. +ime to $reate: day. +otal $ost to $reate: 1AA gold K5?AA creditsL. (veragePrice &old for: 0AAA gold K0,AAA creditsL

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    :1il A!areness+his eapon is distinct in that it ill alays have a highly ornate bone handle ith alarge ruby pommel. +he blade ill rattle in the scabbard henever ithin the presence of evil. (s the evilencroaches, the rattling becomes more rapid. ( variant of this enchantment ill have the ruby pommelglo instead. +he brighter, the closer the evil is. 7y concentrating ith the blade in hand, the dagger ill

    point in the general direction of the presence, allude to the general number and the intensity.

    P.P.. $reation $ost: 30 plus that reMuired by the spell casting. &pells ReMuired for creation: &ense vil K1P.P..L, $ommune ith &pirits K10 P.P..L and %elt %etal K0A P.P..L. Recharge ReMuirements: &ense vilK1 P.P..L, 0 P.P.. or > !.&.P. automatically ta'en by the dagger Kstandard save if unillingL. Physical

    ReMuirements: &ilver, titanium and meteor ore, flas' of holy ater, leg or arm bone from a demon, rubyorth no less than 3AA gold K1AA creditsL. *uration of $harge: #ne ee'. +ime to $reate: .0 days.+otal $ost to $reate: 1AAA gold K5AAA creditsL. (verage Price &old for: 3AAA gold K1,AAA creditsL

    Watch-og+he blade is enchanted similar to the Psionic sensitive poer and is extremely sought after.*uring the first round of any encounter, the user ill gain the folloing benefits: 3 initiative, 1 parry,1 dodge and can never be surprised by a snea' attac' from behind. +hese bonuses ill only apply to the

    initial meleehen the attac' occurs. Warning comes in the form of rattling in its sheath or giving off aarm tingling sensation. +he handle is rapped ith oven !.&.P. automatically ta'en by the dagger Kstandard save if unillingL.Physical ReMuirements: &ilver, titanium and meteor ore, flas' of holy ater, diamond orth no less than

    ?AA gold K6AA creditsL. *uration of $harge: #ne ee'. +ime to $reate: day. +otal $ost to $reate: 10AAgold K@0AA creditsL. (verage Price &old for: 3AAA gold K1,AAA creditsL

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    $urrently un'non to the ilipino natives, there are 5 distant, close-'nit islands to the north, populated by

    outcasts and military forces from Japan K"lost" islands on the mapL. Nears ago, a number of 9unshi, leading

    bands of 9urentai, &amurai, ninCa and other specialied forces ere dispatched to reclaim these islands. !t

    has ta'en this long to secure these six outside islands. +heir current intentions, as ell as hich *aimyo

    has sent them, are un'non. +he millennium tree, (nito, has vaguely sensed there presence, but has no

    clue as to their motives at this point. (nito has only informed a handful of sage elders, to help advise onhat the next course of action should be. &o far, they have decided to ait and see hat develops, before

    ma'ing any hasty decisions.

    +agalog terminology

    %ap of the Philippinesupdated ith ley lines and nexus points.

    %ap of (siaKas mapped out by ,A3,AAA total inhabitants Kmonsters and demons includedL. xact

    brea'don of these numbers beteen the 1@AA or so islands, has not been calculated as of yet. stimates

    are that 1@Q of the total population live on the main island of 2uevo %anila.

    36Q demons, oni, undead and supernatural creatures

    ?Q d-bees

    ?.0Q humans K61Q of hich are ilipinoL ( little over million total humans across these islands

    5Q Retromorphs

    E ost !slands

    E 7ula

    E uon

    E 7abai

    *escription and map of 2uevo %anila island

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    E %indoro

    E 7ago Hia

    E &amar

    E %asbate

    E Panay

    E Palaan

    E $ebu

    E eyte

    E 7ohol

    E 2egron

    E

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    +he haunted mangroves

    aerie isles

    Rumors of a hidden pre-rifts military base

    +he Japanese encroachment

    +he &ea *emon lairs

    Wal'ing dead andering the isles

    +he rediscovered temples and pyramidsO

    O.C.C.

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    %anggagamod/%ananmay, ilipino (lchemist #.$.$.

    E %agical Potions, Poders, $andles and concoctions

    %anagtanem, (nimism Witch/&haman #.$.$.

    %ammuyon/%anagilunod, *iviner D

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    Japan has once again loo'ed to the Philippines as a stepping stone to other Pacific rim islands, as ell as

    future plans to (ustralia and possibly 2orth (merica. (n un'non arlord has already successfully

    deployed troops to the northernmost islands of the Philippines. What they found ere no actual islanders,

    the cause, bloodthirsty demons and other horrifying creatures rifted in. +hese mercenaries consisting ofninCa, ashigaru, ya'ua, ronin, yoCinbo, and even a fe onmyoshi are being led by veteren gunshi to

    assimilate the Philippine islands under Japanese rule. (fter more than three years, they have barely

    secured the six tiny isles closest to southermost Capan, due to the overhelming nimber of supernatural

    inhabitants.

    %ore details to come...

    M" a--e- material *or Japan

    9unshi, %ilitary &age #.$.$.

    9urentai, (ssassin Na'ua #.$.$.

    +e'iya, +echno-Wiard %erchant Na'ua #.$.$.

    +raditional NoCinbo, %ercenary 7odyguard #.$.$.

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    Well, !"ve ta'en another stab at the Retro%orph"s Muic' little intro. !"m still not AAQ happy ith it, but

    it"s getting closer.

    Retromorph6 R.C.C.by +rent Happel

    &ntro-uction

    Just as the human population of this planet has forever changed, due to the coming of the rifts, so too has

    the animal. +he emanations of ley line energies and the introduction of horrific creatures and demons,

    among other alterations to the ecosystem, engulfed the native creature"s habitats, forcing them to adapt.

    (s ith the aa'enings that ere occurring ith humans, *2( triggers in the animal 'ingdom ent

    berser', sending many into an advanced state of evolutionary cycles. +his as a reactionary development

    not only in order to survive, but also to compete ith these ne elements. ach ne generation held ne

    adaptations, the results of incredibly mutagenic cells, stabiliing more over time. (s fate ould have it,

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    they had also retained many of their old specialied traits... as ell as developed ne ones. &urvival of

    the fittest as never so true.

    9iven the large number of d-bees no present on arth, no particular interest as paid to the

    Retro%orphs initially. #ver the years, the global sightings of large congregations began to raise some

    speculations. +o this day, many believe them to be dimensional beings that developed similar to that ofhumans on arth. 9iven the number of other d-bees across the globe that share animalistic and humanoid

    traits, it has become almost a common sight in many parts of most of the maCor continents, so hy should

    Retro%orphs seem any differentS #f course, they ay they are seen and treated by others is also much

    li'e that of d-bees, ith much intolerance. &ure, a six-foot tall sMuirrel al'ing on his hind legs may not

    turn any heads, but it does not mean that the still dominant human populations accept him. PreCudice is

    still very much a part of many societies, despite the overhelming multitude of species no present.

    %any tons may have residential areas designated for such deviants Kusually slums or extreme outs'irtsL

    or in some areasB they are banned completely, Cust as mages are in some cities. &ome people Cust do not

    li'e the thought of creatures living next door to them, others fear strange diseases. +he thought of

    bloodthirsty savages also crosses the mind. or hatever reason, Retro%orphs share many of the same

    issues that any other d-bee may suffer. +o this end, many Retro%orphs stic' together in small bands,

    usually family groups for survival. %any are also nomadic, see'ing out areas of acceptance.

    +here are a select fe ho 'no the truth, such as those familiar in the ancient art of veterinary sciences.

    or some reason, many of these scholars have 'ept a tight lip on such 'noledge, probably due to the fact

    that many are rogue scholars ith sorted secrets of their on. #thers that 'no of these creature"s true

    nature include 2ative (merican shamans, sages and some ilderness scouts. rom these fol's came the

    name Retro%orph, loosely translated as 4#ld orm4. +hese open-minded fol's accept Retro%orphs as

    eMuals and may even call them friend.

    !n some parts, they are even considered sacred, embodiments of totem spirits. +he lands of the 2orth(merican &outhest, ngland, (frica, &outh (merica and many (sian lands honor these animaloids due

    to their close bonds ith nature. Here many learn trades from their human and d-bee counterparts to

    supplement their on animal traits. +hey are naturals at becoming scouts, men of magic, fighters and also

    thieves. +heir animalistic nature suits them for the adventurous life and the hardships that ensue. (t times,

    these traits also put them at odds ith others, tending to more of a solitary existence or dealing ith their

    on preCudices. +hese tendencies may be due to bad treatment hile groing up, loss of family or land to

    humans, or even racial stigmas Kcats fighting urge to attac' rodent, etc.L.

    2o one 'nos of their true numbers, itTs hard to pinpoint ith so many similar-loo'ing d-bees and the

    large number of $& created species. !t is 'non that they are definitely groing in number the Muic'est

    ithin 2orth (merica, &outh (merica, $anada, (frica and (sia Kespecially on the Pacific islandsL. #nearea ell 'non and avoided by these creatures is the surrounding territory of +exas. +he ord of feral

    dog boys and other escaped experiments has reached far and ide, arning all of the horrors that

    7radford and his diabolical scientists bring to their 'ind. %any a help goes to sleep fearing the

    boogeyman *r. 7radford, fed by stories from their parents. %aCor $laval is also a part of Retro%orph

    nightmares, as his reputation has spread far and ide, ell past the Pecos mpire. *espite all of this,

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    there are a fe that brave these heavily-patrolled $oalition Muadrants, forming an animal resistance to

    help save any escaped or feral experiments that they can.

    *ue to the $oalitions attitude of 'ill all of hich is not human and ta'e no prisoners, the Retro%orphs

    have been luc'y in that only a scant fe have been ta'en bac' to the labs for study. 9enetics must be

    close, as 7radford"s scientists did not detect anything amiss. +ruth be 'non, so many top secretexperiements have gone on in the 9*, that even 7radford himself can state AAQ hat has spaned

    from his released experiements Kgiven his superb or' in genetics, cross-breeding is a definite

    possibilityL. +he genius geneticist is starting to have some nagging thoughts in the bac' of his mind, but

    has not had the time to investigate further. &hould he ma'e time, the Retro%orphs could find their lives in

    serious peril.

    +he fact that Prose' has insured that his people remain ignorant and complacent has been a saving grace

    to 'eeping the 'noledge of the Retro%orphs true heritage safe from 7radford and others. &couting

    parties that do run into any Retro%orphs usually report bac' of feral dog or d-bee encounters, not

    'noing the difference. +o your average $& grunt, an animal is an animal. 7radford himself seems to be

    unaare of such creature"s existence, especially since he rarely if ever travels outside of his labs. He relies

    on the reports Kmista'en or notL given by Prose'"s troops, hich only ma'e mention of nes that he is

    fully aare of, feral dog boys and other escaped experiments that he ould rather 'eep Muiet.

    or no they seem to be safe from their most apparent predator, the prying 'nife and probes of the $&

    labs. +his may give them some peace, but it still does not mean they are safe. $& troops still perform hunt

    and 'ill missions for anything they believe to have escaped from their compounds. +he Retro%orphs fit

    this bill. +hey also face the persecution common to d-bees, that hich are not human. +his 'eeps many on

    the move, searching out lands of acceptance or adventuring to a means for a better life. ortunately, the

    $& currently only has a firm grasp on but a small portion of the orld.

    E ies on others characters:

    Men o* Magic!n general, Retro%orphs not only enCoy their company, but actively see' to learn more

    about the mystical arts. +hey lean more toards shamans, druids and elementals, anything close to nature.

    +ol'een is definitely a safe haven for Retro%orphs. +hey still retain a bit of primal fear of fire and stay

    clear of fire arloc's. +hey also do not li'e the smell of necromancers and shifters, and usually do not

    care for their company. +here are rare individuals, such as buards, that ill parta'e in the necromancer"s

    company.

    'og 2o"s+heir is a bit of mistrust in feral *og 7oys, due to their prior allegience and blind faith in their

    former $& masters. +hey 'eep a close eye on them but ill trust them otherise. scaped experiments

    and free-born garner their trust as if they ere a part of their on clan. +hey feel sympathy toards those

    still in the $& service, but have no regrets in ta'ing don one of these misguided souls.

    (orgs an- Ro2ots+hey tend to feel uneasy around these artificial contructs and ill 'eep their distance.

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    Supernatural Creatures%ay get along ith creatures of good alignments but ill tend to be aggressive

    toards all others, seeing them as competitors. +hose commanding some respect may include some

    oodland creatures of good alignment Kfaeries are a mixed bagL.

    '/2ees+hese individals are ta'en on a case by case basis. +he only exception seems to be the &imvan,

    hich are usually treated as if family. oo's do not mean much to a Retro%orph. +he smell andpresence/aura says it all.

    %umans( mixed lot, most are treated ith resentment even before they get to 'no them. ( human

    must go a long ay to garner any form of trust from a Retro%orph. 9ypsies, &hamans, 2ative (mericans

    and other human 4outcasts4 tend to have a better chance bonding ith Retro%orphs.

    +hese creatures are a bit different than you average R.$.$., as they are still a varied lot, still in the midst

    of evolution. *ue to this, each Retromorph character Keven ithin the same speciesL is uniMue. (s such,

    the creation of the Racial class is slightly different than your average R.$.$.

    *iet: +he core items that the character consumes for nourishment.

    $ommunication: +he type of communication Kverbal and non-verbalL the character possesses.

    ifespan: +he natural life cycle of a character.

    &ie/Weight: +he height and eight of the character. 2ote: (ctual height is then determined by the level

    of rectal.

    %orphology: +he level of humanoid appearance, especially in the facial area. +his is useful in blending in

    more ith the human tons and cities Kalthough may still be classed as a d-beeL.

    rectal: Ho erect does the character stand. i.e.: does he hunch over and drop to all fours to run.

    orelimbs/*igits: +he type of arms that the character possesses as ell as the level of prehensile hands.

    Hindlimbs/*igits: +he type of legs that the character possesses as ell as the level of plantigrade KflatL or

    prehensile feet.

    +ail: +he length and use of a fifth appendage.

    (daptations+here is also a ide selection of natural abilities, innate s'ills and evolutionary

    modifications. xamples include flight, hunting, advanced senses, supernatural attributes.

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    Retromorph R.$.$.Races to choose from

    Retromorph #.$.$.$haracter classes to choose from

    O.C.C.

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    E ilidh #.$.$.: &ame as in ngland

    E *ryad #.$.$.: &ame as in ngland

    E %illennium *ruid #.$.$.: &ame as in ngland

    &ome other stuff up my sleeve... or as it my pant leg, maybe it as in my other shirt...

    E 7ron Rat Retromorph8 R.$.$.

    E (ardvar' Retromorph8 R.$.$.

    E Philippine agle Retromorph8 R.$.$.

    #n the ay, another couple hundred Retromorph"s from (-U KheeOL

    +ilipino :agle Retromorph6 R.C.C.

    +hese creatures are a bit different than you average R.$.$., as they are still a varied lot, still in the midst

    of evolution. *ue to this, each Retromorph character Keven ithin the same speciesL is uniMue. (s such,

    the creation of the Racial class is slightly different than your average R.$.$., resulting in a Khopefully

    pleasurableL experience.

    +he ilipino agle, one of the most graceful and beautiful creature of the islands, considered to be a spirit

    of pride, strength and beauty by the natives. +hese creatures live up to most of these beliefs, strong and

    fierce hunters ith elegant plumage. +hey are also expert navigators ith a curiosity that leads them onnumerous voyages.

    +hey prefer high altitudes that allo them to soar endlessly, riding the thermals effortlessly. +hese high

    perches also allo them perfect vantage points for location of prey, noting the layout of the land, as ell

    as serving as unobstructed sunning posts, alloing them to absorb a Muic' bit of solar energy. +hey are

    common forest flyers ith phenomenal agility alloing them to manuever ithin the dense forests to

    catch prey on the ing.

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    +hey rely on this agility along ith their incredible eyesight to see' out prey. +heir other senses seem to

    be on par ith humans, but are not heavily relied upon. #nce a victim is spotted, they soop don ith

    amaing speed for a crushing blo ith its fierce talons. +his is folloed by a crushing blo to the nec'

    ith its menacing bea', capable of snapping a lesser creatures spine. ( sift clean 'ill lies ithin the

    attac' of this marvelous eagle.

    Alignment(ny, but tend toards &crupulous

    Attri2utes!.. 1*53, %.. ?*51, %.(. 1*55, P.&. 1*5>, P.P. ?*5 KA hile flyingL, P..

    ?*50, P.7. 1*5>, &pd 1*5? on land and 1A 1*A hile flying Karound AA mph or 5A 'mphL,

    13A hen diving K>A mph or 1>> 'mphL

    %it PointsP.. *5, *5 per each additional level of experience.

    S.'.C.?0 1*A &.*.$.

    7atural S.'.C. Armor Rating@, thic' feather plumage.

    P.P.:.1 1*3 P.P.., *3 per each additional level of experience.

    Magic2one initially, unless learned from #.$.$.

    &.S.P.?A 1*A !.&.P., *> per each additional level of experience.

    Psionics&elect =total poers from the &ensitive Kexcept for $lairvoyance and (stral ProCectionL and/or

    Retromorph Psionics sections. Retromorphs are considered Minor ps"chics.

    O.C.C.

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    A1erage Li*e Span30 *5 years.

    Si>e?Weight0 feet 1*5 inches Kaverage of .@ mL. @A 1*A pounds K?5 to 30 'gL, their uniMue

    honeycombed s'eletal structure ma'es them extremely light, yet is sturdier than average bone in humans.

    Morpholog"+he ilipino eagle has a large, thic' bea' Kcapable of 1*5 &.*.$.L ith nostril slits at thebase. +he ear holes are on each side of the head and are hidden beneath the thic' plumage. yes are

    medium to large ith golden bron irises. +he nec' is somehat long and thic', yet very flexible, able to

    almost completely around and alloing the head to pivot upards at much greater angles. ery thic',

    broad chest ith a short thin aist. xcept for the legs, the entire body is covered in luxurious chestnut

    colored feathers ith hite edges and fringes. +he head and thighs are inversed ith hite feathers ith

    bron tips. +he head and nec' feathers are also able to pric' up and fan out, creating a onderous

    display.

    :rectalully biped.

    +orelim2s?'igits+he arms are still greatly elongated into modified ings, but ith forearms and hands

    extending from the mid portion. +he total ingspan can range from > feet to up to ?1 feet K0.3 m to 6.@

    mL. (rms are thin and scaled, yet heavily muscled ith thin hands ending in large blac' sic'le-li'e clas

    capable of *> &.*.$.

    %in-lim2s?'igitsHas humanoid thic' thighs and thin calves covered a dense layer of feathers. +he feet

    are scaly, light yello in color and consist of ? long thin toes and one bac'ards pointing toe. ach toes

    also has sic'le-li'e clas capable of 1*5 &.*.$.

    $ail1 feet *5 inche long feathers that fan out and act as a rudder hile flying and are a maCor factor

    in the flying agility.

    7atural A2ilities

    E Wil-erness sur1i1al&ame as the s'ill, but at 6>Q. +he ilderness is the Retromorph"s home.

    E Lan- 7a1igation>AQ Kfrom the air only, normal s'ill percentage otheriseL.

    E %unting Skill.

    E $rack %umans an- Animals00Q.

    E 7atural WeaponsProficient in their clas and bea' as a natural eapon, treat as W.P. A mph Kdue to specialied musculature, maCor organ adaptations,

    lung capacity, oxygen absorbtion and retention, streamlined body and bone structureL. +he ings are also

    incredibly strong, able to lift an additional 1AA pounds K6A 'gL ithout penalties. light stamina is also

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    determined via the P.. attribute model Kpage > of RiftsL. (s large as these ings are, they are also very

    flexible and compactible. When folded and tuc'ed in under garments, only a slight bulge is noticeable

    that can be easily mista'en for a heavily muscled bac'. +hese broad ings can also be used offensively. (

    seaping blo by a ing ill do *A &.*.$., hile an all-out sipe ill inflict ?*5 &.*.$., but ill

    count as to attac's. While in flight, the ings are difficult targets to hit, opponents are -3 to sti'e.

    E +eathers+he feathers also provide protection from physical harm, as ell as providing armth and

    coolness Kby trapping air poc'ets ithin fluffed feathersL. +hey also allo the eagle to function normally

    in conditions as high as 1A degrees don to -A degrees arenheit. +hey also convey ? to roll ith

    punch or fall.

    E %ighl" Acute Sight+he vision of these eagles is incredibly enhanced, alloing them to see details up

    to .0 miles aay K1.3 'mL. +hey posses full colorvision and binocularvision for clarity of sight. +hey are

    also able to pic' up the slightest movement, giving them a bonus of 3 to initiative, to stri'e, parry and

    dodge. 2ightvision is even augmented to 0AA feet K30@ mL.

    E Sensiti1e $aste+he sensory buds ithin the tongue are sensitive to different taste sensations. +his

    gives them a reltive poer of detect poison/toxin Kunless odorless and tastelessL at a profiency of 3AQ

    0Q per each additional level of experience.

    E Prehensile *eetasily able to al' along branches and firmly grasp obCects up to one foot K.? mL in

    diameter. $an also hang by feet and ill be able to crudely operate simple tools Kli'e use a hammer or eat

    ith feetL.

    Skills&'ills are based upon the Retromorph #.$.$. selected.

    Po!ers an- A2ilities&elect @total poers/abilities from the Retro%orph (daptationslist and/or

    %utated (daptation selections Klisted beloL.

    Mutate- A-aptation Selections+he character ill be also be able to select from the folloing

    specialied poers/abilities, as ell as from the common Retromorph (daptation list.

    E Omni1orous -iet$an digest and extrapulate nutrients from all edible plant and meat products.

    E 7ear human speech%inor characteristic noises during extreme emotions. Will spea' one ilipino

    language at >0Q

    E &ncrease Si>eHeight is increased by .0 feet K.30 mL and eight by ?0 pounds K0.@0 'gL. P.&., A&.*.$. (lso able to carry an additional AA pounds K30 'gL in flight. Wingspan is at least 0 feet K.0 mL

    longer.

    E %umanistic morpholog"+he face appears much more humanoid ith flesh and small pointed ears.

    +op of head ill still be covered in hite and golden feathers, but they ill appear more hair-li'e. Will

    still posses a muted bea' ith nostril slits. 7ody becomes more proportional, except for a thic', longish

    nec', very broad shoulders and massive pectorals. orearma, deltoids, pelvic region and shins ill be

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    covered in bushy patches of golden bron to chestnut feathers. +he rest of the body ill be overlayed

    ith thin, muted, hair-li'e feathers that almost loo's li'e slightly fuy flesh. +he ings ill move bac'

    to the shoulder blades as a full set of humanoid arms are formed. Hands have a rough loo' about them but

    appear humanoid ith dar', long talons that can retract li'e a cat into short, sharp nails. egs are a bit

    longer to even out uniformity and are heavily muscled. eet appear more apeish in appearance, yet retain

    their prehensileness along ith retractable talons. 1 P.7., %.(., 1*5 years to (verage ifespan.

    Aar-1ark Retromorph6 R.C.C.by +rent Happel

    +hese creatures are a bit different than you average R.$.$., as they are still a varied lot, still in the midst

    of evolution. *ue to this, each Retromorph character Keven ithin the same speciesL is uniMue. (s such,

    the creation of the Racial class is slightly different than your average R.$.$., resulting in a Khopefully

    pleasurableL experience.

    Alignment(ny, but tend toards &crupulous

    Attri2utes!.. 1*51, %.. ?*51, %.(. 1*51, P.&. A1*5, P.P. 3*3, P.. ?*5, P.7. 1*3, &pd

    1*5?

    %it PointsP.. *5, *5 per each additional level of experience.

    S.'.C.30 1*A &.*.$.

    7atural S.'.C. Armor RatingA, thic' hide.

    P.P.:.1A ?*5 P.P.., *3 per each additional level of experience.

    Magic2one initially, unless learned from #.$.$.

    &.S.P.?A 1*A !.&.P., *> per each additional level of experience.

    Psionics&elect =total poers from the &ensitive Kexcept for $lairvoyance and (stral ProCectionL and/or

    Retromorph Psionics sections. Retromorphs are considered Minor ps"chics.

    O.C.C.

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    Repro-uction+hey usually have single births Ktins are rareL after an eight month gestation and attempt

    to mate once every 1-? years.

    'iet+heir main diet consists of ants and termites, but ill occasionally eat other insects, some small

    mammals and fruit.

    Communication&peech is rudimentary and grutalB ma'es characteristic noises often. 9ruff voice, -1AQ

    for others to interpret hat the character is saying.

    A1erage Li*e Span30 *5 years.

    Si>e?Weight0 feet *> inches Kif standing fully erect V to .5 mL. 0A @*A pounds [email protected] 'g

    @*Ax.30 'gL.

    Morpholog"+he aardvar' has a largish, blunt snout ith oval nostrils that can flap close. .0 foot K.30

    mL long stic'y tongue. argish ears are toards top sides of head, erect and can be folded bac' to protect

    hile burroing. yes are smallish and blac'. 2ec' is short and thic'. ery thic', sMuat body, arched

    bac'. +hic', tough s'in varying from grey, yelloish grey to bronish grey. ery sparse hairs, ith thin

    layer of fine, short hairs.

    :rectal+ends to crouch. Will only drop to all fours for top speed. $an use both arms ith little

    difficulty. - to attac', parry and dodge during rapid movement.

    +orelim2s?'igits(rms have 60Q of the mobility of a human, hands are very dexterous. Has little

    difficulty ith finer tas's. - P.P., %aximum P.P. of 13. (rms are heavily muscled ith thic' hands and

    thic' cla-li'e fingernails still capable of 1*5 damage.

    %in-lim2s?'igitsHas humanoid short, muscular legs ith small feet ending in thic', short clas still

    capable of 1*5 damage.

    $ail> *5 inches long. leshy, tapering tail used to push dirt aay hen digging.

    7atural A2ilities

    E Wilderness survival: &ame as the s'ill, but at 6>Q. +he ilderness is the Retromorph"s home.

    E 2atural Weapon: Proficient in their clas as a natural eapon, treat as W.P.

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    E &pecialied +ongue: .0 foot long tongue can grasp small obCects under 3 pounds and saliva is very

    stic'y.

    Skills&'ills are based upon the Retromorph #.$.$. selected.

    Po!ers an- A2ilities&elect @total poers/abilities from the Retro%orph (daptationslist and/or

    %utated (daptation selections Klisted beloL.

    Mutate- A-aptation Selections+he character ill be also be able to select from the folloing

    specialied abilities, as ell as from the common Retromorph (daptation list.

    E &uper +ongue: 0 foot K.0 mL long tongue can crudely manipulate Kand snatch upL small obCects under >

    pounds Kcan fire a small pistol ith only -? penaltyL. &aliva is a natural adhesive reMuiring strength of @

    to remove. $an also use tongue as modified hip Ksame as hip s'illL.

    E #mnivorous diet, can digest and extrapolate the necessary nutrients from all edible plant and meat

    products.

    E 2ear human speech, minor characteristic noises during extreme emotions. Will spea' one (frican

    language at >0Q

    E !ncrease height to 5 feet *5 inches. 1AA 5*A pounds. P.&., A &.*.$.

    E Humanistic morphology: Will have a blunt, pig-li'e snout, extremely long tongue. ars on side of head

    ill be pointed li'e an lf. yes are dar'. +hic' nec' and sMuat frame. &'in has light greyish tinge ith

    very light colored bodily hair, head has thin, light bronish grey hair. &'in is thic', but softer. 1 P.7.,

    *A years to (verage ifespan.

    E +ail is semi prehensile, able to grasp small obCects Kcannot fire gun or use eaponsL #R character has

    no tail, your choice.

    E (dvanced 7urroing: $haracter can dig up to 0 feet per melee, up to hard clay material.

    E &uper &mell: $an +rac' by scent: 6>Q. Recognie individual scent Khumanoid and plantL: >0Q 3Q

    per each additional level. 3 initiative if donind, can smell them coming a mile aay. !dentify

    poisons, items, etc. by scent: 0>Q 3Q.

    (ro!n Rat Retromorph6 R.C.C.

    +he 7ron Rat is one of the most common form of rat, due to their highly adaptive nature and practice of

    stoing aay on sea-faring vessels. +hey have traversed to every continent by such means and coupled

    ith their high reproductive rate, have maintained a strong foothold across the globe. +hey can be found

    in the seer systems, at the garbage dumps, in dellings Kabandoned or activeL, on the plains, in thic'

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    'iet+heir diet consists of almost anything. +hey love grains, hich they stoc'pile for inters and lean

    times. 9iven the opportunity, they ill devour anything ithin their grasp, including carrion, insects,

    spoiled food, you name it.

    Communication&peech is high-pitched and grutalB ma'es characteristic screeches and noises often.

    2on-rat characters ill be -0Q to comprehend hat the Retro%orph is saying. (lso displays some basicemotions through facial movements and through scent mar'ing.

    A1erage Li*e Span?A *5 years.

    Si>e?Weight3 feet *> inches Kaverage of .?@ mL. 6A 1*A pounds K3A.0 to 36.0 'gL.

    Morpholog"+he 7ron rat has good-sied cranium ith a long snout, ending in long titching,

    sensitive his'ers. ars are rounded and erect, rotating toards any sound. yes are small, round and

    blac'. +he nec' is thic', yet very agile. +he body is long, ith a thic' chest and supple spine, all covered

    in short, dense tan bron to Cet-blac' to tany grey fur. egs and arms are short, ending in long, thin,

    dexterous, prehensile na'ed fingers ith soft pads and minute clas. ( long scaly, prehensile tail brings

    up the rear.

    :rectal2early fully biped. Will drop to all fours at times for top speed.

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    E Preser1e +oo-K10QL.

    E Pro!lK?0QL.

    E Clim26>Q Kith help from prehensile hands, feet and tail, they can even run upside don at half

    speedL.

    E 7atural Weaponsver-groing incisors capable of 1*5 &.*.$. +hese incisors are Muite large and

    surprisingly sharp. +hey are used to gna through almost any &.*.$. structure ith amaing speed.

    E $actile Whiskers+he his'ers at the end of the snout are extremely sensitive, acting as added sensors

    to the rat. +hey can sense changes in the direction of ind, movement in the dar', and act as feelers in

    complete dar'ness. to initiative.

    E 7ight1ision+he eyes are extremely sensitive to light, alloing almost perfect vision Kcolor detail is

    lost at nightL, absorbing all ambient light. With the help from its his'ers, the character can function

    ithout penalties in the dar', unless it is completely pitch blac' Ksuch as magical dar'nessL. ven then,

    the Retro%orph only suffers half the penalties. ield of vision is roughly 1AA degrees.

    E %ighl" Acute %earingHearing is heightened in these creatures, a trait that has 'ept them alive in this

    orld of predators. ars are toards the bac' and top of the head, erect, rounded and Muite large. +hey

    can rotate toards the noise, alloing better triangulation to detect the source and distance aay. +hese

    traits rival that of the battle cats of one &tar. 1 to initiative, to parry and dodge. Ju-ge 'istance an-

    Location o* 7oise@?Q 1Q per level of experience. Reduce this accuracy by -AQ every 0A feet K30.@

    mL of distance. Recogni>e an- &-enti*" 7oise50Q 1Q per level of experience. -1AQ for all non-

    animal sounds Krobots, hovercycles, borgs, etc.L. Reduce this accuracy by -0Q every 0A feet K30.@ mL of

    distance.

    E Sensiti1e Smell+he Retro%orph"s sense of smell is much better than that of a human, but much loerthan that of a *og7oy. &-enti*" Common Scents(ble to identify common and general smells such as

    other animals, coo'ing food, trash, seer and samp gases, odor trails left by humans or animals, among

    others. 30Q ?Q per level of experience. AA feet K?A.0 mL per level of experience. &n-enti*" Speci*ic

    O-ors$an identify certain individuals by their scent alone. +hey can also attempt to detect some

    poisons, alien and other uniMue scents. +he character must be familiar ith the subCect and/or posses a

    personal affect Ksuch as clothing, blood, hair, etc. to use as a referenceL. 10Q 1Q per level of experience.

    10 feet [email protected] per level of experience.

    E Prehensile +eetasily able to al' and even run along branches and firmly grasp obCects up to one

    foot K.? mL in diameter. $an also hang by feet and ill be able to operate simple tools Kli'e use a hammer

    or eat ith feetL ith only -0Q penalty.

    E Omni1orous 'iet$an digest and extrapolate nutrients from all edible plant and meat products. $an

    even eat fresh carrion ithout any ill-affects.

    E Cheek Storage$an store up to one cubic foot of material in each chee', eighing no more than 5

    pounds K1.@ 'gL in each chee'. +he s'in surrounding the mouth of these characters is extremely durable

    and elastic, alloing for the storage of seeds found on its daily forages.

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    E Sensiti1e Pa-s+he pads to their finger and toe tips are extremely sensitive to touch. (pply a bonus of

    0Q to any s'ills reMuiring a delicate touch.

    E $oic Resitance+he character is resistant to various gas, poisons and toxics. ? to save versus toxics.

    $an also hold his/her breath for A*A minutes.

    Skills&'ills are based upon the Retromorph #.$.$. selected.

    Po!ers an- A2ilities&elect Btotal poers/abilities from the Retro%orph (daptationslist and/or

    %utated (daptation selections Klisted beloL.

    Mutate- A-aptation Selections+he character ill be also be able to select from the folloing

    specialied poers/abilities, as ell as from the common Retromorph (daptation list.

    E 7ear human speech%inor characteristic noises during extreme emotions. Will spea' one language at>0Q

    E &ncrease Si>eHeight is increased by .0 feet K.30 mL and eight by 3A pounds K0.@0 'gL. P.&., A

    &.*.$. +ail ill also become foot longer K.? mL.

    E %umanistic morpholog"+he face appears much more humanoid ith flesh and small elongated ears

    on side of head. Whis'ers can be pulled together by muscles, appearing more li'e a fu-manchu mustache.

    Head becomes more rounded ith a muted mule. 7ody, arms and legs becomes more proportional, but

    still a bit long. eet appear more humanoid, but still possess long toes that are prehensile. +ail shrin's to

    about half its former length and can actually be retracted into the spinal area ith only the appearance of a

    bony spine to sho for it. 1 P.7., 1*A years to (verage ifespan.

    E Semi/Prehensile $ail?( $he tail is also semi/prehensile an- is use- to help !ith clim2ing an-

    carr"ing items 8/D3E to manipulate items an- can carr" items !ith -iameter larger than F inches,

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    2ut un-er D3 poun-s 800.D3 kg99 an- can support the character

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    Weather +orecast$haracter is able to sense eather patterns Krain, tornadoesL up to ?*5 minutes inadvance, enabling him to ta'e shelter and arn others in time. +his also applies to frea' storms caused byley lines and rifts.

    Sense Magnetic +iel-s+he Retromorph is able to sense the magnetic fields surrounding the arth. +hisgives them the eMuivalent of and 2avigation at 6>Q. +hey ill also be able to sense a ley line and leynexus, same as the ine Wal'er abilities.

    :mpath"(nother example of the Retromorphs sensory abilities. &ame as the Psychic &ensitive poerbut is 0AQ more poerful.

    Sense Presence+his is the same as the Psychic &ensitive poer, except the Retromorph can sense thesupernatural, magic creatures, (2* humans eMually ell.

    A(&L&$&:S A7' S5&LLS

    Sunning(lmost every animal lays out in the sun at some point of the day to absorb some of the heat.With the Retromorph"s mutagenic genes, hoever, it is able to convert the sun"s rays into energy. +he

    creatures hair and s'in become solar receptors, absorbing and metaboliing the heat and light. or every

    fifteen minutes K5A meleesL of continuous exposure to the full rays of the sun, *3 H.P. and 1*3 &.*.$.ill be healed. (fter one-half hour, enough heat can be stored to 'eep the Retromorph arm for an entire13 hour period, even in temperatures as lo at -1A degrees farenheit. (fter one-half hour, the character

    ill have absorbed enough energy to fuel it for 1 hours of normal activity or ? hours of active exertionand is also eMual to ? hours of rest. (fter one hour of sunning, the character must move on into the shadeor it ill overheat.

    Regeneration+he creature"s metabolism and recuperative poers are greatly enhanced. +hey ill healfour times faster than an average human and minor cuts ill scab over in one melee, maCor inCuries illstop bleeding ithin 3 melees. &carring ill never occur ith such an individual and the folloing

    bonuses are received: P.., to save versus poisons, toxins, disease and infections.

    Lan- 7a1igation$haracter is able to navigate by memoriing the sun"s exact position in comparison to

    their current location. +his s'ill is also enhanced by the memoriation of familiar scents, tastes andsounds. &ame as the and 2avigation s'ill, but at @AQ 0Q per level of experience.

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    %igh Rank?(eta+he Retromorph is a high ran'ing member ithin his clan/troop. He/she ill usually besecond in command to the (lpha and commands respect from the rest of the clan/troop. +his ability adds

    ? %.(. in regards to the clan, 1 %.(. to others of the same species, and to all others. (lso add P.&. - %.(. if ran' is lost.

    Alpha or 'ominant Lea-erK2ote: +his ability ta'es ta'es the place of t!o 8D9poersL. +heRetromorph is a superb example of his/her species and ill exude an aura of leadership and strength. (clan ill follo loyally and ithout Muestion. Ran' is usually not challenged more than once every femonths, and is rarely fatal. +his ability adds 5 %.(. Kminimum %.(. @L in regards to the clan, 3%.(.

    to others of the same species, and 1 to all others. (lso add !.., 1 %.., P.&., P.. -1 %.(. ifran' is lost or after /? of average lifespan length of time.

    Animal WarningsRetromorph is familiar ith all of the arning cries of the animals ithin his/herterritory. *ue to this, character receives ? initiative and 1 to parry or dodge during the first attac',ithin this setting. He/she ill also be able to decipher simple calls such as food, fire, etc. 2ote: (character ill not be very familiar ith any calls outside of his/her territory, but ill recognie some

    maCor similarities K initiativeL. $haracter can ta'e this more than once for different territories, hoever.

    Poison resistance%any Retromorphs are born ith or build up a resistance to poisonous venoms and

    toxins. P.., 0 versus natural venoms, 1 versus all other poisons/toxins.

    $oin resistance+he character is immune to Poisons, toxins, and toxic chemicals and applies to

    protecting internal organs, as ell as the exterior coat. +oxics such as seage and oil ill not harm, norstic' to the fur as easily. 1 P.., 3 to save versus all poisons and toxins.

    Parasitic Repellent+he character has natural enymes ithin the blood stream taste aful to parasitesKtic's, mosMuitoes, fleasL. +hese enymes are further affected by the mutagenic factors ithin the

    Retromorph, causing them to constantly evolve, effectively 'eeping ne strains of parasites aay as ell.With many Retromorphs being completely covered in hair, this is a must have.

    A-1ance- &ntelligence+he individual"s intelligence is above average for his/her species. *3 !..2ote: +his ability can only be ta'en once.

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    A-1ance- Mental :n-urance+his character is li'e a solid roc', rarely unnerved. *5 %.. 2ote:+his ability can only be ta'en tice.

    A-1ance- Charisma+he character is a natural charmer and has influence ithin others . *5 %.(.2ote: +his ability can only be ta'en tice.

    A-1ance- Strength+his character is a naturally fit and has more ra strength than average. *3 P.&. 2ote: +his ability can only be ta'en three times.

    A-1ance- :n-urance+he individual"s stamina and endurance is incredible, usually a sentry or leadhunter. *3 P.. 2ote: +his ability can only be ta'en three times.

    A-1ance- Attracti1eness( natural beauty and alays popular around mating season Kand huntingseasonOL. *3 P.7. 2ote: +his ability can only be ta'en tice.

    A-1ance- Spee-( born runner, also a lead hunter or messenger. 1*5 &pd. 2ote: +his ability can onlybe ta'en four times.

    +ear Pheromones+he character exudes a chemical scent that stimulate a part of the brain responsiblefor primal fear. (ll characters not protected by full environmental suits, ithin a tenty foot radius KA

    foot if high indsL must roll to save versus poison at -1 every 3 melees. ( failed roll results in suffering -1initiative, - parry and dodge and the Retromorph temporarily receives bonus of ? %.(.

    Mating Pheromones+his is another chemical scent exuded hen a character Kmale or femaleL causesthemselves to go into heat, but affects only characters of the opposite sex. (ll characters of the opposite

    sex not protected by full environmental suits, ithin a tenty foot radius KA foot if high indsL must rollto save versus poison at -1 every 3 melees. ( failed roll results in suffering -1 initiative, - parry and

    dodge and the Retromorph temporarily receives bonus of 3 %.(. and 1 P.7. $haracters of differentspecies Kincluding humans and d-beesL ill still be partially affected, suffering - initiative and - parry.

    Cleansing Sali1a+he tongue exudes cleansing, deodoriing, as ell as antibiotic agents ithin thesaliva. (pplying the saliva Kvia the tongue or other applicatorL to the body ill serve all three of these

    purposes. !t"s li'e a shoer and bandage all in oneO

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    Strengthene- $ooth an- 7ail+hese characters have clas and fangs Kor other similar defensive oroffensive mechanismL composed of denser, more tensile material and enamel. $an use these mechanisms

    to attac' or parry against normal metal eapons or obCects. (lso adds *5 damage and 5A &.*.$. Ktothe clas, etc.L.

    $ooth an- 7ail Regro!th+hese characters have clas and fangs Kor other similar defensive oroffensive mechanismL that ill regenerate ithin 1*A hours.

    #ltimate Omni1oreK&pecial: this ability reMuires that the character is already an #mnivoreL. *ue tospecial enymes ithin the stomach, the character is able to brea' up almost any type of foodstuff and

    extract AAQ of the nutrients from it. He/she ill be able to eat ra meat, hide, bone, fabric, even rotting

    carrion ith no ill effect. ReMuires only half the normal amount of food, due to this. P.., ? versus alltoxins/poisons.

    Coat pattern+he coat is in a form of patterns and/or colors that brea's up the Retromorphs bodily

    outline, giving it a excellent camouflage. 1 initiative, same as camouflage s'ill, but applying only to self,at >0Q. 2ote: this ability is only applicable hen the character is not earing anything.

    Coat AlterationK2ote: +his ability ta'es ta'es the place of t!o 8D9poersL *ue to environmental

    changes, subliminal ill, and/or concentration, the character is able to alter his/her coat in a variety ofays. +hey can change the color, pattern, length, thic'ness or layers. ( simple color change ill only ta'e10 1*A minutes and pattern changes Kadded poer of camouflage, see aboveL ill ta'e 3A 1*A

    minutesB each ta'e -0 minutes per each additional level of experience. ength change Kshedding forshorterL and adding insulating layers ill ta'e 0 *A minutes, -1 minutes per each additional level.

    2ote: Hair length cannot lengthen Kor shorten by more than ? times the normal length.

    Pro!l&ame as the s'ill, but at >0Q 0Q per each additional level.

    Coat protection*ue to air-filled poc'ets and dense coverage, the characters coat actually adds a form ofprotection. ? to brea' fall, 1 roll ith punch/fall/impact, ?*A &.*.$.

    Sur1i1al+his applies to ne habitats not native to the character Kexample: a tiger out in the desertL.&ame as the s'ill, but at 0AQ 0Q per each additional level.

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    Clim2ing Cla!s2ote: $haracter must have some form of clas to begin ith. &ame as the $limbings'ill or 1AQ if s'ill is already selected.

    #L7:RA(&L&$&:S

    Al2ino&trangely, this ailment still exists to this day, resulting in pin' s'in and eyes, as ell as a hitecoat. +he hole body ill also be extremely sensitive to )ltra iolet rays KsunL and must be covered at all

    times. ailing to do so ill result in severe sunburn ith long term exposure causing complicationsB orstcase, cancer and ultimately death.

    Parasites*ue to their constant exposure to the ilderness and thic' coats, Retromorphs are ideal hostsfor parasites. +his includes fleas, tic's, mites and even high susceptibility of getting orms. +hese pests,if not controlled, can cause ea'ness due to blood loss, infections, spread disease, among other ailments.(t the very least annoy the Retromorph incessantly, causing penalties of - to initiative and -0Q to s'ills

    that reMuire delicacy and patience Kdue to scratching of the uncontrollable itchingL.

    h... more to come, you hosers.

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    Just started converting some of my Rifts creations to html. (ll characters listed belo ere created solely

    by myself, #.$.$. model by Palladium.

    +raditional NoCinbo, %ercenary 7odyguard #.$.$.

    %age amiliar #.$.$.

    ng'anto +agayari, a'a +ech%age #.$.$.

    %atubig 7aylan KWater &hamanL #.$.$.

    %andirigma, *iata Warrior #.$.$.

    +e'iya, +echno-Wiard %erchant Na'ua #.$.$.

    %aapoy 7aylan Kire &hamanL #.$.$.

    (nting, +alisman Warrior #.$.$.

    9urentai, (ssassin Na'ua #.$.$.

    9unshi, %ilitary &age #.$.$.

    $oming soon: verything ilipino, sigueO (tec and %ayan Priests D WarriorsO Japanese mages, among

    other oddities from my noggin.

    et me 'no, hat you thin' at haphahotmail.com

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    http://web.archive.org/web/20000916113536/http:/onmyoshi.freeservers.com/yojin.htmlhttp://web.archive.org/web/20000916113536/http:/onmyoshi.freeservers.com/fammage.htmlhttp://web.archive.org/web/20000916113536/http:/onmyoshi.freeservers.com/techmage.htmlhttp://web.archive.org/web/20000916113536/http:/onmyoshi.freeservers.com/waterBaylan.htmlhttp://web.archive.org/web/20000916113536/http:/onmyoshi.freeservers.com/mandirigma.htmlhttp://web.archive.org/web/20000916113536/http:/onmyoshi.freeservers.com/tekiya.htmlhttp://web.archive.org/web/20000916113536/http:/onmyoshi.freeservers.com/fireBaylan.htmlhttp://web.archive.org/web/20000916113536/http:/onmyoshi.freeservers.com/anting.htmlhttp://web.archive.org/web/20000916113536/http:/onmyoshi.freeservers.com/gurentai.htmlhttp://web.archive.org/web/20000916113536/http:/onmyoshi.freeservers.com/gunshi.htmlmailto:[email protected]://web.archive.org/web/20000916113536/http:/onmyoshi.freeservers.com/yojin.htmlhttp://web.archive.org/web/20000916113536/http:/onmyoshi.freeservers.com/fammage.htmlhttp://web.archive.org/web/20000916113536/http:/onmyoshi.freeservers.com/techmage.htmlhttp://web.archive.org/web/20000916113536/http:/onmyoshi.freeservers.com/waterBaylan.htmlhttp://web.archive.org/web/20000916113536/http:/onmyoshi.freeservers.com/mandirigma.htmlhttp://web.archive.org/web/20000916113536/http:/onmyoshi.freeservers.com/tekiya.htmlhttp://web.archive.org/web/20000916113536/http:/onmyoshi.freeservers.com/fireBaylan.htmlhttp://web.archive.org/web/20000916113536/http:/onmyoshi.freeservers.com/anting.htmlhttp://web.archive.org/web/20000916113536/http:/onmyoshi.freeservers.com/gurentai.htmlhttp://web.archive.org/web/20000916113536/http:/onmyoshi.freeservers.com/gunshi.htmlmailto:[email protected]
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    $opyright 6>5-1AAA +rent Happel

    $ra-itional oHin2o, (o-"guar- Mercenar" O.C.C.

    (nother ancient profession that has survived the aftermath of the (sian isles, is that of the NoCinbo.

    oosely translated, this means bodyguard. What they are is much more. +hese men and omen spend

    their a'ing hours honing their physical and mental attributes to the utmost limits. +hese attunements are

    further extended ith the pursuit of martial and eapons mastery.

    +hey combine these talents to achieve the cunning of the ninCa, the fighting proess of the samurai, the

    fortitude of the Na'ua, the drive of the demon Mueller and the spirituality of the &ohei. or a price, they

    ill lend these s'ills to those in need. +hey may be found as protectors of villages, mercenaries, hired

    hitmen or even personal bodyguards to poerful daimyo or Na'ua arlords. Whatever the tas', there is

    alays a price. *epending on their alignment, this price may range from lodging and a meal to a small

    ransom.

    Holding onto their beliefs, these arriors only use eapons that their ancestors held as the true extensions

    of one"s mind and body. +hese include ancient eapons such as the bo, shuri'en, 'atana and other

    eapons utilied by nobility don to the common man. +he one exception, by some scrupulous members

    of this sect, includes pre-rifts hand guns K&.*.$. eapons onlyL. 7ut even these radicals ill never pic'

    up a laser rifle or plasma canon, even in the direst of needs. ( yoCinbo may be merciless in combat, but

    they do have their honor.

    +o be under the protection of NoCinbo is to put one"s mind at ease. )nder contract, they are alert defenders

    of the utmost caliber, more than illing to put their body in front of any attac'. ven the mighty Na'ua

    are 'non to have these faithful atchdogs on their payroll.

    Special $raining an- Master"

    09 Ph"sical an- Mental Attunementrom an early age, the NoCinbo exert themselves to achieve pea'

    physical and mental conditioning. (fter A years and continued daily exercises, the character ill attain

    the folloing bonuses:

    E ven in the midst of the most retching arfare or complete chaos, the character ill be able to focus on

    any tas' at hand. He is able to remain calm, collected, alert and calculating in any condition. He is able to

    bloc' out overhelming senses and conditions ith incredible illpoer. (onuses1 to %.. 1 to

    initiative. 1 to save versus mind control. to save versus possession at levels , ?, 5, 6, 1 and 0.

    to save versus horror factor at levels , ?, 0, @. 6, and 0. (ll other psionics, magic, diseases or drugs

    that affect the mind or senses are only hal*as effective Kreduce penalties and duration by halfL.

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    E +he body is conditioned li'e a ell-built machine, strong, unerring and unstoppable. +he NoCinbo is

    also able to ascertain every little detail about his anatomy, flalessly gauging his performance and

    durability. He ill 'no the extent of inCuries, ho far he can push until fully exerted to exhaustion, as

    ell as all other affects on his personal body. (onuses1 to P.&., to P.P., 1 to P.., to &pd. to

    stri'e, parry and dodge. AQ to save versus coma and death. 1 to save versus poison, toxins and

    disease. atigues at half the normal rate and can hold his breath tice as long as normal. 1 to pull punch.

    D9 M"stical Martial Arts Po!ers!ntense physical training includes t!opoers from the 7ody

    Hardening xercises or (rts of !nvisibility. &elect onemore poer from one of these to categories at

    level seven.

    F9 Psionic Po!ers+he melding of body and mind has helped open and develop minor psychic poers

    ithin the character. +he character automatically has the poer of Psychic *iagnosis Kat half the normal

    !.&.P. costL and can select =abilities from the folloing: 7io-Regeneration, *eaden Pain, Psychic

    Purification, Resist atigue, !mpervious to $old, !mpervious to ire, !mpervious to Poison/+oxin, %ind

    7loc', Resist Hunger, Resist +hirst, Presence &ense or (ugmented &trength K2WOL. $onsidered a minor

    psychic.

    =9 Master o* Weapons+he NoCinbo ta'e eapon training ell beyond mere profiency, and develop it

    into an art form. +hey expect no less than pure mastery and intimacy ith their eapons of choice.

    Rigorous daily 'atas are performed ith flaless execution to 'eep these s'ills honed. +hese s'ills are the

    eastern eMuivalent of the gunslingers found in the 2e West.

    E ;uick-ra!+he character ill have honed his s'ills for a specialied Muic'dra ith three eapon

    types. 09Will have the s'ill of !aCutsu ith one type of sord Kexcept for no-dachiL. D9&elect one

    throing/distance eapon such as shuri'en, 'nives, bo and arro Kshort bo onlyL or even boomerang.

    F9&elect one pre-rifts handgun type K&.*.$. damage onlyL.

    With each of these eapons, the NoCinbo ill gain to initiative for every three P.P. points above 5

    Kmaximum P.P. of ?A, for a bonus of 0L. +his initiative bonus is in addition to any other initiative

    bonuses gained from s'ills or magic. +hese bonuses apply to no other eapons employed by the

    character, hoever.

    E Paire- !eapons*ue to the intense concentration of mastery in these ? eapons, they can also be used

    as paired eapons. +his allos the character to dra and shoot/thro/attac' both eapons

    simultaneously at the same target, inflicting full damage from both eapons, but counts as only one melee

    attac'O +his expertise is not applicable to the bo and arro.

    What"s more, the to-eapon simultaneous attac' can be divided beteen different targets visible Kithin

    the range of peripheral visionL to the NoCinbo. +he divided attac' counts as only one simultaneous melee

    action against to different targets. While the Muic'dra bonus still applies, the character must roll

    separately for the to attac's Kroll for each stri'e on the targetsL. (lso, in such cases, the bonuses to stri'e

    each victim are reduced by half.

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    When employing simultaneous attac's ith paired eapons, the character cannot parry, but still may be

    able to dodge Kusing up one of his attac'sL and then counter.

    +he other use of paired eapons can allo the character to engage in simultaneous attac' ith one

    eapon and parry ith the other. (nother option is that the character is able to parry to different

    attac'ers at the same time.

    E W.P. Sharpshooting SpecialtiesWith the to proCectile eapons of concentration, the NoCinbo is

    capable of phenomenal feats. 7O$:this s'ill slightly differs from the W.P. &harpshooting s'ill printed

    ithin Rifts.

    E $haracter can use reflective surfaces to aim at otherise non-visible targets. +his can include shooting

    over one"s shoulder. 2o penalties are incurred and all bonuses apply to stri'e.

    E While riding at full gallop or hile in a moving vehicle, the NoCinbo is still able to shoot accurately, but

    stri'e bonuses are halved. 4$alled4 shots are also possible, but must roll a natural 3 or better Kno bonuses

    to stri'eL. ( natural roll under 3 but above 5, still hits the main body of the target.

    E &hooting hile in odd positions, even hile hanging upside don, can be attempted ith no penalties

    and full bonuses to stri'e.

    E +he character can dive, roll, bac'flip, or dodge and come up shooting ith no penalties or bonuses to

    stri'e Knatural roll to attac'L.

    E ired proCectiles Karros, bullets, etc.L can be angled to ricochet off one surface to hit another targetO

    +he first surface/target suffers only one point of damage, hile the second target ta'es full damage. When

    attempting such tric' shots, all bonuses to stri'e are halved.

    39 &.S.P.%.. attribute plus *3xA, plus *5 !.&.P. per each additional level of experience.

    (lignments: (ny

    (ttribute %inimum ReMuirements: %.., P.&., P.P. and P.. of or higher.

    Racial ReMuirement: 2one.

    O.C.C. Skills

    anguage: Japanese: 6>Q

    iteracy: Japanese

    +o other anguages of choice KAQL

    &enCo-CutsuK1AQL

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    *etect (mbush K0QL

    !ntelligence KAQL

    !nterrogation +echniMues

    +rap/%ine *etection

    *emon D %onster ore K0QL

    +rac'ing K0QL

    5 W.P. of choice

    Hand to Hand: %artial art or (ssassin Kif martial arts ta'en can choose any from ninCas or super spies

    especially Japanese or Pilipino formsL

    O.C.C. Relate- Skills &elect @ other s'ills, plus select one additional s'ill at levels ?, @, , and 0. (ll

    ne s'ills start at level one profiency. &elect one ne W.P. s'ill at levels ?, @, A, and 3.

    $ommunications: (ny

    *omestic: (ny

    lectrical: (ny

    spionage: (ny KAQL

    %echanical: (ny

    %edical: (ny

    %ilitary: (ny K0QL

    Physical: (ny KAQ if applicableL

    Pilot: (ny

    Pilot Related: (ny

    Rogue: (ny

    &cience:(ny

    +echnical: (ny

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    Weapon Proficiencies: (ny

    Wilderness: (ny

    Secon-ar" Skills +he character also gets to select 3 secondary s'ills at level one, and one additional

    s'ills at levels four, eight, and telve from the previous list. +hese are additional areas of 'noledge thatdo not get the advantage of the bonuses listed in the parentheses. (ll secondary s'ills start at the base s'ill

    level. (lso, s'ills are limited Kany, only, noneL as previously indicated in the list.

    Stan-ar- :Iuipment? high-Muality ancient eapons of choice. #ne minor magical or techno-iardry

    eapon. #ne medium and one light suit of armor KHeavy armor ill restrict their specialied s'illsL.

    $ompact basic survival and first aid 'it Krope, 0 days rations, 'nife, bandages, etcL. ? stylish suits, pair of

    mirrored sunglasses, blac' gloves, specialied blac' overcoat K1A %.*.$.L. Wilderness outfit. )tility belt

    ith small pouches, bandoleer for 'nives,etc.. ?*5xAAA orth of surveillance gear.

    Mone" 0*5XAAA credits total saved. !f employed, ill ma'e an average of *3xAAA credits per

    month. +his may be a corporate, personal or government position.

    C"2ernetics +he +raditional NoCinbo tends to shy aay from cybernetic augmentation, preferring to rely

    on their on highly attuned attributes. %ay consider minor enhancements only in times of dire medical

    need.

    Mage +amiliar O.C.C.

    olloing in the ays of old, many a mage ill have animal familiars and later on apprentices. With the

    diverse Retromorphs, they fill a portion of both of these positions. +he animal humanoid starts off as aconduit or vessel for his master, a form of servitude to act as payment. +he familiar ill serve his magusas a faithful assistant, performing tas's as seen fit. +hese can include adventuring for 'ey components foruse in spell creation, sending important messages, defending the 'eep, coo'ing meals, among manyothers. or this service, the Retromorph is granted mystical endoments necessary in the learning of the

    arcane arts.

    +he first to are physical enchantments, granting the familiar clear, distinct speech and also the boon offully manipulative hands, as capable as any human. $haracteristics such as these are vital for the finer artsof spell casting and beitchments. +hese gifts also serve the familiar ell in his domestic errands.

    +he third gift is the most ondrous, and that is the poer of amiliar in'. +his lin' is very similar to

    that held beteen the &hifter and normal animals, but is not as binding. +he mage and familiar form aspecial mystical bond that allos for some ondrous abilities. +hey serve as sensory and poerextensions to one another henever lin'ed. )nli'e the &hifter/animal lin', this bond is not constant, it can

    be formed and discontinued at ill. What"s more, is that the familiar also becomes adept ith forming thisextension ith others, be they mystic, human, d-bee, supernatural or animal.

    (s this agreed amount of time is paid in full, the familiar may elect to see' tutelage in the mystical arts asa pupil. (s creatures shaped by the changes ithin the land, magic being one of these maCor forces, they

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    are ideal candidates for such teachings. +hey are apt pupils that have a nac' at certain spell types, and arevery content in learning hatever is ithin their grasp.

    7O$:+he references to 4magus4 refers to any high level practitioner of magic, not a specific maguscharacter.

    Mage +amiliar A2ilities an- Po!ers

    09 Sense Le" Line an- Magical :nergies+he Retromorph learns to attune his senses toards that ofmagical energy. +hese abilities become an extension of their already acute senses and do not reMuire theexpenditure of P.P..

    E Sense Le" Line+he familiar can decipher the energy signatures given off by ley lines. He ill be able

    to tell if it is near or far, trac'ing until the ley line location is found. 7ase &'ill: 30Q 3Q per eachadditional level of experience. #nce the ley line has been discovered, the familiar can follo it to its

    source and intersectionKsL points ith a bonus of AQ profiency. Range: 0 miles K> 'mL per level ofexperience.

    E Sense Ri*t+he familiar ill automatically be able to sense the signature impressions given off by theopening of rifts anyhere ithin a 10 mile area 0 miles K3A 'm > 'mL per each additional level ofexperience. While the exact location of the rift cannot be determined, the approximate location Knear orfarL can be determined as ell as hether it is small or large.

    E Sense Magic in #se(ny active use of magic it